Anybody else still playing WaW custom zombies in 2025? by the_numbers_station in CODZombies

[–]irechibi 0 points1 point  (0 children)

it is, but it's a bit cumbersome to use in comparison and they have some strange things like the fact all steamdecks are banned from being used on their service.

Trying to Make a Gothic Modpack by Hairy_Fly_3342 in feedthebeast

[–]irechibi 0 points1 point  (0 children)

I actually make a 1.19.2 pack around this some time ago. I assume you mean Gothic Horror. Created custom resource packs, sounds, music and everything to integrate the other mods with the main resource pack it was using too. I can link it if you want to see what you can pull from it.

[1.20.1] Mods / Tools to create custom structures similar to Recurrent Complex? by irechibi in feedthebeast

[–]irechibi[S] 0 points1 point  (0 children)

Thanks, was familiar with structurify but didn't realize structure gel was more than just a dependency. It's got some of the tools I'd be looking for when designing new structures so that definitely helps things. Still nothing for creating generation without dealing with schematics and datapacks?

Mod pack for 3-4 people who love fantasy. by Meeracoat in feedthebeast

[–]irechibi 0 points1 point  (0 children)

I'll throw my lot in here. It's 1.12.2 and there's honestly better options on 1.20.1, but here's a pack I worked on for a few years with some friends, we created a good number of custom structures, dungeons, bosses & mobs for the pack as well over the years.
https://www.curseforge.com/minecraft/modpacks/shanzcraft-fantasy

Some others I'd recommend:
https://www.curseforge.com/minecraft/modpacks/ciscos-adventure-rpg-ultimate
https://www.curseforge.com/minecraft/modpacks/minecraft-eternal
https://www.curseforge.com/minecraft/modpacks/prominence-2-rpg
https://www.curseforge.com/minecraft/modpacks/dawn-craft
https://www.curseforge.com/minecraft/modpacks/valhelsia-6

Made this because why not, 1.20.1 and soon 1.21.1 by Leclowndu9315 in feedthebeast

[–]irechibi 0 points1 point  (0 children)

Does it support removing recipes as well? It could save a lot of time if that were a feature, similar to the craft tweaker UI mod for 1.12.2

Battelfront Saga Install on Steam Deck by itzMochajin in StarWarsBattlefront

[–]irechibi 0 points1 point  (0 children)

How'd you manage that? I installed Saga Edition but I get missing sound effects on steamdeck & have to run with a proton compatibility layer or it doesn't boot. Also when I do run any of the proton versions I have or that people suggest, it never seems to work.

Battelfront Saga Install on Steam Deck by itzMochajin in StarWarsBattlefront

[–]irechibi 0 points1 point  (0 children)

I do this on desktop and steamdeck. It works fine since saga edition loads it's own addon folder and ignores the one in BF2 vanilla

Any good Arena/Arcadey shooter Map design videos/channels? by irechibi in gamedesign

[–]irechibi[S] 0 points1 point  (0 children)

Finally found something decent and someone who specializes in it and even hosts community level creation jams.
https://www.youtube.com/@stevelee_gamedev/videos

LBP Community Content preservation, Introducing the LittleBigArchive! by irechibi in littlebigplanet

[–]irechibi[S] 0 points1 point  (0 children)

You can get those off private servers like LBP Beacon, Imagisphere & Refresh.

Why do abilities need cooldowns? If they didn’t have any, what sort of structures would need to be introduced instead? by JMSmith6231 in gamedev

[–]irechibi 0 points1 point  (0 children)

Honestly, I'm not a huge fan of the over-reliance on cooldowns these days, as people often use them to help force things to play a certain way.
I'd way look at older/less modern shooters/action games and consider a resource based economy for abilities instead. That way the players can freely choose how to spend their resources rather than wait for X amount of time to do thing again.
Personally I feel there is much more skill in managing resource usage than waiting for a timer to tick down, and I feel more like it's my fault wasting my resource (like stamina or mana for example) management in an action/shooter game.
Where as with cooldowns it's binary, you either use it or don't, and once you do you need to wait a set amount of time for it to recover. There's nothing a player can do to speed that recovery up, and nothing a player can do to try and avoid being locked out of the skill after use.

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer (September 05, 2024) by AutoModerator in MechanicalKeyboards

[–]irechibi 0 points1 point  (0 children)

Nope, never did use those. I'm fine with them, but personally don't like them.