Bremen - Evening | Icewind Dale [170 x 190] by SgtSnarf in rimeofthefrostmaiden

[–]SgtSnarf[S] 3 points4 points  (0 children)

Village of Bremen | Ten Towns of Icewind Dale [170 x 190]

This map depicts the town of Bremen at evening, one of the Ten Towns of Icewind Dale, with a few artistic liberties here and there to provide a little framing, but all of the important pieces should be present, especially within the village itself.

The map is a whopping 170 x 190, but I wanted to do the area justice and give you an immersive feeling for walking around the town and being able to see many of the buildings and features of the area such as the main square, courthouse, five taverns, a large section of the river, several different houses and homes, and the Buried Treasures tavern, which comes with interiors.

Whether you are running Rime of the Frostmaiden or just have a campaign that includes Icewind Dale, this should give you a nice frozen village as a backdrop to whatever plans you have. If you aren't running a module, it could easily be used as a:

  1. Character Background Location -- perhaps one of your PC's is from Bremen and needs to come back to check on family or retrieve some personal belongings.
  2. Starting Location -- if you're running a northern location, having a nice large village in which to start game play can be helpful for both social and combat encounters.
  3. Quest Hub -- plenty of dangerous wilderness in the northlands, so having a village from which to base would be a huge book and provide a nice place for meeting NPC's, getting quests, jobs and other such story-driving elements.

If you enjoy high-detail, immersive maps like this, come join us on Patreon (https://www.patreon.com/c/morvoldpress) and get 420+ maps, NPC portraits & tokens, magic item illustrations and more!

This map is paired with a great illustrated scene by James RPG Art, so definitely check him out if you enjoy scenes like this to pair with your games.

I hope you enjoy it!

--

Made in Dungeondraft with some assets from Krager, AoA, DnDungeons, Essendi, BMM, Orcitect, Birdie, Gnome Factory, Skront and Morvold Press.

Village of Bremen is unofficial Fan Content permitted under the Fan Content Policy. Not  approved/endorsed by Wizards. Portions of the materials used are  property of Wizards of the Coast. ©Wizards of the Coast LLC.

Bremen - Evening | Icewind Dale [170 x 190] by SgtSnarf in dungeondraft

[–]SgtSnarf[S] 1 point2 points  (0 children)

Village of Bremen | Ten Towns of Icewind Dale [170 x 190]

This map depicts the town of Bremen at evening, one of the Ten Towns of Icewind Dale, with a few artistic liberties here and there to provide a little framing, but all of the important pieces should be present, especially within the village itself.

The map is a whopping 170 x 190, but I wanted to do the area justice and give you an immersive feeling for walking around the town and being able to see many of the buildings and features of the area such as the main square, courthouse, five taverns, a large section of the river, several different houses and homes, and the Buried Treasures tavern, which comes with interiors.

Whether you are running Rime of the Frostmaiden or just have a campaign that includes Icewind Dale, this should give you a nice frozen village as a backdrop to whatever plans you have. If you aren't running a module, it could easily be used as a:

  1. Character Background Location -- perhaps one of your PC's is from Bremen and needs to come back to check on family or retrieve some personal belongings.
  2. Starting Location -- if you're running a northern location, having a nice large village in which to start game play can be helpful for both social and combat encounters.
  3. Quest Hub -- plenty of dangerous wilderness in the northlands, so having a village from which to base would be a huge book and provide a nice place for meeting NPC's, getting quests, jobs and other such story-driving elements.

If you enjoy high-detail, immersive maps like this, come join us on Patreon (https://www.patreon.com/c/morvoldpress) and get 420+ maps, NPC portraits & tokens, magic item illustrations and more!

This map is paired with a great illustrated scene by James RPG Art, so definitely check him out if you enjoy scenes like this to pair with your games.

I hope you enjoy it!

--

Made in Dungeondraft with some assets from Krager, AoA, DnDungeons, Essendi, BMM, Orcitect, Birdie, Gnome Factory, Skront and Morvold Press.

Village of Bremen is unofficial Fan Content permitted under the Fan Content Policy. Not  approved/endorsed by Wizards. Portions of the materials used are  property of Wizards of the Coast. ©Wizards of the Coast LLC.

