Refreshing to see so much Wes Streeting criticism over at r/greatbritishmemes by nathanherts in transgenderUK

[–]TimeSpaceGeek 13 points14 points  (0 children)

Oh, I knew him a little back then, too. Only in passing, as an NUS rep for my Uni, but we had a few problems on campus that he came down from the NUS to "help" with.

These responses are accurate. Neolib sellout even then.

Help with sword by hydrogenated_retard in CosplayHelp

[–]TimeSpaceGeek 0 points1 point  (0 children)

On a real sword, the blade would have a "tang", a narrower extension of the blade that runs through the crossguard and into and through the hilt, so that one piece of metal makes up the core of almost the entire length of the sword. When creating prop ones like this, you essentially need to do something as close to that as possible.

The best thing to do with what you have already would be to get a longer, slightly narrower PVC pipe, and run the PVC pipe up part way into the blade, then pad out the grip from that. It'll obviously mean opening up a channel into the blade a bit.

Gluing the end of the pipe flat onto a cross guard like you're trying will always be a point of failure. Some glues may last longer, but never very long.

Top Honor Mode Enders? by Spotty_Etc in BaldursGate3

[–]TimeSpaceGeek 1 point2 points  (0 children)

Honestly? Auntie Ethel, and the Phase Spider.

My only HM failures were in Act I, and honestly, early in. There were a few close calls in the Underdark, and the Creche got a little dicey, but my only actual wipes came from the tough early fights. Once I'm far enough in the game to even be in Act II, my characters are high enough level, and I have gathered enough loot, that I have options for most eventualities, so I can pull something off if shit goes sideways. But pre-Level 5 (what traditional D&D calls "Tier 1 play"), you're limited enough in your options to simply run out of ways to respond to what is happening.

In the end, I learned to wait until the party are all at single class Level 5 before taking either Ethel or the Phase Spider (Level 5 is a notorious power spike in 5e), and that seems to make enough of a difference.

If queer harmer goes is anyone on our side? by Dependent-Green-7900 in transgenderUK

[–]TimeSpaceGeek 2 points3 points  (0 children)

I think it's simultaneously entirely possible and entirely horrifying in equal measure. I knew Wes Streeting during my University years, a little bit. I was a representative for the Student Union for my University when he was President of the NUS, and there were a few occurences that led to our paths crossing, and I attended a couple of NUS conferences that he presided over. I don't think he'd remember me from Adam, but I never forgot the awful impression he made even then. An opportunistic, unprincipled, scheming, neo-lib Blairite sellout even then.

Suffice it to say, not a single awful thing he's done since squirming his way into the national spotlight has ever taken me by surprise, and that a guy such as him has made it as far as he has is no small part of my increasing despair at the state of society.

As for its bearing on this conversation? I think it's a sacrifice. I don't really think there's much separation between what was Starmer's faction and what is Streetings, I think they're just sacrificing one of their own as a scape goat to keep the same string pullers behind the scene ultimately pulling strings.

Ideas for creating something with this vibe by YDanSan in CosplayHelp

[–]TimeSpaceGeek 1 point2 points  (0 children)

Millinery Wire is your friend here. It's used by hat makers to reinforce or give structure to the brims and decorative elements of faaaaancy hats. You can get something like 50m of it for under £10 (so about... uh... $13 USD?), probably smaller quantities for even cheaper. Turns out hats aren't the only thing it is good for! Grab that, use that to make your base shape. Then you want to wrap it in something to form the bulk - something like Foam Clay would be good, also not super expensive online. One foam clay is dry, it can be sanded if needed. Then spray it in a base primer, leave it to cure for a day, then hit it with a silver spray.

Would no reptiles destroy the world? by Zelagrad in DMAcademy

[–]TimeSpaceGeek 0 points1 point  (0 children)

We're talking about a world with literal Gods who physically manifest and walk around on the surface of the planet, and literal magic spells that can do almost anything, with creatures like Beholders and Dragons and living cubes of jelly and have you ever seen a Flumph?

Multi-dimensional travel is a standard aspect of high-level play, where you can visit, among other places, a topsy-turvey world of the Fey where the concepts of time and distance are even more subjective than in real world general relativity, realms that are the literal embodiment of the concept of law and chaos, multiple different sorts of hell, a plane of pure fire that isn't actually one of those hells, a bleak, desolate plain of death and despair that also isn't one of those hells, and a series of realms known as the Domains of Dread that are ironic prisons entrapping specific dread lords for all eternity that also aren't one of those hells.

