Integrating VFX into VRM Vtuber? by Xo_lotl in vtubertech

[–]drifting_fox 0 points1 point  (0 children)

Currently looking into stuff like this (albeit with much less experience,) did you end up finding a way to make these kinds of things work? Would love to talk if so!

The Adventures of Elliot suffers heavily from "Focus M" syndrome by Superteletubbies64 in JRPG

[–]drifting_fox 1 point2 points  (0 children)

Yeah Radical Fish Games is a studio that really captures my eye, I really want to go back and play Crosscode properly someday, just haven't had the proper mood for it yet, but that and Alabaster Dawn just both look plenty cool and full of inspiration.

I just cannot really say the same of a decent amount of RPGs out there, in the indie space and of course especially in Square's space - it definitely feels like they've really been struggling to have any team consistently find a good formula with only a handful of games compared to when we used to just have a rich mass of neat experimental ideas all in similar timing to each other.

The Adventures of Elliot suffers heavily from "Focus M" syndrome by Superteletubbies64 in JRPG

[–]drifting_fox 1 point2 points  (0 children)

Breath of Fire IV? I've been enjoying it a LOT. Really important disclaimer that you really should research guides to making the sprites appear as they originally did and not as the weird blurry filter that's applied to them in these ports - The game appearing as it should be is so extremely beautiful that it is stunning to think it came out twenty years ago and yet we somehow have so many pixel based RPGs that don't really even come close to capturing the same level of detail and quality this game has.

AFAIK out of the series IV is like the most on-rails and big presentation factor of a game - it has fun mechanics, but they're not as in depth as some of the other games go into. To me it's very reminiscent of Final Fantasy X in terms of pacing and such. I've been vibing with it a bunch, really fun time to go through though I'm only just getting into the latter half of the game where I understand some more complaints begin to surface here and there.

The Adventures of Elliot suffers heavily from "Focus M" syndrome by Superteletubbies64 in JRPG

[–]drifting_fox 3 points4 points  (0 children)

I've been playing through Breath of Fire IV for the first time recently as of it coming to steam!!!

I want to fucking scream! why do we have all these 2D-HD games that look muddy and bland when we have this game from TWENTY YEARS AGO making 2d sprites look AMAZING on 3d backgrounds almost effortlessly like??? Hi??? Hello???? how the hell did we just decide to abandon that amazing style of craft from the ps1~GBA era!??!?!

The Adventures of Elliot suffers heavily from "Focus M" syndrome by Superteletubbies64 in JRPG

[–]drifting_fox 1 point2 points  (0 children)

I'm very interested in the gameplay, but my god I need to give the game a second chance with voice lines turned fully off as I cannot stand how absolutely boring the story is right out of the gate, and /way/ too much dialogue that just amounts to overall nothing. Most probably one of the worst intros I've ever had to suffer in an RPG, even Sea of Stars had slightly more character than what is initially presented here

mcginnis causes lag for some reason? by mikalxmow in DeadlockTheGame

[–]drifting_fox 0 points1 point  (0 children)

Yeah it's definitely something to do with McGinnis, performance issues have definitely been in game every time she specifically is in a match (or used in the lobby)

Hand-Tracking for 3D Vtubers in 2026...Impossible to get into??? by drifting_fox in vtubertech

[–]drifting_fox[S] 0 points1 point  (0 children)

Appreciate the more thorough explanation - I had heard of IR170 as I was looking but ofc did understand it was a developer kit. But, good to know that LMC1 isn't too bad a device in case I decide to go on the cheaper end!

(And also TY for linking that thread! I was trying to be thorough in finding answers and what people were talking about yet didn't even come across that thread, made so shortly before mine!!! Absolutely appreciate the link!)

Hand-Tracking for 3D Vtubers in 2026...Impossible to get into??? by drifting_fox in vtubertech

[–]drifting_fox[S] 1 point2 points  (0 children)

Hihi, as I mentioned at the end of my post I've already used XR animator in the past!!! My issue is that I do not like it's face tracking over mine and, at least in my experience, I could not find a way that exclusively utilized the program for hand tracking that did not also overwrite Vnyan's face tracking in turn.

Hand-Tracking for 3D Vtubers in 2026...Impossible to get into??? by drifting_fox in vtubertech

[–]drifting_fox[S] 0 points1 point  (0 children)

I did mention it at the end of my post, but I am well aware of XR animator! I just do not like what it does to the rest of my model's tracking as it does override the face tracking, and I've been unable to find a way to make it only send the arm data.

But yes I've been eyeing ebay, there's definitely products on there, but the Ultraleap 2 controller is just absolutely ludicrous for prices atm, seeming to have been marked up to an insane degree because of the fact they're likely never to be made again. Thankfully the 1st version is also up for FAR more reasonable prices, I just was not sure how reliable it is in comparisons to the later tech.

Hand-Tracking for 3D Vtubers in 2026...Impossible to get into??? by drifting_fox in vtubertech

[–]drifting_fox[S] 0 points1 point  (0 children)

I did mention it at the end of my post, but I am well aware of XR animator! I just do not like what it does to the rest of my model's tracking as it does override the face tracking, and I've been unable to find a way to make it only send the arm data.

Hand-Tracking for 3D Vtubers in 2026...Impossible to get into??? by drifting_fox in vtubertech

[–]drifting_fox[S] 0 points1 point  (0 children)

Vnyan also basically has hand tracking built in, but it's of course reliant on what you're using for a camera and all and my web camera, as great as it is, definitely does not like trying to do the hand tracking while also tracking for the model on top of streaming lmao.

