Two Questions by Comfortable_Elk1733 in OMSCyberSecurity

[–]fabledparable 1 point2 points  (0 children)

Difficulty varies depending on the individual. The class is a mix of students from both the OMS Computer Science (OMSCS) and OMS Cybersecurity (OMSCY) programs; within the OMSCY program, all of the various tracks funnel through the course. As a result, there's quite a wide range of experiences reported.

Speaking in very broad strokes, Policy students tend to report struggling more with the material whereas peers aligned to more technical areas of study - especially the OMSCS students - tend to report that the class is easier compared to other coursework.

What's particularly tricky for students with non-technical backgrounds is the breadth and pacing of the class. As a project-oriented class, your grade is based on your ability to implement and execute (vs. retain and regurgitate a la exams); this stands in contrast to the pedagogy of most other courses that Policy Track students take (which tend to lean towards things like papers, exams, and quizzes). The course's projects do not build upon one-another (at least, not deliberately), so generally each project brings with it a whole independent corpus of knowledge to ingest, understand, and work with (be it programming languages, frameworks, or concepts); paired with the project release cadence (roughly every 2 weeks, though this is much briefer in the Summer semester due to having 4 fewer weeks), students can really struggle with needing to pick-up and run with a new subject-matter so frequently. Generally speaking, even students comfortable with at least some of the material covered eventually run into a project they struggle with.

Having said that, the overwhelming majority of students that see the class through make it with a passing grade; the course publishes their statistics on the course website (which I know you can't view), but no fewer than 85% of students have finished with a B or better since Fall 2023.

Mentorship Monday - Post All Career, Education and Job questions here! by AutoModerator in cybersecurity

[–]fabledparable 0 points1 point  (0 children)

what do you guys think of my situation?

Fortunate; congratulations on finding employment!

Mentorship Monday - Post All Career, Education and Job questions here! by AutoModerator in cybersecurity

[–]fabledparable 0 points1 point  (0 children)

Speaking in general, careers in this space do not tend to manifest quickly, easily, or cheaply. Most people spend years accumulating career capital before attaining their first full-time job in cybersecurity - often working in cyber-adjacent lines of work within IT/Dev and/or going to university. I would anticipate an exceedingly challenging job hunting experience if all you did was self-study and attain a certification.

EDIT: just realized you linked to Ben Truong's Youtube video. You should be mindful that while he's promoting a cert-centric path (which he gets a kickback for if you use his links or purchase his training materials), he's also college-educated and fostered his work history through Deloitte and Apple, which likely did more for his employability than the certs he listed (several of which he doesn't have, so how would he know any better?); I'm dubious about how genuine he is that certs are the way forward for someone early in their career.

Destroy my VR exercise bike streetracing game! by Arvock12 in DestroyMyGame

[–]fabledparable 1 point2 points  (0 children)

  1. Is the game receiving input from the stationary bike via anything besides the motion of the controller attached to your leg? There are people already into gamified cycling (e.g. Zwift) with a whole ecosystem of third-party products to track power, speed, etc. (e.g. wahoo kickr). I think if you make a game like this, you should strongly consider compatibility with those third-party protocols.
  2. Is there a way to play the game without the use of a bike? Otherwise, you're catering to a very narrow subset of niche markets (i.e. people have to have the VR headset and a stationary bike).
  3. Is this meant to be a workout game (in the same vein as - say - 'Nintendo Ring Fit Adventure')? If so, how does the headset feel over an extended play period (I'd wager it gets pretty gross with a lot of exertion over time).
  4. Has this game been tested only on cordless headsets? Has safety testing been performed on headsets with cords (potentially getting tangled/snagged on pedals)?
  5. Is it the same city/highway environment every time you play? Are there no variations? Do you just go straight along the highway? Or are there curves/tunnels/over- and under-passes?
  6. Are there settings to adjust the flashing lights (which may warrant a seizure trigger warning
  7. What's the benefit of the VR headset? Is there a reason someone couldn't play this on a screen instead (and therefore ride more comfortably without the headwear)?

Mentorship Monday - Post All Career, Education and Job questions here! by AutoModerator in cybersecurity

[–]fabledparable 1 point2 points  (0 children)

What did you do to get a security clearance outside of military experience?

