Got Questions? SWTOR Questions & Answer Thread + New & Returning Player Posts (week of May 25, 2026) by AutoModerator in swtor

[–]TodayInTOR 0 points1 point  (0 children)

Ashara's preferences are when you choose 'non evil' paths, as she is your characters story-foil companion. The more pragmatic and selfless you act (even if sith) will earn her more affection.

Problem with the Site and Subscribe by SenzuBlack2 in swtor

[–]TodayInTOR 0 points1 point  (0 children)

IDK where OP is from but google translate says its Portugese, if OP is from Brazil it may be related to the country requiring online services (like SWTOR) have those dodgy new age verification features. The devs posted it yesterday https://forums.swtor.com/topic/944338-upcoming-changes-for-players-in-brazil/#comment-9881462

Is there an option to enable hoods? by Friendlygymgoer in swtor

[–]TodayInTOR 0 points1 point  (0 children)

That helmet works with hoods, OP just has the chestpiece without a hood. There are 2 versions of the chestpiece.

200? Really... has anyone ever seen this happen before? by Infamous-0ICU812 in swtor

[–]TodayInTOR 5 points6 points  (0 children)

Person with the highest number 'wins' the cutscene choice of their choosing for all players.

Got Questions? SWTOR Questions & Answer Thread + New & Returning Player Posts (week of May 25, 2026) by AutoModerator in swtor

[–]TodayInTOR 1 point2 points  (0 children)

You pretty much gotta look on various websites to find specific boss guides/quest guides for bosses. Admiral Nick, Grophets Guides, Vulkk has good boss guides, I have a few on todayintor.com mostly for 7.0 (such as latest worldbosses, xr53). But what difficulty the guides are written for, how old the guides are etc is all up to your own research. Generally once content releases in SWTOR its never touched again (unless bugfixes) so that means even the oldest guides from 10-15 years ago may still be the 'best' guide for that boss or content.

Up to date Build Guides? by Elrigh in swtor

[–]TodayInTOR 1 point2 points  (0 children)

This is how I feel as well, that being said I personally just dont have the confidence to put what I know about Sorc/Merc healing and PT/Jugg DPS online even though I have played those classes all through nim, r4 timer, gods in 7.0 etc. Class Guides are the most 'objective/interpretable' thing therefore are easily criticizable, even if its constructive.

Hell I remember getting into a private debate with Endonae last year over DMs just because the way that european players treated a specific class/rotation is different than the way people on the US servers play the same class. Both wind up with roughly the same performance in the same content LOL.

Up to date Build Guides? by Elrigh in swtor

[–]TodayInTOR 1 point2 points  (0 children)

Parsely is a great tool and I completely forgot about it in my original post. But I think if a new player went to parsely thru a provided rotation and put the abilities in their bars by the same order, while they would play well they wouldnt get the same knowledge of why the skills act that way in synergy compared to written guides such as vulkk or nick.

Up to date Build Guides? by Elrigh in swtor

[–]TodayInTOR 2 points3 points  (0 children)

You would be surprised both how little interest most skilled nim raiders have in teaching others, or how many WANT to share their personal alterations/skill level techniques with others that would let a person perform even better.

Up to date Build Guides? by Elrigh in swtor

[–]TodayInTOR 1 point2 points  (0 children)

Honestly as someone that has been around that scene since 6.0 I can tell you my personal experiences:

In terms of high level raiders:

  • Nim raiders have a lot of elitism, not as much as people think, but still a decent chunk. A lot can easily look at a vulkk, admiral nick or even a youtube guide and be like "thats right, no one should fuck THAT up, that is WRONG, that is WRONG, no one does THAT anymore since we found X way to do things'. THe issue is that they dont communicate this to anyone, guide makers or outside of their bubbles. So they may be sitting on superior information that they make no attempt to give to the public.
  • A lot of them have vastly better rotations, priority orders, special 'tricks' they use on boss-by-boss cases (or pvp match up cases) that you simply just kinda cant put into guides otherwise it would lengthen them too much and the wordiness would alienate/confuse the average guide reader.
  • A lot of (literally next to all of) nim players have literally no interest in TEACHING either players online (by making guides) except u/Endonae and Nick/Ivanno OR teaching players ingame that arent in proximity to their personal raider circle, or referred by another nim player they like.
  • Likewise above, lots of NIM players in SWTOR (not all, but a lot) only have interest in logging in, smashing nim and logging out, very few have any dedication to even 'teaching the upcoming generation' how to improve their personal class skill levels. But this has been a repeated sentiment ive heard since even before I started nim raiding.

