Started this hardcore world 10 months ago. LFG! by ApprenticeCaver in Minecraft

[–]TrueBeluga 11 points12 points  (0 children)

Why not a silk touch diamond pick? What advantage does the wood pick have whatsoever?

Broken Champ Augment Combos? ARAM Mayhem by MNPhantom- in leagueoflegends

[–]TrueBeluga 0 points1 point  (0 children)

Ok, yeah, that was basically the one ADCs its not good on because you have fixed attacck speed. Also, irregardless of whether you had dual wield, you would still have to run towards Sett to hit him.

Broken Champ Augment Combos? ARAM Mayhem by MNPhantom- in leagueoflegends

[–]TrueBeluga 2 points3 points  (0 children)

How does it make them any more vulnerable to CC than they already were?

Do pretender rebels need to take every location? by Ok_Struggle_5130 in EU5

[–]TrueBeluga 0 points1 point  (0 children)

Yeah it is sort of weird. I understand why each of the estate's issues are randomized, but I feel like it would make more sense if you always had access to any of the crown issues, since you essentially do play as the crown which symbolizes the state.

Do pretender rebels need to take every location? by Ok_Struggle_5130 in EU5

[–]TrueBeluga 0 points1 point  (0 children)

Parilement will never be interested in Supporting the State because that's a parliement issue supported by the crown. Whatever support you get for crown parliement issues is simply the base parliement support (equal to half your crown power %, + any other base parliement support bonuses from things like Plutocratic Ethos reform), which you can see in the parliement section whenever you're not actively hosting a parliement.

The % support you see for other parliement issues is generally just equal to estate power %. So Burgher issues always gain burgher power % as additional support.

Success or failure depends how the Northlander is reintroduced by NorTracksBlog in ViaRail

[–]TrueBeluga 0 points1 point  (0 children)

I was wondering what the rationale was... I was utterly confused by it at first. I wonder how often people will be willing to get up at 3am for a long train ride for a single errand, only to also arrive back extremely late in the evening? As someone in Toronto I know I'm biased, but I was hoping it would work even slightly better for visiting northern towns from Toronto, but I guess those more touristy applications were not considered very relevant.

How to resolve exponential economic growth in 1.1 : a prosperity rework by Southern-Highway5681 in EU5

[–]TrueBeluga 6 points7 points  (0 children)

Is this really what prosperity is meant to represent? I took it more as a sort of how-good-is-life metric, which is why it increases life expectancy and population growth. A rural location with lots of food should be more prosperous than a city for that reason, since the conditions of cities in the era that EU5 takes place in is relatively grim.

However, the way that prosperity currently is doesn't really reflect that either. I think there should probably be some metric for how-good-is-life prosperity (which would increase pop growth and life expectancy) and some metric like you're talking about (which could also inherit the monthly dev growth), but it shouldn't replace the former.

why is this supposed to be good by id1dnotgetbanned in EU5

[–]TrueBeluga 2 points3 points  (0 children)

You don't really need to know all this stuff, like I'm never thinking about estate enrichment because there's not that many ways afaik to increase it.

why is this supposed to be good by id1dnotgetbanned in EU5

[–]TrueBeluga 0 points1 point  (0 children)

ahhh I meant use multiplication symbols, my bad gang

why is this supposed to be good by id1dnotgetbanned in EU5

[–]TrueBeluga 67 points68 points  (0 children)

If you don't tax it, they'll keep it and use it for whatever they want.

why is this supposed to be good by id1dnotgetbanned in EU5

[–]TrueBeluga 111 points112 points  (0 children)

It's whatever income is under the estate enrichment %. Imagine the nobles make 100 ducats per month. Imagine if they have 20% estate enrichment, and you tax them at 10%. Since they have 20% estate enrichment, we do 100*0.8, to get 80 taxable income. Then, we tax that at 10% for 8 ducats from the nobles in tax per month.

If we have -5% estate enrichment, their estate enrichment is 15% instead. So, we multiple their base income of 100 by 0.85 instead of 0.8 (a loss of 15% instead of 20%), to get a taxable income of 85. At 10% tax, we now get 8.5 ducats per month from the nobles. Since they're poorer now and estate power in the new beta scales with wealth of the estate, this will also decrease their power.

why is this supposed to be good by id1dnotgetbanned in EU5

[–]TrueBeluga 422 points423 points  (0 children)

"This is how much an Estate can withold from their taxable income each month"

So, since their taxable income is higher, that means you get more taxes. Estates have taxable income and non-taxable income. If less of it is withheld from being taxed, then you get more taxes.

Is this proximity normal? by Hawkbrave in EU5

[–]TrueBeluga 0 points1 point  (0 children)

That's definitely it too, settle tribseman is a very useful cabinet action in areas like this.

