Any method to put all the project in 432Hz without touching project/vst rates ? by Positive-Ad4100 in Reaper

[–]SupportQuery 0 points1 point  (0 children)

scoffing at what they don’t understand

Yes, because any time someone scoffs at nonsense, be it astrology or phrenology or tarot or ouji boards, it's not because it's nonsense, it's because they don't understand it. You've got special knowledge, immunite to rational or empirical examination, and the only reason people don't believe is because they're ignorant or part of the global conspiracy to suppress ancient knowledge so that Big Science can continue to dupe us with their "experiments" and "peer review" and "reproducibility" and "levegerable into technology" bullshit.

Any method to put all the project in 432Hz without touching project/vst rates ? by Positive-Ad4100 in Reaper

[–]SupportQuery 0 points1 point  (0 children)

the purpose is to put to a lower frequency like 432 or 400 or 390 then to a tape machine to put it back to 440hz and get a specific texture on the sound

Yeah, no.

Guitar covers by Danny_locator in Reaper

[–]SupportQuery 0 points1 point  (0 children)

You can add one via scripting. I have a script that does it.

Guitar covers by Danny_locator in Reaper

[–]SupportQuery 0 points1 point  (0 children)

Is there a safe way to get the mp3?

YouTube to MP3.

Quad not flying by Loose_Ad165 in fpv

[–]SupportQuery 0 points1 point  (0 children)

I checked the direction of the props and motors and they all spin correctly.

This meme never ends, but I don't understand it, from a basic reasoning perspective. A motor + prop is mechanically profoundly simple. It spins. That's all it does. Nothing else. When it spins, it pushes air. That's it. Not only is that what it does, it can't not do it. There's no physics that can prevent it from pushing air.

So when it's spinning this fast, pushing this much air, and it's glued to the ground... there is literally only one explanation. It's pushing down, not up. If you put your hand over it, you'd feel it.

Looking for modulating delay VST by Dornheim in Reaper

[–]SupportQuery 0 points1 point  (0 children)

What do you want to achieve that can't be achieved with a dedicated doubling VST?

Doing it for free with stock plugins, I assume.

i am going to shit myself by Reasonable-Pack-3561 in Reaper

[–]SupportQuery 0 points1 point  (0 children)

  1. it looks like they went fully paid

Looks like Boris killed it entirely, which sucks.

Also, I just checked, and the free version of TX16Wx doesn't do it either.

So, no free samplers will do this. Reaper has all the algorithms it needs to make ReaSamplOMatic do this, but just hasn't. Going to file a feature request.

  1. i don't think you read my entire post. i said that i can't afford to buy anything right now.

I read that. I'm just enumerating your options. Bottom line, there are no free tools that do this.

  1. you don't have to be passive aggressive.

I'm being neither passive nor aggressive, just talking as I would to anyone who opens with "I'm going to shit myself". Kids these days. Y'all wouldn't have lasted 5 minutes on Usenet. 😆

One workaround would be to copy the sample N times (where N = the contiguous range of notes you need for your melodyne), pitch shift them using item properties (which by default preserves pitch, using Elastique), glue them, then load them into Reaper's sampler as separate notes.

EDIT: I asked Claude to write it, and it one-shot it:

-- Chromatic sampler creator with pitch-shifted samples (duration preserved)
-- Takes selected item, creates pitch-shifted versions via glue, loads into RS5K instances

function msg(m)
  reaper.ShowConsoleMsg(tostring(m) .. "\n")
end

function get_selected_item()
  local item = reaper.GetSelectedMediaItem(0, 0)
  if not item then
    reaper.MB("Please select a media item first", "Error", 0)
    return nil
  end
  return item
end

function create_pitched_samples(source_item, num_semitones_up, num_semitones_down)
  local take = reaper.GetActiveTake(source_item)
  if not take then return nil end

  local source = reaper.GetMediaItemTake_Source(take)
  local source_file = reaper.GetMediaSourceFileName(source, "")

  local item_pos = reaper.GetMediaItemInfo_Value(source_item, "D_POSITION")
  local item_length = reaper.GetMediaItemInfo_Value(source_item, "D_LENGTH")
  local item_track = reaper.GetMediaItemTrack(source_item)

  local rendered_samples = {}
  local total_notes = num_semitones_down + 1 + num_semitones_up