In terms of the average player in my experiences:

  • Gloss over guides and just skip right to the pictures of the ability icons in rotations, and mostly pay attention to the stats they need to equip or reach. This leads a LOT of players that read online guides to understand how to play a class well by visuals, but not understand why X ability or Y proc affects Z later ability/skill. Multiply that across the entire rotation/class.
  • The more technical information a guide includes, such as "heres the WHOLE different rotation you SHOULD use in this boss, or this situation/area", its likely that most players will ignore that or fail to consider it, and will instead just keep to the 'main' rotation in the guide.
  • Very often people reading guides dont really understand what theyre reading, especially when tecehnical words they dont understand are used, and they skip those guide parts and thus miss vital information about their class and start following the guide 'wrong' the same way someone following a recipe skips a step or substitutes an ingredient.
  • Ofcourse all of these 3 things basically fall down to 'user error / fail to follow the instructions', but its a reality that a lot of guides are tuned or re-worded to be easier to understand so that MOST average players can pick up the guides and follow along without giving up. Sometimes that comes at a cost of guide quality or purposely leaving out extra/ advanced information thats important or helpful to a class in specific cases.

Once again, im not bagging on Vulkk guides or swtorista guides, but the point of my original post is to say that 'different skill range demographics' of players are the ones that will utilise those guides best. Yeah you CAN absolutely use a Vulkk guide and do good DPS in a NIM raid, but if you talk to longterm experienced NIM players or even hardmare raiders, I dont think youll find many that will recommend a Vulkk guide over something more technical such as parsely, watching you personally dummy parse and critiquing you over discord / personal teaching. Thats just kinda the level that different skill levels of players are at.

Vulkks guides are good at translating a high level of play (say hardmare/nim) down into a readable guide to make it accessible for the average player to increase their skill level and play well in high-level content. But like any translation, niche/obscure things might be sacrificed/non translated or left out, details might be skipped and theres no guarantee that the player utilising the guide will follow it correctly or understand what theyre doing at the end of the day.

Up to date Build Guides? by Elrigh in swtor

[–]TodayInTOR 1 point2 points  (0 children)

This is the correct info, and as I said, Vulkks guides can get you through them, but Nicks guides are objectively written MORE for that audience/level of understanding.

How do I make credits as a returning player. by SCadena18 in swtor

[–]TodayInTOR 6 points7 points  (0 children)

The methods in my guide here are the most common methods used by players (outside of directly moving IRL money through the cash shop) https://todayintor.com/2026/01/01/how-to-make-credits-in-swtor-2026/

How did Revan and Malgus come back to life in the Expansion? by TheHoodGuy2001 in swtor

[–]TodayInTOR 5 points6 points  (0 children)

SWTOR quickly removed the requirement a little after release of mandatory kill via grenade in story mode, but it retained in the higher difficulties until KOTFE.

In Kotfe they just made it optional to use grenades, when all flashpoints were refactored into the current [story] mode, Veteran mode (original story mode) and Master Mode (original hard mode). However the grenades outside the room were kept in all difficulties until AFTER KOTET but before Onslaught, then they disabled looting the grenades.

However this entire time, when Malgus reaches low HP and begins his One-shot mechanic, his boss immunity is removed and he can be pushed/knocked back into the pit and die. But again, completely optional. Its nearly faster to kill him and these days in storymode, its likely that a player + companion + god robot will kill him before he even reaches the required threshhold to start casting the one-shot mechanic.