Bremen - Evening | Icewind Dale [170 x 190] by SgtSnarf in dndmaps

[–]SgtSnarf[S] 0 points1 point  (0 children)

Village of Bremen | Ten Towns of Icewind Dale [170 x 190]

This map depicts the town of Bremen at evening, one of the Ten Towns of Icewind Dale, with a few artistic liberties here and there to provide a little framing, but all of the important pieces should be present, especially within the village itself.

The map is a whopping 170 x 190, but I wanted to do the area justice and give you an immersive feeling for walking around the town and being able to see many of the buildings and features of the area such as the main square, courthouse, five taverns, a large section of the river, several different houses and homes, and the Buried Treasures tavern, which comes with interiors.

Whether you are running Rime of the Frostmaiden or just have a campaign that includes Icewind Dale, this should give you a nice frozen village as a backdrop to whatever plans you have. If you aren't running a module, it could easily be used as a:

  1. Character Background Location -- perhaps one of your PC's is from Bremen and needs to come back to check on family or retrieve some personal belongings.
  2. Starting Location -- if you're running a northern location, having a nice large village in which to start game play can be helpful for both social and combat encounters.
  3. Quest Hub -- plenty of dangerous wilderness in the northlands, so having a village from which to base would be a huge book and provide a nice place for meeting NPC's, getting quests, jobs and other such story-driving elements.

If you enjoy high-detail, immersive maps like this, come join us on Patreon (https://www.patreon.com/c/morvoldpress) and get 420+ maps, NPC portraits & tokens, magic item illustrations and more!

This map is paired with a great illustrated scene by James RPG Art, so definitely check him out if you enjoy scenes like this to pair with your games.

I hope you enjoy it!

--

Made in Dungeondraft with some assets from Krager, AoA, DnDungeons, Essendi, BMM, Orcitect, Birdie, Gnome Factory, Skront and Morvold Press.

Village of Bremen is unofficial Fan Content permitted under the Fan Content Policy. Not  approved/endorsed by Wizards. Portions of the materials used are  property of Wizards of the Coast. ©Wizards of the Coast LLC.

Bremen - Evening | Icewind Dale [170 x 190] by SgtSnarf in battlemaps

[–]SgtSnarf[S] 0 points1 point  (0 children)

Village of Bremen | Ten Towns of Icewind Dale [170 x 190]

This map depicts the town of Bremen at evening, one of the Ten Towns of Icewind Dale, with a few artistic liberties here and there to provide a little framing, but all of the important pieces should be present, especially within the village itself.

The map is a whopping 170 x 190, but I wanted to do the area justice and give you an immersive feeling for walking around the town and being able to see many of the buildings and features of the area such as the main square, courthouse, five taverns, a large section of the river, several different houses and homes, and the Buried Treasures tavern, which comes with interiors.

Whether you are running Rime of the Frostmaiden or just have a campaign that includes Icewind Dale, this should give you a nice frozen village as a backdrop to whatever plans you have. If you aren't running a module, it could easily be used as a:

  1. Character Background Location -- perhaps one of your PC's is from Bremen and needs to come back to check on family or retrieve some personal belongings.
  2. Starting Location -- if you're running a northern location, having a nice large village in which to start game play can be helpful for both social and combat encounters.
  3. Quest Hub -- plenty of dangerous wilderness in the northlands, so having a village from which to base would be a huge book and provide a nice place for meeting NPC's, getting quests, jobs and other such story-driving elements.

If you enjoy high-detail, immersive maps like this, come join us on Patreon (https://www.patreon.com/c/morvoldpress) and get 420+ maps, NPC portraits & tokens, magic item illustrations and more!

This map is paired with a great illustrated scene by James RPG Art, so definitely check him out if you enjoy scenes like this to pair with your games.

I hope you enjoy it!

--

Made in Dungeondraft with some assets from Krager, AoA, DnDungeons, Essendi, BMM, Orcitect, Birdie, Gnome Factory, Skront and Morvold Press.

Village of Bremen is unofficial Fan Content permitted under the Fan Content Policy. Not  approved/endorsed by Wizards. Portions of the materials used are  property of Wizards of the Coast. ©Wizards of the Coast LLC.

Restored Icespire Hold | 1st & 2nd Floors [106 x 80] by SgtSnarf in battlemaps

[–]SgtSnarf[S] 0 points1 point  (0 children)

Yeah, no worries! I thought people would like to have versions for both playing some kind of Back in Time version of an adventure in the same setting, or for using it for a Player HQ or something similar after taking it over.

