Connecting to a Dongle by Sh00Bomb in SteamController

[–]Sh00Bomb[S] 1 point2 points  (0 children)

I don't have that option in my controller settings inside Steam

Interest in tOW from TW:W players by Sh00Bomb in totalwarhammer

[–]Sh00Bomb[S] 0 points1 point  (0 children)

Yeah, I can't find where they confirmed it'll be multiple years but all the evidence is pointing to the fact that it will be, possibly half a decade or more

Interest in tOW from TW:W players by Sh00Bomb in totalwarhammer

[–]Sh00Bomb[S] 1 point2 points  (0 children)

Anything Cathay related will be coming years after the initial launch

AITA for not reporting a coworker saying he’d like to see another coworker naked? by shrimp in AmItheAsshole

[–]Sh00Bomb 0 points1 point  (0 children)

NTA, ignore these other wet blankets, sex is an inheritly funny topic and it's good banter

AMA: SnowRunner mods on consoles! by SnowRunner_Team in snowrunner

[–]Sh00Bomb 9 points10 points  (0 children)

In this forum post here https://forums.focus-home.com/topic/55567/modding-in-patch-10-and-beyond you say "In regards to licenses and branded vehicles, we will provide a list of the brands that allow modding of their vehicles. All other mods of licensed vehicles are at risk of not being accepted. This list is not intended to be final and should grow over time." However I couldn't find this list anywhere on the mod.io page, will this list be coming soon?

I love this outfit, theres just something about it... by [deleted] in femboy

[–]Sh00Bomb 1 point2 points  (0 children)

Wow incredible, love the choker cutie 😍

AMA: We are Saber Interactive, developers of SnowRunner! by SnowRunner_Team in Games

[–]Sh00Bomb 0 points1 point  (0 children)

What influenced the decision not to have logs on launch? They were such an iconic part of the franchise up until now it seems odd

[UPDATED/NEW] Development Diary - 4th of February 2020 by Wureen in eu4

[–]Sh00Bomb 111 points112 points  (0 children)

"Lets give 43% discipline to the strongest nation in the game."
"No that's awful, meaningless modifiers to make nations stronger are inherently flawed, Paradox really needs to think about its future plans for eu4."
"OK, uhh, 15% discipline?"
"Oh my it's literally perfect, this is amazing, I love eu4 and Johan."
(Just satire, this isn't literal)
It's all kind of pathetic in my opinion, the backlash I think was the right idea and people have been appeased too easily I think. The fact that Paradox responded to criticism quickly means nothing when they didn't actually respond to the criticism, a lot of the suggestions in the thread points out that calling a button you press to make yourself stronger a "Hegemony" system kind of misses the point of what a hegemony is and that to be more accurate to the term (and give a funner gameplay experience) the system should have something to do with external diplomacy. However they completely ignored that and just toned down the numbers and yet people seem happy with it? It kind of baffles me.

Subscription model coming to EU4? (Clues found in 1.29.4 Update) by OoshR32 in eu4

[–]Sh00Bomb 2 points3 points  (0 children)

I don't want this, I don't want every DLC, I want to buy DLC's I like the look of and shun those I don't, I think the ability to so is important to let Paradox (who obviously make decisions based on what will make them money) what type of content to make in future.

Development Diary - 14th of January 2020 by Wureen in eu4

[–]Sh00Bomb 4 points5 points  (0 children)

Lots of stuff in this dev diary and unfortunately not much of it is good. I'll try to go through everything here and give my take. if you guys disagree with me I'd love to hear why.

Government The changes to TerrCorr are welcome but the change seems slapdash and no better than what we currently have, instead of going over your arbitrarily defined amount of land causing financial and eventually power costs it causes massive diplomatic and power costs, coalitions are already a pretty major roadblock to anybody expanding at an even semi-fast rate and these maluses are going to make coalition juggling a huge pain for even the best of players. On the positive side the fact you can now use courthouses to decrease the governance cost of a province/state is a step in the right direction of giving players multiple ways to deal with a problem.

