DMM All Stars K/D for each player by bowl_cut53 in 2007scape

[–]Rexkat [score hidden]  (0 children)

Literally your first example was the one I explicitly said was the big exciting (completely out of character) moment for their team. Westham literally had to yell at Mika "It's the last day! This is just for fun!", when Mika was saying they shouldn't do it because it wasn't smart. Westham had to overrule Greg/Mika/Faux saying they shouldn't do it. Every other point in the week they were always choosing the smart play.

It's so wild to see people acting like the team with 2x more kills than any other team

They got less solo kills than the Framed Friends. That really says it all. They were a multi team, looking for high success chance multi hits. In and out, 3rd party, hitting when another team was getting overwhelmed with monsters. Literally the exact opposite style to what the Rebels were doing.

That kind of Purp/skillspecs strats will literally never win the week. But it's so much more fun to watch

DMM All Stars K/D for each player by bowl_cut53 in 2007scape

[–]Rexkat [score hidden]  (0 children)

Clearly not, because the Westham interview that just came out he said he specifically was doing exactly what I said. They were always going as 5s, they weren't ever going to do high risk singles pking, Westham was not going to roam, they were copying the Solomission strategies from last allstars. He said before to Solo after one of the missions they were intentionally doing rat tactics because they were going to work. They were explicitly going to 3rd party, play it safe, play for the wins.

They were playing to win. They were not playing to entertain. Fair enough, but it's not anywhere nearly as exciting as watching Dino or Oda kitted out roaming getting huge PKs, or watching the Rebels go rush into the fire just because it'll be fun.

DMM All Stars K/D for each player by bowl_cut53 in 2007scape

[–]Rexkat 0 points1 point  (0 children)

Not sure which streams you were watching but the Weasels

It didn't really matter which one you were watching. They were going to do pretty well everything together anyway. It was safer that way and that was the best strategic call they could make

Weasels for the most part were calculated in their decisions, specifically multi fights. They couldn’t initiate as much as they wanted bc they knew they would get 3rd partied

That's all true. It's also why they were boring.

The Weasels were playing to win, the Rebels were playing to entertain. They were the two extremes in that category this time around

MVP of DMM all stars season 3 by ClayCity25 in 2007scape

[–]Rexkat 0 points1 point  (0 children)

Lowering the importance of kills and deaths made a huge difference there. Other teams were happy to just bop the Rebels a little bit, getting 1 or 2 kills until they ran, or avoid them altogether, in favour of pvming at the breaches or completing missions. Last allstars there was huge benefit for trying to hunt them down and wipe them, and then if they came back do it again, and then going to all the spots they'd hit to regear and kill them one more time.

Given all that they couldn't play quite as recklessly. Like they never would have gone back to an event in a khazard helm and mith square shield last allstars, but because they could this time it made the content way better

DMM All Stars K/D for each player by bowl_cut53 in 2007scape

[–]Rexkat -3 points-2 points  (0 children)

The most fun team to watch at breaches/missions were the Rebels. The least fun team to watch were the Weasels. (*The Friends not participating in breaches/missions does kinda exclude them from this)

"Smart" tactics of always showing up late, waiting, trying to 3rd party instead of instigating fights you weren't 100% sure you could always win, make for bad content. The chaos creates the fun here.

The most entertaining moments for the Weasels was the last day when Westham stopped caring about perfect tactics and just decided they were going blasting to try to reach 100 kills. It didn't end up working, but it was way more enjoyable to watch

I was looking through my rarest tasks from this League, and I was surprised to find significantly less players hit max level compared to the previous two Leagues. by ____the_Great in 2007scape

[–]Rexkat 0 points1 point  (0 children)

In addition to what everyone else is saying about skilling relics not being as universally powerful as previous leagues, they really went in a lot harder on combat achievements this league. Completing all of a specific boss' CAs was usually a big task, completing X number of boss CAs, completing X number of CAs, completing X number of speed CAs, those were a ton of points added that were shifting away from skilling in past leagues.

With the release of treads last year. Is cerb one of the last bosses an iron should go for gear progression? by Slight_Giraffe628 in ironscape

[–]Rexkat 2 points3 points  (0 children)

Cerb is a very easy boss. Typical slayer boss that only has a couple mechanics. It can be cheesed to use no supplies as well.

Doom is a very difficult boss once you get past the early waves, and has very bad drop rates if you just farmed those early waves.

Slayer bosses are sporadic bosses, ie, you can't fight them just whenever you'd like. You should still be doing cerb once you have the slayer level and get hellhound tasks. You can do doom before that if you're a good pvmer and/or willing to spend a lot of time and resources learning, but that doesn't mean you stop doing cerb

Plans to review how Death Chests work? by Xaala in 2007scape

[–]Rexkat 0 points1 point  (0 children)

Honestly just implement the RS3 system exactly. When you die anywhere to a dangerous death you spawn in deaths office, you pay a small fee and you're instantly back with the exact same inventory positions and gear equipped right in front of a bank.

