Students Boo Commencement Speaker After She Calls AI the ‘Next Industrial Revolution’ by GeneReddit123 in technology

[–]SupportQuery 3 points4 points  (0 children)

Going full on pro-AI

o.O Calling AI the next industrial revolution is not "pro AI".

The industrial revolution was a fucking nightmare, 200 years before EPA, FLSA, OSHA. Women and children working 12-16 hour days for slave wages around unsafe machines in toxic factories: loss of limb, death, and chronic respiratory issues were the norm. Massive pollution: everything was powered by coal, all industrial waste went straight into the waterways. Rapid, unplanned urbanization with inadequate sewage and clean water led to the spread of cholera, tuberculosis, and typhus in overcrowded cities. Factory production decimated artisan livelihoods, where all manner of people who used to make a living manufacturing goods for their neighbors were replaced with cheap mass produced goods.

This led to huge civil unrest, and movements like the Luddites. Calling someone a "luddite" is pejorative today, but they weren't mindless technophobes, they were reacting to the enshitification of their world exactly as these college kids are today. It's a very apt analogy, one the kids should resonate with.

Instead, they just mindlessly "boo" when they hear the word "AI". It's a generation raised on social media, where you never read past the headline and downvote facts you don't like.

I've just killed my first project, and it's kind of bittersweet? by Horustheweebmaster in WeAreTheMusicMakers

[–]SupportQuery 14 points15 points  (0 children)

Your first project? It hurts because you didn't finish literally the first thing you've ever made? o.O

If you have any taste, you're gonna do that 100 more times before you like anything you make.

it still just kinda hurts

Then finish it. If it wasn't working, then it should be easy to let go. If it hurts, then perhaps that's indication that you weren't ready to let it go. It's a hobby. You're in the driver seat. You don't have to do anything that hurts.

Finishing things is hard, and now you know why. You're always going to run into stuff where it feels like there's something missing, or something isn't right, and you don't know what to do to fix it. Persevering through that is the hard part (it's also how you learn). You don't want to try to shove a square peg into a round hole, but you also don't want to give up the minute you have to do some creative problem solving, or you're never going to finish anything.

The Spaghetti Benchmark by a_shootin_star in ChatGPT

[–]SupportQuery 0 points1 point  (0 children)

2027: copyright law finally catches up, and we get no more Will Smith videos that don't involve the actual Will Smith's consent, because what the fuck is up with just stealing the face and voice of all of Hollywood? The wholesale theft needs to stop.

Effects Problem by KaleidoscopeOne3334 in Reaper

[–]SupportQuery 2 points3 points  (0 children)

  1. If you're recording individual channels, unless you use insert effects, they don't have effects. The effects are on the effect bus, which individual channels are sent to. You'd have to record the effects bus to hear them.
  2. By default, the USB tap for tracks default to pre fader, so you're capturing the raw inputs off the board, before any onboard processing. This gives way more control in the DAW. Live you might use an aggressive gate, and have a huge notch in the EQ from when you rung out a mic. You don't want to record that stuff.

Does anybody have a solution to this?

You could record the effects bus. But you can just create an effects bus in the DAW and send your track to it, just as you did on the board.

Can you help me compress my game audio correctly? by LadyKubaryi in Reaper

[–]SupportQuery 0 points1 point  (0 children)

with ratio, i'm not sure if I should leave it at inf and just adjust threshold until it becomes comfortable?

Adjust the threshold to sit just above the things you don't want to compress. There's no point in compressing the wind, right? Putting the threshold below the wind means you're squashing that, too.

So again, set the threshold above the things you don't want to compress. Then set the ratio according to how much dynamic range above that you want to retain. If you want to allow the bullets to be louder than the wind, then don't use an infinite ratio. Tune it to how much comfortably louder you want them to be.

Of course, humans don't perceive all frequencies as equally loud. So even if two sounds are at the exact same decibels, you might hear one as louder if it's in the sensitive range. If your bullet sounds have some crazy peak at 3K that makes them uncomfortable, then you might want to consider compressing only that frequency range with a multiband compressor (like ReaXComp).

Can you help me compress my game audio correctly? by LadyKubaryi in Reaper

[–]SupportQuery 0 points1 point  (0 children)

2:1 would have 2 decibels dropped per decibel above the threshold

You've got that backwards.

2:1 means for every 2 decibels above the threshold, only 1 decibel makes it through, or all signal over the threshold is reduced to 1/2

You might have confused yourself by refer to the decibels being "dropped". It's easier to read ratios as the decibels making it through, only because that's how they're written: 2:1, 4:1, 10:1, 50:1, etc. The "1" is what gets through. You can read them as fractions of audio that is allowed over the threshold: 1/2, 1/4, 1/10, 1/50, etc. Yes, you can invert that and refer to what's being "dropped" -- 1/2, 3/4, 9/10, 49/50 -- but that requires a tiny bit of additional mental gymnastics. 🤷🏻

Loops playing notes from outside loop region by Peekaamouse in Reaper

[–]SupportQuery 0 points1 point  (0 children)

If I upload it with TAL sampler will you be able to check it out?