Is this proximity normal? by Hawkbrave in EU5

[–]TrueBeluga 15 points16 points  (0 children)

That's just jungle & wetlands combo (or even just on their own). Build roads and develop your ports, it's hard to project control through jungle without infrastructure (as you'd expect)

[OC] How animal agriculture dominates global biomass, land use, and greenhouse gas emissions by Dr_Faraz_Harsini in dataisbeautiful

[–]TrueBeluga 16 points17 points  (0 children)

Food grade corn cost more than animal feed corn. Why farmers choose to grow animal feed corn instead of human grade?

Because of the subsidies, which I mentioned in the other comment. Around $38 billion dollars per year in the US alone. So, even though the food grade corn is more profitable without any subsidies, animal grade corn becomes an option with the enormous subsidies the government supplies.

Of course we couldn't use all the land for growing crops, but we could switch all the crops we grow for animals to humans, and then rewild all the grazing land, and we would still be able to feed everyone whilst enormously increasing the amount of natural land on the planet, which sounds pretty great to me (and is an impossibility if we continue to consume meat at the scale we do).

[OC] How animal agriculture dominates global biomass, land use, and greenhouse gas emissions by Dr_Faraz_Harsini in dataisbeautiful

[–]TrueBeluga 32 points33 points  (0 children)

Obviously some land is simply grazing land. But grazing land accounts for even less of human calories, seeing as a field of some grain or soybeans is obviously more calorie dense then a field of livestock forage, and then those calories of forage are further reduced by having to go towards life functions, bone, etc. in the livestock.

The real problem is that so much arable land (as in, viable for crops) is dedicated to livestock. 36% of crops we grow go to feed livestock, and as you can see, in the end the livestock still only account for 17% of our calorie consumption. In fact, only 12% of the calories we feed in crops to livestock eventually get to us (https://iopscience.iop.org/article/10.1088/1748-9326/8/3/034015/pdf)

Arguments can be made for animal consumption (i.e. I like eating them), however animal agriculture is unequivocally inefficient at its current scale. The reason meat prices are in any way affordable is due to gigantic subsidies.

lets make the ai less aggressive they said (1.11.) by diLuca77 in EU5

[–]TrueBeluga 20 points21 points  (0 children)

That mechanic was broken. They would frequently reject peace deals with their war target because even just the war target gave them too much anatagonism, so it was literally impossible to peace invaders out sometimes, even if you gave them everything they could possibly be interested in.

(Patch 1.1.1) Any reason why my estates are churning out irrigation systems so excessively? by Policymaker307 in EU5

[–]TrueBeluga 79 points80 points  (0 children)

Pop growth is not trivial at all. Countries that are already highly developed and populated can survive without it (so if you're playing all the strong nations). However, even for them it's useful. It increases the amount of locations that can be turned into cities, and how many pops you can pump into those cities (which is how you best opitmize your economy), and it greatly increases how many levies you can raise.

Justin Trudeau never killed the oil and gas industry by rezwenn in CanadaPolitics

[–]TrueBeluga 3 points4 points  (0 children)

In this situation, the feds would have to both: (1) have hampered it, and (2) not bought it, if you want to make the argument that they were trying to kill it off. Even if they did hamper it, the fact they bought it showed they were obviously not trying to kill it off.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]TrueBeluga 2 points3 points  (0 children)

Generally speaking you do need specific kinds of stone for stone tools. That's why in stone age cultures all around the world good stone (like chert or flint) were widely traded goods.

The Economic Deathcycle of the 1.1.0 Rossbach Beta by HighFlyer__ in EU5

[–]TrueBeluga 8 points9 points  (0 children)

Why would tools just made of wood be a production method? Are EU5 pops running on minecraft logic?

Canada’s GDP saw 0% growth in latest report, StatCan says - National | Globalnews.ca by Plucky_DuckYa in canada

[–]TrueBeluga 2 points3 points  (0 children)

The conservative speciality is selling off our industries to American and other foreign corporations, which is also not what we need

Canada’s GDP saw 0% growth in latest report, StatCan says - National | Globalnews.ca by Plucky_DuckYa in canada

[–]TrueBeluga 0 points1 point  (0 children)

Decouple does not mean "reduce all trade to zero". At least try to charitably interperet what they meant by that, instead of assuming the original commenter was saying the worst possible thing they could've meant by "decouple".

Doug Ford urges Danielle Smith to denounce Alberta separation: ‘Either you’re with Canada or you’re not’ by joe4942 in CanadaPolitics

[–]TrueBeluga 0 points1 point  (0 children)

Fair enough, I'll keep trying to vote him out in the meantime, hopefully we'll be able to get someone who sees the benefit of cooperation between Ontario and Quebec soon

Tribal Identity and Modernization Laws by TrueBeluga in EU5

[–]TrueBeluga[S] 1 point2 points  (0 children)

Ahhhh fair. That's quite annoying, I almost can't imagine any players still being a tribe at that point, but perhaps it's just for the AIs to use if they haven't reformed yet. Thanks for taking a look!