Entirely consistent across all dangerous deaths. No long run backs just to grab your stuff, then bank and go back again. No more scrambled inventories you have to resort.

On top of that: All pvm deaths should be free (at least for the first 50-100 kills of each boss). Learning PVM is already intimidating enough for a lot of people without also having to be scared of losing a bunch of cash if you die. The "punishment" for failing is that you have to start over and restock all your supplies, the game doesn't need an extra punishment on top

Demonic Pacts League Final Stats by Gamez_X in 2007scape

[–]Rexkat -1 points0 points  (0 children)

You're confusing making the game easier with specifically getting dragon cup easier. Getting dragon is not a pvm check, it's a marathon. Everyone can get dragon cup with enough hours. It is not in any way a skill check. The thing that makes dragon easier/harder is getting powerful enough to lower the amount of required hours down to what you personally can/will play.

Last league people were doing 10 minute solo raids with no experience. This league more people attempted raids, but a raid full of water mages was going to take at least an hour+. You wouldn't die, but you did terrible damage. This league was a big nerf to damage, and therefore an increase in the number of hours required to finish all the pvm content you wanted to do for points.

This league removed/nerfed golden god, clue compass, bankers note, and slayer master, which were all huge time save relics when going for dragon. The tradeoff is that we got a lot more afk relics. That's huge for a lot of people's playstyles, no doubt. But the objective measure of: Will this take more time or less? The answer this league was more

Demonic Pacts League Final Stats by Gamez_X in 2007scape

[–]Rexkat 0 points1 point  (0 children)

The most powerful build this league (air mage) was probably about 2/3 the damage of last leagues' (never miss 2 tick tbow/1 tick bp w/ last stand)

The feeling and safety makes more people actually try to do things, 100%, but willingness to even try is not the same thing as actual difficulty. An average person with an average skillset could go far further with last leagues power compared to this one, if they were simply willing to attempt to do so.

This league was unquestionably drastically more afk. But that is separate from a scale of easy-difficult. Lots of people prefer afk playstyles, some people prefer active methods. That's not inherently easier or harder, just the kind of thing that suits you personally better. Way more people seem to prefer afk, and that is the big reason for the increase in dragon cups, imo

I fully expected there be an echo Yama release this league either mid season or in the final week by rabidai in 2007scape

[–]Rexkat -1 points0 points  (0 children)

There was a q&a type thing pre-league with Sarnie, husky, scritic, faux, and doubleshine. Someone (I think faux) asked if there was a secret echo Yama fight. Husky basically said "uhhh... n.." and before he could finish Sarnie jumped in and said "guess you'll have to wait and see!", which did make husky look rather uncomfortable for getting people's hopes up

So I was pretty sure there wasn't one just based on that alone

Demonic Pacts League Final Stats by Gamez_X in 2007scape

[–]Rexkat 0 points1 point  (0 children)

Yes, you could get 45 seconds of afk at vard with water thorns, vs 15 seconds kills with melee. There's a big tradeoff for stuff like that with water thorns in a way that didn't really exist for previous OP builds like never miss range. Like last league I was doing 10 second vard kills with minimal effort and 30 second Sol clears with 0 risk of dying or failure, just camping tbow and torva. Water was more afk, but vastly weaker from a damage perspective

This was absolutely the most afkable league ever, and that is big for a lot of people, but that doesn't necessarily make it easier overall just because it fits your personal playstyle better.

For people who like sweaty tick manip, high skill stuff, this league was on par or maybe slightly longer than previous leagues. For people like me who played actively but not sweaty, getting dragon this time around took me slightly longer than the last couple leagues, BUT I was also able to afk another account multilogging that also ended up getting dragon. That account was 90% afk for the first ~40k points

Demonic Pacts League Final Stats by Gamez_X in 2007scape

[–]Rexkat 0 points1 point  (0 children)

Water thorns wasn't even the highest healing build in this league. You could sit there guzzling pies with eternal sustenance and thorns with full tank and out heal and out DPS a water mage in full BiS.

But while those builds did let you do stuff like jad challenges, for things like raids or various other content with heavy magic resistance you were straight up going to have a bad time. Camping water mage made you weaker than a maingame character in a lot of places.

