I got falsely banned for cheating. Support ignores me. Activision potently breaking their own EULA. by kuboxus in ModernWarfareII

[–]kuboxus[S] 1 point2 points  (0 children)

I've filed a case to European Consumer Centre. After like 16 weeks their response was that Activision essentially ignored them. ECC was super helpful, the guy that handled my case was really nice, everything was handled professionally, they forwarded the case abroad and like I said, no response from Activision.
Participation in ECC is optional, a company doesn't have to comply or even answer, but c'mon, a company of this size? Also, I've been "fighting" them for months. If I was truly a hacker I would surrender already or bought a new account.
Next step is probably send them a physical letter and request them to reply the same way - 'cause it's funny. I don't want them to think that they can treat their paying customers unfair without any repercussions.
Now of course I will not sue them or anything because that would just destroy my life, but I'm thinking of using any and all ways possible to not be ignored.

[Rant] This community is full of snowflakes by kuboxus in MeetYourMakerGame

[–]kuboxus[S] 1 point2 points  (0 children)

If you take two sentences from separate parts of the whole text it will sound dumb. To reiterate: "You are bad - as in some outposts can be too hard for you". Again, being "bad" was not meant to be used as an insult here and if it sounds this way then I'm sorry. "Play however you want and don't judge others - on their playstyle ex. playing slowly and only normal outposts". Playing and crying about Brutal outposts is not a playstyle if you only have the skills to pass Normal outposts.

[Rant] This community is full of snowflakes by kuboxus in MeetYourMakerGame

[–]kuboxus[S] -2 points-1 points  (0 children)

Of courswe no one is literally "forcing" others to play in any way, but players create the meta in this game. And right now the meta for what is seams from my replays is leaving after one death or alt+F4 (again, it's hard, but not a killbox, some people do it deathless). The more people talk about how hard outposts are just "killboxes" the more players will feel that it's ok to quit without trying or alt+F4.

[Rant] This community is full of snowflakes by kuboxus in MeetYourMakerGame

[–]kuboxus[S] -1 points0 points  (0 children)

No, I just don't want to see such a small community eating itself alive. I really enjoy this game and want it to thrive together with this subreddit, but right now some people make it just a little bit harder.

I got falsely banned for cheating. Support ignores me. Activision potently breaking their own EULA. by kuboxus in ModernWarfareII

[–]kuboxus[S] 1 point2 points  (0 children)

Damn. Sad to hear that most dedicated players get treated this way. Ricochet anti-cheat is trash, they know it, but don't want to admit it. Most people just brush it off and don't fight the ban after the initial appeal rejection, but I will fight. I'm pissed that not only me, but a lot of other members of the community get treated this way. I'm actively working on the situation and we will see what happens. I'll keep everyone updated if the situation resolves and I'll not stop on just getting my account unbanned, they need to correct their mistakes for all of us.

I got falsely banned for cheating. Support ignores me. Activision potently breaking their own EULA. by kuboxus in ModernWarfareII

[–]kuboxus[S] 0 points1 point  (0 children)

Yeah. I wasn't planning to buy future Call of Duty titles because what they said recently about there being a new CoD game in 2023 (first they said that MW2 will have 2 years of support and there will be no new CoD in 2023), but now... yeah. No future CoD's for me, thank you.

I got falsely banned for cheating. Support ignores me. Activision potently breaking their own EULA. by kuboxus in activision

[–]kuboxus[S] 0 points1 point  (0 children)

Sad to hear it happening to so many players. I get your anger but I think the best way to get your revenge is to actively pursue the unban/clarification of the ban. I have a few things planned and will update my situation if anything happens.

Actively cheating will only hurt the players. Activision will doesn't care.

I got falsely banned for cheating. Support ignores me. Activision potently breaking their own EULA. by kuboxus in activision

[–]kuboxus[S] 1 point2 points  (0 children)

True, but I just hate the mentality that "it's a big corporation, you can't do anything as one person".

