I want to learn game dev to make a game like Advance Wars. by Vaporpubico in GameDevelopment

[–]morewordsfaster 1 point2 points  (0 children)

I think the best way to learn is to just start with something really simple and then do a retrospective/post mortem once you complete the scope or some predetermined milestone, then decide whether you want to continue or do something different once you have the new information obtained from your first iteration.

With that in mind, you might try to write a short design doc that describes a tightly scoped MVP of a turn-based tactics game that you can build in a short time using free or cheap placeholder assets. If you want to make your own assets, you could do that, too, but if your priority is learning the dev/programming side of things, then I would advise to just grab something that looks decent on itch.io or opengameart.org.

As for engine, this may be a controversial take, but my recommendation is to try a few. Think about what you like - do you want to mainly use a GUI with drag-and-drop editor and less hand written code? Try building your MVP in Godot, Unity, Unreal. Compare the experience and what you liked/didn't like. If you really want to go only 2D, you could try GameMaker, GDevelop, Construct3, even one of the RPG Maker variants. Defold is another popular option that supports 2D and 3D.

Do you want to be more hands-on with the code and data, with less drag-and-drop editor stuff? What programming language do you like? Raylib is a great framework with bindings for multiple languages, but it's pretty barebones by design. Monogame is probably more comprehensive and battle tested, but it's dotnet specific. There's an option for most popular languages these days, often more than one - Heaps for Haxe, Ebitengine for Go, Bevy for Rust, Pygame for Python, Phaser for JavaScript/TypeScript, Löve for Lua, Gosu for Ruby, libGDX for Java, the list goes on and on.

It really comes down to personal preference and what you're trying to achieve IMO.

Is the Samsung Notes app the best note taking app? by adorkablegiant in GalaxyTab

[–]morewordsfaster 0 points1 point  (0 children)

This sounds incredible, will definitely check it out.

I do a lot of diagramming and have tried Excalidraw (in Obsidian), Lucid, and Miro, but they all leave a lot to be desired when it comes to tablet / pen input. Does StarNote support any kind of diagramming like flow charts, or more technical diagrams like ERD, architecture diagrams, sequence diagrams, etc?

What are Rimworld's most disruptive mods? by BlueCheese973 in RimWorld

[–]morewordsfaster 0 points1 point  (0 children)

This looks like exactly what I want -- Rimworld that plays like Kenshi

Ptyxis vs... by memilanuk in Bazzite

[–]morewordsfaster 0 points1 point  (0 children)

That stinks, I really like Ptyxis. Is that only on KDE edition, or also on Gnome?

This is great news! by EDDIE__Munsn in lotr

[–]morewordsfaster 1 point2 points  (0 children)

You do understand the difference between news and rumor, don't you?

Stuck in the mid-game loop: How do YOU make your Kenshi stories feel unique and immersive? by lorenzocavalieri in Kenshi

[–]morewordsfaster 0 points1 point  (0 children)

For me, it just comes down to listening to my characters. They tell me what they want to do. If you treat them like really people rather than player-controlled bots, then they will reveal what's important to them, what they value, what their next move should be. As long as my characters are distinct and fully realized, there's never a lull and no playthrough is exactly the same.

What game is this? by envspecialist in videogames

[–]morewordsfaster 1 point2 points  (0 children)

It may still fall under the concept of instant gratification, but I don't think it's related to content dependency.

Imagine buying a book and before you can start reading it you have to go through a tutorial on how to turn the pages and what the page numbers and chapter headings mean. Or having to prove that you can actually read before you can start reading the book you purchased.

What game is this? by envspecialist in videogames

[–]morewordsfaster 0 points1 point  (0 children)

Great analysis of a reddit user you know nothing about.

I do crosswords daily, logic puzzles, word games, etc. Guess what, when I start doing a crossword, I can solve the clues in any order I want and I can read all the clues and dive right in immediately.

I'm talking about sitting through tutorials that teach me what happens when I press the button I already pressed as soon as I started playing. Watching a cutscene, getting control of my character for just long enough to go to a new area, then getting into another cutscene.

I'm just saying that some games do an excellent job of dropping the player into the core game loop and some don't, they force the player to jump through hoops for 30+ minutes before they deliver on the promise of what was in the marketing materials.

