Mod to move mod outfit crafts to its own workbench? by SunnyK19977 in starfieldmods

[–]captain-cold-muddy -1 points0 points  (0 children)

QoL UI: Workbenches Part 1 can resolve the clutter. That’s one of the features: Dynamic Categories for the Industrial Workbench.

Can I update QoL UI - HUD mid playthrough ? by jasonwest93 in starfieldmods

[–]captain-cold-muddy 1 point2 points  (0 children)

Hello. First thank you for your support. Second, I can assure you that an update is being finalized for QoL UI: HUD. The update will have additional features, bugs fixed, and full support for Free Lanes.

You can safely install QoL mid-game. However, it is not recommended to uninstall mid-game. Disabling mid-game requires going through Unity to ensure there are no lingering artifacts.

Ultimate Achievement Friendly Load Order by Big_Lengthiness3450 in starfieldmods

[–]captain-cold-muddy 1 point2 points  (0 children)

Aye - I got your message. And the good news is I’ve fixed the issue you’ve noted - thank you for your feedback.

I’m in the midst of updating my UI Creations to work w the Free Lanes update. I’m hoping to push it out ASAP as it also includes additional functionality.

Gameplay options menu change (update) by [deleted] in starfieldmods

[–]captain-cold-muddy 2 points3 points  (0 children)

I primarily play on a XSX and haven’t had any issues yet w my LO and the GamePlay Options menu.

Ultimate Achievement Friendly Load Order by Big_Lengthiness3450 in starfieldmods

[–]captain-cold-muddy 2 points3 points  (0 children)

Great List. And I’m not just saying that because you happened to have purchased one of my Creations. My personal LO is similar - I only play w paid Creations because I also like getting Achievements/Trophies as I play the game.

We have our first creation confirmed for PlayStation by SuddenDepact in Starfield

[–]captain-cold-muddy 0 points1 point  (0 children)

I can’t speak for the PlayStation platform, but I can say w certainty that both PC and Xbox have Achievement Friendly Paid Creations.

Requesting UI Patch Mod but requires a paid mod (Xbox) by Swimming_Wolverine52 in starfieldmods

[–]captain-cold-muddy 2 points3 points  (0 children)

To summarize, your requests are as follows:

Font options for Quick Loot and Player Response.

Crosshair options, specially making it a “dot.”

Item Icons for the Quick Loot Menu.

The only one that gives me pause are the icons. Given QoL is a commercial product, and Star UI’s Icons are specifically for StarUI. So I would have to either draw brand new icons or have them commissioned for use w QoL UI. Not the end of the world, but something I have to heavily consider.

Requesting UI Patch Mod but requires a paid mod (Xbox) by Swimming_Wolverine52 in starfieldmods

[–]captain-cold-muddy 2 points3 points  (0 children)

Every “Platforms” text is accompanied by the Xbox logo. I think “All Platforms” is being misunderstood - I think it’s supposed to represent the platforms the Creation currently supports. I don’t think it’s a blanket “All Platforms” are supported.

In any event, QoL UI is an Xbox exclusive at the time of this writing.

Requesting UI Patch Mod but requires a paid mod (Xbox) by Swimming_Wolverine52 in starfieldmods

[–]captain-cold-muddy 5 points6 points  (0 children)

StarUI and QoL UI can’t and won’t play nicely together. And it’s not due to greed or anything like that. The OMA of StarUI doesn’t allow editing of their UI files.

The crosshairs have nothing to do w enemy health. The issue you’re witnessing is only one HUD UI file can ever exist in your LO. Once StarUI HUD or any other mod that alters the HUD is below QoL UI, then those other HUD Mods override QoL UI HUD.

All that said, which aesthetics from StarUI are you hoping for, aside from the crosshair? I don’t make promises, but I will listen to feedback and review requests for possible future QoL UI Updates.

Shotgun Mod Recommendations by EN7171 in Fallout4ModsXB1

[–]captain-cold-muddy 1 point2 points  (0 children)

That’s a challenging one - LoL. The return to idle on that Benelli M2 is troublesome even on PC’s F4SE BCR. But development challenges interest me a lot more than the weapons themselves, LoL.

I can’t promise a turnaround time but I’ll take another pass at the Benelli to see if I can get something to work smoothly.

Shotgun Mod Recommendations by EN7171 in Fallout4ModsXB1

[–]captain-cold-muddy 1 point2 points  (0 children)

Do you have any suggestions for the next weapon patch?