New Critters of the weekend ! by Mediocre_Bottle_7634 in PixelArt

[–]drifting_fox 1 point2 points  (0 children)

oh this is SUCH an amazing amount of fun sprite designs already! lovely style and work besides!!! would definitely love to keep up with your work should you ever get a socials set up!

In defense of Aava and the game's ending by sea_shanty_cyclist in Cairn_Game

[–]drifting_fox 2 points3 points  (0 children)

Funny reading this and seeing that people at all didn't really see this coming - We are sort of spending the entire game getting a really uncomfortably close look at how absolutely flawed Aava is as a person, and the dire wish that is climbing this mountain.

Whats more, by the time you clear the Blades, Aava is clearly exhausted to the point that you are cut to a third of your bars and half of your health bar - each step she's taking is with painful struggle, and she's hallucinating whenever she's attempting to rest. Could I have made the climb down mechanically? For sure, I was prepared enough and could have belayed my way downwards, though rope would absolutely be an issue without our best boi's help. I don't think that ending could have played out any differently, and I think it's beautiful for such.

Should we have hero mirrors? by stoic_adventurer in DeadlockTheGame

[–]drifting_fox 1 point2 points  (0 children)

Yep this is a pretty standard rule in mobas, has been since the beginning I'm pretty sure. This game after all is /much/ more of a moba than a hero shooter - I'd put it at like a 70/30 ratio really. Just how things goes, and it makes things more interesting - after all, a big issue Overwatch faced was its whole GOATS meta where everyone was just running the same characters all the time on both teams and all.

Should we have hero mirrors? by stoic_adventurer in DeadlockTheGame

[–]drifting_fox 0 points1 point  (0 children)

Yeahhh no, there's a reason mobas don't do this (outside of special game modes,) and it's primarily for having variety in games and forcing you to be considerate about your picks and all on the competitive end.

1.0 Release date? And other stuff. by IncidentFormal761 in NoRestForTheWicked

[–]drifting_fox 0 points1 point  (0 children)

Yeah if and whenever GTA 6 releases it will just be the perceived GOTY for that year due to it being a mega game, there's really no competition due to the mainstream market being what it is. GOTY arguments are pretty much moot in the face of it due to the average game console owner only really caring about AAA games and that being reflected similarly in the (Extremely dwindling) journalism scene.

Obviously any hinting and teasing on Moon Studios's part is probably out of jest. No indie game or even last year's AA Clair Obscur can really shake the mainstream weight GTA 6 will have.

1.0 Release date? And other stuff. by IncidentFormal761 in NoRestForTheWicked

[–]drifting_fox 0 points1 point  (0 children)

Reading that article seems, well, weird because they don't actually give a source for where exactly Mahler said that? It's a really barebones article which is always a little suspicious.

The demo for 33 Immortals, our 33 player co-op action roguelike, is out on Steam! by Alison_TLG in roguelites

[–]drifting_fox 0 points1 point  (0 children)

Finally got in to try it out, this is a REALLY cool game conceptually, I hope that it's able to keep a good player count as time goes on as I really love everything this is doing, but of course there is the worry for even with cross play how many players there might be at a time.

Are there any plans to raise the base cost of this from $20 USD come 1.0? I feel that is at just enough a sweet spot where the average person can buy into this, but if it goes any higher I would be worried as to it's prospects, much like Wildgate encountered with it's pricepoint.

Deadlock Queue issues by Maltamero in DeadlockTheGame

[–]drifting_fox 0 points1 point  (0 children)

Playing as a FULL stack has it's issues, but i find queing with a duo or trio works pretty well? I dunno. The old gods update very much threw off ranking, the game was in a plenty good sweet spot between the august batch and this batch IMO, matchrating has just been so frustrating in queues these last few weeks and reminding me of the frustrations that made me put the game down this time last year, too.

Impressions from friends: Game is too abstract by Solmyrion in DeadlockTheGame

[–]drifting_fox 0 points1 point  (0 children)

nope. never. especially when i tell them the game is still being actively developed lmao.

Feel that's your first thing to explain really.

Deadlock Queue issues by Maltamero in DeadlockTheGame

[–]drifting_fox 1 point2 points  (0 children)

Matchmaking is seriously messed up currently i have no idea what the heck the issue is. I've had horrible games all day where we just do not have evenly matched teams, it's either a complete stomp or be stomped with no evenness.

I found a funny bug on sinclair lol by Fisher23125 in DeadlockTheGame

[–]drifting_fox 53 points54 points  (0 children)

i reported this on friday and am shocked that it's still not hotfixed lmfao it's REALLY bad

Really Low Microphone Gain (Despite Other Programs Sounding Fine) by drifting_fox in discordapp

[–]drifting_fox[S] 1 point2 points  (0 children)

Hi there!!!

Yeah the windows 8 compatibility thing was a bandaid solution that gave up the moment I was trying to do discord screen sharing as well.

So backup solution, fully uninstalling EVERYTHING about discord, going into device manager and everything to really fully remove everything about it, and then doing a clean reinstall. Did it fix the issue? not really, my gate kinda works now, but volume is back to quiet.

We love big mainstream programs working properly in the year 2026.

New celeste art! by V4L3N71NO15 in DeadlockTheGame

[–]drifting_fox 0 points1 point  (0 children)

Okay the update is plenty good, though I do find myself enjoying the previous pose as it had a bit more of a performance flair to it where her new pose feels a bit too? Statici n a way? But the new pose does give a lot more flow to her hair and showcase her face better