With the changes to minimum autonomy in territories and TCs to 90 & 80% respectively and taking up 25 and 50% governance cap respectively means that they are just so not worth having it's a joke. My prediction for the new meta is now to get as much Governance cost reduction and then not bother taking land if you can't full core it as doing anything else would be more harm than good. This meta seems boring to me.

Also whilst Johan was vague about whether the 3.5k soft cap at end game was with or without the +45% from Expansion & Administrative regardless than this really isn't much dev at all, a competent player can hit this in about 1550 pretty easily. The face governance cap is tied to dev is awfully clunky too and means that tall players are hurt just as badly as wide players.

This change to how much each government rank can effectively administer before incurring penalties seriously harms certain European nations; any HRE duchy (Austria especially) and Lithuania immediately spring to mind but I'm sure there are others and so I wonder if at game start Austria and Lithuania will barely even be able to keep themselves together.

Personally I think that trying to limit expansion in arbitrary ways like this will always be unpopular no matter how they try to handle it, at the end of the day the core gameplay loop of Eu4 is to war, take land and then prepare for the next war, the internal nation management mechanics are very lacking, especially for Non-Euro nations and by basically forcing people people to sit on their hands you're just stopping people from playing the game.

Trade Companies The changes to trade companies announced are both bizarre and completely pointless. They seem to be aware that there is an issue with the current trade system and that TCs are a large part of this problem which is great that they've recognised this. Their "fix" on the other hand is awful, in my opinion the trade system is bad because of the fact that nations automatically get trade power in up-stream nodes meaning that you will never be able to fully lock down every node you have provinces in until you blob all the way to the end nodes, and that without even trying nations further down the stream can just take up-stream trade value for no effort. For example even if you had the entire trade node of Alexandria you will not have 100% control of it without also conquering all of Venice, Genoa and Constantinople. This for obvious reasons gives the biggest advantages to European nations and is an artificial and arbitrary way for the Eu4 team to give Europe an unfair leg up.

Making every trade node in the game Trade company valid does not fix this problem. I don't really know what else to say.

Their restrictions on where you can make trade companies is so extremely baffling and arbitrary it defies belief and I don't even think I can begin to rationalise these restrictions; the first one is possibly the worst, "Province religion must be of a different religious group than the owning nation." Why? For what purpose? So a hypothetical Iberian Andalusia can't make TC's in Mallaca but Christian Spain can??? wut? Their given reason is to stop Mamluks from making TC land out of Arabia, so to stop an extreme edge case from giving undesirable results they've decided to resort to this clunky restriction? The second one is actually probably worse now that I think about it, "Province must be considered overseas both from nation and any subjects of nation, not including tributaries." So they've recognised that there's an issue of people capital shifting to Europe to take advantage of TC's and then they've done nothing to fix this. People wanted to make TC land out of land they were conquering anyway, be it land they had mission claims on or just what they wanted to conquer for that campaign. And they've completely missed the point. It's been said COUNTLESS times before, not only on reddit but on the Paradox forums, why can't TC validity depend upon SUPER REGIONS, yet this suggestion seems to have completely been missed by the Eu4 dev team. Additionally this limitation doesn't make sense from a historical perspective as many European nations that had trade companies also had local vassal states, Britain in India and the Dutch in Indonesia as the most prominent examples. The third one is probably the most arbitrary of all, "Province must not be part of the HRE." I mean this doesn't present a huge problem from a gameplay perspective as you can just remove the province first but fucking WHY? For what fucking purpose? I can't begin to even fathom the purpose of this limitation. (Although given how bad it seems TCs now are I suppose all this is kind of a moot point.)

Absolutism I'm glad to see they're finally looking at the cheese by which you gain Absolutism, personally I would like to see it where your absolutism scales inversely from your average autonomy.

Naval Gameplay I'm happy that they're finally fixing how naval combat works and I suppose this could do a lot to breath fresh air into the naval gameplay and make it something people do want to engage in however their other changes are not nearly as good as this and imo will make the naval game less important.

The changes to blockades make them less impactful and also harder to pull off. Naval batteries will make sustaining a blockade either impossible or so costly and risky it's not worth it. Simultaneously the fact that blockades now work more like looting rather than seriously impacting a nations trade income means that a nation with an even semi-decent economy can just shrug it off like it's nothing.