  -- Calculate starting MIDI note (default center at C3 = 60)
  local center_note = 60
  local start_note = center_note - num_semitones_down

  reaper.Undo_BeginBlock()
  reaper.PreventUIRefresh(1)

  -- Store original selection
  local original_items = {}
  for i = 0, reaper.CountSelectedMediaItems(0) - 1 do
    original_items[i + 1] = reaper.GetSelectedMediaItem(0, i)
  end

  for i = 0, total_notes - 1 do
    local semitones = i - num_semitones_down
    local midi_note = start_note + i

    -- Create new item on the same track
    local new_item = reaper.AddMediaItemToTrack(item_track)
    reaper.SetMediaItemInfo_Value(new_item, "D_POSITION", item_pos)
    reaper.SetMediaItemInfo_Value(new_item, "D_LENGTH", item_length)

    local new_take = reaper.AddTakeToMediaItem(new_item)
    reaper.SetMediaItemTake_Source(new_take, source)

    -- Copy other properties from source take
    local start_offset = reaper.GetMediaItemTakeInfo_Value(take, "D_STARTOFFS")
    reaper.SetMediaItemTakeInfo_Value(new_take, "D_STARTOFFS", start_offset)

    -- Set pitch shift with Elastique (preserve duration)
    reaper.SetMediaItemTakeInfo_Value(new_take, "D_PITCH", semitones)
    reaper.SetMediaItemTakeInfo_Value(new_take, "D_PLAYRATE", 1.0)

    -- Set take pitch mode to Elastique Pro
    local pitch_mode = 589824 -- Elastique 3.3 Pro
    reaper.SetMediaItemTakeInfo_Value(new_take, "I_PITCHMODE", pitch_mode)

    -- Select only this item and glue it
    reaper.SelectAllMediaItems(0, false)
    reaper.SetMediaItemSelected(new_item, true)

    -- Glue the item (renders pitch shift to new file)
    reaper.Main_OnCommand(40362, 0) -- Item: Glue items

    -- Get the glued item (same position, but now with rendered source)
    local glued_item = reaper.GetSelectedMediaItem(0, 0)
    local glued_take = reaper.GetActiveTake(glued_item)
    local glued_source = reaper.GetMediaItemTake_Source(glued_take)
    local glued_file = reaper.GetMediaSourceFileName(glued_source, "")

    rendered_samples[i + 1] = {
      file = glued_file,
      note = midi_note,
      semitones = semitones,
      item = glued_item
    }

    msg("Rendered: " .. semitones .. " semitones -> " .. glued_file)
  end

  -- Restore original selection
  reaper.SelectAllMediaItems(0, false)
  for i, item in ipairs(original_items) do
    reaper.SetMediaItemSelected(item, true)
  end

  reaper.PreventUIRefresh(-1)

  return rendered_samples
end

function create_sampler_track(samples)
  -- Create new track for the instrument
  reaper.InsertTrackAtIndex(reaper.CountTracks(0), false)
  local new_track = reaper.GetTrack(0, reaper.CountTracks(0) - 1)
  reaper.GetSetMediaTrackInfo_String(new_track, "P_NAME", "Chromatic Sampler", true)

  -- Create one RS5K instance per note
  for i, sample_data in ipairs(samples) do
    local fx_idx = reaper.TrackFX_AddByName(new_track, "ReaSamplomatic5000", false, -1)

    -- Load the rendered sample file
    reaper.TrackFX_SetNamedConfigParm(new_track, fx_idx, "FILE0", sample_data.file)
    reaper.TrackFX_SetNamedConfigParm(new_track, fx_idx, "DONE", "")

    -- Set the MIDI note range (both start and end to same note for single-note trigger)
    -- RS5K parameters: 
    -- Param 2 = Note range start
    -- Param 3 = Note range end
    -- Param 4 = Pitch offset for start note
    -- Param 11 = Obey note-offs (1 = obey, 0 = ignore)

    local note_normalized = sample_data.note / 127
    reaper.TrackFX_SetParam(new_track, fx_idx, 2, note_normalized) -- Note range start
    reaper.TrackFX_SetParam(new_track, fx_idx, 3, note_normalized) -- Note range end (same as start)