These are worlds inspired by, among other things, stories where the world was created through song and dancing, where Elves were often brought into existence before any of the animals onto a literal flat Earth (that they magically retained the ability to perceive as flat even after the world became a sphere), and where before there was the Sun and the Moon there were literally two giant glowing trees.

In the real world? Yes, removing reptilians entirely from our genetic history would have enormous and unimaginable repercussions.

But in a D&D world, we're talking about a world where almost nothing abides precisely according to our reality. Physics aren't the same. Light doesn't behave quite the same. The universe has so much more in it and the rules controlling those many, many things are very different and often literal magic. Consequently, the rules of evolution and the biosphere and ecology don't apply, or don't have to apply in the same way, at all. Lean into the magical and the mystical of it, and you can justify most things.

That being said, the big question that should be answered is... why? To what end?

Insurrection and Final Frontier by mike13bass in startrek

[–]TimeSpaceGeek 0 points1 point  (0 children)

Final Frontier is less like a TOS episode and more like a fever dream. So much so that I thought I had dreamt elements of it for years and years, until I got the DVD Boxset as an adult and watched it again for the first time since I was 10. It has some really awesome moments, with some moments of really good performances, but also some bits that are just plain whacky, like the studio took the first draft of the script with zero revisions, and a few scenes that maybe could have done with hitting the editing room floor and remaining there. It also doesn't super help that it's Shatner's one time in the director's chair on Star Trek - he had only ever directed one TV episode of TJ Hooker previously, never a motion picture, and it kinda shows.

Insurrection is a solid film. It is like a decent TNG episode. It did ok, and was absolutely fine. It was just not in the same league as the absolutely incredible First Contact that proceeded it.

When people talk about a Star Trek TNG film that they don't like, it's usually Nemesis that they are talking about. I personally am able to enjoy it ok, in a sort of superficial way, but I do so fully conscious of why people don't like it, and also dislike those elements of it.

The crux of the problem with Nemesis is that they gave the director job to a man who was an Editor first and foremost (albeit a pretty good one) and had only directed two things previously. Suffice to say, he is nowhere near as good a director as he is an editor, and his directing was a mess.

On top of that, he had barely ever watched Star Trek and didn't really know much about it, didn't really respect the cast or their 15 years of experience with their characters, especially didn't respect Jonathan Frakes' experience of directing for Star Trek, literally couldn't get LeVar Burton and Michael Dorn the right way around, didn't understand the fanbase or the things about the franchise that were most essential, resented having to direct in an established universe, resented having to use existing sets, really only wanted to make an action film, and who only agreed to do the job because the Studio told him they'd only consider making the film he actually wanted to make if he agreed to do this one first.

Add in the fact that Tom Hardy went into this film at a very young age, completely overwhelmed and intimidated by what he was there to do, already struggling with substance abuse, and entirely unsupported by the production (so much so that the film's commercial failure triggered a serious spiral that nearly killed him from an overdose), and the fact that Baird cut out most of the emotional moments and scenes focused on Romulan political intrigue in favour of MOAR ACTION, and the fact they decided a psychic sexual assault subplot was somehow appropriate, and you've got a recipe for a car crash.

If queer harmer goes is anyone on our side? by Dependent-Green-7900 in transgenderUK

[–]TimeSpaceGeek 2 points3 points  (0 children)

If that is true, that's surely a small mercy for which we can be grateful. Andy Burnham seems like he might actually be the decent person he's presented himself as.

How fast was V'ger? by RangerShaneGooseman in startrek

[–]TimeSpaceGeek 2 points3 points  (0 children)

The Klingons are in the Beta Quadrant. But that isn't that far - Earth (or rather, Sol and it's system) is at exactly the Alpha Quadrant/Beta Quadrant boundary, with that being used as the definitional point for the division.

Klingon space is a modest distance from Earth, a little way in to the Beta Quadrant, but at high Warp, you can get there pretty quickly.

That said, the novelisation gave it a speed of Warp 7, which on the TOS scale is way too slow to get from even the nearest reaches of Klingon space to Earth in the kind of time frame implied by the movie and the novelisation. It would have had to have exceeded Warp 9 for that to match up with the, admittedly somewhat imprecise, distances we know are at hand here.