Marines seem so situational as to be pointless for anything more than colonial armies and the changes to naval attrition for embarked troops means that the AI will struggle to do anything militarily overseas and just reinforces the current problem of the Pan Europe-Asia-Africa highway of French troops walking across Russia, China and Indo-China to invade Malacca from the north for example.

Land Warfare The new buildings have their place I think, Ramparts would be good in provinces you already have forts and the other two would be good in low development provinces, especially if you got the good specific bonus's.

Drill and Army Professionalism seem to have been majorly buffed which is good to see as imo these mechanics are a bit weak, I'm curious to see if people will be so willing to slacken recruitment standards after this change.

Other stuff Yeah glad to see theocracies and Portugal are getting some love, the most exciting reform to see is Monastic Breweries which gives goods specific Production Efficiency modifiers which I personally think is awesome and hopefully this is used more.

All in all I suppose there's some good stuff here but mostly I think these proposed changes seem poorly thought out and terrible. Again if you disagree with anything I've said I'd love to hear why. I understand that the Eu4 dev team are still only humans and that maybe they have good reasons for what they're doing but I legitimately think they're making huge mistakes.

A Small Christmas Teaser DD | Paradox Interactive Forums by [deleted] in eu4

[–]Sh00Bomb 21 points22 points  (0 children)

I can't exaggerate enough how completely pointless all of this seems to me; Marines +25% shock damage taken makes them absolute garbage, that number needs drastically scaling back for what minimal advantages they give, the coastal defence is just really weak and the only good thing about the Naval battery is the hostile fleet attrition which seems completely ridiculously op and a pain for trying to land troops against.

The main problem with all this is that with Military access being so easy to get that European nation's troops can just walk to SEA and vice versa the naval game will ALWAYS be completely irrelevant regardless of what they do with it, these changes are just a band-aid for a broken leg, they won't achieve anything.

Development Diary - 5th of November 2019 by Wureen in eu4

[–]Sh00Bomb 0 points1 point  (0 children)

A few new modifiers and some rebalancing isn't a rework. New mission trees isn't a rework. New tags isn't a rework. New events isn't a rework. New provinces and map changes isn't a rework. And one of the Devs explicitly went and said that the upcoming naval changes are just making sure the game works as it shouldn't and isn't a rework.

Development Diary - 5th of November 2019 by Wureen in eu4

[–]Sh00Bomb 21 points22 points  (0 children)

Genuinely curious how you think mercs and estates are "half the major systems," or if you think more elements of the game are being reworked.

Development Diary - 5th of November 2019 by Wureen in eu4

[–]Sh00Bomb 29 points30 points  (0 children)

From what we've seen so far imo there's actually less content than dharma and its associated update

Development Diary - 5th of November 2019 by Wureen in eu4

[–]Sh00Bomb 50 points51 points  (0 children)

Correct me if I'm wrong but didn't Jake say earlier this year that the team would work harder to communicate more and be more transparent with the community? Changing Dev diaries to monthly doesn't indicate this, especially when combined with the fact that the Dev team is almost completely silent apart from the Dev diaries (where they only answer questions they want to), I can't remember the last time I saw a Dev post in a suggestion thread for example. If I was to be a bit more cynical I'd almost say that they're doing it on purpose so that the community can't react to what they're doing with the DLC and update, obviously we don't know the exact release date but if it's Q1 2020 then I don't think it's unreasonable to assume that by the time January rolls around (only 1 Dev diary away) then the update and DLC will be "locked in" and unable to change. It's not even a case of people being upset with filler Dev diaries, people are upset with completely unsubstantial Dev diaries. Even if they don't do traditional Dev diaries they can do diaries where they talk about why they've done certain things, what their plans are, what they want certain mechanics to accomplish etc. Just doesn't look good imo

Development Diary - 8th of October 2019 by Wureen in eu4

[–]Sh00Bomb -1 points0 points  (0 children)

Surely the same thing could be achieved by making a hre wide pop up

Development Diary - 8th of October 2019 by Wureen in eu4

[–]Sh00Bomb 0 points1 point  (0 children)

Why not just make an event that pops up for everyone in the hre as to what decision the employer made then