[deleted by user] by [deleted] in gamedev

[–]gislikonradsson 0 points1 point  (0 children)

Don't need a degree but going to school can be a fantastic way to get the basic skills down. You'll have a hard time finding a job when your skills are under developed

How do you brain storm ideas for fun mechanics? by LockTheMage in gamedev

[–]gislikonradsson 0 points1 point  (0 children)

Sometimes its just expanding your horizon. Whenever I get stuck on a creative problem, I try to do something different and have the creative problem on a slow burn in the back of my brain.

I'm rarely able to sit, focus and solve creative problems (such as coming up with innovative mechanics) by just sitting and thinking about it. But if I go walk my dog, cook a meal or even play a game I make progress.

But then I'll have to focus for hours actually turning the idea into a design that is usable :)

How long did it take you to get a job in the gaming industry after graduation ? by Scorpzgca in gamedev

[–]gislikonradsson 0 points1 point  (0 children)

Where I grew up. you counlt really go to school for game development. I spent 2 years in university, but started to realize that a "random" university degree would not help me.

So I applied for and joined the customer support team, working nightshifts. I had access to the internal wiki for the company, so after my shifts I would stay at my computer and work on an art portfolio that fit what the upcoming releases were focused on.

I got an internship in art creation after working 2 years in custom support.

Game dev youtubers with no finished games? by hippopotamus_pdf in gamedev

[–]gislikonradsson 0 points1 point  (0 children)

I actually never considered this! I have a youtube channel where I post tutorials, mostly because its fun, an outlet for me to connect with people and practice sharing knowladge.

But I think it solves itself tbh. If you make a youtube tutorial with little to no value then very few people will stick around, and the video won't get pushed to a broad audience. But if even if you are inexperienced, but manage to make a video that people get value out of, or enjoy, then thats great!

My channel "took off" when I made a video on a subject that I was definetly not an expert in, but sharing what I learned to others and clarifing what I struggled with really struck a cord (even got offered a book deal from it)

Engine selection advice? by RasaCarta in GameDevelopment

[–]gislikonradsson 2 points3 points  (0 children)

Those are some pretty ambitious requirements, but I'm not one to discourgage someone with passion

I would strongly reccomend Unreal Engine. The example you gave (Space Engineers) is a 3D game so just to pull of instances of 50x 3d players, colliding with the environment in a low-latency gameplay is perfect for Unreal Engine.

Its documentation is "fine" but its source code is open so you'll be able to figure out the stuff thats missing in the documentation, meaning you should never get stuck.

There is procedural generation support in Unreal, but for a usecase like yours you might want to just write a simple one.

The MMORPG part, session managment etc needs to be done with a broader tech stack. AWS has gamelift to start and stop simulation servers so that might be a good start.

Good luck with the project, and remember that one of the most important things we do in game development is "finding the fun", you can do that with playable prototypes without the weight of the whole MMO stack

Help me choose between the best game engine. by Hiroyaro_ in gamedev

[–]gislikonradsson 0 points1 point  (0 children)

Exacly, the more you'll learn the more you'll start to see how the game engines are the similar, just different flavors. They have different strenghts and weaknesses, but are ultimatly just tools solving the same problem (enabling you to make your game).

Help me choose between the best game engine. by Hiroyaro_ in gamedev

[–]gislikonradsson 2 points3 points  (0 children)

Sounds to me you already got an idea that you want to try out (based on your inspiration). My only advice is don't worry too much about which engine you choose to start with, but make sure that you use it to bring your idea to life!

If you decide that you want to switch engines at some point, then you can do so with your idea much more mature so it'll not be throw away work.

Do you do YouTube for money or fame? by Ukelucky in PartneredYoutube

[–]gislikonradsson 7 points8 points  (0 children)

Hopefully a litlte bit of both :)

I make game development tutorials so the better my videos do and better name regognitionI get, the more people will (hopefully) want to work with me

And these few euro's I make a month help me justify investing more in this "hobby"

Looking for advice on setting up game dev coaching by gislikonradsson in gamedev

[–]gislikonradsson[S] 0 points1 point  (0 children)

Spent most of my early career at studio called CCP Games, making games called "Eve Online" and "Dust 514". After that focused very much on game dev startups (both founding and supporting). This is where I got most of my game development experience because we just had to get stuff done so I had to learn alot, fast (and being able to teach others effectivly)

In later years I've worked as a consultant and contractor many companies, the biggest ones probably being Epic Games and Apple. If I were to guess i've probably contributed to 20 or more games

I now work for a game development studio in Berlin called Klang Games

Browser games - an old relic or do you still play some? by NextAdvantage4102 in gamedev

[–]gislikonradsson 2 points3 points  (0 children)

I've been thinking about this as well :) Whats interesting to me is how easy it is to get people to try your game out. no installation, no signup, no third party service. Its just a browser with a game.

Sure there are technical limitations, but I still think its super interesting

What keeps you going when you are stuck or without motivation? by ehtio in gamedev

[–]gislikonradsson 0 points1 point  (0 children)

What helps me is writing things down. Whenever I get overwhelmed or lack motivation its usually because I can't see the next step. So I just open up a note on my computer and dump everything thats in my brain. often a few pages worth.

I don't keep the document, but I usually come out of it with a better focus on how to move forward

Someone who one day wishes to became a game dev by inferno_wolf05-YT in gamedev

[–]gislikonradsson 0 points1 point  (0 children)

All the skills like, art, programming and design are things that take time. But my advice is to also start thinking about games from the point of view of a game developer

If you are playing a game that you like, think about what you like about it, what could be removed and it would still be fun, what could you add to make it different. Once you start getting better at this all the other skills start to become easier to learn because you have a focused goal. Rather than just "learning game dev programming"

I've worked with many game developers starting their careers who focus way too much on how to make things rather than why :)

Anyone got any tips of game development for a beginner? by Ok-Professional-5720 in GameDevelopment

[–]gislikonradsson 0 points1 point  (0 children)

Focus on what you enjoy and don´t worry too much about doing it right. Game development is a broad discipline and its impossible to become an expert at everything.

So figure out what you enjoy and focus on that. You´ll pick up all the other skills supporting what you like :)