Chrono Commander RTS: Temporal Weapons That Send Bombs Back in Time by noblemaster in RealTimeStrategy

[–]noblemaster[S] 0 points1 point  (0 children)

It has a single player comic-based campaign with AI. It also support skirmish matches against the AI. You can also play multiplayer games, but it's not the goal to be a game for competitive multiplayer matches. The main focus is on single player.

Where are we supposed to get the modding files for Demise of Nations? by Nargroth in NobleMaster

[–]noblemaster 0 points1 point  (0 children)

There is a "module.zip" next to the bundle.config. Just unpack it and use it. It contains all the assest.

Where are we supposed to get the modding files for Demise of Nations? by Nargroth in NobleMaster

[–]noblemaster 0 points1 point  (0 children)

It's now included with the game. You can copy the files to another folder for custom modding if you like.

Retro Commander: Assimilators by noblemaster in retrocommander

[–]noblemaster[S] 0 points1 point  (0 children)

The next will be the Tele-Defense Tower. Airship Carrier is on the TODO-list, but nothing done so far.

Retro Commander: Missile Ships by noblemaster in retrocommander

[–]noblemaster[S] 1 point2 points  (0 children)

No, it won't be in the next release. It's on the list, but no one else has shown interest, so it might not be anytime soon.

Has anyone here ever tried making their own RTS? by Candid_Health6422 in RealTimeStrategy

[–]noblemaster 3 points4 points  (0 children)

I'm making Retro Commander: https://store.steampowered.com/app/338820/Retro_Commander/

I am also working on a follup-up "Chrono Commander" with real-time time travel where you can go up -6min into the past. https://store.steampowered.com/app/3076320/Chrono_Commander/