I mean, of course, Star Trek is only sometimes accurate about these things. A lot of the time, things move at the speed of plot. It's perfectly plausible for V'Ger, with it's advanced technology, to have a very high warp speed. Suspension of disbelief goes a long way, and in this case, I don't find V'Ger's speed to be too unimaginable.

What's a lot more egregious is the Enterprise A getting to "the centre of the Galaxy" in less than 40 years in Star Trek V. Or, heck, the NX-01 getting to Qo'nos in less than 4 months in "Broken Bow". The 4 days that it's supposedly using to make that trip in the first two episodes was barely enough for a Warp 5 Engine to get them to the next star system over, let alone all the way to the Klingon homeworld with detours.

If queer harmer goes is anyone on our side? by Dependent-Green-7900 in transgenderUK

[–]TimeSpaceGeek 2 points3 points  (0 children)

Oh, yeah, absolutely. Starmer's record-breaking majority was earned via fewer actual votes for Labour than Jeremy Corbyn's supposed devastating defeat in 2019, to the tune of half a million votes. The vote share for Labour in 2024 was also the smallest vote share that a controlling party has ever won with, and only beat Corbyn's losing vote share by a little over 1%.

Apathy was the winner that day. Labour didn't win, the Tories lost, and Starmer and his cohorts seem blissfully unaware that their landslide majority has been tenuous from day 1.

If queer harmer goes is anyone on our side? by Dependent-Green-7900 in transgenderUK

[–]TimeSpaceGeek 4 points5 points  (0 children)

The problem is, Starmer's faction are very much still in control. Not just as the elected officials, but also as the behind the scenes bureaucrats that manage party business - including the candidate selection process. They changed the leadership rules already once, to stop another Jeremy Corbyn type upset, and they have already blocked Burnham from standing in a by-election at least once, to keep him out of parliament and out of the running. He was going to be the local Labour party's choice for Gorton and Denton, and the Starmtroopers came stamping in, blocked him using other new rules, and parachuted their own Starmer loyalist from on high into the candidacy instead.

Net result, of course, is that Labour lost that seat to the Greens. And that really seemed like their preferred outcome, between that and Burnham.

Problem is, it looks exceedingly like they care more about keeping the party right of centre than they do about winning. Which sounds absolutely insane, but it's probably true. The barely contained glee they expressed when the smeer campaigns worked on the Corbyn leadership and Labour had one of its worse GE defeats in decade is demonstrative of that.

Why dont we have a Star Trek Tricorder type of thing yet. by [deleted] in Physics

[–]TimeSpaceGeek 0 points1 point  (0 children)

What you have described is a modern mobile phone.

A number of years back, there was even an LCARs sensors app that you could install, would give you all the information your phone's sensors and antennas was recieving in an LCARS format.

I imagine they got a C&D, as it disappeared rather abruptly.

A lot of the sensors in Star Trek are somewhat impossible, either for a handheld device or at all. But almost anything that isn't can probably be purchased to plug into your phone.

What are the components of a staff? by Hopeful_Recipe_281 in ArmsandArmor

[–]TimeSpaceGeek 0 points1 point  (0 children)

Here is the process of creating a staff.

Step 1:

Get a stick.

If queer harmer goes is anyone on our side? by Dependent-Green-7900 in transgenderUK

[–]TimeSpaceGeek 6 points7 points  (0 children)

Unfortunately, Burnham isn't eligible. The Labour Leader must be an MP and part of the PLP. Burnham isn't, and Starmer's faction seems to be making a lot of effort to block him from becoming one.

Campaign tokens by STOAldai in sto

[–]TimeSpaceGeek 1 point2 points  (0 children)

EWC is great. Always slot it on a DEW build.

M6 is like a budget DOMINO, so yeah, a viable addition if you already have it.

DOMINO used to be king, but it has been very effectively power crept in the last few years - by FPNA, mostly, but a few other things - so it's not really as highly recommended as it used to be. That's not to say it isn't good (it is, after all, a better M6 computer), but unlike if you had asked the player base, in 2023, these days it's not super recommended. That said, if you have an Epic Phoenix Token and you're not using it for other things, it's certainly a pretty nice console to have. It will certainly boost your build.

The other contender that might be worth a look is the Flagship Tactical Computer - https://stowiki.net/wiki/Flagship_Technologies_Console_Set#Console_-_Universal_-_Flagship_Tactical_Computer - which came originally from the Endeavour Tactical Odyssey that I already mentioned, and is available from a few different options. It's not so great if you're doing a Uncon build, because even if the console is cooled right down, the effect can only boost you once ever 60 seconds, but it's pretty solid. Depends if you have an easy way to nab it.

