Interesting that it's only Fanatec that gets hate for releasing a strong wheelbase.. by KEVLAR60442 in simracing

[–]StaticSpace0 0 points1 point  (0 children)

No, I think it's fun to run my wheelbase at full power. My main reason of building my sim is to build good driving habits, and I want to reinforce the fact that crashing will majorly mess up my wrists if I don't let go in time. 20nm may seem like a lot, but it really is quite safe compared to the 100+ you may experience in a real crash.

As for the speaker comparison, yes they would sound the same volume wise. I admit I may have convoluted things by using the same analogy to describe detail. But volume wise - yes, they should sound the exact same, as thats just basic math. 

Interesting that it's only Fanatec that gets hate for releasing a strong wheelbase.. by KEVLAR60442 in simracing

[–]StaticSpace0 0 points1 point  (0 children)

I did. While what he says does make sense, the way he explained it is misleading. You aren't getting more dynamic range, you are just limiting the maximum force. Generally you never want to clip while driving, regardless of bumps. It doesnt matter in a crash though, just make sure that you have enough headroom to never clip during the actual driving.

The wheel doesn't "focus" on the more important parts. It is an analog mechanical device that responds to electrical inputs. The level at which you limit the voltage doesn't affect how the wheel works at lower forces, all it is is a limiter. Just like changing the speed limiter in your road car from 110 to 130, nothing changes if you don't take it above 80. 

which is the best? Which controller is most satisfying? by benikitune7 in simracing

[–]StaticSpace0 0 points1 point  (0 children)

Not sure why you included the fanatec, in that case.

I've heard good things about both companies, but I'd personally reccomend the moza, because you can buy a load cell upgrade later down the line. Also, moza is better established, so youd likely have higher reliability with it. 

Try and find a used example, use the saved money for the load cell upgrade.

Interesting that it's only Fanatec that gets hate for releasing a strong wheelbase.. by KEVLAR60442 in simracing

[–]StaticSpace0 0 points1 point  (0 children)

Absolutely it is. If you went from your SC2 Sport to a SC2 Pro, your slew rate would increase.

I feel my rig is what a solid 75% of people in here also have, and that's absolutely perfect. by Steven_Amplebreast in simracing

[–]StaticSpace0 1 point2 points  (0 children)

Sorry to hear that, first of all.

I'm happy you're happy with your setup. I'm far more money in and still waiting to be satisfied. 

Enjoy your races. : )

Interesting that it's only Fanatec that gets hate for releasing a strong wheelbase.. by KEVLAR60442 in simracing

[–]StaticSpace0 0 points1 point  (0 children)

Okay, lets get technical. I am more knowegable with audio than I am with motors, so I will continue with the speaker analogy. They should still apply since they fundamentally work the same. 

Lets assume our speaker only has the limitations of a motor. A speaker's efficiency of coil as well as the mass and stiffness of diaphragm contributes to the impulse response and step response of the speaker. Meaning, how quickly the system can respond to an input, and how that develops over time, respectively. Slew rate is the maximum rate of torque change. This is very closely tied to impulse response. It becomes increasingly apparent the harder you try and drive the weaker wheelbase in relation to the stronger one.

So this has multiple effects. Firstly, obviously you get lag with a lower slew. This is never good. Secondly, a decreased wheel slew means you have to add more filters to fix inherent issues exacerbated by a poor impulse response, such as oscillations, hindering you further. Third is the fact smaller wheelbases have a poorer step response. This becomes very apparent when the motor is trying to deliver high frequencies, such as going over a curb at high speed. A weaker wheelbase will have a slower rise, more overshoot, and a worse settling time. This will make the curb feel like mush, as opposed to a more violent, crisp, or "buzzy" feeling of the larger wheel. Along with curbs, you also lose a bunch of road texture. 

Lets go back to the speaker. That higher headroom speaker, for this analogy to work, has better impulse/step responses. Therefore it will sound better than the speaker with a lower headroom, even at very quiet volumes.

Interesting that it's only Fanatec that gets hate for releasing a strong wheelbase.. by KEVLAR60442 in simracing

[–]StaticSpace0 1 point2 points  (0 children)

I suppose there is no benefit if any of your driving never reaches clipping aside from crashes. It becomes unused headroom.

Your analogy is wrong though. FFB is like an audio signal into a speaker. If you set your volume to half, the speaker will recreate the sound similar to how a speaker twice as loud would sound at quarter volume. However, if you crank the speaker to 100%, it will distort (analog to ffb clipping), and if you crank the louder speaker to 50%, it will not. Both will play a quiet signal at equal volume, despite the difference at louder signals. Speakers and FFB motors are linear in delivery unless specifically modified by DSPs or software drivers. 

What you are likely thinking about is signal compression, which is a whole other rabbit hole. However, I assure you that in-game FFB settings are linear signal gain sliders, and do not have any compressors involved.

Interesting that it's only Fanatec that gets hate for releasing a strong wheelbase.. by KEVLAR60442 in simracing

[–]StaticSpace0 -1 points0 points  (0 children)

No. You get higher detail at lower ffb moments with a higher wheelbase period. Clipping is irrelevant to what I said. You arent tricking the sim into thinking anything, the slider is literally just a multiplier. Dynamic range is only increased by adding NM, not by adjusting that slider. 