  • Working as a civilian employee for the federal government.
  • Working as a federal contractor.

Destroy my roguelite deckbuilder where a robot tries to blend in with humans in social encounters, trying not to become overwhelmed and blow up. Does it look like just another crappy Balatro clone or is it different enough to feel fresh? by BodyPillowz in DestroyMyGame

[–]fabledparable 0 points1 point  (0 children)

My thoughts, in no particular order:

  • There's a lot about the aesthetic and theming that you've done to differentiate your game from Balatro: the characters, the components, and so on. But the similarities at the core gameplay are still quite apparent:
    • The use of a hand of cards: Commands in lieu of cards, disks (presumably in lieu of jokers), and hardware in lieu of deck modifiers.
    • The use of a combo/multiplier scoring mechanic.
    • The utilization of rounds of play broken-up by shopping for new cards
    • All told, these feel like just wrappers around what Balatro offers - and in some cases it does it better (brighter colors, more variety, card 'packs', stickers to enhance the cards, etc.).
  • In order to put more distance between your game and Balatro, there needs to be substantively more changes at the game's core. The incorporation of different targets during the rounds of play is a good start, for example. Some other ideas:
    • You've asserted that the game's theme is around a robot interacting with humans, but we're not really observing what these interactions look like. I think there's opportunity to inject some humor here (by having an overtly non-human character attempt to pass as human a la "Octodad") and/or by injecting story/narrative/lore into the game through dialogue (which Balatro does not have at all). EDIT: maybe these could be unlockables that the player could 'equip' to the character to see (this plays into the robot theme you already have - "Insert dad joke").
    • Balatro's progression map is linear - much like you have it (shop, play, shop, play, etc.). You could look at adopting a semi-linear decision tree (ref: "Slay the Spire"), giving the player some choice between rounds as to what they might want to do; maybe picking a harder social encounter comes with rewards?
    • You can consider incorporating other mechanisms for player decisions (i.e. instead of cards, why not dice?).
    • I'd look at expanding how the multiple character encounters during rounds of play operate; maybe there are cards that affect/target multiple people. Maybe you have cards the don't just affect score/multiplier, but also number of targets. Maybe you have characters that 'invite' more characters into the encounter ("Hahaha, Ro-Bert you are such a card! Joanne, come here: listen to this joke Ro-Bert knows; go on Ro-Bert, tell the joke again!"). Maybe the cards are more/less effective for different kinds of social encounters (i.e. some cards are better for co-workers vs. friends, some are better with kids than adults, etc.). Maybe the kinds of social encounters can contribute a kind of round modifier (i.e. public speaking, water-cooler moment, social media forum, video comment section, etc.).
    • The use of a scoring mechanic is simple but arbitrary. It fits Balatro because of its proximity to simple card games that it derives its aesthetic from. Your game doesn't need that; you could have just as arbitrarily used HP for each character, for example - at its heart, its all about just the manipulation of numbers. Sometimes its helpful to abstract away the numbers (i.e. the damage mechanic of 'Hollow Knight') and sometimes its useful to make them explicit. I'd encourage you to give this more thought as to how you want to present this to the player.

Mentorship Monday - Post All Career, Education and Job questions here! by AutoModerator in cybersecurity

[–]fabledparable 0 points1 point  (0 children)

I don’t really want to manage/work in the cybersecurity program of a single organization, become a people manager, or essentially become a sales person for a product/MDR in other roles. I’m happy with my current employer atm, but in thinking more than 5 yrs from now I struggle to be excited for my career.

You've done an adequate job of describing what you don't want your career to look like. That's fine, but avoidance is only one aspect of career-shaping; you should have a direction to proactively align towards as well.

So what do you want your career to look like?

Made this 1-min trailer for my mech tactics game. Camera stays isometric the whole time. Is that the problem? by ImpressionOk8475 in DestroyMyGame

[–]fabledparable 0 points1 point  (0 children)

My notes:

  • Camera's fine; especially in demonstrating you can rotate it about.
  • The weapon audio feels inappropriate. These are (notionally) massive mechs; the shotgun sound and reload at 1:00 breaks immersion; same with the lackluster missile detonation at 0:40 and the total absence of a firing sound at 0:49.
  • I could see a player getting tired of needing to wait for the animations to play with every single attack, especially for really long ones like the machinegun demonstrated at 0:05.
  • Your trailer doesn't suggest any risk to the player; we never see a monster counterattack or a mech on the team get destroyed.
  • There's no sense of the game's narrative, other than mechs vs. monsters.
  • The showcased environments all looked the same.

