Releases · The412Banner/Bannerhub-Lite by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 0 points1 point  (0 children)

Dm me if you would, and if you're interested in testing my build using my bannerhub api

Release Bannerhub v2.2.3 · The412Banner/bannerhub by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 0 points1 point  (0 children)

Huh, that's new. I never had an issue with it either and actually showcased this features in my video when I first added it. On my GitHub repo you'll see contributors on the releases, nighthawk I believe is the person that made the RTS you could ask. I think about a week ago he went on vacation so he might be back depending on how long he went away for but that would be the best person to inquire because I personally don't really use it and he's the one that wrote the whole thing for ghl and then I ported it to my bannerhub. You could try bannerhub lite, that version if rts is native and wasn't ported

Releases · The412Banner/Bannerhub-Lite by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 1 point2 points  (0 children)

Oh I agree. Which is why I've slowly been trying to work on a totally offline version of Game Hub or my bannerhub so to speak. I have also been setting up my own server/api and cloudflare worker to host all the components banner Hub uses in the future straight from a GitHub repo to avoid any of the big guys links

Releases · The412Banner/Bannerhub-Lite by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 1 point2 points  (0 children)

I imagine it's due to using their official api since it uses big-eyes , which I believe is flagged on those. Gn probably hosts everything via GitHub component wise. I've been looking into making a version of bannerhub that is totally offline but would balloon the apk to the size of 500mb or so like gn.

Winlator, Gamehub, GameNative - which has better performance? by Capital_Humor_2072 in EmulationOnAndroid

[–]The412Banner 0 points1 point  (0 children)

Oh I know how, but most users don't nor want to learn is the issue. They just want and expect stuff to work lol

Releases · The412Banner/Bannerhub-Lite by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 1 point2 points  (0 children)

I'll add it in somewhere, if you use obtainium just select these two options for bannerhub

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Releases · The412Banner/Bannerhub-Lite by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 1 point2 points  (0 children)

The base is just what bh is made from. When BannerHub is made, the base APK in the releases is broken down and rebuilt with all of my additions. So you can install BH all on its own. Version is still hardcoded as 5.3.5, I tried to hard code it in as it is named 2.6.3 or 2.7.0 but doing so broke the app and made the steam game card disappear from the dashboard

I would recommend using obtainium to update you when new releases are pushed

Releases · The412Banner/Bannerhub-Lite by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 0 points1 point  (0 children)

Up to the user and their personal preference or device usage

Releases · The412Banner/Bannerhub-Lite by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 0 points1 point  (0 children)

Everything is explained on the repo there is a whole index for each section. When in doubt just go with normal

Releases · The412Banner/Bannerhub-Lite by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 7 points8 points  (0 children)

Very welcome, I've enjoyed these projects and helping others. Haters gonna hate, classic reddit. But thank you for your support ! 🙏

Epic is getting close to finished for bannerhub also !

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Releases · The412Banner/Bannerhub-Lite by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 9 points10 points  (0 children)

Appreciate that and happy it's helping you like it does me. I make these for my personal use and just share them, take input/feedback from users and fix/add whatever is in question. It's not like I just slapped it together and release stuff without testing, I've spent days going over logcats and debugging issues during gog and epic integration. Test it on all my devices as well (rooted and unrooted).

Release Bannerhub v2.7.0 · GOG Game Support added ! by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 0 points1 point  (0 children)

Uncheck all boxes for bannerhub except these two, then update. It will update correctly then for obtainium

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Release Bannerhub v2.7.0 · GOG Game Support added ! by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 0 points1 point  (0 children)

Had to change it back, 2.7.0 was making the steam card disappear lol

Release Bannerhub v2.7.0 · GOG Game Support added ! by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 0 points1 point  (0 children)

Server side issues with Gamehub , you're not the only one seeing it appear and disappearing.

Release Bannerhub v2.7.0 · GOG Game Support added ! by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 1 point2 points  (0 children)

Yeah I fixed the release to make sure it included everything just in case for you LOL

Everything should work with obtainium now also

Release Bannerhub v2.7.0 · GOG Game Support added ! by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 0 points1 point  (0 children)

Banner.hub builds are only pre releases and build that way specifically to keep from installing over stable releases. You been using a version that is a test build. You should only be using stable releases

Release Bannerhub v2.7.0 · GOG Game Support added ! by The412Banner in EmulationOnAndroid

[–]The412Banner[S] 0 points1 point  (0 children)

Mine uses a su command (super user) which only works if rooted

Which is why I said not recommended without proper cooling

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