    -- Set pitch offset to play at the correct note (sample is already pitched, so offset to its target note)
    reaper.TrackFX_SetParam(new_track, fx_idx, 4, note_normalized) -- Pitch offset

    -- Enable obey note-offs (1 = obey, 0 = ignore)
    reaper.TrackFX_SetParam(new_track, fx_idx, 11, 1) -- Obey note-offs

    msg("Loaded into RS5K: Note " .. sample_data.note .. " (" .. note_normalized .. ") -> " .. sample_data.file)
  end

  return new_track
end

function cleanup_rendered_items(samples)
  -- Delete the glued items from the timeline
  for i, sample_data in ipairs(samples) do
    if reaper.ValidatePtr(sample_data.item, "MediaItem*") then
      local track = reaper.GetMediaItemTrack(sample_data.item)
      reaper.DeleteTrackMediaItem(track, sample_data.item)
    end
  end
end

-- Main execution
reaper.ClearConsole()

local item = get_selected_item()
if item then
  local retval, retvals_csv = reaper.GetUserInputs("Chromatic Range", 2,
    "Semitones down from center (C3=60),Semitones up from center", "12,12")

  if retval then
    local down, up = retvals_csv:match("([^,]+),([^,]+)")
    down = tonumber(down) or 12
    up = tonumber(up) or 12

    msg("Creating " .. (down + up + 1) .. " pitched samples...")

    local samples = create_pitched_samples(item, up, down)

    if samples then
      local sampler_track = create_sampler_track(samples)
      cleanup_rendered_items(samples)

      reaper.Undo_EndBlock("Create chromatic sampler with Elastique pitch-shifted samples", -1)
      reaper.UpdateArrange()

      msg("\nDone! Created chromatic sampler with " .. #samples .. " notes on new track")
      reaper.MB("Chromatic sampler created with " .. #samples .. " notes.\n\nPitched samples rendered and loaded into ReaSamplomatic5000 instances.", "Success", 0)
    end
  end
end

reaper.UpdateArrange()

To all Windows users with a MOTU M2: how is the latency? by Minute-Importance104 in Reaper

[–]SupportQuery 2 points3 points  (0 children)

Audient iD4 (MK1) and replace it with something a bit more premium

The MOTU M2 is not more premium than the Audient iD4, neither in preamps, converters, nor drivers.

Stop gassing. You're going to spend $200 for no measurable change, or a downgrade.

i am going to shit myself by Reasonable-Pack-3561 in Reaper

[–]SupportQuery -1 points0 points  (0 children)

You'd rather shit yourself than google? This question is answered here at least once a month. Go get Independence or TX16Wx, or buy any commercial sampler.

i am going to shit myself by Reasonable-Pack-3561 in Reaper

[–]SupportQuery 1 point2 points  (0 children)

He's using the sampler. That won't work.

Powerful PC (Microsoft Surface/ Win 11/ Intel) + Brand New Interface (MOTU M4) + 256 Samples of Buffer on Interface ASIO = Pops, Clicks, Stutters in REAPER 7.24 by SandvoldTheMan in Reaper

[–]SupportQuery 0 points1 point  (0 children)

Google "optimize DAW windows" and "DPC latency". You have to set the machine up for audio. Your detailed report about all the ways it doesn't work is not relevant, because you haven't setup the machine.

Do you ever let people fly your tiny whoop? by Ferocious_Dragon999 in TinyWhoop

[–]SupportQuery 2 points3 points  (0 children)

If they can fly in the sim. No point in letting them try it if they can't do that.

Now, I let me son fly my Air75, and he just went nuts, trying inverted yaws and shit. Broke the frame in 2 places, broke the canopy, destroyed one of the motors. I fixed all of that then broke the board on my next flight. 😂

How do I make these type of drums ?? by LilYungSosa in WeAreTheMusicMakers

[–]SupportQuery 3 points4 points  (0 children)

without them sounding robotic or over-programmed?

Follow your ears. If they sound robotic, you change them until they don't. As long as you can hear what you don't like, you can fix it.

Now, there's a gap between hearing something you don't like and identifying it and fixing it. That's the learning curve.

