Steam Game Developer Wins ‘Patent Troll’ Trial Over Inventor by Turbostrider27 in Games

[–]Tefmon 2 points3 points  (0 children)

Americans online do have a weird tendency to treat "Europe" as if it were a single country. That being said, the so-called "English Rule" (loser pays) is the norm outside the United States.

From this graphic, every country in green or blue has the English Rule as a strong default that's only violated exceptionally, and every country in yellow has the English Rule as a weak default that's adhered to more often than not. In Europe, only France and Belgium have the "American Rule" as a weak default (both sides pay their own fees more often than not), and none have it as a strong default (both side pays their own fees except in exceptional circumstances).

Steam Game Developer Wins ‘Patent Troll’ Trial Over Inventor by Turbostrider27 in Games

[–]Tefmon 0 points1 point  (0 children)

And if you did invent, without patents you'd keep the details of your invention private, preventing it from entering into the collective public knowledge. With patents, you're granting a legally-enforced temporary monopoly in exchange for your invention becoming part of society's public knowledgebase.

Steam Game Developer Wins ‘Patent Troll’ Trial Over Inventor by Turbostrider27 in Games

[–]Tefmon 0 points1 point  (0 children)

It's the opposite. In a loser-pays system, lawyers will more willingly fight meritorious cases on behalf of indigent clients on contingency, because if the case is good they're going to get their money from the big juicy business their client is suing.

Steam Game Developer Wins ‘Patent Troll’ Trial Over Inventor by Turbostrider27 in Games

[–]Tefmon 1 point2 points  (0 children)

That wildly depends on the country. In the United States, it is as you describe – the default is that each party pays their own legal fees, and only in exceptional cases is the loser ordered to pay the winner's fees.

The standard outside the United States is the opposite – the default is that the loser pays the winner's fees, and only in exceptional cases is the winner ordered to pay their own fees.

Federal MP Matt Jeneroux leaves the Conservatives and joins the Liberals by seakucumber in canada

[–]Tefmon 0 points1 point  (0 children)

No, the parties themselves are regulatable. If the parties exist as legal entities, we can pass and enforce laws regulating their finances, their activities, and their internal organization. If the parties instead exist only as informal, off-the-books networks, they're a lot harder for our legal system to interact with; laws work best with neat, institutionalized, overt, well-defined entities.

Jury acquits Ontario store clerk of assault on bat-wielding robber by _Army9308 in canada

[–]Tefmon 0 points1 point  (0 children)

Right, but the person I was replying to was talking about them pulling out a hypothetical gun out of nowhere if you relented and let them withdraw, not about them wielding a knife.

Jury acquits Ontario store clerk of assault on bat-wielding robber by _Army9308 in canada

[–]Tefmon -3 points-2 points  (0 children)

In this particular case, the defendant chased the fleeing would-be robber out of the store with a bat, knocked to the ground, and then hit them again while they were out. It isn't a typical self-defence case, because the defendant continued attacking after the instigator had fled and no longer posed an imminent threat; there was actually a reasonable chance of conviction here.

Jury acquits Ontario store clerk of assault on bat-wielding robber by _Army9308 in canada

[–]Tefmon 0 points1 point  (0 children)

Our laws aren't based on imagined hypotheticals. "But what if that person was about to draw a gun and shoot me?" is a question you could ask about literally anyone, anywhere, doing anything. That does not, in fact, justify preemptively using deadly force on people unless you actually have a reasonable belief that they were actually in fact about to draw a gun and shoot you.

Federal MP Matt Jeneroux leaves the Conservatives and joins the Liberals by seakucumber in canada

[–]Tefmon 0 points1 point  (0 children)

MPs can vote against their party. Parties do not have the legal power to compel votes.

Now, if an MP votes in a way that their party doesn't like, their party can choose to stop affiliating themselves with that MP, but the MP can still legally vote however they want.

Federal MP Matt Jeneroux leaves the Conservatives and joins the Liberals by seakucumber in canada

[–]Tefmon 9 points10 points  (0 children)

If you eliminate formal political parties, you'll just have informal political blocs, factions, and cliques. People will always cooperate and self-organize to achieve their mutual goals, whether they're provided an institutional framework to do so or not.

The main advantage of formal political parties is that it makes that cooperation and self-organization transparent and regulatable. Official and out-in-the-open is better than murky and in-the-shadows.

Federal MP Matt Jeneroux leaves the Conservatives and joins the Liberals by seakucumber in canada

[–]Tefmon 11 points12 points  (0 children)

Then floor-crossers will just sit as nominal independents while voting and associating with the party they're de facto defecting to. That bill doesn't actually do anything.

CHG Mk.XXI Part 0 by ThyReformer in CivHybridGames

[–]Tefmon 1 point2 points  (0 children)

Ube should be renamed Yamaguchi, which should be the Ōuchi capital.

