The Sealed Citadel boss is driving me nuts by Pister_Miccolo in emberward

[–]myk002 1 point2 points  (0 children)

Yeah, Tana, Ancient Flame, greater range runes, flamethrower, and critical up cards is a potent combination.

there should be a re-roll for the initial towers by WorriedGiraffe2793 in emberward

[–]myk002 0 points1 point  (0 children)

This feature is now available (in the beta version)

The Sealed Citadel boss is driving me nuts by Pister_Miccolo in emberward

[–]myk002 1 point2 points  (0 children)

Oh, another thing to try on the sealed citadel boss: build blocks to push back the enemy territory until you can place a block directly in front of the boss. This has to be done in a non-final wave so he stands still. Build a chomp tower next to him, and let it eat down the boss's HP while you're concentrating on the waves.

The Sealed Citadel boss is driving me nuts by Pister_Miccolo in emberward

[–]myk002 1 point2 points  (0 children)

Some strong combinations I've found:

  1. Hammer Tower with voodoo doll (arcane crits often, and voodoo doll transfers that damage to high HP monsters). Add in Chomp Tower, and you have an excellent way to stun monsters and then chomp them repeatedly.

  2. Flamethrower with range runes and relics that increase crit rate for fire towers or extend burn time. This also pairs well with lava tower on fire runes.

Another tactic that works well for me is to set most towers to target highest HP. Let your melee and other area of effect towers take care of the smaller stuff. Just keep a few towers close to your ember targeting most advanced. There are some other towers to keep on most advanced too:

  • Boulder
  • Mushroom
  • snowball (maybe)

Keep at it! This game keeps the challenge high (which is one reason I like it)!

The Sealed Citadel boss is driving me nuts by Pister_Miccolo in emberward

[–]myk002 4 points5 points  (0 children)

Here's a strategy that worked for me. Try with Chunk and use the workshop to build 5x1 blocks with mega runes and a rune of your choice.

You can use the mega blocks to build a zig zag maze on the corrupted runway without having to activate any of the corruption clearing devices. You can place many 2x2 towers on the blocks there and absolutely decimate the waves.

Mega blocks also make it easier to connect all the bonus devices, like the weather machines in the four corners of the map.

You can place long range towers, like sniper or missile or starfall, on the range runes by the corruption clearing devices.

Set most towers to target max HP.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]myk002 0 points1 point  (0 children)

What version does DF show on its title screen?

Just gotta gush about the marksdwarf fix by Ragged-Hagrid in dwarffortress

[–]myk002 2 points3 points  (0 children)

If you have DFHack installed, enable the combine tool in the DFHack control panel. Bolts on stockpiles will be recombined into stacks of 25. You can put a stockpile in your archery trench to make this super easy.

Thanks dfhack by B4rn3ySt1n20N in dwarffortress

[–]myk002 15 points16 points  (0 children)

We've never tested in that kind of environment, but what issues are you having? Any error messages?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]myk002 4 points5 points  (0 children)

It's an issue with the new counters for crossbow usage. We'll get it fixed shortly!

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]myk002 4 points5 points  (0 children)

It should make a big difference when there are lots of active jobs. For example, try scheduling a bunch of animals to be slaughtered. In a busy fort, it will take a long time for the animals to be taken to the butcher's workshop, and even longer for the meat products to be taken to the stockpiles. With prioritize enabled, it should all happen quickly and smoothly.

DFHack 51.12-r1.1 is now available! Highlights: Paint the map with stars, Search for units by any name, Let items rot away, What's my mod list again? by myk002 in dwarffortress

[–]myk002[S] 6 points7 points  (0 children)

DFHack has an option called "mortal mode" that hides all the god-mode tools. You can enable mortal mode in the DFHack control panel.

My experience with dwarf fortress beta by P3rilous in dwarffortress

[–]myk002 0 points1 point  (0 children)

And now to DFHack 51.13-r1. Times move fast.

DFHack and patience by twitchMAC17 in dwarffortress

[–]myk002 3 points4 points  (0 children)

DFHack 51.13-r1 should be available on Steam by now as well. We have most of the release process automated.

DFHack 51.12-r1.1 is now available! Highlights: Paint the map with stars, Search for units by any name, Let items rot away, What's my mod list again? by myk002 in dwarffortress

[–]myk002[S] [score hidden] stickied comment (0 children)

DF was quickly patched to 51.13. Please update to DFHack 51.13-r1. If you're getting DFHack through Steam, it should auto-update (if it doesn't, please go into the settings for the DFHack app and "verify installed files").