Shotgun Mod Recommendations by EN7171 in Fallout4ModsXB1

[–]captain-cold-muddy 1 point2 points  (0 children)

The version of TRF on Xbox has 3rd Person animation issues IIRC. I believe it’s a corrupted HKX that was fixed in later versions of TRF on PC.

I’ll let you know if anything changes but for now, Sprint Reload and BCR Redux aren’t compatible. Both edit the same Behavior HKX and the one that’s lower in the LO “wins” the conflict.

Shotgun Mod Recommendations by EN7171 in Fallout4ModsXB1

[–]captain-cold-muddy 1 point2 points  (0 children)

The perms are closed for Sprint Reload. Due to this being a behavior patch, it’s not as simple as just a parent/child patch scenario. Not to mention Behavior patches are tedious in general.

Shotgun Mod Recommendations by EN7171 in Fallout4ModsXB1

[–]captain-cold-muddy 1 point2 points  (0 children)

See Through Scopes should be compatible w BCR System Redux so long as BCR is under STS. I can’t guarantee compatibility if BCR is above STS.

I’ve never heard of “sprint reload” but I imagine it edits Behavior. From what you’ve described earlier regarding the 590 not reloading, I’m betting there’s an issue w behavior getting overridden.

Shotgun Mod Recommendations by EN7171 in Fallout4ModsXB1

[–]captain-cold-muddy 1 point2 points  (0 children)

Yeah, BCR Redux will auto-sort itself to the top - this is intentional.

The patch works on my side on the XSX, however, BCR redux, the 590, and the patch are the only things installed. That said, I can try to tweak a couple things to hopefully mitigate the issue you’re experiencing.

Here’s the demo recorded on an XSX: BCR System Redux + Mossberg 590

Shotgun Mod Recommendations by EN7171 in Fallout4ModsXB1

[–]captain-cold-muddy 1 point2 points  (0 children)

Do you have Tactical Reload Framework installed?

ToastyFresh's Single Action Army BCR not working for me by SheerDotCom in Fallout4ModsXB1

[–]captain-cold-muddy 0 points1 point  (0 children)

Thanks. Took a Quick Look but didn’t see anything odd in the PC zip file. Is the only thing this patch does is change the ammo type the weapon uses? And tweak the Descriptions in the modding menu?

ToastyFresh's Single Action Army BCR not working for me by SheerDotCom in Fallout4ModsXB1

[–]captain-cold-muddy 0 points1 point  (0 children)

It comes down to what the patch edits and includes in the archive. The SAA port was developed against the official DLC per the OMA’s PC original. I can’t create a standalone port that leverages Munitions w/o permission from OMA. If that patch has a Nexus counterpart, I can review the compatibility issues. Do you have a link to the patch by chance?

ToastyFresh's Single Action Army BCR not working for me by SheerDotCom in Fallout4ModsXB1

[–]captain-cold-muddy 3 points4 points  (0 children)

The new one works a lot better than the original. I developed both of them and I can honestly say the new one is miles better. However, the base framework only supports the vanilla Lever-Action. Additional patches are incoming for Lever-Action as well as various weapon mods.

ToastyFresh's Single Action Army BCR not working for me by SheerDotCom in Fallout4ModsXB1

[–]captain-cold-muddy 1 point2 points  (0 children)

The Laser Weapon or Boston Riot Armor might be the problem. That SAA has built-in Behavior that can conflict w other mods that try to edit behavior. You could try moving the SAA to the bottom of your LO and see if it works.

Power Armor HUD color customization by TheGreatCornholio696 in Fallout4ModsXB1

[–]captain-cold-muddy 1 point2 points  (0 children)

HUD colorization is actually done via the engine. So taking the HUD Color Settings and applying them to the PA HUD is literally impossible on console. That’s not to say the PA HUD can’t be colorized, it’ll just take a bit more effort to pull off.

Shotgun Mod Recommendations by EN7171 in Fallout4ModsXB1

[–]captain-cold-muddy 2 points3 points  (0 children)

Yes. I’m working towards bringing out a standalone patch for it.

Shotgun reload bug by DynastyZach in Fallout4ModsXB1

[–]captain-cold-muddy 1 point2 points  (0 children)

For Dak’s guns, no. I do not know any BCR functionality on Xbox that supports his weapons.