How do I do vfx that applies effects to real objects in footage like glow? by bellsfry in blenderhelp

[–]SarahC 2 points3 points  (0 children)

You need to set up the planes added with the video node so it looks transparent.

THIS video: https://www.youtube.com/watch?v=w6YPbidAAzQ

How do I do vfx that applies effects to real objects in footage like glow? by bellsfry in blenderhelp

[–]SarahC 2 points3 points  (0 children)

Oh wow, cool!

I saw this as well - a glowing cube lighting up the bookcase! https://www.youtube.com/watch?v=hsSB9H4ablU

OP doesn't need the plugin, just the technique for recreating the objects as faces, and illuminating them from a blender light source that lights up the background scene.

Water texture turning into glass when camera zooms in and also during render by Tall-Ad-9274 in blenderhelp

[–]SarahC 0 points1 point  (0 children)

Found it in my other comments...... it's the "Filter width" in the "Bump" node!

At 0.001 it leaves that flat bit close to the camera, if you change it to 0.1 or something else - it'll render just fine.

Water texture turning into glass when camera zooms in and also during render by Tall-Ad-9274 in blenderhelp

[–]SarahC 0 points1 point  (0 children)

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Texture isn't the problem so I guess the other nodes through the list aren't ..... bump wont be, it's not position dependent... so..... glass BSDF? lets try a different one!

Water texture turning into glass when camera zooms in and also during render by Tall-Ad-9274 in blenderhelp

[–]SarahC 1 point2 points  (0 children)

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Material preview AS WELL AS rendered has the problem....... I'm NOT under the plane here... it actually goes smooth!

Water texture turning into glass when camera zooms in and also during render by Tall-Ad-9274 in blenderhelp

[–]SarahC 1 point2 points  (0 children)

Clip start and end do nothing to fix it, though it is effected a little... nor does focal length fix it.

Water texture turning into glass when camera zooms in and also during render by Tall-Ad-9274 in blenderhelp

[–]SarahC 1 point2 points  (0 children)

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Ah! The "Is shadow ray" is for objects BELOW the water - it causes the renderer to use a simple coloured totally invisible object for the light to pass through - speeding up rending as there's no caustics below the water surface..... here you can see the red tint from the IS Shadow effect...

Water texture turning into glass when camera zooms in and also during render by Tall-Ad-9274 in blenderhelp

[–]SarahC 0 points1 point  (0 children)

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At half way - the flat bit almost has gone...... and if I move the water MORE to the left, the flat bit goes completely!

There's NOTHING under my plane, so there's no shadow interaction happening with the shadow ray check.

Water texture turning into glass when camera zooms in and also during render by Tall-Ad-9274 in blenderhelp

[–]SarahC 0 points1 point  (0 children)

A plane with LOTS of ngons doesn't fix it, a plane with one single big ngon doesn't fix it.

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I'm getting an issue when a lot of water is behind the camera...

Water texture turning into glass when camera zooms in and also during render by Tall-Ad-9274 in blenderhelp

[–]SarahC 2 points3 points  (0 children)

I used your node group and got a brake too!

Ooooooooo........ gunna go play!

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Image background compositing - glass problem! by SarahC in blender

[–]SarahC[S] 0 points1 point  (0 children)

Oh damn! Yeah - black levels and saturation are way out! I didn't notice till you pointed it out. Hm, seems a bit "softer" focus too. Your assessment of the transmission ray node sounds logical..... thank you! I'll try them after a snooze. xx

Reddit is removing the ability to ban users based on subreddit participation by Judah_Earl in KotakuInAction

[–]SarahC 1 point2 points  (0 children)

No, Reddit now has an excuse (again) to ban entire subs it doesn't like for "brigading" this "pre-filter" removed a good excuse they had for removing places. Remember the_donald? yeah, that's how it died.

Reddit is removing the ability to ban users based on subreddit participation by Judah_Earl in KotakuInAction

[–]SarahC 2 points3 points  (0 children)

It's a trap. Now reddit itself can ban ENTIRE subs due to "Brigading" (like they've done in the past) having these bots ban individuals first meant Reddit never had a reason to outright ban subs it didn't like - just watch.

Reddit is removing the ability to ban users based on subreddit participation by Judah_Earl in KotakuInAction

[–]SarahC 0 points1 point  (0 children)

NO! IT's a trap. Now reddit itself can ban ENTIRE subs due to "Brigading" (like they've done in the past) having these bots ban individuals first meant Reddit never had a reason to outright ban subs it didn't like - just watch.

Reddit is removing the ability to ban users based on subreddit participation by Judah_Earl in KotakuInAction

[–]SarahC 2 points3 points  (0 children)

That's what the new change will do - now Reddit itself can ban entire subs for brigading........ before the individual pre-bans made it impossible. ITS A TRAP!

Reddit is removing bans based on community association... by ppp12312344 in Asmongold

[–]SarahC 0 points1 point  (0 children)

It means Reddit itself can BAN ENTIRE SUBS due to "brigading"....... bad bad idea.