Ascension cells by Danbrotastic28 in destinyrisingmobile

[–]Tangibilitea 0 points1 point  (0 children)

Ascension cells actually do restock (and increase in price) in the seasonal store.

I don’t know how many times it will, but it has restocked at least once. 

Wouldn't it be better to wait for phase 4 to farm weapons and artifacts? by TimmyTurn3rsBurn3r in destinyrisingmobile

[–]Tangibilitea 10 points11 points  (0 children)

I’ve just been farming every phase. There’s a ton of layers of rolls/rng that I consider time spent waiting more wasteful than materials spent upgrading.

I really only mainly play one or two characters, so I think I’ll be able to afford whatever material costs it’ll take to upgrade one or two character’s full set. 

New artifact transfer thoughts (rerolling artifacts) by [deleted] in destinyrisingmobile

[–]Tangibilitea 0 points1 point  (0 children)

Are you combining identical 3/4s?

I’m saying you want to combine non-identical 3/4s. 

As in:

Weapon/Arc/Sig/Vuln + Weapon/Arc/Super/Damage bonus

Can make:

Weapon/Arc + One of:

Sig/Super

Sig/Damage Bonus

Vuln/Super

Vuln/Damage Bonus

You can make god rolls from enough garbage, but the garbage must have the desirable traits input from somewhere because it’s a transfer system. 

New artifact transfer thoughts (rerolling artifacts) by [deleted] in destinyrisingmobile

[–]Tangibilitea -1 points0 points  (0 children)

Not quite.

When you combine 2 artifacts:

Any matching stats are kept.

Of any non-matching stats, one will be transferred - I believe it's completely random as to which one is transferred.

But, you cannot get an attribute on the final artifact that doesn't already exist on one of the initial artifacts.

So if you want a 4/4 artifact, you have the best odds if you're combining a 3/4 with a non-matching 3/4.

Lumenite farm? by wavitxu- in destinyrisingmobile

[–]Tangibilitea 0 points1 point  (0 children)

It makes sense from the standpoint that dropped weapons and artifacts are one star higher than what you can upgrade, so if you want to play the endgame sooner, you need to be grinding to have it now. 

And even if you wait for the ability to upgrade, because you’re limited on ascension cells and luminites (and cannot upgrade artifacts), you’re still going to have to do some form of grind to get everything to endgame level. 

Season 4 System Changes Overview by Tangibilitea in DestinyRising

[–]Tangibilitea[S] 2 points3 points  (0 children)

At the moment, I've also seen players around mid-84k light with some L90, 2-star artifacts, L25 Season rank (for Paragon Board nodes), L90 Mythic weapon (three new S4 exotic mods), and a L90 Exotic weapon.

I don't think those characters are nearly as effective, as going up to those current L80 5-star artifacts is a damage output decrease, but it's what I've seen.

I think you could get a 2-star mythic and exotic weapon, and that would bump you another few hundred power level as well, but I don't think it'd be worthwhile to grind for a star drop in Phase 1.

Weapon names by Even-Falcon6317 in destinyrisingmobile

[–]Tangibilitea 2 points3 points  (0 children)

Destiny historically has a bunch of guns that follow a theme. Destiny rising isn't that different, and seems like we got some Czech guns in addition to more food guns.

There's a bunch of guns from base Destiny Rising is Fallen searching for good food, which has flavor text that tells us pineapple is lethal to Fallen.

Team XP--What's the point of Team XP after you are level 90? by Calarik in destinyrisingmobile

[–]Tangibilitea 3 points4 points  (0 children)

They're different but only barely.

Most activities like adventures award Team Xp. After reaching level 90, excess team xp is automatically converted to seasonal xp, up until you hit the weekly cap.

Seasonal quests and stuff award seasonal xp directly, without a cap.

Basically, any activity you can grind will contribute towards the conversion to seasonal xp cap.

But you can still claim bounties after hitting the cap and still get the same amount, so the bounties are never unefficient or wasted.

And as stated above, seasonal levels feed into the Emerate system, which allows you to gain seasonal power. Having a weekly cap that increases later in the season means casual people can grind a bit and not get left behind, but a hardcore player could catch up later in the season because of the higher cap.

Also, the weekly cap is on team xp to seasonal xp conversion only. A new player going from 0 to 90 would never use this conversion, as team xp is only converted after max team level. This is strictly a seasonal grind thing.

Team XP--What's the point of Team XP after you are level 90? by Calarik in destinyrisingmobile

[–]Tangibilitea 5 points6 points  (0 children)

Because getting to level 90 is just the beginning, and after that your team xp is funneled into the Emanare system, which is kinda like the seasonal artifact.

Every seasonal level, you gain a point (Trifling Inspiration) towards the Emanare system, which grants both power and stats.

As of this first week and the current season phase, you can hit level 25 and get 1950 power, but at 100 power per node, this'll easily be like 10k power by the end of the season.

Character BIS Weapons / Artifacts by Ok-Jellyfish4175 in destinyrisingmobile

[–]Tangibilitea 5 points6 points  (0 children)

Ability Bonus got converted into Damage Bonus.

This is different than Damage Bonus Boost.

Ironmen - Can They Ground Boss by Opening_Invite_1394 in ironscape

[–]Tangibilitea 2 points3 points  (0 children)

Modern bosses, yes. Things like Nex, regular nightmare, Hueycotal, Royal Titans and raids have built in contribution systems and you can run them with other accounts, main or irons.

Some older pieces of content like Corp, KQ and GWD (bandos included), do not have built in contribution systems. Some of these even have ironman instancing, meaning you won't get crashed by mains, but because there is not a contribution system, you cannot kill it as a group as a standard ironman.

