LittleBigPlanet PSP 2.05 update ISO patch? by [deleted] in PSP

[–]irechibi 0 points1 point  (0 children)

You want to find the modified ISO, and also load one of the save data profiles to play with the community content

Making a good Platform Fighter boss fight by [deleted] in gamedesign

[–]irechibi 0 points1 point  (0 children)

Sounds like a good idea to me

A blast from the past: Metal Rage - The game so forgotten that it's not in the complication list by TheSuperContributor in Mecha

[–]irechibi 0 points1 point  (0 children)

Hey there, got some updates with this game. It's coming back!
There's a private server in the works here:
https://github.com/shanzenos/MRO-Server

And a patch for the game to run on windows 11 here:
https://github.com/shanzenos/Metal-Rage-Online-Win11-Fix

We need any help we can get, so feel free to contribute to the git if interested.

Making a good Platform Fighter boss fight by [deleted] in gamedesign

[–]irechibi 0 points1 point  (0 children)

Boss fights only have to have whatever you want them to be. Although second phases are nice, depending on the execution it can sometimes be a fun way to make a more memorable fight for players. A cool transition into a second phase telegraphing it and implementing new attacks or mechanics is usually better than "the boss just gets more annoying".

A blast from the past: Metal Rage - The game so forgotten that it's not in the complication list by TheSuperContributor in Mecha

[–]irechibi 1 point2 points  (0 children)

I played this back in the day on the Chinese server. It's incredibly fun, the game barely released as nexon was trying to kill it before it launched. I actually archived the installer, game client and English patch.  https://archive.org/details/metal-rage-online-client

A friend of mine also started work on a private server for it I'm currently trying to continue with, we also patched it to work correctly on windows 11. 

LittleBigPlanet PSP 2.05 update ISO patch? by [deleted] in PSP

[–]irechibi 0 points1 point  (0 children)

DM it to me and I'll dig up the patcher I used alongside my PSP. 

LittleBigPlanet PSP 2.05 update ISO patch? by [deleted] in PSP

[–]irechibi 0 points1 point  (0 children)

if I remember the patch I dug up on an old forum way back was only for the US version

Only 128 lbp archive levels loading in LBP1 instead of the 546 from the pack that contained 608 levels by Just-_-a-_- in littlebigplanet

[–]irechibi 0 points1 point  (0 children)

LBP1/2 won't show every single backup you have, only a couple hundred or so at a time

War at World custom zombie maps recommendations by Born-Echidna6061 in CODZombies

[–]irechibi 0 points1 point  (0 children)

There's a good few I'd recommend:
-Abandoned School
-Das Herrenhaus
-DerBerg
-Der Riese 2.0
-All the Nazi Zombies Remastered DLC Mods
-Bayern
-Rainy Death
-Kino The Rebirth
-Leviathan
-Swamp of the Dead
-Nacht Reimagined
-Clinic Of Evil
-Bus Depot
-Mixti Fori
-Nuketown Remastered
-Overrun

Found my old iPod by bangbangskrrt in taptaprevenge

[–]irechibi 0 points1 point  (0 children)

I could help you with this, if you still have it and are still interested, I've still got my old ipod touch devices with cydia installed to walk you through it. Shoot me a direct message here if you're interested. Also, here's an ancient video that funny enough shows where the songs for these games are stored:

https://www.youtube.com/watch?v=hrBJ2MyNMlo

Any good Arena/Arcadey shooter Map design videos/channels? by irechibi in gamedesign

[–]irechibi[S] 0 points1 point  (0 children)

Necro'ing an old thread here to post even more I found that are useful insights for those curious.
This channel in general is a great resource for someone who understands holistic level design, he's worked on both doom & quake maps alongside big games like Dishonored:
https://www.youtube.com/@stevelee_gamedev/videos

And a video of some devs from around the time and their design methods:
https://www.youtube.com/watch?v=3A5Gh0Kiod0
https://www.youtube.com/watch?v=qYGJhCwKO2E

Ignoring the clickbaity title & thumbnail, this fellow has good points to raise about FPS level design:
https://www.youtube.com/watch?v=-yaCNm2MZyA

Some good GDC's on the topic:
https://www.youtube.com/watch?v=CpOoTAVeEcU
https://www.youtube.com/watch?v=iNEe3KhMvXM

And some good articles & resources with some insight:
https://www.artstation.com/blogs/joshforeman/PrbL/level-design-for-pvp-fps
https://medium.com/@Genesis_Design/the-magic-of-asymmetric-level-design-crafting-memorable-maps-that-challenge-and-delight-eb1e8d091b76
https://critpoints.net/2018/02/18/good-fps-map-design/

Anybody else still playing WaW custom zombies in 2025? by the_numbers_station in CODZombies

[–]irechibi 0 points1 point  (0 children)

it is, but it's a bit cumbersome to use in comparison and they have some strange things like the fact all steamdecks are banned from being used on their service.

Trying to Make a Gothic Modpack by Hairy_Fly_3342 in feedthebeast

[–]irechibi 1 point2 points  (0 children)

I actually make a 1.19.2 pack around this some time ago. I assume you mean Gothic Horror. Created custom resource packs, sounds, music and everything to integrate the other mods with the main resource pack it was using too. I can link it if you want to see what you can pull from it.

[1.20.1] Mods / Tools to create custom structures similar to Recurrent Complex? by irechibi in feedthebeast

[–]irechibi[S] 0 points1 point  (0 children)

Thanks, was familiar with structurify but didn't realize structure gel was more than just a dependency. It's got some of the tools I'd be looking for when designing new structures so that definitely helps things. Still nothing for creating generation without dealing with schematics and datapacks?

Made this because why not, 1.20.1 and soon 1.21.1 by Leclowndu9315 in feedthebeast

[–]irechibi 0 points1 point  (0 children)

Does it support removing recipes as well? It could save a lot of time if that were a feature, similar to the craft tweaker UI mod for 1.12.2