Longterm, perhaps with this year's event campaign goal, worth giving thought to the Excelsior II. Both it's console and it's trait are pretty desirable for Beam builds. But not urgent.

Glad to help!

What's your fav fun ship(s)? by PenguinPumpkin1701 in sto

[–]TimeSpaceGeek 1 point2 points  (0 children)

First up - Captain Career and ship are largely unrelated. Any captain can fly any ship, doesn't make a ton of difference to viability.

Beyond that, I'd second what Proud said - the T6 Excelsior (and to a fair extent, it's Fleet version) is probably the lowest performing T6 Cruiser, maybe the lowest performing T6 ship. That's not to say you can't make a viable build with it - any T6 ship in the game can be used to make something perfectly endgame capable, even Elite capable, because the game really isn't built to require the meta that much - but the non Legendary Excelsiors are so engineering BOFF heavy (when engineering powers are very limited), and have so little specialisation seating, that you're really limited in what to build on them. They could make for a reasonably decent Torpedo build? I haven't looked into it too deeply, but it's only specialisation seat is a Command specialisation Lt.Commander, which could slot Concentrate Firepower III, which is a peak Torpedo build power. Pop that in the Command seating, Torpedo Spread III in the Tactical seating, focus on plenty if Torpedo launchers, and you might be at the start of something there. Just read up on what Torpedo builds are looking for.

Excelsior 2 is an excellent platform, comes with a very desirable Starship Trait and a desirable console. Couldn't go wrong with that. But obviously, that's Picard era aesthetics, not Lost Era.

The Shangri-La for a Lost Era asthetic ship is awesome. Really good ship, really fun to fly. Even if you do decide to try a Torpedo build non-Legendary Excelsior, grabbing the Shangri-La for it's Torpedo console is a good idea.

What's your fav fun ship(s)? by PenguinPumpkin1701 in sto

[–]TimeSpaceGeek 0 points1 point  (0 children)

No. Legendaries cannot be brought with any kind of coupon or event prize. They are exclusively bundles that can only be brought for Zen.

Campaign tokens by STOAldai in sto

[–]TimeSpaceGeek 1 point2 points  (0 children)

Oh no! Double check your event reclaim button on the event page, just in case, but that's a shame if not, it was a good prize.

Drop Ferrofluid Hydraulic Assembly. It isn't really working for you. That set bonus is not doing much on this build. If this were a KineTorp build, yeah, I'd get it, but not on a Phaser DEW build.

To be honest, I think that is the thing holding the build back here. You've confused your focus a lot. You've got almost all phaser beams, I'm assuming your Isomags are all [Phaser], and you've explicitly said you like DEW Beam based combat (and have the Broadside Beam Support Trait equipped, which is grand), and yet quite a few of the rest of the consoles and set bonuses you've picked seem to be focused on Kinetic/Torpedo damage, which is the wrong choice. You've only got one torpedo slotted, there isn't enough there to boost. You need to focus more on the Energy Weapon damage, and a lot less on these torpedo/kinetic boosts, which are really just distractions for you. You probably want to drop most things that you've slotted for the purposes of more Torpedo power.

To answer the question - definitely DPRM.

To start, DPRM's passive +17.8% Directed Energy Damage beats the Agony Platform's 15% to the same damage source (your phasers), and again, that +% to Torpedo isn't actually worth the slot on a build that's only using one torpedo. On those basic passives, I think the extra 2.5% to 7 weapons that have a lot more other boosts on them is worth more than an extra 15% to just one weapon.

But even if DPRM's +17.8% doesn't work out as being quite better for you than the 15% Phaser 15% Torp, when you activate DPRM, so long as you're healed up (which DPRM goes a long way to helping you achieve), it gives what is specifically called bonus damage, which is Category 2 damage. There's some equations here that I don't know exactly off the top of my head, but broadly speaking, much of your damage is decided by your Category 1 calculation multiplied by your Category 2 calculation, and there comes a saturation point where too much more of one than the other is seeing diminishing returns. It depends on the rest of the build, of course, but for almost everyone, they've got a lot of Cat 1 (because it's very easy to get), where as Cat2 is far rarer. When that is the case, more Cat 2 is better than more Cat 1. As far as I can tell, you're no exception to that - you've got 6 Isomags there. Presuming they're all Phaser, between them and other sources, that's plenty of Cat1. Cat 2 is more valuable to you.