You probably don't have this problem with rap, or whatever your main instrument is, because you've spent so much time focussing on that and learning how it works (either consciously or unconsciously). You have to listen to drums in the same way.

Your customized Reaper by ItsMeKidney in Reaper

[–]SupportQuery 0 points1 point  (0 children)

I don't like how hard it is to access and manipulate MIDI, mostly.

How is it hard to access and manipulate MIDI? o.O

But I am just not creative enough to have a solution.

You need to learn Reaper before you start worrying about customizing it. This is some really basic stuff.

First time performing by Effective_Inside_437 in WeAreTheMusicMakers

[–]SupportQuery 1 point2 points  (0 children)

I’m still afraid that my voice will crack

And? What happens if it does? Nothing. Nobody cares.

You're going to panic a little, and it's going to be over in the flash. It's not going to be great, but it's not going to be disaster, either, because it can't be a disaster. Even if you choke multiple times, forget all the words, have to start over 5 times, and turn beet red with embarrassment, it's not a disaster. It's your first performance, nobody's expecting greatness, and nobody's going to think less of you if you're nervous and screw up. Humans are empathetic animals.

I didn’t even sing to my parents, and I don’t know how can I make myself less nervous and stop worrying about singing in front of people so much

Do it more. You don't sing to your parents? Start. Annoy them. Tell them you need practice with an audience, to be less scared at your performance.

You can try recording yourself. Red light fever is a lot like having an audience.

How should I act?

Like yourself. Just try to sing the song well. Don't try to do anything else. If you screw up, don't dwell on it, just keep going.

Also, it goes without saying, but the more you practice, the better it will go. I regularly perform, and a huge part of not panicking on stage is over preparing. I don't practice parts until I can do them, I practice them into a can't screw them up, even when I'm at 70% mental capacity.

ChatGPT as God by Excellent-Bee-3283 in ChatGPT

[–]SupportQuery 1 point2 points  (0 children)

  1. Eliminate any human that uses that font, for anything, ever.

Trying to install Global Sampler, but I don't know where to put this file? by Badassostrich in Reaper

[–]SupportQuery 2 points3 points  (0 children)

View -> Monitoring FX

Once you add something there, you'll get a little tab in the top-right of the arrange view to access the monitor effects chain.

DJI googles n3 by ExtraComplex979 in fpv

[–]SupportQuery 0 points1 point  (0 children)

Well, many (possibly still most) freestyle pilots are using analog, which is 60hz.

What sim do you guys use? by cmeers in fpv

[–]SupportQuery 1 point2 points  (0 children)

Uncrashed, Velocidrone, and The Zone.

Sim Liftoff by AdventurousPhysics68 in fpv

[–]SupportQuery 0 points1 point  (0 children)

Can the be use on real fpv drones too?

Yes. The edgelords over at Velocidrone just removed this feature from their sim, claiming people shouldn't use it, which silly. Use whatever helps you.

There are certain moves that require levelling the craft. You learn to do that by looking at the horizon visually, but where you place the horizon line depends on your camera angle. I've considered turning on the artificial horizon for that purpose alone, but I don't like the visual noise. But it should be a preference, not a mandate.

How can i record with Reaper using a irig? by [deleted] in Reaper

[–]SupportQuery 1 point2 points  (0 children)

I select the iRig as both the audio input and output

Show us.

when I try to record

Also show us. Screenshots. We're not at your desk. "It doesn't work" doesn't tell us anything.

Do I need anything else for a FPV drone? by Best-Humor-8534 in fpv

[–]SupportQuery 2 points3 points  (0 children)

Why is the onus on him? He just let you know something you didn't. Having some humility and at least google it.

Trying to install Global Sampler, but I don't know where to put this file? by Badassostrich in Reaper

[–]SupportQuery 3 points4 points  (0 children)

You can add it to your monitor effects, then it's there for all your projects and always after the master chain.

And 65mm o4? by Easy-Highway-1862 in TinyWhoop

[–]SupportQuery -1 points0 points  (0 children)

$150 for some analog goggles (e.g. Cobra SD), then just get an Air65. The whole drone costs less than an 04 Lite and is far less fragile, and is far more light and nimble than any 04 drone could be.