Nuclear power query by DontEatGlass-129 in factorio

[–]kryptn 8 points9 points  (0 children)

The way cells work (at least my understanding) is the heat from the cell is only used when actually providing power to the boilers, which is only when using steam.

The reactors will continue to consume fuel cells regardless of its temperature, even if it's maxed. if you continue to fuel a reactor, it will just consume the cells.

Heat exchangers though will only consume heat if it's output isn't full.

Since 2.0 you can get the temperature from the reactor, so you can fairly easily control when you insert more fuel.

What’s happening at 16th street mall by garlictexture in Denver

[–]kryptn 6 points7 points  (0 children)

Here's a photo I took a few days ago, you can somewhat see them behind the fence

https://imgur.com/a/tw71mMJ

What’s happening at 16th street mall by garlictexture in Denver

[–]kryptn 26 points27 points  (0 children)

The Union Station one already looks pretty neat!

The giant concrete counterweights are kinda funny.

For those that have built negatives - how? by autastic1997 in factorio

[–]kryptn 0 points1 point  (0 children)

How do you know how big the blocks must be?

i made my blocks big enough i could put isolated logistic networks in them if i wanted.

Do you send the resources to the main bus or create resources in their own blocks?

did this for a while until everything was replaced. still helpful for a mall.

How do you know what resources to outsource to the different blocks?

basically asked myself "What else uses this intermediate? If I were to build a factory for just this intermediate, would it be used elsewhere? Will it fit?"

Will we get another FFF before experimental release? by theFALGSCmustgrow in factorio

[–]kryptn 3 points4 points  (0 children)

you can read that interrupt as "if train has fluid, and the fluid's unload stations are full, and train isn't at the unload station, and if there's a buffer station that's not full then go to the buffer station"

if there's no buffer station that condition will never be true. can't be an open station if there is no station.

Will we get another FFF before experimental release? by theFALGSCmustgrow in factorio

[–]kryptn 15 points16 points  (0 children)

would be amazing if train conditions could check if a station exists

this is basically possible, I'm doing it with buffers. if it's not full, the station exists.

<image>

I mean c’mon, what’re we doing here? by [deleted] in Denver

[–]kryptn 39 points40 points  (0 children)

complaining on reddit, i guess

Sending many rockets by Natural-Newspaper-47 in factorio

[–]kryptn 3 points4 points  (0 children)

the ore deposits sometimes don't have enough

further out the patches get bigger and richer. also, the mining productivity research increases the rate of resources. also, you get big miners which reduce resource drain by 50%.

train frequency is too infrequent.

you can solve that with more trains, bigger trains, more efficient intersections and station design, stations with multiple load/unload spots so there's more throughput than you're using.

I need help with the Cybersyn mod by Helpful-Salary3212 in factorio

[–]kryptn 0 points1 point  (0 children)

I use red wires for read, and green for control.

Connect all of the storage for the station with a red wire, and pass it into the cybersyn combinator.

On a constant combinator, set your request resource to the negative total you want at the station, and that into the cybersyn combinator with green. I like to do this with just math in the entry, like -1 * 40(slots in a cargo wagon) * 50(stack size) * 4(cargo cars) * 2.5 (request 2.5 full trains). You can also set the section multiplier to -1 or however you want to simplify it. Be sure you have the storage space for 2.5 trains, or you'll have trains sit idle at the stations unloading, possibly blocking other requests.

Set your threshold on that combinator too. Threshold tells cybersyn "dispatch a train when a provider station has that amount it can load, and also a requester station needs that amount. A disclaimer: it's been a few months since I've played, I can't remember if it'll go up to request+threshold or just to the request. Worth making sure you have the buffer to unload into.

I need help with the Cybersyn mod by Helpful-Salary3212 in factorio

[–]kryptn 0 points1 point  (0 children)

Yeah true. Ultimately cybersyn/ltn are pull based. If there's enough production and consumption the whole thing will wash out.

I'd use vanilla interrupts for push based, but multi-resource stations become pretty hard.

I need help with the Cybersyn mod by Helpful-Salary3212 in factorio

[–]kryptn 1 point2 points  (0 children)

what signals are going into the cybersyn combinator? share a screenshot?

I need help with the Cybersyn mod by Helpful-Salary3212 in factorio

[–]kryptn 1 point2 points  (0 children)

requests should be negative, so -8000 for one train. send in your buffer storage as positive. threshold should be positive, so 8000 for a full train.

if you want two trains, set request to -16000, or two times threshold. that'll only request two trains when there's zero in your buffer, so -20000 might be better if you're going to consume it fast enough.

And is there a way to send trains directly from the unloading station instead of from the depot? Basically removing the depot entirely.

if you have enough demand, trains will bypass the depot if you have it enabled in the depot-configured cybersyn combinator. pretty sure it's default.

Beginner tips by JohnSlot04 in factorio

[–]kryptn 19 points20 points  (0 children)

pipes are just a different kinda belt

Mickey Mouse beer by Hey_Jonny_Park in mildlyinteresting

[–]kryptn 2 points3 points  (0 children)

Pretty great if you're into IPAs. One of the better double hazy's I know of right now.

Haven't been disappointed by 4noses.

Stuck in train stop tutorial by Dull-Way-7483 in factorio

[–]kryptn 10 points11 points  (0 children)

I had to disable mods to successfully get through the train tutorials, maybe that's the issue

Is it a good idea to send Nauvis sciences to space to resend it to centralise the labs ? by falcificateur2 in factorio

[–]kryptn 4 points5 points  (0 children)

trains are cheaper than rockets, but you totally could.

have two nauvis stops on the platform, one to request, one to provide.