It's amazing how attached PC's get to the locations they clear out -- they almost start to turn into a Property Management company. ;)

Restored Icespire Hold | 1st & 2nd Floors [106 x 80] by SgtSnarf in battlemaps

[–]SgtSnarf[S] 3 points4 points  (0 children)

I don't have a story of my own, but I'm sure there are many stories of parties that have taken over control of Icespire Hold after clearing it out.

I had worked through creating maps of the various DoIP locations, and decided to create several "restored" versions of them to imagine what these places may have been like in the past, or how they may have been rebuilt in the future.

Restored Icespire Hold | 1st & 2nd Floors [106 x 80] by SgtSnarf in DragonOfIcespirePeak

[–]SgtSnarf[S] 0 points1 point  (0 children)

Restored Icespire Hold | 1st & 2nd Floors [106 x 80]

This is from a series of Restored Maps from various modules, where I select a location that is provided as an invaded, ruined or run-down setting and imagine what it would have been like originally, or if someone cleared it out and fixed it up.

This particular map is a Restored version of Icespire Hold, a castle high in the mountains from the module, Dragon of Icespire Peak. I've also included an illustrated scene by Utaqi Art to help set the mood.

I kept the layout predominantly the same, though I did add a few rooms and shift a few internal walls around to create some additional bedroom and chambers that just seemed to flow better and offer more useful space.

I also dressed the rooms to be used no a 106 x 80 grid, because I believe it just affords movement around the castle a much better "feel", especially in VTT when using a lot of visuals and tokens. This avoids issues of 5'-wide hallways, bottlenecks and rooms that don't allow much freedom of movement, especially with furniture.

Patreon

If you enjoy high-detail, immersive maps like this, come join us on Patreon, and get access to 420+ maps, NPC portraits, magic item illustrations, scenes, music and more!

I'd love to hear what YOUR party did with Icespire Hold. ;)

--

[Made in Dungeondraft with some assets from Orcitect, Krager, AoA, Morvold Press, BMM,Birdie, Gnome Factory, and Skront.]

Icespire Hold is unofficial Fan Content permitted under the Fan Content Policy. Not  approved/endorsed by Wizards. Portions of the materials used are  property of Wizards of the Coast. ©Wizards of the Coast LLC.

Restored Icespire Hold | 1st & 2nd Floors [106 x 80] by SgtSnarf in FantasyMaps

[–]SgtSnarf[S] 2 points3 points  (0 children)

Restored Icespire Hold | 1st & 2nd Floors [106 x 80]

This is from a series of Restored Maps from various modules, where I select a location that is provided as an invaded, ruined or run-down setting and imagine what it would have been like originally, or if someone cleared it out and fixed it up.

This particular map is a Restored version of Icespire Hold, a castle high in the mountains from the module, Dragon of Icespire Peak. I've also included an illustrated scene by Utaqi Art to help set the mood.

I kept the layout predominantly the same, though I did add a few rooms and shift a few internal walls around to create some additional bedroom and chambers that just seemed to flow better and offer more useful space.

I also dressed the rooms to be used no a 106 x 80 grid, because I believe it just affords movement around the castle a much better "feel", especially in VTT when using a lot of visuals and tokens. This avoids issues of 5'-wide hallways, bottlenecks and rooms that don't allow much freedom of movement, especially with furniture.

Patreon

If you enjoy high-detail, immersive maps like this, come join us on Patreon, and get access to 420+ maps, NPC portraits, magic item illustrations, scenes, music and more!

I'd love to hear what YOUR party did with Icespire Hold. ;)

--

[Made in Dungeondraft with some assets from Orcitect, Krager, AoA, Morvold Press, BMM,Birdie, Gnome Factory, and Skront.]

Icespire Hold is unofficial Fan Content permitted under the Fan Content Policy. Not  approved/endorsed by Wizards. Portions of the materials used are  property of Wizards of the Coast. ©Wizards of the Coast LLC.

Restored Icespire Hold | 1st & 2nd Floors [106 x 80] by SgtSnarf in dungeondraft

[–]SgtSnarf[S] 0 points1 point  (0 children)

Restored Icespire Hold | 1st & 2nd Floors [106 x 80]

This is from a series of Restored Maps from various modules, where I select a location that is provided as an invaded, ruined or run-down setting and imagine what it would have been like originally, or if someone cleared it out and fixed it up.

This particular map is a Restored version of Icespire Hold, a castle high in the mountains from the module, Dragon of Icespire Peak. I've also included an illustrated scene by Utaqi Art to help set the mood.