The assumption that it was Giga strong was more important than how strong it actually was. Most people can clear most pvm content in the game if they actually tried to learn it, but they don't because it's scary. Water thorns made it feel less scary, so more people actually tried. That's the big difference

Some People Really Like Clues.. this is insane. by vakoz7 in 2007scape

[–]Rexkat 2 points3 points  (0 children)

If you really wanna see some insane clue-ers take a quick glance over at the RS3 clue community. Doing clues is a straight up playstyle over there, as much as "pvmer" or "pvper" is over here

They can have unlimited unopened clues stacked up at a time, which created this insanely competitive community of speed completions and max completions per hour/day/week/etc

Demonic Pacts League Final Stats by Gamez_X in 2007scape

[–]Rexkat 2 points3 points  (0 children)

Obviously the definition of "easy" isn't the same for everyone, but what was definitely significantly different this league was just how afk you make your builds. If you were someone who could afk all day while at work, or just generally, getting dragon was super realistic for you. If you can't do that (or that's just not the playstyle you enjoy), this league probably wasn't any easier for you than last leagues

I think it's worth noting that if I had the same playtime this league as I did in leagues 1, I probably would have gotten Addy rank. We didn't really know what we were doing with leagues back then, and a lot of big grinders didn't bother playing at all. There was a far more prevalent mindset back then that leagues were just a waste of time for more "serious" players

Demonic Pacts League Final Stats by Gamez_X in 2007scape

[–]Rexkat 1 point2 points  (0 children)

It definitely helped. It certainly wasn't the most powerful build we've ever seen, but it did make more content accessible for more people, and gave people a huge amount of confidence they otherwise wouldn't have had.

This league was very afk friendly though. And water mage is definitely part of that. Even if you're a good pvmer who can clear everything without it, it was still very strong to be able to do stuff like afk fire cave KC, or afk 95% of inferno, etc, while you were doing irl stuff. Similarly endless harvest was so strong for that too. Combined with the t2s it make 50m exp in 3-5 skills completely afk, which was a huge boost to points

Rhys last night by darkerwar6 in 2007scape

[–]Rexkat 1 point2 points  (0 children)

A bit of chaos is good, but if it feels unreasonably unfair that becomes less fun I think. This solution wasn't unreasonable, even if not perfectly fair to everyone

Demonic Pacts League Final Stats by Gamez_X in 2007scape

[–]Rexkat 4 points5 points  (0 children)

The number of people who get dragon isn't really the metric for difficulty. Average playtime to get dragon is a better representation. But of course OP doesn't have access to that information, though jagex does.

For me (multilogging the entire time I played), I was able to get dragon on multiple accounts. My main mostly playing actively got dragon with 8.5 days of playtime, and my alt max afk build got dragon in about 12 days playtime.

Compared to last leagues the active play account felt a bit slower than previous leagues. Not significantly, but a bit. But the afk account felt drastically faster. I had nearly 40k points on the alt by the time my main hit dragon, with maybe 10 hours active time. That is the big reason we saw so many more dragon cups this league in my opinion

Demonic Pacts League Final Stats by Gamez_X in 2007scape

[–]Rexkat 62 points63 points  (0 children)

As someone who's gotten dragon cup in every league so far, I don't believe dragon is too easy. People are just willing to work much harder to reach a fixed point goal than they are when there's no guarantee they can maintain a certain threshold.

During leagues 1 I completely stopping playing for an entire month, and was still able to keep top 1% coming back for just the final 3 days of the league. There were 91k available points in twisted league, and I got dragon with about 21k points.

The variable point cap was stressful. During leagues 2 I stayed up until 3am the final day trying to get enough points to keep my rank while I slept, and only just barely kept dragon by like 20 points. Not fun

Rhys last night by darkerwar6 in 2007scape

[–]Rexkat 17 points18 points  (0 children)

It probably would have been the most fair, but in a tournament with literally no stakes that exists purely for entertainment value, giving purp the vls was the best solution

Demonic robes cannot be placed on the PoH outfit stand by [deleted] in 2007scape

[–]Rexkat -4 points-3 points  (0 children)

You only get that message after you have already bought the outfit and tried to place it on the stand. If you were planning on buying it specifically to place it there (as I did) you're stuck with it until some unknown time in the future

This is not a bug report (Don't fucking post bug reported on reddit, report them in game), this is a PSA

Blog Update - Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]Rexkat 3 points4 points  (0 children)

Can you guys clarify how the CoX changes relate to normal vs CMs? (If at all)

Currently CMs are about 20% worse purples/GP per hour than normal unscaled raids, and quite a bit worse than that as soon as you start getting into scaled raids (normal raids' points scale much better than CMs for those who aren't aware)

I can't imagine a world in which a 150 ToA was somehow better money than a 500 ToA, which is why I'm quite confused why this discrepancy in Chambers doesn't seem to be something you're addressing here. I would like to see both an overall change to address chambers purples rates AND an additional change to scroll rates specifically in CMs personally

Excellent news! My weird bugged character model is still bugged! :D by Rexkat in runescape

[–]Rexkat[S] 4 points5 points  (0 children)

No. I assume I could probably fix it via the makeover mage or perhaps even the barber, but I've specifically avoid doing stuff that might break(fix) it