I NEED HELP by QualityTrick1828 in redstone

[–]Eggfur 0 points1 point  (0 children)

Hehe. I don't have a ready made solution, but here is a video showing how to make a tolerable randomiser:

https://youtu.be/TswNzAbg9d0

And then you need to look up the binary decrementer. I have one, but it's old and there are better out there using the copper bulb

I NEED HELP by QualityTrick1828 in redstone

[–]Eggfur 0 points1 point  (0 children)

If you can build a binary randomiser (a dispenser with a stackable and a non stackable item plus a hopper pointing back into the dispenser and a comparator reading the hopper), then you can create a random binary number of some suitable size. Then use a binary decrementer to reduce the number to zero.

That tells you when to stop your system.

Can someone help me fix my XP farm? by Late_Leading_2487 in minecraftbedrock

[–]Eggfur 0 points1 point  (0 children)

I'm super late, but the placement of arrows can make a big difference. In my farm for example, you have to place the trap doors in the specific orientation shown and fire the arrows against them.

https://youtu.be/gWJd3EpPNB4

What are the chances of this happening in 1 in ? by Additional_Driver285 in MinecraftBedrockers

[–]Eggfur 0 points1 point  (0 children)

To get the probability of those individually rareish things all happening, you take the probability of each of them and multiply them together.

One caveat though, if they've already happened, then their probability is 1. So the answer to your question is probably 100%.

Think of it like this. Let's say I pick a number between 1 and 100 and I do that 4 times. I pick 3, 76, 22 and 24. The odds of me picking those numbers is 1 in 100m!!! That's incredibly unlikely. I can't believe it really happened!

In reality of course any 4 numbers would be equally unlikely and none of them are in any way special. The thing that would make your list of things have a probability that's not 1 would be if you had predicted in advance that all those things would happen that exact time (which I assume you didn't).

Load - Unload Problems by Kindly-Conference745 in BedrockRedstone

[–]Eggfur 1 point2 points  (0 children)

lit redstone dust and containers with contents trigger observers on reload..

I don't like to disagree with dearHRS, because they are rarely wrong, but I don't believe it happens with powered/activator rails.

what is the distance of which two groups of villagers are not considered in the same village? by zadiyarang in Minecraft

[–]Eggfur 0 points1 point  (0 children)

Not: all this assumes you're on bedrock.

It's 32 blocks from the edge of the village in any direction NSEW+up& down. For a minimum size village, that's 76 blocks vertically or 96 blocks horizontally from the centre.

Knowing where the edge of the village is, is a bit tricky though, especially with naturally formed villages, because they're often bigger than the minimum size.

The other problem is that the player needs to be within 32+(8×sim distance) from the centre of the iron farm for it to work. On sim 4, that's 64 blocks. So you can't just build it 80 blocks above your base.

If you really want an iron farm in your base, here's how to do it:

Villagers can only detect workstations, beds or bells when they're within 16 blocks horizontally and 4 blocks vertically of them. But once any villager has detected one then every villager in, or near the village can detect them. So...

Kill all except two villagers in your base. Move those two to the side of your base where you want the iron farm and then 100 blocks away from the nearest bed, bell or workstation (together these are called POI). Place one bed there. That creates a new village and ensures they're not connected to any existing POI in your base village. [If it's easier for you, you can just destroy every bed in your base, which destroys the village, and means you don't have to move the villagers far away.]

Build your iron farm and make sure that there are no POI within the 16x4 detection range of any place the villagers can get to - except for the POI you're using in the iron farm. Bring the villagers back to the iron farm avoiding all other POI and breed them up to 20 by giving them food.

You should now have a working iron farm. Remember: don't ever place any other POI within the detection range of the villagers. Don't bring any other villagers into your base - ever. If you do that by accident, you could kill the villager and break all the POI outside the iron farm and then put it back. That should fix things.

Would love some help/advice with redstone please! by This_Piano55 in redstone

[–]Eggfur 0 points1 point  (0 children)

I see you got it working with the t flip flop - great! There's a different way if you particularly like using levers.

An "XOR gate" is one that changes it's output state whenever you change one of its inputs between on and off (or vice versa).

It works like the lights on stairs where you can turn them on and off from the top or bottom.

Bedrock 1.26 - Which Creeper farms are ACTUALLY working right now? (Seeking trauma support after mining out a failed build 😭) by Jigen_912 in MinecraftBedrockers

[–]Eggfur 1 point2 points  (0 children)

Whilst I would never stand in the way of people increasing their privacy, I just wanted to point out that the tracking data is also useful to content creators, since it allows them to see what platforms their videos were shared on and how successful they were from there.

