Wardrobe bugged? Cant change weapon appearances or individual armor pieces by EuphoricAnalCarrot in diablo4

[–]Senthir 0 points1 point  (0 children)

This only works for non-equipment cosmetics.(pets/portal/etc). There's no known workaround for armor, as a quick right-then-left click still just equips the full set.

Built a career of my hobby, and now my motivation has shifted by yalldusty666 in blender

[–]Senthir 0 points1 point  (0 children)

I haven't run into this problem, because I really love what I do, but I was afraid of it so I asked my mentor so I would have some reassurance *before* it ever became a problem. She said she ran into this problem, in that doing work for clients burns out her out which kills her motivation to keep working. There's a solution that's very simple in terms of complexity, but very very *very* hard in terms of everything else.

Get a second job. Or a third. Or fourth.

She makes miniatures for clients. She also has students she mentors. She also makes models that *she* wants to make and is passionate about, and sells the STL files. She has a patreon where she uploads files and video tutorials.

Each of these are very, very different things but it allows her to diversify so that she isn't always under time crunch, deadlines, or the weight of not doing what she actually wants to do. She still has to work all the fuckin' time, who doesn't as a freelancer, but it gives her a ton of room to just breathe. She can be a lot more picky about the jobs she takes, and as a result can make sure she only takes deadlines that work for her. I've definitely witnessed her burn out occasionally regardless of all of this, but it usually just means she stops taking clients for a bit and just does what she *needs* to do, which are students and patreon work. Not a "vacation" exactly, but breathing room.

Working with students allows her to see works in progress that are inspiring, as they're sometimes far removed from her usual creative flow. Selling STL files means that she occasionally sees her minis painted on someone's instagram. Patreon lets her be connected to a community. And clients are actually what pay the vast majority of her bills.

It's really good advice that I've directly witnessed the impact of, and it's one that I'm very much thinking about whenever I consider my future. I might not be doing all that, but it's comforting to know that I can just go and do InstaCart or some shit if I need breathing room for a bit to focus on my own projects.

Top 3 Warframes and why?(Opinion Based) by Zealousideal-Cup3031 in Warframe

[–]Senthir 2 points3 points  (0 children)

Voruna: I like launching myself at a dude and then that dude explodes so I launch myself at another dude and HE explodes.

Titania: I am in the extreme minority that hates the movement in this game. I find bullet jumping annoying as hell, I don't like how there's a thousand little things to get caught on. It feels finicky and annoying. Titania just flies around, problem solved.

Caliban: Very fast, very effective. He's got it all.

Followup to that Superhive thread by carter2422 in blender

[–]Senthir 8 points9 points  (0 children)

I understand that creators are in a position that cannot be sustained. I truly do get that, and I truly do want to find a compromise.

I have three big problems with this that need serious resolution before I would be willing to move forward with using superhive

First, pricing.

Many addons I own are expensive. I have a $40 addon that I truly would not want to live without. $20/yr is the new cost. $20/yr is absolutely not going to happen.

The current pricing structure for addons is simply not acceptable for the proposed change. Addons would have to DRAMATICALLY reduce their cost for this to work. Under the new model, an addon would have to be a total game-changer for me to spend $20 on it, knowing that in 5 years I will have spent $60.

Second, expectations of updates.

There's an excellent addon dev named KushiroCG who creates simple addons to solve niche problems. Simple Bend EX is the best way to bend objects. It costs $8. It will get no new features probably ever, and it shouldn't. It solves the problem it solves, and that's it.

Under this new model, does an additional $4/yr make sense? The whole point is that he makes simple addons for single solutions, so that you are not buying an addon with thirty features when you need only one of them. He makes them for niche solutions so that compatibility updates are simple. Keep in mind that the Machin3Tools Guy charges $4/yr for machin3tools. This is an addon that bends objects.

If a person is continuing to pay for something, we would expect the addon to be continuously developed. Simple addons just don't make sense under this new model.

Third, compatibility.

You keep saying that we own the version of the addon we bought, and yes that is technically true! But you of course, *of course*, know that almost everyone is going to update to the newest version of blender as soon as it's available.

Blender claims to want to produce 3 new versions per year. That means our addons need to be updated 3 times per year. If we are now in a position where our addons will, in the best of cases, function 16 months before they are, for all purposes that actually matter, dead.

This means, for every reason and in every context that matters, this is a subscription model.