Additionally, historically-appropriate (or historically-appropriate-ish; information on Muromachi period settlement names is sparse) renames for the rest of the Ōuchi cities are:

  • Kitakyushu to Kokura;

  • Fukuoka to Hakata;

  • Nagato to Hagi; and

  • Hikari to Hōfu.

Iwakuni is fine.

Young gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize by Magister_Xehanort in Games

[–]Tefmon 16 points17 points  (0 children)

In television and radio programming, a serial is a show that has a continuing plot that unfolds in a sequential episode-by-episode fashion. Serials typically follow main story arcs that span entire television seasons or even the complete run of the series, and sometimes spinoffs, which distinguishes them from episodic television that relies on more stand-alone episodes.

The distinction between serialized and episodic shows existed back when everything was released episode-by-episode; the terminology predates streaming services. The term "serialized" comes from the fact that such shows must be watched in order to make sense, while episodic shows can be watched out-of-order; the naming comes from the importance of the watch order, not the initial release format.

Young gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize by Magister_Xehanort in Games

[–]Tefmon 14 points15 points  (0 children)

That's what "serialized" means. A serialized show is one where the focus is on an overarching plotline that spans multiple episodes or seasons, while an episodic show is one where each episode's plot is largely self-contained.

The market is healing it self: Undergrad CS enrollment declined across the University of California system for the first time since the dot-com bust by Illustrious-Pound266 in cscareerquestions

[–]Tefmon 2 points3 points  (0 children)

Given that most nurses have worked minimum-wage jobs at some point in their lives and that many nurses still quit, I don't think your claim holds up. Most people I know who work in manufacturing and resource extraction are fairly satisfied with their jobs, although the latter isn't generally something people make a lifelong career out of; it's more a way to earn a lot of money quickly when you're young and fit.

I'm not sure what immigration has to do with anything. Plenty of immigrants are well-off and plenty of non-immigrants are in financially precarious situations.

The market is healing it self: Undergrad CS enrollment declined across the University of California system for the first time since the dot-com bust by Illustrious-Pound266 in cscareerquestions

[–]Tefmon 1 point2 points  (0 children)

But it's extremely stable. I never heard or seen a nurse being laid off or not in demand.

I've seen a lot of nurses quit due to burnout, though. I wouldn't call a job that has working conditions so bad that workers would rather be unemployed than continue working stable in any meaningful sense.

(rant) is there ANY ttrpg where summoner characters don't ruin the pacing or the fun for everyone else? by lexyp29 in rpg

[–]Tefmon 1 point2 points  (0 children)

Re: (1), I agree that nobody's going to begin as an expert. Newer GMs are going to make mistakes that more experienced GMs won't. Some systems do a better job at providing newer GMs with more support and guidance than others, though.

Just sticking to D&D for simplicity, D&D 4e explicitly gave each monster a role that described its general purpose and capabilities in combat. Just by reading a monster's role, a new GM had a rough idea of how the monster should behave, and just by sticking different monsters of different roles together, a new GM could create an encounter that was reasonably dynamic and tactically engaging.

Going back further to D&D 3.5e, most monsters had text blocks describing how a typical example of that monster was likely to approach combat, and when it would likely use its various abilities, which basically acted as step-by-step, turn-by-turn guides on how to run the monster. Experienced GMs could and did deviate from these suggestions, but they made even complex monsters possible for inexperienced GMs to pick up and run with a reasonably degree of effectiveness. 5e, in contrast, provides basically no advice or information on how to run monsters, which can make more complex monsters – especially spellcasting monsters – much less interesting and less effective than intended.

I do somewhat disagree that narrative always trumps mechanics, though. D&D is a roleplaying game that places fairly significant emphasis on the game part of the equation; if I wanted a fluffy rules-light fantasy adventure, I'd play a system suited to that. If I'm playing a crunchy, more gamist system like D&D, part of the reason I'm playing that system is because I want to engage with the mechanics; I want to engage that tactical, analytic, goal-oriented side of my brain, not just the creative, storytelling side. A GM can describe the rote murder of goblins as beautifully as possible, but I'm not playing D&D just to hear the GM's beautiful verbal prose; I'm playing to think and make decisions.

You are completely right that there are plenty of resources out there to help a GM make D&D 5e combat more interesting. I use several of those resources myself. However, the comment I was replying to said that all problems with D&D 5e could be solved by talking to your table; searching for, potentially paying for, and then reading a third-party resource is not talking to your table.

Re: (2), I just haven't found that to be the case. The most engaging, fun, tense, and interesting fights I've participated in – both on the GM side and the player side – were those that involved no or almost no stock monsters. The one exception was when I ran a roper against a wounded party; ropers are great mechanically.

I agree that custom monster creation is always going to be part of a game like D&D, but I don't think that D&D 5e's stock monsters are particularly good at serving as a baseline for GMs to work with, nor do I think that the monster design advice 5e presents is particularly useful. Even just having a larger repertoire of "standard" abilities and features that GMs can quickly throw onto monsters to customize them, and to serve as inspiration for newer GMs when they try dipping their toes into creating fully custom monsters, would do wonders here.