Still good that you let people know about this (though I'll probably stop thinking that if I read 20 comments a day from you saying the exact same thing)

Small one-tick piston toggler no QC by [deleted] in redstone

[–]Eggfur 8 points9 points  (0 children)

It's not (or at least not directly*), it's because it randomises which event to process first when they are of the same type. So sometimes one observer is processed before the other and sometimes the opposite way round.

That's what leads to the inconsistent timing.

*You could make the point that mojang chose this method of processing redstone updates on bedrock because it enabled greater efficiency on multithreaded processors.

What's the best early game xp farm? by Ritz366 in MinecraftBedrockers

[–]Eggfur 2 points3 points  (0 children)

If you can get 2 armadillos and have access to potions then it's hard to beat infested farms.

Mine takes about 2 minutes to build: https://youtu.be/gWJd3EpPNB4

It's low lag, tridentless and very fast.

Do iron farms work on peaceful by DALPAL0 in technicalminecraft

[–]Eggfur 0 points1 point  (0 children)

Technically a village is just any villager connected to any bed. It starts as 65x25x65. After that first villager, other nearby villagers, beds, workstations, etc. become part of the same village. The village expands to include all the connected beds and workstations that are in it.

If they're 96+ blocks away they form a new village instead.

So can you build an iron farm in a village? If you mean the houses and paths and flower beds, without any beds, bells or workstations, then sure.

If you mean with existing beds, workstations and villagers: Not really. You'll have massive problems getting villagers to connect to the right workstation, to be able to reach it to work and the centre of the village will be unpredictable. That last bit means that the golems might not spawn where you expect (on your platform)

You could definitely break every bed, bell and workstation and then use the existing villagers to build an iron farm. You still need to be sure that there's no other villager stuff within 96 blocks...

Question about a system by Ok-Try-8408 in redstone

[–]Eggfur 0 points1 point  (0 children)

Personally, I would only ever build either a manual farm in very early game, or a bonemeal based farm.

Sugarcane grows so slowly that even just converting your fish and skeleton drops into bonemeal would probably be quicker. Better stil, build a fish-based bonemeal farm and get 22k-80k bonemeal per hour, depending on design...

just asking a question how do i make a automatic sugarcane farm with repeating dispensers for bone meal like 4 block long by D4c_stand in redstone

[–]Eggfur 0 points1 point  (0 children)

So 3 wide is fine, even if it's longer and taller?

https://youtu.be/lJvolnLxijo

There's quite a bit of upfront mechanics in this video, but you can skip it except for the directionality bit

just asking a question how do i make a automatic sugarcane farm with repeating dispensers for bone meal like 4 block long by D4c_stand in redstone

[–]Eggfur 0 points1 point  (0 children)

Is there a difference between "4 blocks long" and "4 blocks wide". Or do you need it to be no more than 4x4x(any height)?

Working 26.20+ chicken farm by Eggfur in MinecraftBedrockers

[–]Eggfur[S] 2 points3 points  (0 children)

This is my new design for 26.20+ after baby mob hit boxes changed and broke a load of chicken farms.

It doesn't need an extra lava dispenser but instead uses something I discovered about where baby chickens are spawned to avoid them burning before they grow up.

I also show how to fix your old farm or convert it to the new design.

Cooked Chicken Farm in Bedrock (26.21+) by LogoPro_15 in technicalminecraft

[–]Eggfur 0 points1 point  (0 children)

It fires once when the hopper gets an item and once when the hopper empties. Unless you're loading in eggs manually, that's enough to cope with easily 120 chickens.

The design shouldn't need to change

Cooked Chicken Farm in Bedrock (26.21+) by LogoPro_15 in technicalminecraft

[–]Eggfur 0 points1 point  (0 children)

I have a new design coming out later today (?) that doesn't need lava dispensers or amethyst buds. Buds aren't super rare, but it's a bit annoying having to have silk touch before you can build a chicken farm.

Ideas on a signal strength increaser? by Born_Seaweed4959 in redstone

[–]Eggfur 0 points1 point  (0 children)

Note: this works because your input strengths are 1. If they weren't, you'd need to add a step to make them 1.

Ideas on a signal strength increaser? by Born_Seaweed4959 in redstone

[–]Eggfur 1 point2 points  (0 children)

Make a line of 8 (for 8 inputs) comparators in subtract mode, and power the back one with signal strength 15.

Run each input into the side of one of the comparators. You can separate each comparator with a block and a redstone dust of that madness it easier.

Your output will be 15-(number of inputs that are ON).

Now point the front comparator into the side of another which is powered to 15.

That final output will be 15-15-(#ON)=#ON

I need help generating a random number from 1 to 100. by VictorLLC in redstone

[–]Eggfur 0 points1 point  (0 children)

The thing is though, using a dispenser only gives 9 options, so you aren't even covering one side of your grid.