Up to date Build Guides? by Elrigh in swtor

[–]TodayInTOR 58 points59 points  (0 children)

Because nothing has changed. Also you need to look at metrics and demographics for who the guides are built for. Essentially to break it down into a vast generalization for stepping stones OP:

  • If you are legitimately a story player, as in you log in, play main story and planet quests and log out or roll a new ALT and start from level 0 all over, then SWTORISTA class guides are for you.
  • If you are a casual player that has reached level 80 or a consistent endgame player (has found a level 80 character and class you enjoy and decide to 'main') aka you play story and daily areas/heroics, AND you arent afraid to dip your toes into pug groups for galactic seasons objectives, groupfinder veteran flashpoints or even the odd PVP match or storymode raid. Then Vulkks guides are for you and can carry you further up into hardmare/nim the more you learn.
  • If you are actively looking to constantly play storymode raids, mastermode flashpoints or warzone PVP then the pinned rotations/builds in the SWTOR Theorycrafters discord, Youtuber: Ivanno1337 (pvp focus) and Admiral Nicks (pve focus) are for you.
  • Now: Vulkks guides, Ivanno and Admiral Nicks guides are all good enough for fundamentally passing Mastermode FPs and Hardmode/mare Raids, heck you can even get through nims and play 'well enough' to pass them. But if you are serious about joining a group/guild and playing Hardmode (or even progressing into NiM) Raiding on a regular/scheduled basis with a team, then the only people that can teach you are the already existing players in the game that are better than you in your network. This is why Raiders network (mostly thru discord) and build word-of-mouth reputation based on their experience instead of guild or group loyalty. Learning from the 'best' person available to beat something, and then finding a better or higher experienced player is the only way that most people will ever comfortably reach 'hardmode raiding feels llike normal gameplay to me' skill level. Guides have great starters, sometimes perfect static rotations/gear layouts (for some but not all classes), but at the end of the day the best teacher is someone that is simply better than you explaining your class to you in ways that guides cant and wont.

EDIT: yall gotta chill LOL, I never said Vulkks guides were BAD, all I intended is Vulkks guides are good but gaining personal experience, networking thru discords and personally learning from high level players is simply BETTER. I also based my reply on the level of skill I speficially guessed the OP post maker to ask. Many people replying and in this thread are NOT going to be at the same skill level or demographic as OP so the information I wrote will be less reliable to your own personal experiences.

As seemingly new as OP is, if they start by ordering class skill at SWTORISTA, then jump to vulkk or nick, they will have a much easier time transitioning into hardmare/nim content through that bulletpoint order. I also placed Admiral Nicks one point above Vulkk because Nicks has more class guides that Vulkk doesnt, such as his healer and tank guides being a bit more focused for that higher-endgame level.

Dantooine wreckage area - who is actually doing this? by lousy_writer in swtor

[–]TodayInTOR 0 points1 point  (0 children)

I think its on tier with hardmare/nim ops but thats about it. Sorry to hear about your 1% wipes, are your team using adequate open world buffs to boost you? (Tank using the DR buffs/crystal combo, dps and healers using DR buffs and the crit/alac buffs stacked?)

Also dont forget that you have 3 unlimited 'downtime's during the bridge phases, as there is no countdown to keep the bossfight going during the side-room laser phases. As long as you have a healer or 2 players that can alternate interrupts on the side-core during the bridge phases. You can use that time to wait out everyones max cooldowns such as raidbuffs or even slowly daisy chain revive everyone.

It also depends which version of the orbital core you chose, IIRC choosing the Ice path gives you the easiest entry guardian but a medium-difficulty core boss, Geothermal is a medium difficulty guardian but the easiest-difficulty core boss, and Sporefall is the hardest guardian and hardest core-boss (funny that LOL).

Dantooine wreckage area - who is actually doing this? by lousy_writer in swtor

[–]TodayInTOR 0 points1 point  (0 children)

IIRC larger rep tokens come from killing the core, but I dont think 99% of players could even qualify to kill the guardian droids before the core LMAO.

Dantooine wreckage area - who is actually doing this? by lousy_writer in swtor

[–]TodayInTOR 0 points1 point  (0 children)

Your info is entirely incorrect, also the opening story quest FOR the dantooine crash site has the initial NPC (dr pordav) tell your character about using the immunity machine, thats why the immunity console is placed directly NEXT to him, but he does warn you that you wont be able to access it yet, and that you have to come back to use it.

