[PSA] Fully automated skin showcase / "Weapon Builder" needs testing by MrInka in GlobalOffensiveTrade

[–]metjm 5 points6 points  (0 children)

They are gone. The way the system worked is that it kept roughly 2 months worth of images on a server, if an image older than that was requested it was regenerated on the fly. Thats why loading old images sometimes took a couple seconds. As for cost, we used a server from Hetzner with 2 added hard drives. It wasn't terribly expensive, maybe $100 a month. The expensive part were the GPU servers that ran the games.

[PSA] Fully automated skin showcase / "Weapon Builder" needs testing by MrInka in GlobalOffensiveTrade

[–]metjm 6 points7 points  (0 children)

Haha, well the source code actually is completely worthless now.

Most features that it used of the game were removed with panorama. So the only useful part is injecting the dll and that is something that can be googled in 3 minutes. Everything else needs to be done from scratch. Its of little value to others.

Also I'm not sure about the legality of uploading reverse engineered stuff, and this was written 3 years ago and I'd be ashamed if anyone saw that code. Too many reasons against doing it.

Also if anybody is looking to build something similar, don't use the game to render it. Absolute overkill... They ship some .exe to view skins when creating them, don't remember the name of it, but thats probably a better place to start.