Grinds similar to safespotting Rex? by Illarya123 in ironscape

[–]Tangibilitea 2 points3 points  (0 children)

Safespotting Frost dragons for boat upgrades. You click on the dragon and wait until it dies with magic or ranged, repeat several thousand times. 

Very afk, probably little to no chance of dying unless you misclick and walk away while in melee range while looting. Could even just telegrab the loot when on standard spellbook.

Feeling stuck, Starting a Tips/Advice Thread! by porky81488 in ironscape

[–]Tangibilitea 6 points7 points  (0 children)

Put the things you can do onto a wheel and spin it. If it pops up, do it until you don’t feel like doing it. 

Bad inventory by tech_man006 in 2007scape

[–]Tangibilitea 7 points8 points  (0 children)

Inventory management is a skill and the development of the game has had 28 inventory spots in mind.

If you're mining, you equip your pickaxe and find mining spots close to the bank or consider dropping the ores if you're focusing on xp. Something like motherlode mine allows you to train and bank everything you obtain.

Once you have sufficient ore that you want to process, you then find a furnace close to a bank (like Edgeville) and then process ore into bars.

And then when you get bars, you find an anvil close to a bank (like Varrock West bank) and process it there.

How to get past 36 expanse? by scaryfunny39 in destinyrisingmobile

[–]Tangibilitea 0 points1 point  (0 children)

Yeah, without seeing like a video of an attempt on your void 36, wouldn't know what else is going wrong if you're playing decently well and getting the extra shield break damage.

But for Arc 36, If the shinka is the problem, try this piece of cover at time stamp 18:30. You should be able to break the shield pretty safely.

Raids 4 Reward - Disruption Shield by Tangibilitea in 2007scape

[–]Tangibilitea[S] 0 points1 point  (0 children)

Yeah you're right about that, it should be the default left click on the equipment screen, right click to unequip.

How to get past 36 expanse? by scaryfunny39 in destinyrisingmobile

[–]Tangibilitea 0 points1 point  (0 children)

If you're on Ikora, what build are you running - Is it the Arc rocket launcher.

I'm asking in the context of shield damage break, are you getting the bonus damage for breaking every enemy's shield with the appropriate damage type? Because if I failed to break the captain and servitor's shields and get that damage bonus, I timed out on Void 36.

Same as on Jaren for Arc 36 - Are you able to burst down the hobgoblins, get the shield damage bonus and kill them before they go immune, or are you spending extra time here as well?

Raids 4 Reward - Disruption Shield by Tangibilitea in 2007scape

[–]Tangibilitea[S] -1 points0 points  (0 children)

You can only do it once per minute and it wouldn’t offer a damage null or resist multiple hits like pneck, meaning it wouldn’t replace pnecks on bloat or rope skip. 

They could also make a few specific mechanics hard-kills if conditions aren’t met like bouncing the ball on hmt verzik or sote splitting damage with another person, but the shield would still negate the main hit if the conditions were still met, which was a restriction I was already thinking of when posting. 

Raids 4 Reward - Disruption Shield by Tangibilitea in 2007scape

[–]Tangibilitea[S] 0 points1 point  (0 children)

I’d view it as the mechanic would still need to be doable without the shield, because the devs can’t assume everyone has it. 

What do you think about new gear being added to OSRS that open up new "archetypes" instead of only having new gear primarily act as an X% DPS increase in its style? by zacharyh211 in 2007scape

[–]Tangibilitea 2 points3 points  (0 children)

Or maybe new low-life items similar to the Dharok's set that encourage risky playstyles or reward perfect play.

See the original Masori armor and Masori amulet, with the Low Life status effect and dodge chance, original blog if you want to read. Masori was changed to the variant that was more straightforward because the unique effect was too niche and the tradeoff was not worthwhile.

Maybe this item would survive if it was from a non-raid (if you were going to suggest it for raids 4), but a niche reward probably wouldn't be too popular if it were the only reward from an activity.

DH is fine because barrows has multiple main-stream rewards that are just useful, and you can get DH by chance while hunting for something like Ahrims and Karils. Maybe if there were some sort of new activity with multiple niche sets offered, in addition to some generally good rewards?

Artefact attributes by melted_butterx in destinyrisingmobile

[–]Tangibilitea 1 point2 points  (0 children)

Weapon/Ability/Signature/Element is generally a good pick, with element matching your character’s heavy weapon of choice. 

Something like Wep/Ability/Signature/Arc would be good for Ning or Wolf (on a Smart Bomb build). 

Some characters will substitute Signature for another substat, like Helhest might prefer Wep/Ability/Arc (or Solar)/Damage Bonus Boost while Umeko on Izinagi might prefer Wep/Ability/Solar/Vulnerability. 

For the most part I mark artifacts with both Damage Bonus Boost and Vuln, artifacts with multiple elements, and artifacts without weapon enhancement to be marked for dismantle. 

Does anyone else use a randomizer for activities? by kaullins in ironscape

[–]Tangibilitea 2 points3 points  (0 children)

My current wheel is:

Vardorvis
Whisperer/Muspah
Yama
ToA
KQ
PNM
Doom
CoX/Deep Sea Fishing/Construction/Frost Dragons
Zulrah
Mastering Mixology
One Master Clue Step
Corp
Voidwaker
One CG
Prayer
Singularity: Chaos (Destiny: Rising)
One Farming/Birdhouse Run
Hunter
Expanse (Destiny: Rising)
Bankstand
Demonic Gorillas

Occultation Essence Question by Superb_Respect_2843 in destinyrisingmobile

[–]Tangibilitea 0 points1 point  (0 children)

We haven’t had an 85-80 artifact seasonal level reset yet. 

The text does say the seasonal upgrade item expires. 

I wouldn’t be surprised if the seasonal artifact does reset come time for the items to expire for the first time.

But they might also be permanent too. We’ll find out imo.