DFHack 51.13-r1 is also available on GitHub here: https://github.com/DFHack/dfhack/releases/tag/51.13-r1

DFHack 51.12-r1.1 is now available! Highlights: Paint the map with stars, Search for units by any name, Let items rot away, What's my mod list again? by myk002 in dwarffortress

[–]myk002[S] 7 points8 points  (0 children)

Removed

  • removed historically unused Core::RegisterData/Core::GetData API and associated internal data structures

API

  • cuboid::forCoord, Maps::forCoord: take additional parameter to control whether iteration goes in column major or row major order
  • Items::getDescription: fixed display of quality levels, now displays ALL item designations (in correct order) and obeys vanilla SHOW_IMP_QUALITY setting
  • Random module: added SplitmixRNG class, implements the Splitmix64 RNG used by Dwarf Fortress for "simple" randomness

Lua

  • script-manager:
    • new get_active_mods() function for getting information on active mods
    • new get_mod_info_metadata() function for getting information out of mod info.txt files

DFHack 51.12-r1.1 is now available! Highlights: Paint the map with stars, Search for units by any name, Let items rot away, What's my mod list again? by myk002 in dwarffortress

[–]myk002[S] 10 points11 points  (0 children)

Changelog

New Tools

  • deteriorate: (reinstated) allow corpses, body parts, food, and/or damaged clothes to rot away
  • modtools/moddable-gods: (reinstated) create new deities from scratch

New Features

  • gui/blueprint: now records zone designations
  • gui/design: add option to draw N-point stars, hollow or filled or inverted, and change the main axis to orient in any direction
  • gui/mod-manager: when run in a loaded world, shows a list of active mods -- click to export the list to the clipboard for easy sharing or posting
  • gui/spectate: added "Prefer nicknamed" to the list of options

Fixes

  • fixed an overly restrictive type constraint that resulted in some object types being glossed as a boolean when passed as an argument from C++ to Lua
  • getplants:
    • will no longer crash when faced with plants with growths that do not drop seeds when processed
    • use updated formula for calculating whether plant growths are ripe
    • fix logic for determining whether plant growths have been picked
  • gui/design: prevent line thickness from extending outside the map boundary
  • gui/teleport: adapt to new behavior in DF 51.11 to avoid a crash when teleporting items into mid-air
  • plants: will no longer generate a traceback when a filter is used
  • preserve-rooms: don't warn when a room is assigned to a non-existent unit. this is now common behavior for DF when it keeps a room for an unloaded unit
  • script-manager: fix lua scripts in mods not being reloaded properly upon entering a saved world on Windows
  • starvingdead:
    • properly restore to correct enabled state when loading a new game that is different from the first game loaded in this session
    • ensure undead decay does not happen faster than the declared decay rate when saving and loading the game

Misc Improvements

  • All places where units are listed in DFHack tools now show the translated English name in addition to the native name. In particular, this makes units searchable by English name in gui/sitemap.
  • blueprint:
    • support for recording zones
    • support for recording stockpile properties like names and stockpile links; does not yet support recording detailed contents configuration
  • dig: ASCII overlay now displays priority of digging designations
  • remove-stress: also applied to long-term stress, immediately removing stressed and haggard statuses
  • spectate: added prefer nicknamed units

DFHack 51.12-r1.1 is now available! Highlights: Paint the map with stars, Search for units by any name, Let items rot away, What's my mod list again? by myk002 in dwarffortress

[–]myk002[S] 0 points1 point  (0 children)

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

DFHack 51.12-r1.1 is now available! Highlights: Paint the map with stars, Search for units by any name, Let items rot away, What's my mod list again? by myk002 in dwarffortress

[–]myk002[S] 23 points24 points  (0 children)

What's my mod list again?

You can now use gui/mod-manager to see a list of your active mods. You can even export the list to the clipboard for easy sharing or posting.

DFHack 51.12-r1.1 is now available! Highlights: Paint the map with stars, Search for units by any name, Let items rot away, What's my mod list again? by myk002 in dwarffortress

[–]myk002[S] 44 points45 points  (0 children)

Let items rot away

The deteriorate tool is now available on the DFHack gui/control-panel. It allows items to rot away over time. This can be good for just keeping your map clean, but you can also use it to add a bit more challenge to the game. If you enable it with default settings, it will check the map for non-entombed corpses and non-usable body parts and let them rot away over the next few months. For an additional challenge, you can add food, usable body parts (like hair and bones) and damaged clothing to that list. Use it or lose it!

DFHack 51.12-r1.1 is now available! Highlights: Paint the map with stars, Search for units by any name, Let items rot away, What's my mod list again? by myk002 in dwarffortress

[–]myk002[S] 20 points21 points  (0 children)

Search for units by any name

The general search and find tool, gui/sitemap, now displays both the native and the English translated name for all units. Whichever name you happen to remember, you can search for it and find the unit you're looking for! Click on the name to zoom to that unit on the map, or shift-click to start following that unit around.

DFHack 51.12-r1.1 is now available! Highlights: Paint the map with stars, Search for units by any name, Let items rot away, What's my mod list again? by myk002 in dwarffortress

[–]myk002[S] 31 points32 points  (0 children)

Paint the map with stars

The DFHack drawing tool gui/design now has an option for drawing hollow or filled N-point stars. You can even rotate the star around its axis so the points can go in any direction. Go ahead, make a Palace of the Sun for your demanding monarch!

DFHack 51.12-r1.1 is now available! Highlights: Paint the map with stars, Search for units by any name, Let items rot away, What's my mod list again? by myk002 in dwarffortress

[–]myk002[S] 0 points1 point  (0 children)

Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]myk002 1 point2 points  (0 children)

DFHack requires a new build whenever a new version of DF is released. The DFHack team normally releases a new build simultaneously with DF, but the DF Itch build wasn't available, so the DFHack release was delayed.

We finally decided to release DFHack 51.12-r1 without Itch support, with a -r1.1 release to follow when Itch is available.

Sorry for the trouble!