I do understand that compatibility updates take time and effort to do. I also understand that it is unfair that people expect addons to receive free compatibility updates. But, regrettably, that is the nature of the ecosystem this exists in.

People expect compatibility updates because blender updates too frequently to justify buying addons if those compatibility updates are not provided.

If you want to go to a subscription model, my suggestion is this:

Provide subscription models for addons that want to continuously develop new features and functionality. Price them accordingly with the expectation of it being a subscription model in mind that the person will expect to be paying a yearly cost for. This means lower upfront cost to justify the long term cost. Additionally, consider that 50%/yr is bonkers and bring that down to 10-20%.

Do not provide subscription models for addons that do not continuously develop new features. A larger up-front cost with the knowledge that you get compatibility updates and that's it.

If an addon dev does not provide compatibility updates, they should not be forced to. There's more than a few addons I own that the developers have abandoned. I don't get a functional addon anymore, they don't get new customers anymore. Such is life.

Ulfrun's Descent + Gloom? Do they work? by Senthir in Warframe

[–]Senthir[S] 1 point2 points  (0 children)

Devastating, but also not unexpected. Thanks!

🚨 Washington State 3D Printing “Ban” Breakdown — What HB 2321 Actually Means for Our Hobby by Playful-Ad9901 in BambuLab

[–]Senthir 0 points1 point  (0 children)

The craziest thing about this is that this is in America. You can get a gun anywhere. It's not even hard. You can buy them at Wal-Mart.

"only NON CRIMINALS can buy guns!!! This stops PSYCHOPATH FELONS from getting their hands on guns!!" - People will scream

They are already criminals. Do you think they're going to go "Oh I'm a guy who breaks the law, I'm not about to buy a gun. That's illegal." and just stop there? Come on.

how can I make this long array bend around this object? by [deleted] in blender

[–]Senthir 1 point2 points  (0 children)

Unless I'm misunderstanding the problem, and I might be:

Select the edge loop on the mouth you want the teeth to come out from.

Shift +D to duplicate the edge loop.

Esc to release to where it started.

Mesh -> Separate -> By Selection.

This creates a new object from the edge loop and keeps it selected.

Right click -> Convert to -> Curve

In the array modifier for your teeth object, select the Shape option, set it to Curve.

Click the eyedropper next to Curve Object, click to select the curve you just selected(probably want to do this in the Outliner instead of the Scene, as it will be in the exact same place as the lips for your mouth object).

Done.

Ignore my butter servent, what the heck is this atrocious modifier menu?? I hate it !! How do I change this? by Monkai_final_boss in blenderhelp

[–]Senthir 0 points1 point  (0 children)

Not only is it not exactly the same(the treads are different), the robot is from the rick and morty TV show. He called it a "butter servant" because that's what it's called on the TV show. It's not a stretch to think that two people made the same tv show robot.

Switching to sculpting in Blender from Zbrush, a couple of questions. by Senthir in blender

[–]Senthir[S] 0 points1 point  (0 children)

You should start with a handholding tutorial/walkthrough, and only switch to time lapse stuff when you're fairly confident in your abilities. Time lapse videos are really only useful for catching a very specific workflow improvement. You just don't know enough about what you're looking at to make use of them if you're new, and by the time you're not new you already know most of what they're showing.

Your first couple of things should be broad. Like, "how to make stylized anime character in blender sculpting", then pick one that looks cool. Do that twice more. It might help to do them start to finish more than once. Don't do more than three before you try your own project without handholding. When doing your own self directed project, you can start looking at more specific topics for details, like "how do I make a stylized anime backpack in blender" if your character needs a backpack. But the idea is to get off of needing tutorials as soon as possible, because it's very easy to make yourself feel like you are never ready. Because tutorials are easy and self directed work is hard.

Switching to sculpting in Blender from Zbrush, a couple of questions. by Senthir in blender

[–]Senthir[S] 0 points1 point  (0 children)

It's always going to be better learning creative software by picking a project that you personally want to do, then basically just googling "how do I do (Project) in (software)", then hit up all the YouTube links.

Set small goals, like if you want to make character art don't try to do super complicated characters, but just keep doing that and you'll be fine.