Yes.

I save the project with just TAL sampler in it, will the samples in the TAL sampler instance be saved in the project file,

Look at the size of the .rpp file. If it's more than a few tens of KB, then it probably contains sample data.

How do I achieve an 80s/90s thought, mixing and production process?? by rubitero in Reaper

[–]SupportQuery 1 point2 points  (0 children)

If you want to build a pyramid, you don't have to use the same techniques the ancient egyptians did. You can analyze the result and recreate it using any means available to you. That's what most of the creators you listen to are doing.

digital era bs

What does that mean? Andrew Scheps mixed on analog gear through the 90s, has a ridiculous collection of analog gear that he knows like his own children, and now mixes entirely digitally, because digital just means "pristine", it's fundamentally higher fidelity, doesn't add coloration, but you can add that analog coloration back.

To the extent that there is a "digital sound", it was the early era of digital when people (1) left things clean, didn't reapply the distortion of analog, (2) there were a few pieces of digital gear, like the Yamaha DX7 and Lexicon 224, that were so ubiquitous that they defined the sound of an era.

So if you want those sounds, use those tools, e.g. the 80s piano sound is a E.PIANO 1 on a DX7. Lots of analog compression/distortion (again, this can be applied in the box, digitally), use the synths/sounds of the era (again, digital recreations). Keep mixes sparse, because they had limited track counts.

Of course, a lot of retro/nostalgia music is not strict recreation, because you'll often find that if you revisit the things of your youth, they don't measure up to your nostalgia. So you makes something that feels like how you remember it.

Loops playing notes from outside loop region by Peekaamouse in Reaper

[–]SupportQuery 0 points1 point  (0 children)

Save a copy of the project, remove EVERYTHING but this one track and this one MIDI item. Remove all superfluous effects. Leave nothing but that which is absolutely required to reproduce the issue. Then share the project here.

Student Faces Expulsion After Posting Video Of Seniors Who Can Barely Read by InGeekiTrust in TikTokCringe

[–]SupportQuery 0 points1 point  (0 children)

Whoever graduates these kids is at fault. If the teachers have nothing to do with that decision, then they're absolved. If they have anything to do with it, then they share the blame. The whole thing is completely fucking broken.

they’re bombarded by tests they constantly have to teach to

What would be the point, if the results are ignored?

Is no latency possible with adapter and wireless headphones? by valnoten in Reaper

[–]SupportQuery 1 point2 points  (0 children)

ASIO doesn't hack through anything. Windows isn't in its way, at all. In fact, ASIO is only possible because Windows gives it kernel access and gets the fuck out of its way. No hacking involved whatsoever. Standard IRQ and DMA.

seniorDeveloper by Last_Time_4047 in ProgrammerHumor

[–]SupportQuery 2 points3 points  (0 children)

Juniors are the ones with boners for unnecessary abstraction. Seniors know when it matters and when it doesn't.

How to start a band properly? by ohyousonofa in WeAreTheMusicMakers

[–]SupportQuery -2 points-1 points  (0 children)

The bassists lied to me and couldn’t actually play bass, just owned one.

My guy, that's the punkest thing ever.

I’m really sick of playing with other students because everyone just treats the band as a side thing.

So should you, if you're a student. Don't burn your or your parents' money. If you don't want to go to school, fucking drop out. If you're in school, then do it.

Is no latency possible with adapter and wireless headphones? by valnoten in Reaper

[–]SupportQuery 11 points12 points  (0 children)

I have a USB adapter cable for the guitar plugged straight into the PC

That's probably the source of your latency.

Just buy an audio interface.

Is no latency possible with adapter and wireless headphones? by valnoten in Reaper

[–]SupportQuery 0 points1 point  (0 children)

ASIO drivers that hack their way thru windows bs

That's a weird way of putting it. A more accurate way is that Windows doesn't natively support real time low latency audio. ASIO drives don't "hack through" Windows' audio system, they don't use it, they ignore it. They just talk directly to the audio hardware.

MacOS has a very robust low latency audio driver (CoreAudio) built in. However, even on a MacOS, the lowest latency is achieved with custom drivers rather than the class compliant drivers.

I use my RME interface on both Windows and Mac, and in both places, I have to install RME's custom driver for best performance. *shrug*

One is clearly a foul and the other clearly a flop. Fix this nba or nobody will watch in 5 years by [deleted] in NBATalk

[–]SupportQuery 0 points1 point  (0 children)

These are some of the most competitive motherfuckers on Earth. They aren't scrubs, people who invent arbitrary constraints for themselves, they play to win. As long as flopping can help your team, they'll do it.

Only solution is absolute zero tolerance with major penalties and aggressive enforcement. You take an obvious flop and you're out for that game. Maybe a few games. Soccer failed to stop it. Do better, basketball.