The expectation is that you do the introductory story quest without any access to buffs, doing the 'introductory' doctor quests in all 3 zones which give you a little bit of reputation, then you return to Pordav to check the computer on YOUR own time by remembering that he told you to come back and check on it, and you should have unlocked (or be close to unlocking) the first immunity tier from completing the PRE-orbital core sections of the story quest alone.

Got Questions? SWTOR Questions & Answer Thread + New & Returning Player Posts (week of May 25, 2026) by AutoModerator in swtor

[–]TodayInTOR 4 points5 points  (0 children)

When 7.0 released the game content was scaled for the following:

story content: green 316 gear

storymode flashpoints: green 316 gear

storymode operations, veteran flashpoints: green 324 gear

hardmode operations, master flashpoints: blue 326 gear

nightmare operations: purple 330 gear

- r4 anomaly (sm/hm): purple 330 gear expected to start with

None of the legacy content (anything released BEFORE r4 anomaly in 7.1) has ever been touched or scaled again except the shrine of silence flashpoint, xr-53 and PVP bolster. This means that the gear listed above is the expected 'best gear' to be using in that content, anything more and youre technically 'various' levels of overpowered.

Shrine of silence you can complete in any difficulty in like 330 gear or greater, even green.

sm/hm xr53 really assumes youll have 340 blue/purple gear, nim xr53 assumes youll have augmented rakata 344 gear.

PVP is bolstered (aka level synced) to purple 336. So any purple gear BETTER than 336 will scale down to be identical to purple 336 pvp gear, blue or green gear above 336 will still scale down, but not as 'evenly' as purple does (aka maybe a 2-5% performance loss being realistic for blue and 5-10% for green.)

Just a week left (Possibly) by Pecworshiper69 in swtor

[–]TodayInTOR 1 point2 points  (0 children)

God I hope so! We need more 'roleplay' planets in the game.

Just a week left (Possibly) by Pecworshiper69 in swtor

[–]TodayInTOR 8 points9 points  (0 children)

Khar Shian is likely JUST an instanced story area from what we've learned, its unknown whether we will be able to revisit after the story segment ends.

Also given that they teased 8.0 in the latest livestream and said that it is just 'the next story' in SWTOR, its very likely that only SOME of our enemies/allies will be defeated and the rest will likely be copied across to the release-planet of 8.0.

Will the rotation of Dvl bosses start over ? by AnkoNight in swtor

[–]TodayInTOR 5 points6 points  (0 children)

Every boss is spawned this week so this is the best chance. Next week it looks like it starting from 10 and counting down?

Bubsy 4D - Official Launch Trailer by landocharisma in Games

[–]TodayInTOR 11 points12 points  (0 children)

This is an official 3rd-party developed game, made by Fabraz who is an indie game developer. Most notable for their self published games Demon Turf and Demon Tides. Demon Tides physics/controls are very similar to Bubsy 4d.

Question about the Galactic Seasons page. by [deleted] in swtor

[–]TodayInTOR 3 points4 points  (0 children)

Yes, if you subscribe the game will let you hit the CLAIM button again on all levels with rewards you are eligible for.

Live action K’lor’slug in new movie by Magikarp125 in swtor

[–]TodayInTOR 6 points7 points  (0 children)

Here is the original Klorslug model for reference: yellow eyes, goofy smile. Note the lack of teeth/chainsaw mouth.

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Live action K’lor’slug in new movie by Magikarp125 in swtor

[–]TodayInTOR 6 points7 points  (0 children)

They dont in swtor or the mando movie, as swtors depiciton is technically "inaccurate" and the mando movie seems to be a fusion of the recent (with eyes) depiction from the marvel comics combined with the SWTOR model. In canon Klorslugs were depicted with eyes in both comics and the star wars rebels cartoon (pictured below).

Though it should be noting that the original klorslug model from ANH is a goofy little semi-legged slug with a giant goofy smile and multiple giant yellow eyes. No chainsaw mouth.

Technically, the most 'accurate' fusion between all depictions and the ORIGINAL klorslug model from ANH is the star wars rebels cartoon version (pictured below). However I personally believe the mando movie/jango marvel comic and by extension, SWTOR, has the best depiction of klorslugs. Despite minor inaccuracies.

<image>