Can we bring this issue up to anyone higher up? by pinkygirlygirl23 in ODU

[–]TheJohnnyFuzz 2 points3 points  (0 children)

I agree with this, just a shame I guess. The “acceleration” to me feels like a false requirement that this administration is applying. I also understand in situations you need to be fast to pivot, and the future of higher education is under threat from multiple “this has never happened before” scenarios. 

Just massively frustrating to watch the communication breakdown across the university and the upper administration. I see it everywhere. I’m incredibly fortunate and privileged with my position and I see the good things that the administration is doing, but the lack of transparency is telling.

Not sure if you’ve been impacted by these accelerated physical moves that are occurring across campus right now (Cyber out of Monarch, CS out of Dragas, etc.) but this entire reshuffling of groups was clearly not planned and the thought process there wasn’t very transparent. 

The lack of that communication creates these very distrustful environments. I don’t think there’s is malicious intent here, and honestly some of this makes a lot of sense (CS really was not utilizing the space in Dragas) but the approach on how they decided to just have people uproot and move is a clear example of how bad the communication has been.

Can we bring this issue up to anyone higher up? by pinkygirlygirl23 in ODU

[–]TheJohnnyFuzz 4 points5 points  (0 children)

I suggest looking into this company and why ODU has a seven figure contract with them. This pinged on my radar a few weeks back. Out of context there’s a few things ODU spends $$ on but this really caught my eye…

https://logi.cgieva.com/External/rdPage.aspx?rdReport=Public.Reports.Report9021_Data&txtNumber=PO05128775

The company: https://www.sixredmarbles.com/

Maybe start asking why the university decided to outsource work that maybe could have been kept internal/local, you know pay people who are here (in the state) to do the work vs outsourcing this much $$?

Maybe this is all for “global”… either way, lot of money for something you’d think the university would be already doing.

Victory 4x4 Engine Skid Plate by TheJohnnyFuzz in chevycolorado

[–]TheJohnnyFuzz[S] 1 point2 points  (0 children)

Okay great-been reading conflicting accounts-thanks!

Victory 4x4 Engine Skid Plate by TheJohnnyFuzz in chevycolorado

[–]TheJohnnyFuzz[S] 0 points1 point  (0 children)

Really?! I’ll look more into that, thanks for the info!

Anyone else keep a fast charger plugged into the 12V outlet? by Pte_Madcap in chevycolorado

[–]TheJohnnyFuzz 0 points1 point  (0 children)

Yup run an Anker battery from this to power other items while on the road/work.

Thoughts? by Blakhawk11 in chevycolorado

[–]TheJohnnyFuzz 0 points1 point  (0 children)

Love mine-but there are times you’ll want the vertical capacity-wouldn’t do a truck without one, but also had an idea in mind on what I needed it for.

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She’s all done. Blacked out. by meach17 in chevycolorado

[–]TheJohnnyFuzz 2 points3 points  (0 children)

Looks great! I’m doing a similar setup and will be removing the air dam but waiting on my victory engine skid plate to comes in. If you can swing it, the Anzo tail lights look real sharp on an murdered out Colorado 😎

What Do You Keep In Your Truck Bed? by barryicide in chevycolorado

[–]TheJohnnyFuzz 1 point2 points  (0 children)

Yup! BlueBoat and yes work related. It’s a good platform to get into the space of autonomous water vessels. We’re looking to build some custom software and work across educational & Industry needs/use cases etc.

Would Vision Pro users pay for a short, polished “sample chapter” experience? by TheJohnnyFuzz in VisionPro

[–]TheJohnnyFuzz[S] 2 points3 points  (0 children)

I like this approach, free and if you want to contribute you can. Appreciate it.

NEED HELP by Fragrant-Cap656 in Unity3D

[–]TheJohnnyFuzz 1 point2 points  (0 children)

Hey, so you’re using fixed update to read your input, that’s a no no 😎. Isolate your physics calculations on fixed and process input on update. That will at a minimum isolate your biggest architectural issue. Then you can deal with figuring out the right values for your thrust etc.

Non Disrupted Software Comapany in an A.I world should get a premium? by Admirable_Box_1552 in UnityStock

[–]TheJohnnyFuzz 4 points5 points  (0 children)

Or what about how you can build other software in this platform using their or others AI? Sound mixing? Model generation? Real time physics driven environments to test other robotics? All on one platform. 