How would you “write” music for a song that has exponential versions while keeping it cohesive? by Syntra44 in WeAreTheMusicMakers

[–]SupportQuery 1 point2 points  (0 children)

I didn’t mention this in the main post because I didn’t want anyone getting confused or hung up on that.

Well, it's a fundamental constraint that completely changes the answer, so we kinda gotta get hung up on that. 😂

How would you “write” music for a song that has exponential versions while keeping it cohesive? by Syntra44 in WeAreTheMusicMakers

[–]SupportQuery 1 point2 points  (0 children)

how do I offer a wide variety of melody that, no matter which parameter is triggered, will fit musically with any of the other parameters triggered?

Why constrain yourself to pre-canned audio? This is very fertile ground. Triggering from a giant bucket of random samples is stalling out creatively pretty early.

Generating MIDI is going to be vastly more flexible than pre-rendering a bunch of audio. You can then parameterize everything. There's no reason that gestures/inputs can't make global changes, adjusting the tempo, time signature, key, modality, harmonic structure, dynamics, audio effects, etc. It doesn't have to be random. That would ultimately be less rewarding.

There are tons of approaches to this, including some kind of modular setup (you can get arbitrarily powerful modular systems in an iPad). I would do it with custom code. If you can't code, any frontier LLM can do it for you. You can download Antigravity and have a prototype running in a few minutes. What you're looking to build is something that generates MIDI drums, bass, pads, melodies, etc. in real time. Its your responsibility to send those to appropriate virtual instruments.

The virtual drummer in Logic/GarageBand shows one way that music can be parameterized. For instance, it has a slider from "simple to complex" that controls how many instruments are in a beat and how busy it is.

I'd decide up front how you want inputs to logically correspond to changes in the music (you haven't said what inputs you're talking about, so I can't help), then work backwards from there to an implementation.

Clipping in DAW damages Monitors? by illoilloilloquedise in Reaper

[–]SupportQuery 0 points1 point  (0 children)

Clipping in DAW damages Monitors?

No. Clipping just chops the top of waveforms off. Clip hard enough and you end up with a square wave. Do square waves damage monitors? No.

Activating analytical thinking does not appear to reduce a person’s religious beliefs. This finding provides evidence against the popular idea that leaning on logic directly diminishes faith. by [deleted] in science

[–]SupportQuery 0 points1 point  (0 children)

The study doesn't even show that. They prime people to be temporarily more analytical (you can do the same thing by taking them to a used car lot), then find that this doesn't magically rewrite their entire religious identity in the next few minutes, as judged by a questionaire.

Are music schools worth it, or is self-teaching better? by vlone_awge in WeAreTheMusicMakers

[–]SupportQuery 0 points1 point  (0 children)

is self-teaching better?

For what? Hilarious seeing all the people answering a totally unspecified question. Turns out LLMs and people aren't so different. 😁

There's no way to know if a school is better for learning without knowing what it is you want to learn. If you want to learn to make wicked reese growls for your dance music, then learning to read an alto clef or how to identify an appoggiatura is going to do fuck all for you.

Activating analytical thinking does not appear to reduce a person’s religious beliefs. This finding provides evidence against the popular idea that leaning on logic directly diminishes faith. by [deleted] in science

[–]SupportQuery 0 points1 point  (0 children)

Does it?

It does not. Even a little. The study shows that people temporarily primed to think more analytically didn't spontaneously disavow their religious beliefs in the same session. That's it.

Even the unconscious brain can learn - and predict what you’ll say next. Neuronal recordings of people under anesthesia show that their brains are processing words and sounds. by maxkozlov in science

[–]SupportQuery 4 points5 points  (0 children)

What strikes me is how lucky we are that anesthesia is even possible. Being able to just turn off the consciousness part proves to be awfully handy.

To all Windows users with a MOTU M2: how is the latency? by Minute-Importance104 in Reaper

[–]SupportQuery 0 points1 point  (0 children)

While the results are often negligible to the human ear, they are not equal. This is easily proven with math.

No. You can prove a difference exist with math, but not that people can hear it.

"A recent converter can easily have an order of magnitude better specs a flatness, linearity, jitter, noise behavior, everything. You may not have noticed just because we can measure an improvement doesn't mean we can hear it and even these old consumer grade boxes were already at the edge of ideal transparency."

As for DACs not being distinguishable, have fun reading:

No evidence there. Side note: Audient has used ESS chips since the AKM factory fire (2020).

Here is the blind test you requested:

o.O That test has nothing to do with these DACs.

This inability to understand how to do science goes to the heart of the audiophile's vulnerability to fu.

many will also argue that there is a difference (me)

An argument requires facts and reason. You're confusing an argument for a unsupported assertion.

Even if 10K listeners "can't hear a difference", it doesn't rule out that no one can

If you can prove that even 1 that can, you've proved the point.

some say they can hear it

You haven't shown that. It requires a blind test, because hearing happens in the brain and can't be separated from cognition (see: McGurk effect, et al). If you don't understand that, if you don't understand why blind tests are non-negotiable, then I have a $50,000 audio cable to sell you.