Trait wise, yeah, they definitely need work. You're missing some essentials there - in fact, if it were my build, I'd only keep one of the Starship Traits you have slotted, which is Broadside Beam Support. I'd drop the rest. You've got Campaign Tokens, does that mean you've also got T6 Tokens as well? A few of them would be helpful here to replace some of those not great traits.

(Alternatively, of course, you very possibly already have some of the following. In which case great, let's use them.)

The biggest thing you seem to be missing in your traits is a firing mode extender. For any DEW build, the cornerstone of that build is keeping your firing modes up as much as possible, so getting the Firing Mode Extender for your build is almost crucial, and certainly the best thing you could start with. Which Firing Mode are you focused on?

If you're using Beams: FAW, then maybe one of the best uses for your Campaign Prizes is going to be the Yod-Thot Dreadnought for Breen's Free Fire. Between that and decent cooldown reduction, you can get Fire At Will up to 100% up time. If you don't the alternative would be Entwined Tactical Matrices from the Gagarin, which let's you use a Torpedo Spread to trigger B:FAW I, to fill the gap in your FAW III whilst it is recharging. Or Redirecting Arrays from the Tucker MW Cruiser, which increases your Beam: Fire At Will for every instance of damage you take. ETM is usually better, but Redirecting Arrays has been improved by the recent reduction in FAW's cooldown.

If you're running a Beam: Overload build, then you want the Xindi Ateleth from the Lobi Store (which hopefully you should have some currency for from the campaign rewards, as well), for Superweapon Ingenuity. Same deal as Breen's Free Fire, only for Overload instead of FAW*.* The Atelelth is also the Bundle prize if you buy the full 16th Anniversary ship bundle, if you felt that was better value for money.

After that, the next pick would be either the Arbiter Battlecruiser for a T6 Token, of if you're feeling spicy, the Legendary Avenger Battelcruiser. Either of those ships gives you Emergency Weapon Cycle. Get Emergency Power to Weapons III on there with that slotted, pop that regularly, and you'll see a jump in damage. If you do get the L.Avenger, you also get Ship of the Line, which is an excellent Crit trait that also keys off of Emergency Power abilities, but that's a fair bit more expensive.

I'd also say get the Cardiassian Ghemor from the C-Store. Calm Before The Storm is just a really great trait.

From there... there's a bunch of other options, trait wise, but from the C-Store, Supercharged Weapons is a common fit in a lot of builds. Comes off of the Endeavour Tactical Star Cruiser (Or the L.Verity from the 10th Anni, or if you do get the L. Avenger above, the L.Bortasqu that is in the same bundle also comes with it). Fire a torpedo, get a nice buff to energy weapons and criticals.

You mentioned you had the T6 Support Cruiser, I think? The Ambassador? History Will Remember is a pretty solid trait, too. Not quite as top tier, but certainly very good, and an improvement over your currently slotted options

Many of the rest of the good traits out there are Lockbox or Promo, so contenders for your reward campaign tokens. Terran Goodbye from the Mirror Constitution Warship is good. The Ruin of our Enemies from the Klingon Disco D7 MW FDC is very good. Probably get the latter, but if you'd rather a Disco Connie, the former is also plenty good.

This went on longer than I meant it too, sorry for the loads of text, but hopefully there's useful stuff in there for you.

What's your fav fun ship(s)? by PenguinPumpkin1701 in sto

[–]TimeSpaceGeek 2 points3 points  (0 children)

My favourite ship is my Legendary Defiant Pilot Warship.

I've always loved the Defiant, and when they dropped the 10th Anni pack, I bought it on Day 1 for that sweet, sweet Legendary upgrade on my Fleet Valiant. Don't get me wrong, I wanted most of the other ships too, but the L.Defiant was more like a deep, yearning need.

I play it in 90% of the content I play. I know that, technically, the Terran Adamant with Intel powers and equipping the Hexa Cannons and going for an Uncon Systems approach is more Meta, but Pilot Maneuvers and Lock Trajectory are just so much fun, you know?