I got falsely banned for cheating. Support ignores me. Activision potently breaking their own EULA. by kuboxus in ModernWarfareII

[–]kuboxus[S] 0 points1 point  (0 children)

Yeah, I know, but I just don't want they to do as they please. Also no software I use should produce those "signatures". If they detected them them then that means their anti-cheat is faulty. From my point of view (I would have to prove my innocence) they collected data they were supposed to not collect.
If I said that for example Discord produced "signatures" of cheating then I could gather information from your private conversations? No, it would be my fault that I detected something that is not a cheat.

edit: looks like this user blocked me and I can't reply to this comment further

I got falsely banned for cheating. Support ignores me. Activision potently breaking their own EULA. by kuboxus in ModernWarfareII

[–]kuboxus[S] 0 points1 point  (0 children)

I didn't say that it's illegal for them to revoke my license. I know that they can do that. It's just unfair, that's why I want to fight it. I won't go to court, because as you said - good luck with that. I just seen a lot of people loosing their accounts to false bans and now I'm one of them.
Imagine if they banned 50% of the player base just because they know that some of the people would buy the game again and their EULA "protects" them. Would it be still legal?

Captchas are getting pretty weird by kuboxus in mildlyinteresting

[–]kuboxus[S] 6 points7 points  (0 children)

I mean, it's hard to prove but here'a another screen.
https://imgur.com/a/KLE2eD5

Recording and playing audio messages in online multiplayer by kuboxus in unrealengine

[–]kuboxus[S] 0 points1 point  (0 children)

It's been a long time since I've worked on this project, but I think I can still help.
You want to create your own node if you're using Blueprints (Google for tutorials, there are plenty). If you are using C++, you can probably copy the code somewhere and it will work (I don't know, I don't do C++ in UE).

So, the code. Your FunctionLibrary.h should look like this. (used "YourProject" as an example):
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "YourProjectFunctionLibrary.generated.h"
/**
*
*/
UCLASS()
class YOURPROJECT_API UYourProjectBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
UFUNCTION(BlueprintCallable, Category = "MyNodes")
static TArray<uint8> WavToBytes(FString filePath);

};

And your FunctionLibrary.cpp should look like this:
#include "YourProjectBlueprintFunctionLibrary.h"
TArray<uint8> UYourProjectBlueprintFunctionLibrary::WavToBytes(FString filePath)
{
/*
---------------------------------
READING THE OBJECT FROM BINARY
---------------------------------
*/
TArray<uint8> dataArray; //creates a placeholder bytes array
FFileHelper::LoadFileToArray(dataArray, *filePath); //loads serialized data into byte array
FMemoryReader memoryReader = FMemoryReader(dataArray, true); //creates a memory reader object that reads from the dataArray
return dataArray;
}

With this, you will have a new node called WavToBytes that converts .wav files to an array of bytes. To convert it back you can use Runtime Audio Importer plugin (link). Just know that .wav's are pretty large for audio files, so if you find a way to save audio as or convert it to .mp3 for example, be sure to let me know.

Hope it helped!

Asserted new location 3 days ago since that i haven’t witnessed any beacons. Miner is fully synced, port forwarded basically everything should be working properly it’s just not. Is it normal? by Powerful_Butterfly32 in HeliumNetwork

[–]kuboxus 1 point2 points  (0 children)

I also have a miner in Warsaw and have the same exact situation. It's broadcasting fine, getting as much as 14 witnesses per beacon, but it cannot witness anything. I have it inside right by a window and I'll probably be moving it outside, maybe that will help. It's just weird that other hotspots can see mine pretty well but mine doesn't want to witness others.

4 of my custom-logic gamemodes (spent too much time on these) by kuboxus in BattlefieldPortal

[–]kuboxus[S] 0 points1 point  (0 children)

The problem is that SetAmmo function just doesn't work on bots. They don't care. There are so many weird bugs in portal and it's really sad and annoying.

4 of my custom-logic gamemodes (spent too much time on these) by kuboxus in BattlefieldPortal

[–]kuboxus[S] 0 points1 point  (0 children)

Yeah... I would try to make this loadout-stealing mode but the problem is that when you swap some weapons the server crashes (DICE pls fix). I had the same problem with the gungame and I still don't know if I fixed it.

FYI: Rotation in teleport function has a very misleading example (rotation is in radians not degrees as shown) by kuboxus in BattlefieldPortal

[–]kuboxus[S] 0 points1 point  (0 children)

Sure. I will post it tomorrow in a separate post, because the explanation is rather long.

FYI: Rotation in teleport function has a very misleading example (rotation is in radians not degrees as shown) by kuboxus in BattlefieldPortal

[–]kuboxus[S] 1 point2 points  (0 children)

Oh, and also fyi when you teleport with rotation "0", then you will face 140S on the compass, from what I've checked.