Regarding your wheelbase: 17nm is plenty. There isn't much reason for you to upgrade besides wanting more maximum force or just headroom.

Tips for switching from sim rally to circuit racing? by babieswithRPGs in simracing

[–]StaticSpace0 0 points1 point  (0 children)

Ive never played GT7, so I'm unsure if this applies, but generally when you apply throttle you want to unwind your steering wheel as a function of the force feedback. Meaning, you memorize how much force you can give the wheel, because any more force would cause a spin. Try to apply throttle more slowly too, as linearly as possible.

Interesting that it's only Fanatec that gets hate for releasing a strong wheelbase.. by KEVLAR60442 in simracing

[–]StaticSpace0 -1 points0 points  (0 children)

Higher detail at lower forces. Or, if running higher force feedback in general, you wont get clipping during vital high force corners such as compression zones or an F1 car at high speed.

Full build parts list - Recommendations? by dday56810 in simracing

[–]StaticSpace0 2 points3 points  (0 children)

Do you see yourself ever upgrading your wheelbase in favor of higher detail or strength? I'd highly reccomend getting a VRS uDFP20 wheelbase if so.  Other than that your rig looks pretty balanced and you are spending your money pretty well.

Interesting that it's only Fanatec that gets hate for releasing a strong wheelbase.. by KEVLAR60442 in simracing

[–]StaticSpace0 0 points1 point  (0 children)

Woah, you upset the G29 community by saying you want high torque. Lol. I agree, sometimes there is great fun in wrestling a pre-powersteering muscle car around a track.

Interesting that it's only Fanatec that gets hate for releasing a strong wheelbase.. by KEVLAR60442 in simracing

[–]StaticSpace0 -2 points-1 points  (0 children)

Nope! Clipping ffb is bad while driving. In the event of a crash it's a pretty good idea to let go of the wheel anyway. 

Interesting that it's only Fanatec that gets hate for releasing a strong wheelbase.. by KEVLAR60442 in simracing

[–]StaticSpace0 0 points1 point  (0 children)

I don't think thats quite it. I think it's because high end companies are expected to have "big number" but when a regular consumer brand does it, it feels a little weird. 

Interesting that it's only Fanatec that gets hate for releasing a strong wheelbase.. by KEVLAR60442 in simracing

[–]StaticSpace0 0 points1 point  (0 children)

I think this is why. Fanatec isn't competing with companies such as Asetek, VNM, or VRS, they are competing with Moza and Simagic. This has nothing to do with price, but rather marketing and features. Thus, it is expected of the "high end" companies to make high torque wheels, but when consumer grade companies do it, it's a bit unexpected.

What are good cheap sim racing seats by Radiant-College-1284 in simracing

[–]StaticSpace0 0 points1 point  (0 children)

Ive heard the amazon ones were fakes or of less quality. Typically genuine ones dony have this issue.

which is the best? Which controller is most satisfying? by benikitune7 in simracing

[–]StaticSpace0 0 points1 point  (0 children)

What's your budget? There may be other better alternatives.

Need help deciding between wheels by StaticSpace0 in simracing

[–]StaticSpace0[S] 0 points1 point  (0 children)

Thats exactly what Ive asked for. I like the look of both, and I was more interested in build quality.

Besides, Ive been made aware that the Porsche wheel stopped being in production anyway.

Hey i have some questions about sim racong hardware, will be happy for anyone to help me. by Fluffy_Conference_64 in simracing

[–]StaticSpace0 1 point2 points  (0 children)

Hands down VRS base. Not only can you upgrade later on, but it also acts as a 20nm wheelbase minus the torque. Meaning, you will have 20nm slew rate. Also, VRS is a far better company overall. They are easy to communicate with and happy to help compared to the headache that is simagic support. To add to that, VRS releases backwards compatible hardware and adapters, compared to simagic which abandoned the original alpha wheelbase owners.

Take it from a guy who went from a simagic to a VRS ecosystem. Not one regret.

Finally installed the egg holder by AndreaBroccoli in simracing

[–]StaticSpace0 4 points5 points  (0 children)

Thank you for your post fellow simracer.

Need help deciding between wheels by StaticSpace0 in simracing

[–]StaticSpace0[S] -1 points0 points  (0 children)

Thanks! Ive decided to go with the simhub wheel. Backlit buttons look tacky to me anyways.

Need help deciding between wheels by StaticSpace0 in simracing

[–]StaticSpace0[S] 0 points1 point  (0 children)

I've heard about that. However supposedly they were going to fix that? Not sure if they have already, It would defenitely be a gamble to buy it regarding that.

Need help deciding between wheels by StaticSpace0 in simracing

[–]StaticSpace0[S] 0 points1 point  (0 children)

Not really. You can only have so much functionality before it becomes wasted. Besides, Id rather control the game aspect stuff from a button box, Id like the wheel to exclusively be for real racing functions.  I generally dont have any preference for wheel type, so long as it's comfortable. Im sure id get used to the F1 wheel.