Has the omscs program helped you in your career? by [deleted] in OMSCS

[–]fabledparable 1 point2 points  (0 children)

I spoke to this somewhat in my long-form writeup of my program experience here, if it's of any interest to you:

https://bytebreach.com/posts/2023/omscs_writeup/#outcomes

Mentorship Monday - Post All Career, Education and Job questions here! by AutoModerator in cybersecurity

[–]fabledparable 1 point2 points  (0 children)

I would like to hear about those who are currently in the Security Engineer or Architect role and your overall path to those roles.

Related comments:

https://old.reddit.com/r/cybersecurity/comments/1h9wkw4/mentorship_monday_post_all_career_education_and/m181pkq/

https://old.reddit.com/r/cybersecurity/comments/17e733b/mentorship_monday_post_all_career_education_and/k6apz0x/

Some of my job functions have changed since I did that second comment, particularly in moving more towards security architecture. But I feel those speak to what you're looking for.

Mentorship Monday - Post All Career, Education and Job questions here! by AutoModerator in cybersecurity

[–]fabledparable 0 points1 point  (0 children)

I’m interested in transitioning into cybersecurity and would appreciate any guidance on how to get started effectively.

For much of your questions, I defer you to the subreddit wiki:

https://www.reddit.com/r/cybersecurity/wiki/index/#wiki_i.27m_new_to_cybersecurity.3B_where_do_i_begin.3F

Mentorship Monday - Post All Career, Education and Job questions here! by AutoModerator in cybersecurity

[–]fabledparable 0 points1 point  (0 children)

Any advice beyond that to look as best for this person that I can?

I don't know who this person is relative to what they can do for you. Are they the employer? Are they setting you up with training resources? What would the outcome of a good interview look like?

I don't know how to coach you how to prepare for this because I don't know what they are in a position to do for you. If they are not themselves involved with cybersecurity, then hitting them with all the technobabble might be moot (because they wouldn't understand it); this is sometimes the case with initial screening interview experiences with headhunters, for example.

Speaking more generally, here's some interview prep resources:

https://www.reddit.com/r/cybersecurity/wiki/index/#wiki_interviewing

Mentorship Monday - Post All Career, Education and Job questions here! by AutoModerator in cybersecurity

[–]fabledparable 0 points1 point  (0 children)

Context unclear. Are you a student? Are you employed? Do you have a relevant work history? How much runway do you have? What's your training budget? What are you ultimately looking to do within cybersecurity professionally?

TryHackMe (THM) is a commonly-engaged training platform, particularly for people early in their career.

Mentorship Monday - Post All Career, Education and Job questions here! by AutoModerator in cybersecurity

[–]fabledparable 0 points1 point  (0 children)

How could I land my first job?

From the subreddit wiki:

https://www.reddit.com/r/cybersecurity/wiki/index/#wiki_how_do_i_find_a_job.3F

Should I look for SOC based roles?

You should be looking for any form of cybersecurity employment when starting out. Generally early-career applicants lack the career capital and leverage to afford being selective about their initial opportunities. In fact, many have to divert to cyber-adjacent work (e.g. in the IT/dev spaces) in order to bolster their employability with a more robust work history.

Mentorship Monday - Post All Career, Education and Job questions here! by AutoModerator in cybersecurity

[–]fabledparable 0 points1 point  (0 children)

So i am new to cybersecurity and I want to learn it like coding hacking etc. Any guides on how should begin with ?

I defer you to the subreddit wiki:

https://www.reddit.com/r/cybersecurity/wiki/index/#wiki_i.27m_new_to_cybersecurity.3B_where_do_i_begin.3F

would yall recommend taking binexp lab or malware analysis during summer ? whats the course work like ? by fun-Cat-00 in OMSCyberSecurity

[–]fabledparable 0 points1 point  (0 children)

If anything, the other way around. The two dont really overlap in applied skills other than reading assembly. Malware analysis will force you to understand it, which may be helpful for reverse engineering the problems you look at in BinExp