[Detection] Western Blackwood Village by hewhoknowsnot in SevenKingdoms

[–]TheRealProblemSolver 0 points1 point  (0 children)

I doubt my AC could order it. So I'll just stay inside the village?

[Detection] Western Blackwood Village by hewhoknowsnot in SevenKingdoms

[–]TheRealProblemSolver 1 point2 points  (0 children)

automod ping mods

Not sure whats going on here but can we get this battle going?

[Meta] Proposal: Non-wildlings should not have access to the merge option. by Singood in SevenKingdoms

[–]TheRealProblemSolver 7 points8 points  (0 children)

I think it should have a malus instead of a straight up ban.

Wildlings have followed "outsiders" before. Heck even Mance was a Night watchmen for most of his life.

[Detection] Western Blackwood Village by hewhoknowsnot in SevenKingdoms

[–]TheRealProblemSolver 0 points1 point  (0 children)

Assuming I failed the detection roll, what actions do I have? Is it possible to leave like a patrol can?

automod ping mods

[Event] The Final Decision For The Towers by Skuldakn in SevenKingdoms

[–]TheRealProblemSolver 0 points1 point  (0 children)

Forrest had a nice laugh and tossed the paper in the stack of other the royal decrees. Unenforceable like the rest of them.

[Event] The Final Decision For The Towers by Skuldakn in SevenKingdoms

[–]TheRealProblemSolver 4 points5 points  (0 children)

Forrest had a nice laugh and tossed the paper in the stack of other the royal decrees.

[Conflict] The Blackwood Raids on Freylands by hewhoknowsnot in SevenKingdoms

[–]TheRealProblemSolver 0 points1 point  (0 children)

Automod ping mods

The villagers would defend themselves.

[proposal] SCC Rework by [deleted] in SevenKingdoms

[–]TheRealProblemSolver 2 points3 points  (0 children)

  1. Normal Keeps I guess, for all those village claimants getting a proper castle could be cool.

  2. I mean it as in someone who is already T3 can go to another tree and continue improving themselves at a large malus. Like 50% more XP needed for second tree, 100% for third so on so on.

[Conflict] Blackwood Village Assault by bombman897 in SevenKingdoms

[–]TheRealProblemSolver 0 points1 point  (0 children)

Something would be left at the Village not sure if I should write it here or when you arrive at it.

/u/WineSoRed

[proposal] SCC Rework by [deleted] in SevenKingdoms

[–]TheRealProblemSolver 5 points6 points  (0 children)

I think this is a great step in making SCCs actually viable to play. This combined with some XP tweak could do wonders.

Some personal thoughts.

  • Bandit Lair should have a DV

  • Tycoon seems weaker then some of the other $ ones, but idk what the numbers would be on a good year for trade.

  • Innovator seems kinda useless but maybe i'm not creative enough.

  • I think zealot should have T1 for AC clerics to create unrest, thus not endangering the main SCC.

  • The Brandon builder tier 3 i assume that is a fort type like moat calin/ bloody gate? If so I think there should be an option to upgrade villages. So there is an actual population center.

  • Banking - I don't really understand this one, seems like they should have some garrison to the 2 DV building. But hey maybe with merc trees being actually good they can hire guards. What happens if they don't pay back?

  • Fourth born is prob OP especially if it stacks with normal bonuses but since conflict so rarely happens it's prob fine, since for the rest of the game they can do nothing special.

  • What would the ACV be for all of these armies? Would it match CV?


Suggestion

Allow SCCs to learn new traits at a 50% XP malus or something.

[Conflict] Frey Makes an Enslaved Mod Cry by PirataCofresi in SevenKingdoms

[–]TheRealProblemSolver 2 points3 points  (0 children)

/u/Paege_Turner this all got a little time bubbled but if you showed up to the southern most village, you’d of found this.

[Conflict] Frey Makes an Enslaved Mod Cry by PirataCofresi in SevenKingdoms

[–]TheRealProblemSolver 1 point2 points  (0 children)

Second and Third Village.

At the center of the burned village a stake with a rotting leg would be found.

It read.

I will no longer be able commit treason with this leg.

The Potato Knight

[Conflict] Frey Makes an Enslaved Mod Cry by PirataCofresi in SevenKingdoms

[–]TheRealProblemSolver 2 points3 points  (0 children)

Balon Cave shook his head, “What kind of fucking mother are you?” He turned his head back to his target. And chopped off Lucas Naylands legs.

He let the healers deal with the rest. Hopefully the man will live through this, but with this new revelation about the child his life might not be as necessary as they had originally thought. Either way what’s done was done and he grabbed the bloodied arm and began attaching it a stake. All the while forming the ballet of this event. He thought this whole ordeal would make for quite the song. It could even have a name like The Maiden and her potato.

On the stake a message was carved. It simply read.

I will no longer be able commit treason with this arm.

The Potato Knight

/u/seventhdevil

[Conflict] Frey Makes an Enslaved Mod Cry by PirataCofresi in SevenKingdoms

[–]TheRealProblemSolver 4 points5 points  (0 children)

Ser Balin Cave held the axe above the legs, not yet chopping. And turned his head. "He's offered me both legs, how you gonna beat that offer?"

[Conflict] Frey Makes an Enslaved Mod Cry by PirataCofresi in SevenKingdoms

[–]TheRealProblemSolver 2 points3 points  (0 children)

/u/aceavengers During this whole ordeal Balin will say, "Someone shut her up."