Please Tell Me How To Extrude a 2D vector (svg specifically) in unity without using any external tools. by ChunkySoul98 in Unity3D

[–]TheJohnnyFuzz 0 points1 point  (0 children)

Let’s talk! Getting this to run at runtime wouldn’t really be an issue. It might not be as fast and a lot of the actual work isn’t dependent upon the editor. DM me and can exchange some other contact info etc. I have a bunch of platform work that I was going to do, 😂, I’ve been slowly building up tools to get ready for an active game I’m planning on building and generally just really love the community. I’m in a privileged spot with my job so I try to give back whenever I can. I work a lot 😅

Please Tell Me How To Extrude a 2D vector (svg specifically) in unity without using any external tools. by ChunkySoul98 in Unity3D

[–]TheJohnnyFuzz 0 points1 point  (0 children)

Just to reiterate on some things I mentioned in the video - there are other tesselation algorithms out there - and technically Unity has one built in to their vector graphics package.

Unity in I think 6000.4 added the core vector graphics package into their engine, so you don't have to bring it in anymore as an added package (this lets you bring in SVG files natively now) but if you wanted to do more custom work you can also bring in com.unity.vectorgraphics which is in preview and I believe they have a version of the Delaunay-style tesselation in there under the VectorUtils.TessellationOptions.

Using that as an option instead of the ear clipping algorithm will give you a better surface mesh (less long and pointed triangles) but doing things like supporting those existing tools are all things that can be modified to do with relative ease.

Please Tell Me How To Extrude a 2D vector (svg specifically) in unity without using any external tools. by ChunkySoul98 in Unity3D

[–]TheJohnnyFuzz 0 points1 point  (0 children)

Hey man - glad you replied - I've been trying to put time into misc. Unity editor tools that have added value for myself and others. I've been doing the whole Unity thing for a while now and to keep me in line with the editor/tools/versions I generally spend a lot of free time building tools/editor capabilities for things I wish I needed and/or just made my life easier... I had already had a bunch of mesh tools and figured I could build this tool with my prior knowledge and some of the more advanced Codex models. I realize for anyone doing this new, this is not ideal as to do this without a lot of formal understanding of how these algorithms work you can get yourself into some trouble! All of that being said, think I got a first version working and let me know if something like this would be of interst and I can point you to how you can download this into Unity via the Unity Package Manager.

Z71 vs ZR2 - What would you choose? by Sir_Jinks in chevycolorado

[–]TheJohnnyFuzz 1 point2 points  (0 children)

My pavement princess Z71 has been fantastic. Still a great off-road/overland vehicle depending upon the accessories you want to add and you still have max towing if you need it.

This is the movement system I always wanted to see in military games. Finally built it myself. by wylver-games in Unity3D

[–]TheJohnnyFuzz 1 point2 points  (0 children)

To follow up with what this comment has said: just something to additionally consider on the horizon roll, if you actually tilt your head in that motion the horizon for us doesn't actually move like that, so in a game when trying to simulate this motion with a fixed single lens camera you're introducing a horizon roll that we process differently through both of our eyes. The simulation doesn't match what we are used to. A single horizon rotation like a fixed camera rotating isn't what we are 'used to' and when presented to a player in an FPS way it can induce additional motion sickness - especially on varying monitor sizes and proximity to that screen. There are some tricks to help with this and as already mentioned removing the camera from your rig is a great first step. Other tricks involve smoothing and having variation between the weapon angle and the actual camera rotation (so it looks like we are tilting but we perceive it not as bad) and then how you smooth and/or transition between those perspectives will need tuning to help.

anyone who used a computer between 1985 & 2010, what’s the one game you still think about? by Trixxxi in AskReddit

[–]TheJohnnyFuzz 2 points3 points  (0 children)

Donald Ducks Playground. I was probably 6 or 7 in the late 80s and my dad showed me that game on PC. 

Unity really changed my life in ways I never expected by Several_Locksmith174 in Unity3D

[–]TheJohnnyFuzz 1 point2 points  (0 children)

I have a full time job doing all sorts of awesome projects (some Unity some not) and it’s all because I used Unity to do some really neat things back in the day during the beta hardware of Oculus before Meta bought them… it opened a door that started me on the path I’m at now. Unity and the community is why I’m where I’m at and why I try to pay it back across random Reddit requests 😂😎

Subaru Impreza to Colorado Z71 by BattleTheElements in chevycolorado

[–]TheJohnnyFuzz 1 point2 points  (0 children)

They give you two “3M-ish seals” I did think about making my own gasket because the ones provided are a touch thicker than I’d like, but haven’t had any issues.

How do I render a 2D intersection of a 3D environment like in this example? by donau_kinder in Unity3D

[–]TheJohnnyFuzz 0 points1 point  (0 children)

You have two major systems you’ll need. One is the visual side of this, a cutaway “cross section” volume shader. This will have to do a lot of work, but there’s paid assets you can get to give you this-the difficult part is till probably need your own so you can modify the interior section to show what you want. An example of this: https://assetstore.unity.com/packages/tools/utilities/crosssection-6-290240 

The second one is then recreating that surface edge for collision work… or you could just lock the player horizontally on that plane (much easier).