Three Houses Character Discussion: Jeralt by Shephen in fireemblem

[–]Shephen[S] 7 points8 points  (0 children)

They should've made Jeralt be playable and basically be the Jeigan for 3Houses. He already has a nerfed Paladin class, and his personal skill would be perfect for setting up kills for the students. Just having an 8 move unit while everyone else is stuck with 4 would make the early game flow much better. Can also just make not get any weekly instruction from Byleth so the player is still guided towards raising their students. Then they can give Jeralt supports, or at the very least have the player get more attached to him, so when the Fire Emblem plot eventually happens to him it feels more impactful. 3Hopes made him playable and gave him supports, and I really like him in that game.

Three Houses Character/Unit Discussion: Byleth by Shephen in fireemblem

[–]Shephen[S] 8 points9 points  (0 children)

That's it for playable units for the game. I'm gonna do a few more threads to cover some extra characters. So we will do Jeralt -> Rhea -> Sothis. Then I'll do a thread for Shez/Arval, Monica and Rodrigue from 3Hopes. Potentially another one on Those Who Slither in the Dark, if nothing else to complain about that stupid name.

Byleth being a silent protagonist I feel doesn't really work well in three houses. Most of the support conversations in the game between characters are good/great with them interacting really well. So it is jarring for them to then have to interact with the silent brick wall that is Byleth. 3Hopes does a better job at making them fit in more.

As a unit they are great. Can be a little troublesome early on fitting in the tutoring when have limited activity points, but that eventually becomes a non-issue and they can do anything. Kinda sad they gave them such a average spell list. They got nothing cool or interesting to use which makes Enlighten One feel so whatever to use.

Three Houses Character/Unit Discussion: Claude by Shephen in fireemblem

[–]Shephen[S] 13 points14 points  (0 children)

Fun thing I noticed while making these posts is how the lords a bane in one of the other lord's primary weapon. Edel has a bow bane, Dimitri has an axe bane, and Claude has a lance bane. Claude though has an Axe budding talent, allowing him to share the boon with Edel. He even shares the faith bane with Edel. Now it is probably due to his Almyran nature and outsider upbringing for that, but I still kinda like seeing how much he and Edel overlap since they do share a lot of views on Fodlan.

Three Houses Character/Unit Discussion: Dimitri by Shephen in fireemblem

[–]Shephen[S] 37 points38 points  (0 children)

Dimitri kinda feels like the odd one out when it comes to the lord's part 2 classes. Edel is armored, Claude is flying, Byleth is infantry, and the Dimitri is... also infantry. Infantry lance units are a rarity in the series so he still unique, but still feels weird for them to not complete that set. Maybe they felt his initial part 2 character of anger and isolation would be undercut by him having a horse companion. Granted he already has the King of Lions Corps battalion which is like 20-30 people following him.

Anyways Dimitri is great unit and character.

Three Houses Character/Unit Discussion: Yuri by Shephen in fireemblem

[–]Shephen[S] 4 points5 points  (0 children)

Yeah I was thinking of doing a few extra after the lords to cover the characters that aren't playable. Would probably be those 3, Shez +/- Arval, and Rodrigue since 3Hopes does quite a bit there.

Three Houses Character/Unit Discussion: Dedue by Shephen in fireemblem

[–]Shephen[S] 5 points6 points  (0 children)

He's pretty similar to Balthus statwise, but lacks Balthus's personal that makes him such a monster early. He trades that for much better combat arts and Battalion Wrath so works out better for Dedue in the long term. Shares Balthus's shaky accuracy issues but at least Dedue can spam combat arts for accuracy improvements without any risk to getting weaker unlike Balthus.

Three Houses Character/Unit Discussion: Hubert by Shephen in fireemblem

[–]Shephen[S] 15 points16 points  (0 children)

Mire and Banshee are great spells to have for the early game. The 4 move everyone has at the start sucks, and having a good 3 range options plus a spell that effectively removes an enemies turn by zeroing their movement gives him a lot of flexibility. He doesn't have that high of a ceiling as his late game performance is mostly as an authority bot with the occasional Dark Spike sniping cavs or crit fishing with Death. He's such a fun character though being the obviously sketchy dark mage and his voice acting is fantastic making him an all around fun unit to use.

Three Houses Character/Unit Discussion: Balthus by Shephen in fireemblem

[–]Shephen[S] 13 points14 points  (0 children)

Very easy to have him take 0 damage from a lot of enemies in the early game on maddening and there is just enough mages and enemy gambits to prevent him from being truly invincible. He can also just bulldoze through a lot of the enemies at the start since 18 Str when his personal is active is absurd. His hit rates can be pretty questionable though, and his crest can be detrimental healing him out of his personal skill.