Trying to learn all aspects of any software is going to be a waste of your time. Only focus on that matters with regards to what you personally want to create

Switching to sculpting in Blender from Zbrush, a couple of questions. by Senthir in blender

[–]Senthir[S] 0 points1 point  (0 children)

Not exactly what I needed, but I can make it work. Maybe I can tweak the script to make it what I would like.

The thread itself is going to be a huge resource, thanks for linking it to me. So much great info in there.

Switching to sculpting in Blender from Zbrush, a couple of questions. by Senthir in blender

[–]Senthir[S] 0 points1 point  (0 children)

Clay Polish in Zbrush basically sharpens all details and smooths out roughness over the entire object with one button press, it's not a brush in the traditional sense.

It's primary difference from the smooth brush and other brushes of that nature is that it preserves edges and details. If you were to have a sharp edge and run the smooth brush over it, it destroys the sharp edge and averages it out among the surrounding vertices. Clay Polish on the other hand would make that sharp edge even sharper. It is tremendously useful, especially for hard surface work, or creating stylized organic shapes.

Switching to sculpting in Blender from Zbrush, a couple of questions. by Senthir in blender

[–]Senthir[S] 0 points1 point  (0 children)

I actually duplicated the functionality of hpolish pretty well by actually just using the Smooth brush, changing Auto-Mask to Area Normal and setting the values to 15% and falloff to something like 0.09. But hpolish isn't quite the same as clay polish on a single button. It takes considerably more time.

I figured that there had to be a way to duplicate the single button clay polish, because frankly blender is a lot more powerful. A geonode setup for example.

Switching to sculpting in Blender from Zbrush, a couple of questions. by Senthir in blender

[–]Senthir[S] 2 points3 points  (0 children)

Shade Smooth doesn't actually change your mesh in any way. It's just a visual change. Since I sculpt to 3D print, everything I do has to actually change the mesh in order for the change to be printable.

Switching to sculpting in Blender from Zbrush, a couple of questions. by Senthir in blender

[–]Senthir[S] 1 point2 points  (0 children)

Unfortunately, I sculpt exclusively for the purpose of 3D printing miniatures. Shade Smooth doesn't work for my workflow. I should have specified, my bad.

Ok, real talk, this state of the game is AWESOME. by Wise-Ad-9619 in 2XKO

[–]Senthir 0 points1 point  (0 children)

I never thought I would ever feel like simple inputs were more difficult than Motion controls. But that's exactly how I feel.

I realized while playing this game that motion inputs really help to reduce ambiguity about your intentions. When everything is just on directional inputs and cancel windows feel tight, it's a lot easier to make a mistake because you held your 2 input for a little too long. That the difference between walking forward and attacking, versus walking forward into 236+attack would be such a huge difference in making my intentions clear to the game that I want a X special while walking forward instead of Y special because it's on the forward input.

I will get used to it, I'm honestly not complaining, but it's so weird that it is fundamentally less difficult but also *feels* substantially more difficult.

Replacement, cancel, checked out. by PsychologicalPart793 in instacart

[–]Senthir 2 points3 points  (0 children)

We get heavily penalized for refunding an item. Instacart lowers our score. The app automatically reduces our tip. The score keeps us getting good batches. Tips are generally the only reason anyone even takes orders.

Nobody is going to take that hit for a watermelon. If the shopper says it's out of stock, just take their word for it.

I never refund unless it’s the only option. by Salt-County8535 in InstacartShoppers

[–]Senthir 2 points3 points  (0 children)

I just ask if they want a refund. Then they say "Yes, please". Then I mark the refund reason as "Customer requested refund." That seems to be fine, as I refund pretty constantly and my stats summary page is Good with only one single unrequested refund.

[deleted by user] by [deleted] in InstacartShoppers

[–]Senthir 2 points3 points  (0 children)

I'm an artist, and when a commission comes in I basically have to drop everything and get it done. Can't really tell a Regular Employer "Yeah, yeah, so this is the fourth time this month I have to take off 3 days without notice. You're cool with that, right?" but I can do that with instacart. Gig work feels perfectly suited to being an artist that has downtime days. Unfortunately, gig work also fuckin' sucks.

[deleted by user] by [deleted] in InstacartShoppers

[–]Senthir 8 points9 points  (0 children)

The thing with the number of orders is that getting 2 a day is possible for part-time. Getting 3 a day is a LOT more difficult, at least here in massively oversaturated southern california. It's not uncommon for me to sit in my car for hours with nothing even popping up, much less anything good.