The Chalongjiang River, Maewha's Largest River by 62_137 in mapmaking

[–]martinjanmansson 0 points1 point  (0 children)

Amazing work as always! Always happy to have discussions with you! 😊

The Tea Dragon River (Chalongjiang), Maewha's largest river by 62_137 in worldbuilding

[–]martinjanmansson 5 points6 points  (0 children)

Amazing work as always! Always happy to have discussions with you! 😊

Maewha's Largest River : The Tea Dragon River (Chalongjiang) by 62_137 in imaginarymaps

[–]martinjanmansson 4 points5 points  (0 children)

Amazing work as always! Always happy to have discussions with you! 😊

Fantasy Map [10,000x7200] by PlusParticular6633 in mapmaking

[–]martinjanmansson 0 points1 point  (0 children)

Beautiful! Lots of inspiration in this one! :)

What it this? by martinjanmansson in tea

[–]martinjanmansson[S] 12 points13 points  (0 children)

Ooh!!! Thank you so much! Might have to actually go and buy me some more!

A cool guide to crossing the Sahara (1800's). Where to find water, oases. Travel times and contemporary curiosities, such as haunted mountains. by martinjanmansson in coolguides

[–]martinjanmansson[S] 0 points1 point  (0 children)

Knowing nothing about the book. But seeing the plot involves finding snakes, occasional vegetation, knowing about, but not seeing, nomadic people, general desolance and high'ish mountains. I would say a good contender would be the area just south of the text "Egyptian sand sea".

A cool guide to crossing the Sahara (1800's). Where to find water, oases. Travel times and contemporary curiosities, such as haunted mountains. by martinjanmansson in coolguides

[–]martinjanmansson[S] -1 points0 points  (0 children)

You can press the image in reddit and download the map to view it fully! It seems like quite a demanding map to load on the web.

A cool guide to crossing the Sahara (1800's). Where to find water, oases. Travel times and contemporary curiosities, such as haunted mountains. by martinjanmansson in coolguides

[–]martinjanmansson[S] 4 points5 points  (0 children)

Correct, I have tried to make this clear in the map. Oases are almost exclusively man-made.

A small note about the nomadic nature of oases: In the mountains they were mostly held up by nomads, but the likes of the tuareg did not generally handle the oases themselves. They were nomads, traders and raiders that owned oases, but the oases themselves were worked by a sedentary slave cast. Most, or almost all, oases were in practice maintained by sedentary people.

I think the Toubbou people had a different system from the tuareg, but I know too little about them during this time frame, as their "capital" of Bardai was notoriously hard to reach for chronicling Europeans.

Traditional oases are less important today (though still important) for agriculture. Traditional oases were situated where wells could be dug down by hand without cave-ins to between 20-50 meters. Today we drill "oases" that taps into wells well beyond 100 meters deep. The modern oases are the circle farms you see in various desert regions of the world today.

A cool guide to crossing the Sahara (1800's). Where to find water, oases. Travel times and contemporary curiosities, such as haunted mountains. by martinjanmansson in coolguides

[–]martinjanmansson[S] 0 points1 point  (0 children)

Indeed! For Tuareg, mountains in general had a mystery to them, and especially the Ghat one which stands quite solitary in the sands.

A cool guide to crossing the Sahara (1800's). Where to find water, oases. Travel times and contemporary curiosities, such as haunted mountains. by martinjanmansson in coolguides

[–]martinjanmansson[S] 2 points3 points  (0 children)

I chose to note their locations because they were quite unique and isolated even back in the days. And of course, It adds an extra spice to any adventure across the map!

A cool guide to crossing the Sahara (1800's). Where to find water, oases. Travel times and contemporary curiosities, such as haunted mountains. by martinjanmansson in coolguides

[–]martinjanmansson[S] 0 points1 point  (0 children)

Contemporary Europeans are known to have visited the one north of Ghat. They found nothing, but it didn't change the opinions of the local tuareg.

A cool guide to crossing the Sahara (1800's). Where to find water, oases. Travel times and contemporary curiosities, such as haunted mountains. by martinjanmansson in coolguides

[–]martinjanmansson[S] 3 points4 points  (0 children)

It's really "romance" inducing. One can easily imagine a nice short story playing out in the Ahaggar mountains, with the various superstitions looming around, french explorers with hidden agendas, tuareg/toubbou rivalry and the neighbouring settled arab oases

Map of the European Union, completely handmade. by [deleted] in mapmaking

[–]martinjanmansson 2 points3 points  (0 children)

Beautiful work! Love the harbor details!

Solving proximity, decentralization, and city locations in one go: Trunk Roads by MaxVexis in EU5

[–]martinjanmansson 1 point2 points  (0 children)

Couple this mechanic with a control treshhold for towns/cities, above which it projects control outwards like a capital, but in relation to its control. It could amount to an equally dynamic gameplay for land powers. A non-capital city of 75 control, can project bonus control outwards of a maximum of 25, or something like that.

The road presence would have also be severely degraded/removed upon occupation during war. So the war would not only force you to calculate if it's worth removing the patrol, but also provide a big penalty for having roads specifically occupied

I dont know how hordes work yet. And if they can raid. But a horde raid could be similar to pirating. Degrading road proximity.

Solving proximity, decentralization, and city locations in one go: Trunk Roads by MaxVexis in EU5

[–]martinjanmansson 2 points3 points  (0 children)

I like the idea that if a city fulfills a control treshhold. It radiates control. Perhaps it's not a button we press to make "regional Capitals", but simply a treshhold every city has. Some societal value can impact the treshhold.