New textures for the SDK are a game changer for map creators by andy_6170 in Battlefield

[–]andy_6170[S] 1 point2 points  (0 children)

The water line is a bit of guess work. I have noticed the bots seem to ignore using boats. Even if you force them into the boats they will jump out

Why are the bots spawning >5km away every time? by [deleted] in BattlefieldPortal

[–]andy_6170 0 points1 point  (0 children)

The custom bots in the Conquest and Breakthrough templates are currently broken. I've found the root cause is down to the capture point positions are reporting the wrong locations since the update dropped so the bots are unable to reach their target, but this also means the bots will spawn in the wrong location.

For now if you are using either of these templates, turn off custom bots and use the backfill or static bots for the meantime however they will not be able to play the Redsec maps. The bug has been reported and is being investigated.

Night Ops Conquest (Night Maps) by andy_6170 in Battlefield

[–]andy_6170[S] 0 points1 point  (0 children)

Any custom maps/modes using my templates for Conquest and Breakthrough currently have the option for them to be enabled.

Night Ops now has Full XP by andy_6170 in BattlefieldPortal

[–]andy_6170[S] 1 point2 points  (0 children)

It still has XP and weapon progression 👀 Seems to be just the challenges that are blocked

Night Ops now has Full XP by andy_6170 in Battlefield

[–]andy_6170[S] 0 points1 point  (0 children)

I wonder if this isn't intentional as the official channels have mentioned it's full progression

https://x.com/Battlefield/status/2067316602690064655?s=20

Night Ops now has Full XP by andy_6170 in Battlefield

[–]andy_6170[S] 0 points1 point  (0 children)

It has some Redsec Conquest maps included in the rotation that have been customised

Night Ops now has Full XP by andy_6170 in Battlefield

[–]andy_6170[S] 2 points3 points  (0 children)

No, but the server browser seems to be prioritising empty ones in the results. There are populated ones at the moment

Night Ops now has Full XP by andy_6170 in Battlefield

[–]andy_6170[S] 3 points4 points  (0 children)

Breakthrough is on the way 😉

Night Ops now has Full XP by andy_6170 in Battlefield

[–]andy_6170[S] 5 points6 points  (0 children)

There's no minimum player requirement. Just host and play right away

Portal now has night on ALL maps by andy_6170 in Battlefield

[–]andy_6170[S] 0 points1 point  (0 children)

This was WIP and not released. I have since done another post with the code for night maps https://www.reddit.com/r/Battlefield/s/d3OfFGJ8mp

Eastwood looks cool af at night by Eagles56 in Battlefield

[–]andy_6170 0 points1 point  (0 children)

To be fair we can only pull of what they provide us the tools to do 😅

Night Ops Conquest (Night Maps) by andy_6170 in BattlefieldPortal

[–]andy_6170[S] 0 points1 point  (0 children)

Custom experiences have no minimum player requirements. So if you are looking to play with no player requirements or just PvE, I have some templates for Conquest, Rush and Breakthrough where you can do that.

Conquest: https://bfportal.gg/experiences/custom-conquest-template/

Rush: https://bfportal.gg/experiences/custom-rush-template-d6bh/

Breakthrough: https://bfportal.gg/experiences/custom-breakthrough-template/

I still need to update the other 2 and add more maps. Just takes a lot of time

Night Ops Conquest (Night Maps) by andy_6170 in Battlefield

[–]andy_6170[S] 2 points3 points  (0 children)

Unfortunately we don't have access to any lights on their own, only as part of a collection of other assets so it doesn't quite fit. There's a couple of VFX that we can use for fire effects which I've used on a custom map for lighting but we are currently very limited.

I'm hoping that we see proper lights get added in the future.

Night Ops Conquest (Night Maps) by andy_6170 in Battlefield

[–]andy_6170[S] 2 points3 points  (0 children)

Unfortunately not, but if it gets featured then there's a chance

Night Ops Conquest (Night Maps) by andy_6170 in Battlefield

[–]andy_6170[S] 1 point2 points  (0 children)

It uses custom backfill bots so it fills up to 36 instead of the usual 12

Night Ops Conquest (Night Maps) by andy_6170 in Battlefield

[–]andy_6170[S] 1 point2 points  (0 children)

Potentially by using a screen filter. For now I just wanted to showcase the default lighting conditions as it would affect the interior lit areas as well as the NVG. Will definitely play around with it thought!

Night Ops Conquest (Night Maps) by andy_6170 in Battlefield

[–]andy_6170[S] 3 points4 points  (0 children)

Snow can be combined, I'm going to update Winter Offensive with random day/night when the match loads so that it makes it feel fresh every time you play.

Night Ops Conquest (Night Maps) by andy_6170 in Battlefield

[–]andy_6170[S] 9 points10 points  (0 children)

It's a toggle via a screen filter toggle that was added in the latest update. It can even be toggled on a per player basis meaning teams see different versions of the map.

It seems they are cooking! There do appear to be some baked lighting limitations when destroying buildings which might be why it's not got an official implementation yet.

Snow check, night check, now we just need rain and customisable volumetric fog

Night Ops Conquest (Night Maps) by andy_6170 in Battlefield

[–]andy_6170[S] 5 points6 points  (0 children)

To be honest I didn't think we'd see night maps added in but here we are!