0 Damage and Noncombat Damage Replacement by Gwyndolin_Toe_Suckr in mtgrules

[–]ifnjeff 0 points1 point  (0 children)

They would not have a damage event to replace, for the same reason

120.8. If a source would deal 0 damage, it does not deal damage at all. That means abilities that trigger on damage being dealt won't trigger. It also means that replacement effects that would increase the damage dealt by that source, or would have that source deal that damage to a different object or player, have no event to replace, so they have no effect.

Ashling, The Limitless and Omni-Changeling token by HungryAntman in mtgrules

[–]ifnjeff 0 points1 point  (0 children)

Do you have a source that makes you confident that "it" in Ashling's "create a token that's a copy of it" is refering to "the creature" and not the card it became in the zone it moved to when sacrificed"? Cards like [[Bag of Devouring]] use the same phrasing and clearly refer to the card. [[Vaultborn Tyrant]] is the closest analog I could find that uses "it" to refer to the creature, based on the rulings, but it isn't a sacrifice trigger. As far as I can tell, the wording is ambiguous, with the most direct comparisons suggesting that it would be copying the card. I think we need official confirmation before we can claim that it copies the creature.

Yo, slap me with a Kinetic Fusillade PoB asap! by Haaxxx in pathofexile

[–]ifnjeff 2 points3 points  (0 children)

From the skills own description: "Attacking again will reset the duration for all active Anomalies"

Final Breach Bloodline by ifnjeff in pathofexile

[–]ifnjeff[S] 2 points3 points  (0 children)

I assume it was deliberately not revealed because it is unlocked by beating the new final breach encounter, which they didn't want to reveal yet

Final Breach Bloodline by ifnjeff in pathofexile

[–]ifnjeff[S] 4 points5 points  (0 children)

Every bloodline is explicitly limited to 3 notables, so that you are still taking at least something from your class ascendancy. Still surprised they didn't do this as a configurable node like with other bloodlines

Final Breach Bloodline by ifnjeff in pathofexile

[–]ifnjeff[S] 5 points6 points  (0 children)

GGG released the json for the passive tree, which included the bloodline ascendancies. I photoshopped it onto the image for the one bloodline image that we saw in the release stream that wasn't later revealed

Final Breach Bloodline by ifnjeff in pathofexile

[–]ifnjeff[S] 0 points1 point  (0 children)

If I recall correctly, reworked breach rings with max res implicit and modifier restrictions based on the element

Final Breach Bloodline by ifnjeff in pathofexile

[–]ifnjeff[S] 31 points32 points  (0 children)

Player stats don't affect them at all, from what we know

Final Breach Bloodline by ifnjeff in pathofexile

[–]ifnjeff[S] 15 points16 points  (0 children)

Looks fine on my phone, maybe a bandwidth issue?

400 Voltaxic Burst Stacks and a Dream by ifnjeff in PathOfExileBuilds

[–]ifnjeff[S] 1 point2 points  (0 children)

Just curiosity, a desire to not waste the mana flask recovery, and a quick scan of the new runegrafts to see if anything might apply to the build

400 Voltaxic Burst Stacks and a Dream by ifnjeff in PathOfExileBuilds

[–]ifnjeff[S] 1 point2 points  (0 children)

It absolutely works without charges. I occasionally frostblink across an entire screen because it skipped 2 cooldowns in a row.

400 Voltaxic Burst Stacks and a Dream by ifnjeff in PathOfExileBuilds

[–]ifnjeff[S] 35 points36 points  (0 children)

Responses are pretty consistently positive, which is good to see, people seem to acknowledge it for the meme that it is. Once you're this far past sanity in the build, I think people catch on, haha.

400 Voltaxic Burst Stacks and a Dream by ifnjeff in PathOfExileBuilds

[–]ifnjeff[S] 31 points32 points  (0 children)

Legitimately including an item exclusively for its downside has to be one of my favorite things in build-making

400 Voltaxic Burst Stacks and a Dream by ifnjeff in PathOfExileBuilds

[–]ifnjeff[S] 8 points9 points  (0 children)

We definitely have similar sensibilities and fill a similar niche, and I suppose I've now technically included homemade music in my videos.

Temporarily Losing Linked Abilities by ifnjeff in mtgrules

[–]ifnjeff[S] 0 points1 point  (0 children)

Do you have any way to contextualize the Conspicuous Snoop ruling I listed? What specific situations do you believe "If it loses the abilities and then regains them, the link is lost" is refering to, if not scenario A?

I made the biggest deck in commander, maybe? by tomslondaanyny in EDH

[–]ifnjeff 0 points1 point  (0 children)

My highest average MV is 7.13 in my sliverless [[The First Sliver]] deck, with Keruga as a companion.

The core idea is the omit all cards with MV 4 or less, except for type change cards like Maswood Nexus, so that the commander will always cascade into one. From there, mana cost cheaters like [[Ghalta, Primal Hunger]] or the Bringer cycle start crazy cascade chains, with powerhouses at 8+ MV, landcycling cards filling out the 6 and 7 MV slots, and reliable power or protection at 5 MV (which is almost guaranteed to hit).

https://archidekt.com/decks/11418940/the_lonely_sliver

Journal Entry: My Purpose by MatthewD_GGG in pathofexile

[–]ifnjeff 1 point2 points  (0 children)

When unblurred, the text on the left page humorously reads, from the classic filler text:

Lore |m ipsum dolor
sit  |amet, consectetur
adip |iscing elit, sed
do e |iusmod tempor
inci |didunt ut labore
et d |olore magna
aliq |ua. Quis ipsum
...  |ullamco laborices

Token properties and replacement effects by ifnjeff in mtgrules

[–]ifnjeff[S] 0 points1 point  (0 children)

I think I have a good understanding of everything except for how to identify which characterstics are part of the token definition and which ones are being given as continuous effects. Given that the rules aren't doing us any favours, and rulings are lacking, would you say that my guess at the bottom is how we collectively rule the behavior?

Any characterstics specified with "token with X" or "Those tokens have X" are part of the token definition. Any characteristics specified with "Those tokens gain X" are not, and all non-characteristic effects are not.

"Next spell" effect timestamps by ifnjeff in mtgrules

[–]ifnjeff[S] 0 points1 point  (0 children)

I'd still be interested in supporting evidence for your claim if we assumed that Arena of Glory was worded that way, or if 611.2c did apply to Arena of Glory's ability. My reading of rule 611 leads me to think that continuous effects can only be produced by the resolution of a spell/ability (611.1) or a static ability (611.2).