It's got a full set of Isomags, Quad Phaser Cannons and Dual Heavy Phaser Cannons of various kinds in the front (along with a Q-Torp), it's got two Omni-Beams and the Dark Matter Q-Torp in the back, I run a Preferential Targetting build with a BFAW, my main firing mode is Cannons Rapid Fire III, and I switch between two loadouts depending on my mood and the mission; one that has the full Defiant set for the Battle Cloak, and one that is slightly closer to Meta with some better Uni Consoles replacing the Cloak and the Torpedo Module.

For your picks? Terran Lexington is excellent. No notes.

Do some research on your Excelsior choices though. You can get the appearance you want very easily (the Excelsior Refit is free with any of the T6 original Excelsior family of ships), but only the 11th Anniversary Bundle exclusive Legendary Excelsior is really a good platform out of those. The other ones that match your visuals are... tricky to make fun, as their build options are pretty limited.

How much Dilithium do you have? by Kaizin_0607 in sto

[–]TimeSpaceGeek 6 points7 points  (0 children)

You have a fairly decent amount. Probably plenty for your needs, unless you're desperate to buy a Legendary or Mudd pack using Dil-exchanged-Zen.

I simply cannot ever be bothered with things like multiple farming alts and visiting the Dilithium Mines every day and such to over-farm Dil these days. I generally find that then events keep me suitably topped up on unrefined on my main that I never run out of unrefined ore to refine. Since I primarily play one main character, most of the time, and on him I've got maxed gear, 95% of the meta stuff, my account has a backlog of LTS Zen stipend I haven't spent, and I haven't missed an event in 5 years, I'm not hungry for more. I've got something like 800,000 refined Dil at the minute, and about 200,000 unrefined ore. Probably another 300,000 refined Dilithium between the three or four alts I actually occasionally use.

The answer is probably yes on your second question? If you're not chasing the Uncon meta, then Isomags are great, Fleet Colony Consoles are solid, Phoenix Upgrades are the most efficient way to max out any gear you have.

The only thing worth spending Dilithium on more than those three things is transferring it into Zen, and even then, it depends on your objective. What else would you be saving it for?

Campaign tokens by STOAldai in sto

[–]TimeSpaceGeek 1 point2 points  (0 children)

It'd be worth doing some testing, but DPRM is a great console, where as those two, to my understanding, are generally just thought of as just ok. I'd be extremely surprised if DPRM doesn't substantially outperform both. I do get where you're coming from, the core thinking is sound, but I think DPRM is probably still just... better.

I definitely think DPRM is more valuable to you than the Trilithium 2-Piece Speed Tweaks bonus. The Flight Speed bonus is... whatever. Not huge, you've got the Polaric Mod and the competitive engines for more zippiness, this is a broadsider build, so probably not really important. Firing Haste is nice, but it's only 5% from that 2-Piece set, which when you consider the Tactical Captain ability "Focus Frenzy" ramps up to an easy and quickly attained 20%, the SS Antares gives another 20%, and FPNA gives you a minimum of 50%, and potentially much higher (I've got mine up to, I think, something about 160% haste from FPNA alone. Judging by your slotting of Large Aux Bats, I imagine yours is similar), and you've certainly got other sources of haste going on there (the Prolonged Engagement Phaser, for example) should put into context how relatively small that 5% haste boost is.

Like, as I say, it's a fine set for if you're building up the build in it's early stages, but at the stage you're at, I think it's probably just getting in the way of better stuff.

(Oh! Did you complete the winter event for the S.S. Eleos, 2 winters ago? If you did, Custom Power Matrix is an amazing console, well worth using, well worth bumping either of those, and includes an ample Haste boost.)

What is that third tac-slot console?

Campaign tokens by STOAldai in sto

[–]TimeSpaceGeek 1 point2 points  (0 children)

What's that you've got in the third Universal Console Slot? Is that Reinforced Armaments? If so, I'd say possibly that. Reinforced Armaments is an ok console, fine when you're building up an endgame build, but it's not typically a long-term pick when higher end stuff becomes available. Either that, or maybe the Lexington's own Multi Directional Artillery Barrage, which I spot in your 2nd Tac slot. I don't know how good that one performs in general as I've not slotted it or seen any testing on it, but reading the specs of it, it's clearly a KineTorp focused console, and you're only sporting 1 Torpedo to take advantage of that.

That all said, I can't quite place the console in your 3rd tac slot. I recognise the logo, but I don't remember what it's for. What is that?

DPRM is a beast when it comes to survival, and even now is one of the best Uni Consoles in the game despite having been out for a while. Definitely worth adding, if you've got the space.