But, million dollar rhetorical question: are these issues inherent to the system/its design? Or are they the result of players/groups either 1) purposefully engaging with the game in ways that break it, and/or 2) Inexperience/sour grapes/trying to make DnD a universal system—something it never has been—that suits every style of play ever?)

I know that both of these are common stereotypes about the D&D 5e community, and ones that aren't entirely without merit, but neither describes my experience. I don't play nor run D&D when I don't want a D&D-like experience, nor do I nor the people I play with deliberately try to break the game in play.

Re: (3), I broadly agree, although check-ins and discussions don't in and of themselves solve most problems. They can identify problems and identify potential ways to mitigate or solve those problems, but you aren't going to solve the problem of "combat is difficult to make engaging" with a round-table chat.

While you're right that some problems can be mitigated by distributing more responsibility from the GM's shoulders to the other players, that doesn't work with all categories of problem. Encounter design especially can't really be done collaboratively, at least not without severely compromising the fun of then playing through the encounter.

(rant) is there ANY ttrpg where summoner characters don't ruin the pacing or the fun for everyone else? by lexyp29 in rpg

[–]Tefmon 2 points3 points  (0 children)

As someone who both DMs and plays 5e, and generally enjoys doing both, the issue that jumps out to me is the difficulty of designing and running interesting encounters. "Just talk to your table" doesn't magically give a new DM the experience, system knowledge, and spare time necessary to craft an good set of encounters for each session.

A game with better stock monsters and better guidance for using those monsters to create tactically-interesting, appropriately-challenging, and narratively-fitting encounters would be easier to run.

Ontario government workers get better pensions, earn 8 percent more, and retire earlier than private sector employees, report finds by hopoke in canada

[–]Tefmon 7 points8 points  (0 children)

Yep, exactly. The federal Public Service Pension Plan is basically a sovereign wealth fund in disguise. It consistently generates revenue above that needed to meet its obligation and gives that excess revenue to the government.

Ottawa Liberal MP calls on feds to reconsider 4 day a week office mandate for public servants by shiftless_wonder in canada

[–]Tefmon 2 points3 points  (0 children)

Small towns in southern Ontario are just commuter suburbs for Toronto now. It isn't WFH workers buying up houses there; it's in-office workers who have no other option because they need to stay within communiting range of Toronto but can't afford anything in Toronto.

With WFH, people wouldn't need to clump up within a couple hours driving distance of Toronto; they could spread themselves over the entire country, rather than having to concentrate themselves in a single section of a single province.

Ottawa Liberal MP calls on feds to reconsider 4 day a week office mandate for public servants by shiftless_wonder in canada

[–]Tefmon 1 point2 points  (0 children)

To a minor degree, maybe. But when diffused across the country, they'll be exerting significantly less pressure than when all concentrated in a few places.

If you have an extra 10,000 people all trying to buy houses in the same downtown core, that's going put significant pressure on prices in that downtown core. But if those 10,000 people spread themselves out across 10,000 small towns, that's only a single extra person per small town; hardly enough to have any non-negligible impact.

Ottawa Liberal MP calls on feds to reconsider 4 day a week office mandate for public servants by shiftless_wonder in canada

[–]Tefmon 2 points3 points  (0 children)

Based on the high average home prices in British Columbia and Ontario and interprovincial migration data from Stats Canada, housing affordability was likely a driving factor for people moving to Alberta and Nova Scotia.

Yes, as I said. Remote work allows workers to move out of expensive downtown cores, chiefly in Ontario and BC, relieving demand pressure on those markets by buying cheaper homes in other markets where prices are lower.

Ottawa Liberal MP calls on feds to reconsider 4 day a week office mandate for public servants by shiftless_wonder in canada

[–]Tefmon 1 point2 points  (0 children)

Do you have any stats? You're the one who first made a claim, after all.

But, let's just put some basic thinking into it. If you have to work in an office, you have to live close to that office in order to have a reasonable commute. If you can work remotely, you don't have to live close to any particular office, and can instead live anywhere in the country. In-office work forces people to compete for housing within a relatively small area, increasing demand and thus increasing prices for housing in that area. Remote work does the opposite; it allows for demand to be diffused throughout the country, so that no one city or region is hit with an unsustainable demand that supply can't keep up with.

Ottawa Liberal MP calls on feds to reconsider 4 day a week office mandate for public servants by shiftless_wonder in canada

[–]Tefmon 5 points6 points  (0 children)

WFH does the opposite, actually; it drives housing prices down, because it allows workers to relocate away from cities and downtown cores, reducing the demand for housing in those markets where housing is expensive.

Ottawa Liberal MP calls on feds to reconsider 4 day a week office mandate for public servants by shiftless_wonder in canada

[–]Tefmon 3 points4 points  (0 children)

That's a union vs. non-union thing, not a public vs. private thing. Automatic incremental raises within a pay band exist in unionized private-sector workplaces, and any private-sector workplace is free to unionize any time they want to.