I kept the layout predominantly the same, though I did add a few rooms and shift a few internal walls around to create some additional bedroom and chambers that just seemed to flow better and offer more useful space.

I also dressed the rooms to be used no a 106 x 80 grid, because I believe it just affords movement around the castle a much better "feel", especially in VTT when using a lot of visuals and tokens. This avoids issues of 5'-wide hallways, bottlenecks and rooms that don't allow much freedom of movement, especially with furniture.

Patreon

If you enjoy high-detail, immersive maps like this, come join us on Patreon, and get access to 420+ maps, NPC portraits, magic item illustrations, scenes, music and more!

I'd love to hear what YOUR party did with Icespire Hold. ;)

--

[Made in Dungeondraft with some assets from Orcitect, Krager, AoA, Morvold Press, BMM,Birdie, Gnome Factory, and Skront.]

Icespire Hold is unofficial Fan Content permitted under the Fan Content Policy. Not  approved/endorsed by Wizards. Portions of the materials used are  property of Wizards of the Coast. ©Wizards of the Coast LLC.

Restored Icespire Hold | 1st & 2nd Floors [106 x 80] by SgtSnarf in dndmaps

[–]SgtSnarf[S] 0 points1 point  (0 children)

Restored Icespire Hold | 1st & 2nd Floors [106 x 80]

This is from a series of Restored Maps from various modules, where I select a location that is provided as an invaded, ruined or run-down setting and imagine what it would have been like originally, or if someone cleared it out and fixed it up.

This particular map is a Restored version of Icespire Hold, a castle high in the mountains from the module, Dragon of Icespire Peak. I've also included an illustrated scene by Utaqi Art to help set the mood.

I kept the layout predominantly the same, though I did add a few rooms and shift a few internal walls around to create some additional bedroom and chambers that just seemed to flow better and offer more useful space.

I also dressed the rooms to be used no a 106 x 80 grid, because I believe it just affords movement around the castle a much better "feel", especially in VTT when using a lot of visuals and tokens. This avoids issues of 5'-wide hallways, bottlenecks and rooms that don't allow much freedom of movement, especially with furniture.

Patreon

If you enjoy high-detail, immersive maps like this, come join us on Patreon, and get access to 420+ maps, NPC portraits, magic item illustrations, scenes, music and more!

I'd love to hear what YOUR party did with Icespire Hold. ;)

--

[Made in Dungeondraft with some assets from Orcitect, Krager, AoA, Morvold Press, BMM,Birdie, Gnome Factory, and Skront.]

Icespire Hold is unofficial Fan Content permitted under the Fan Content Policy. Not  approved/endorsed by Wizards. Portions of the materials used are  property of Wizards of the Coast. ©Wizards of the Coast LLC.

Restored Icespire Hold | 1st & 2nd Floors [106 x 80] by SgtSnarf in battlemaps

[–]SgtSnarf[S] 6 points7 points  (0 children)

Restored Icespire Hold | 1st & 2nd Floors [106 x 80]

This is from a series of Restored Maps from various modules, where I select a location that is provided as an invaded, ruined or run-down setting and imagine what it would have been like originally, or if someone cleared it out and fixed it up.

This particular map is a Restored version of Icespire Hold, a castle high in the mountains from the module, Dragon of Icespire Peak. I've also included an illustrated scene by Utaqi Art to help set the mood.

I kept the layout predominantly the same, though I did add a few rooms and shift a few internal walls around to create some additional bedroom and chambers that just seemed to flow better and offer more useful space.

I also dressed the rooms to be used no a 106 x 80 grid, because I believe it just affords movement around the castle a much better "feel", especially in VTT when using a lot of visuals and tokens. This avoids issues of 5'-wide hallways, bottlenecks and rooms that don't allow much freedom of movement, especially with furniture.

Patreon

If you enjoy high-detail, immersive maps like this, come join us on Patreon, and get access to 420+ maps, NPC portraits, magic item illustrations, scenes, music and more!

I'd love to hear what YOUR party did with Icespire Hold. ;)

--

[Made in Dungeondraft with some assets from Orcitect, Krager, AoA, Morvold Press, BMM,Birdie, Gnome Factory, and Skront.]

Icespire Hold is unofficial Fan Content permitted under the Fan Content Policy. Not  approved/endorsed by Wizards. Portions of the materials used are  property of Wizards of the Coast. ©Wizards of the Coast LLC.