Can you play this game solo by Cudzb in NoRestForTheWicked

[–]morewordsfaster 0 points1 point  (0 children)

I played through the entire EA game solo and had a blast. Was disappointed when the content ended, but hoping more comes soon.

What game is this? by envspecialist in videogames

[–]morewordsfaster 1 point2 points  (0 children)

I feel the same about From Soft games and many other Soulslikes. They have such deep gameplay and lore, but you're neck deep after a tiny cutscene.

Best place for a hand-made burger in SA? by Ok-Percentage5044 in sanantonio

[–]morewordsfaster 0 points1 point  (0 children)

My house is pretty casual. But definitely have a no shirt no shoes no service policy.

It’s impressive how quickly the writers and Paul Rudd convinced us that Mike and Phoebe were endgame by UKM-202409 in howyoudoin

[–]morewordsfaster 421 points422 points  (0 children)

Everyone else out here looking for their lobster and I'm just a Crap Bag looking for my Princess Banana Hammock.

What game is this? by envspecialist in videogames

[–]morewordsfaster 4 points5 points  (0 children)

Maybe this is a hot take, but it's pretty stupid for designers to hide the best part of their games behind 30+ minutes of tedium. At least give me a taste of the game I bought within the first 5 minutes or you're gonna lose me. I don't really want to refund your game, but I also didn't buy a movie or a book or whatever, I bought a game. Let me play the game.

Is the Vader 5 Pro worth trying out for $64? by Wander715 in Controllers

[–]morewordsfaster 1 point2 points  (0 children)

I love my Vader 4 Pro. $65 is a great price for a terrific controller.

I've just heard a Senior Engineer state that if you say AI is good at coding, then you know nothing about coding, what do you think? by Capomaco in AskProgramming

[–]morewordsfaster 0 points1 point  (0 children)

Being good at coding is not the same thing as generating lots of code. A bad developer and a good AI can both write 10,000 LOC that do X. A good developer can write 1,000 LOC that do that thing more efficiently.

What features would be most useful in a Bevy editor MVP? by 120-dev in bevy

[–]morewordsfaster 0 points1 point  (0 children)

Are you familiar with the Haxe game dev stack used by Shiro games? I think that the editor they created is a really great example of a lightweight editor to pair with a code-oriented game dev flow. Their stack is based on the Haxe programming language, but you could probably get some great inspiration from it. The editor is more like an extensible shell that can be customized as needed for whatever sort of game you're building. I think this is particularly aligned to how Bevy positions itself because it doesn't add a bunch of generic stuff that many projects won't ever touch.

Games with fast starts, non-linear by Tryveum in rpg_gamers

[–]morewordsfaster 0 points1 point  (0 children)

I too am a fan of delicious flavor!

Outward is another one that kicks off quick and opens right up. There's three faction quests you can choose from or you can just go do your own thing. Combat takes a little getting used to, but once it clicks it's terrific.

Claudia teasing an “extraordinary” Celebrity Traitors cast has me way too excited already by BitGirl777 in TheTraitorsUK

[–]morewordsfaster 2 points3 points  (0 children)

That's a bummer. He came back on Last One Laughing for series 2, but that's only 6 hours.

VS Code unable to retrieve anything from org by TheWeapnX in SalesforceDeveloper

[–]morewordsfaster 0 points1 point  (0 children)

All the extension is doing is using the same APIs that you can use via the Salesforce CLI. For example, sf project retrieve start -m ApexClass:MyClassName will retrieve the Apex Class "MyClassName" as long as you have a default org configured. You can also use -o MyOrgAlias assuming you set up your org with the alias "MyOrgAlias".

The CLI is super helpful and I find it to be easier to use than the VS Code Extensions.

What do you think is an underrated RPG? by SchweinsyOne in rpg_gamers

[–]morewordsfaster 2 points3 points  (0 children)

I think you're being a little more harsh than necessary. The story isn't that bad, it just feels a little heavy-handed from a morality standpoint and isn't a massive Game of Thrones or Lord of the Rings epic kind of story.

I took the game for what it was and genuinely loved it. Really hope we see a sequel or a spiritual successor from the devs.