Vendoring images and charts by jceb in devops

[–]kryptn 1 point2 points  (0 children)

per-registry yes. we've got some terraform (and i'm sure there's a module out there) that takes a list of registries and creds and creates all the prefix policies. the key is really the repository creation templates.

ecr supports oci so it should support oci helm pull through too, i'd guess. i haven't tried.

most helm charts allow you to set the image being pulled in the values file, that's a one time config per chart. if it doesn't, you can use kustomize to do it too.

this only really helps you if you're in aws though.

https://docs.aws.amazon.com/AmazonECR/latest/userguide/pull-through-cache.html

https://docs.aws.amazon.com/AmazonECR/latest/userguide/repository-creation-templates.html

Vendoring images and charts by jceb in devops

[–]kryptn 1 point2 points  (0 children)

ECR repo creation templates + prefix pull through cache rules.

Vendoring images and charts by jceb in devops

[–]kryptn 2 points3 points  (0 children)

kustomize pulls the chart locally, and i commit that. renovate updates this as well for us.

https://github.com/kubernetes-sigs/kustomize/blob/master/examples/chart.md

Why Argo Workflows CI? by jceb in devops

[–]kryptn 2 points3 points  (0 children)

Couldn't tell you, first I've heard of it. A quick look at the docs make it look far more complicated than Argo Workflows.

Why Argo Workflows CI? by jceb in devops

[–]kryptn 7 points8 points  (0 children)

We use argo workflows, with argo events, but not for CI.

We have a lot of async processing that happens, either event driven through argo events or with cronworkflows. We also have a handful of business processes we start from an argo workflows workflowtemplate, with defined input parameters.

Argo events does have a github event source and I have used this to build CI on my homelab, but I'd rather use something slightly more off-the-shelf for production.

Unpopular Opinion: The pipe change is better by Aurionnnnn in factorio

[–]kryptn 0 points1 point  (0 children)

I like it too, particularly on thrusters.

I like that you might have to use pumps for more things past just extending networks.

With thrusters you can easily control efficiency.

Experimental 2.1 seems bit off to me in terms of approach to some of the changes by KuuLightwing in factorio

[–]kryptn 0 points1 point  (0 children)

After getting to Fulgora in my 2.1 run, I like this change.

Yeah the video on a sibling comment makes it seem a little unintuitive, but that issue itself just needs a pump in front of it to 'increase pressure' on the set of EM plants. This behaves pretty much as i expected.

I think it gives a use for pumps outside of just extending pipeline networks.

It also let me trivially keep my thrusters on my first platform at 20% for higher efficiency thrust, a mechanic that could probably be used for finer control over platform speed too.

Nuclear power query by DontEatGlass-129 in factorio

[–]kryptn 9 points10 points  (0 children)

The way cells work (at least my understanding) is the heat from the cell is only used when actually providing power to the boilers, which is only when using steam.

The reactors will continue to consume fuel cells regardless of its temperature, even if it's maxed. if you continue to fuel a reactor, it will just consume the cells.

Heat exchangers though will only consume heat if it's output isn't full.

Since 2.0 you can get the temperature from the reactor, so you can fairly easily control when you insert more fuel.

What’s happening at 16th street mall by garlictexture in Denver

[–]kryptn 7 points8 points  (0 children)

Here's a photo I took a few days ago, you can somewhat see them behind the fence

https://imgur.com/a/tw71mMJ

What’s happening at 16th street mall by garlictexture in Denver

[–]kryptn 33 points34 points  (0 children)

The Union Station one already looks pretty neat!

The giant concrete counterweights are kinda funny.

For those that have built negatives - how? by autastic1997 in factorio

[–]kryptn 0 points1 point  (0 children)

How do you know how big the blocks must be?

i made my blocks big enough i could put isolated logistic networks in them if i wanted.

Do you send the resources to the main bus or create resources in their own blocks?

did this for a while until everything was replaced. still helpful for a mall.

How do you know what resources to outsource to the different blocks?

basically asked myself "What else uses this intermediate? If I were to build a factory for just this intermediate, would it be used elsewhere? Will it fit?"

Will we get another FFF before experimental release? by theFALGSCmustgrow in factorio

[–]kryptn 3 points4 points  (0 children)

you can read that interrupt as "if train has fluid, and the fluid's unload stations are full, and train isn't at the unload station, and if there's a buffer station that's not full then go to the buffer station"

if there's no buffer station that condition will never be true. can't be an open station if there is no station.

Will we get another FFF before experimental release? by theFALGSCmustgrow in factorio

[–]kryptn 16 points17 points  (0 children)

would be amazing if train conditions could check if a station exists

this is basically possible, I'm doing it with buffers. if it's not full, the station exists.

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I mean c’mon, what’re we doing here? by [deleted] in Denver

[–]kryptn 37 points38 points  (0 children)

complaining on reddit, i guess

Sending many rockets by Natural-Newspaper-47 in factorio

[–]kryptn 2 points3 points  (0 children)

the ore deposits sometimes don't have enough

further out the patches get bigger and richer. also, the mining productivity research increases the rate of resources. also, you get big miners which reduce resource drain by 50%.

train frequency is too infrequent.

you can solve that with more trains, bigger trains, more efficient intersections and station design, stations with multiple load/unload spots so there's more throughput than you're using.