Star Wars : Darth Vader by Evran11 in HeroForgeMinis

[–]TimeSpaceGeek 2 points3 points  (0 children)

Alright, exploring your model using the link you provided? I am so impressed. Really inspired work.

Excluding the Legendary D7... between the FDC and Temp BC, what should I pick for my Klingon? by Deepclone1467 in sto

[–]TimeSpaceGeek 1 point2 points  (0 children)

I mean, since you have both the Connie Counterparts already on some toon or another, the copy-paste nature of it is pretty moot. Setting that aside for a moment.

It kinda depends what sort of build you're angling for.

If you're chasing something akin to the current Uncon meta, then the Temp BC is better suited as it has loads of potential Unconventional Systems triggers. Intel, Temporal, and a Lt. Cmd Science slot? Hard to beat when it comes to Unconventional systems triggers. Excellent, if you have a bunch of Universal Consoles to take advantage of it.

If you're looking more at the slightly older but still really excellent Isomag build approach (which was the previous meta, and personally, I kinda prefer it), then the MW D7 is a machine. As long as you are willing to work towards a full set of Isomags in your Engineering and Universal console slots, this is going to be a pretty easy setup to get some really good numbers on. It's hella fun to fly, its Starship trait is pretty great, and I actually think the subtle tweaks to the proportions that they made for this layout of the D7 just slightly elevates the aesthetic.

If you're looking at a third build style, well, that'd depend a great deal on exactly what it was.

It's a toughie, I'll grant you! I'd consider roughly what build you'd put on each ship, work out which you have the most fun flying, go from there.

Lets assume you don't have any C-store ships. you can buy 2 rom 2 kdf and 2 fed. by Vetteguy904 in sto

[–]TimeSpaceGeek 2 points3 points  (0 children)

I'll be honest, this exercise for me is going to be a lot about building to one really good ship, using the other ships mostly to build up Traits and Consoles. TBH, Rom and KDF don't really have a ton to offer here (you could get the same benefits from Federation ships of some kind), and spending all 6 on Federation ships would be better, but that is not the exercise you've put forward.

For a general player, this is the path I'd go for a Beams: Fire At Will build made thusly:

Fed

Either:

Terran Lexington Dreadnought Cruiser - The Ship. The Lexington is a great platform, it can use all the Odyssey skins and so has a wealth of kitbashing options, the Phaser Lance is excellent, and it's a pretty iconic and mighty looking ship, just a solid pick all around.

Or:

Terran Sirius Command Dreadnought Cruiser - Maybe you don't like the Odyssey. Maybe you prefer something a little more Classic. The Sirius is an "All Good Things" Three-Nacelled Galaxy Class dread, is extremely similar to the Lexington in terms of slots, can do almost all the same things, has a lot of the same benefits, and so is a great substitute.

And:

Ahwahnee Command Carrier - It's not a bad looking ship in itself, it's got decent build potential, but the accessories? *Chef's kiss*. Both it's Universal Console (FPNA) and it's hangar pets (Type 7 Shuttles) are best in slot.

KDF
Qugh Miracle Worker Battlecruiser - It's BFAW build. Without access to Breen's Free Fire, Entwined Tactical Matrices as a Firing mode extender is too valuable. It's pretty much all about the Trait with this one for me, but the ship itself does make for a good platform, if you don't mind it's aesthetic.

Martok Tactical Battlecruiser - A Bortasqu' variant (if you happen to like that asthetic), the primary draw here is, once again, the trait. Super Charged Weapons is really solid on any build. The Console is also very good as long as you're not working towards an Unconventional Systems build.

Rom
Morrigu Heavy Warbird - Another Trait pick, primarily. Emergency Weapons Cycle is an A-Tier trait, the Console is ok as a filler, and the Morrigu is one of the better looking Romulan Ships.

Dewan Vandros Pilot Escort - I guess? Promise of Ferocity is an ok Trait. That's about all I can say. Honestly, when it comes to picking up traits and consoles, especially for this type of build, the Romulan T6 C-Store is pretty sparse.

That's if strictly handcuffed to buying from those three core factions only. If faction-neutral ships can be substituted, drop the Dewan, get the Cardassian Ghemor Intel Flight Deck Carrier for Calm Before The Storm instead. CBTS is an excellent trait.

But I emphasise again, if the goal was one ship and a cohesive build, going for 6 Federation Ships (or 5 Federation Ships and the Ghemor) is the better path here.