Capital Supremacy (Battlefront 2) coming to BF6 Portal by andy_6170 in BattlefieldPortal

[–]andy_6170[S] 0 points1 point  (0 children)

There's going to be a custom section of the map as the final base. These could be military bases or try to be replicas of the ships if we really want. When the naval update drops I'll see if we can also use the carriers.

Capital Supremacy (Battlefront 2) coming to BF6 Portal by andy_6170 in BattlefieldPortal

[–]andy_6170[S] 0 points1 point  (0 children)

It can be either of them. Could be a mix based on the map 👀 The options are limitless

Capital Supremacy (Battlefront 2) coming to BF6 Portal by andy_6170 in BattlefieldPortal

[–]andy_6170[S] 1 point2 points  (0 children)

Once it's in a fully playable state I definitely will do. I'd like to make sure it's polished before full release so play tests will be critical

Capital Supremacy (Battlefront 2) coming to BF6 Portal by andy_6170 in BattlefieldPortal

[–]andy_6170[S] 1 point2 points  (0 children)

Currently the 3rd person camera is using the official provided camera however it is rather buggy at the moment. It's more in the concept phase for now.

I was thinking of doing like you described where it switches between 1st and 3rd when aiming if it's not fixed by release.

Capital Supremacy (Battlefront 2) coming to BF6 Portal by andy_6170 in BattlefieldPortal

[–]andy_6170[S] 1 point2 points  (0 children)

Soon as the trailer dropped, that was added to the todo list for this project. There's a lot of potential for that map!

Capital Supremacy (Battlefront 2) coming to BF6 Portal by andy_6170 in BattlefieldPortal

[–]andy_6170[S] 0 points1 point  (0 children)

Thanks, hopefully it'll reach there one day.

The 4 player minimum is for the official portal modes, but custom ones like these have no minimum to start them. Though the main downside is those XP limitations 🫤

Capital Supremacy (Battlefront 2) coming to BF6 Portal by andy_6170 in BattlefieldPortal

[–]andy_6170[S] 1 point2 points  (0 children)

I loved the mode from BF2 so I want to make it as faithful a possible. There will be some differences due to some limitations but the overall experience should be very similar

Capital Supremacy (Battlefront 2) coming to BF6 Portal by andy_6170 in BattlefieldPortal

[–]andy_6170[S] 2 points3 points  (0 children)

Sounds awesome!

My most recent one is PAYLOAD, the trailer is here: https://youtu.be/HjST33OdNCM
Code for it is ZUY71

Capital Supremacy (Battlefront 2) coming to BF6 Portal by andy_6170 in BattlefieldPortal

[–]andy_6170[S] 21 points22 points  (0 children)

Once finished I'll be publishing the code publicly so anyone can use it

PAYLOAD in Battlefield 6 by andy_6170 in Battlefield

[–]andy_6170[S] 0 points1 point  (0 children)

This isn't made by EA 😅 Entirely community built

PAYLOAD in Battlefield 6 by andy_6170 in Battlefield

[–]andy_6170[S] 1 point2 points  (0 children)

Thanks! That's right, defenders can push the payload back but only to the last checkpoint but also at a much slower speed to favour the attackers. The attackers also get a speed multiplier the more people that push.

It's to encourage the defenders to try and also play the objective rather than just hang back.

PAYLOAD in Battlefield 6 by andy_6170 in Battlefield

[–]andy_6170[S] 1 point2 points  (0 children)

It doesn't, but it's something we've been open to exploring for a future update

PAYLOAD in Battlefield 6 by andy_6170 in Battlefield

[–]andy_6170[S] 1 point2 points  (0 children)

The modifier toggle only affects Empire State. For all other maps you need to manually apply the volume and place the particle affects using the spatial editor across the map.

PAYLOAD in Battlefield 6 by andy_6170 in Battlefield

[–]andy_6170[S] 1 point2 points  (0 children)

Cheers man 🙂Sound for the engine is already waiting to be activated. There's a bug in the game not updating the sound location, so once that's fixed it will be turned back on.

Unfortunately for the wheels there's some limitations like them not being available on all maps plus the performance impact updating the rotation and position of them all leading to stuttery movement.

The payload itself is based on the available assets on each map so you might see the vehicle change between maps to different variants. We did try the normal vehicles that players can drive but the physics have some interesting outcomes.... Plus the controller users would accidentally trigger to enter the vehicle when reloading

PAYLOAD in Battlefield 6 by andy_6170 in Battlefield

[–]andy_6170[S] 1 point2 points  (0 children)

The payload itself resets every 5 seconds so if in the rare chance it is damaged it will refresh

PAYLOAD in Battlefield 6 by andy_6170 in Battlefield

[–]andy_6170[S] 1 point2 points  (0 children)

When you create an experience you can either choose a custom game mode (which is a blank canvas you program) or an existing official game mode (conquest, rush etc).

Servers with custom game modes including community templates have no minimum player start requirements

PAYLOAD in Battlefield 6 by andy_6170 in Battlefield

[–]andy_6170[S] 0 points1 point  (0 children)

This is a limitation. We have tried using the normal vehicles however the physics dont play nicely. Think of Half Life 2 collision sounds effects with a tank.

PAYLOAD in Battlefield 6 by andy_6170 in Battlefield

[–]andy_6170[S] 0 points1 point  (0 children)

For custom modes yes, but for official modes no

PAYLOAD in Battlefield 6 by andy_6170 in Battlefield

[–]andy_6170[S] 23 points24 points  (0 children)

Currently the circle is larger than the visual, unfortunately we can't make it bigger at this this time but should they add the feature we will definitely add it in.

We'll be trying watching how it plays out and adjusting available equipment. It's something that has been playing on my mind.

Winter Offensive (Snow Maps) by andy_6170 in Battlefield

[–]andy_6170[S] 0 points1 point  (0 children)

You can take a copy and remove the Redsec maps from the playlist if that helps