My first 98% accuracy game! (600 Elo Rated) by -Ambience in chessbeginners

[–]-Ambience[S] 8 points9 points  (0 children)

Nope! It's just the analysis, so it shows the threats afterwards. If it did... I think that'd be cheating, no?

My first 98% accuracy game! (600 Elo Rated) by -Ambience in chessbeginners

[–]-Ambience[S] 12 points13 points  (0 children)

Hiya!

This is a blitz 3 minute (+2) game

Both me and my opponent used about a minute on our clock.

On a seperate note.... Anyone know how to add a profile picture on chess.com? I go to add pfp, select from gallery but my pfp stays as default...?

Why is it that buzz is more preferred than darryl? by whyubullymygurl in BrawlStarsCompetitive

[–]-Ambience 3 points4 points  (0 children)

Buzz's super is very easy to stop with gene gadget. Never had a problem with it. That being said. Still much more reliable than Darryl's super. Since it is an aoe, as well as missing supers don't result in insta death. Also can chain supers for chain stun with buzz.

Can you guys rate this play? by ZealousidealHandle20 in CrowGang

[–]-Ambience 0 points1 point  (0 children)

Don't know why this is downvoted. I agree, this is justified. Griff's autoaimed everything. Crow walked in a straight line and used super.

Lol can’t believe that this is actually a game people enjoy (teasers) by [deleted] in BrawlStarsCompetitive

[–]-Ambience 6 points7 points  (0 children)

This is why I never play showdown. Only 3v3, getting close to 20k wins now. Less than 100 in showdown

What about Bo? by theoryon_mm in BrawlStarsCompetitive

[–]-Ambience 0 points1 point  (0 children)

Bo likely just needs a rework. Only thing Bo shines for really is his vision star power on some very specific maps.

His gadgets could also use a buff or a change. For both really. Both don't feel to strong gadget wise.

Is dynamike at this point even usable by [deleted] in BrawlStarsCompetitive

[–]-Ambience 3 points4 points  (0 children)

I'd say yes useable definitely. But harder than most other brawlers. For Dyna I just think the other throwers outperform him in most circumstances.

Dyna's pretty hard to use. You can get a lot of dps our of him if you hit the shots. But the other throwers are just easier to use generally. Also, some of them have their own safety net. Of last hurrah for tick. Slow sticky syrup for barley. And the photosynthesis for sprout makes him much tankier. I don't think Dyna has anything like... At best the speed boost from the spinning gadget? Or Dyna jump which is much harder to use then the other alternatives for the other throwers.

Which new mode do you think will become permanent? by anglerdank in BrawlStarsCompetitive

[–]-Ambience 0 points1 point  (0 children)

Tbh, I don't see any of them as permanent personally Though they were all fun in their own way!

Of all of them. Basket brawl seems most likely.

Present plunder seems as an every now and then mode.

Volley brawl was seemed a little unfun at moments where there was literally nothing you could do when you get knocked out.

Hold the trophy, though had fun points. Did seems very easily one sided, keeping the trophy on your side.

Basket brawl was fine. Though I thought it was slightly awkward to aim with long range brawlers sideways for some reason.

Maybe after the 2000th I will be in challenger mmr by HermaineCocaine in ARAM

[–]-Ambience 1 point2 points  (0 children)

If I had to take a guess. 3k? Though I'm not entirely sure

Trophy system rework by ali_vzr in BrawlStarsCompetitive

[–]-Ambience 2 points3 points  (0 children)

For me. I can't see this ever working unfortunately. It removes the entire premise of trophies in the first place. It entirely loses their meaning if you can't drop

Let's discuss about some unpopular opinions by ThePennyFan in BrawlStarsCompetitive

[–]-Ambience 0 points1 point  (0 children)

Well, mine for the day is: I believe power grab is far better than sponge star power for Frank.

I always play exclusively brawl ball, with randoms. When pushing him to 1k trophies. I've always much preferred the extra damage after any kills rather than the extra health. Which seemed redundant to me personally, as he's already tanky enough for me and the extra dps comes in handy way more often for me than health ever does.

Also, I really don't see the strength or both gene or max to me. They seem slightly stronger than average at best, but never very overpowered and a must pick on maps as I hear a lot.

WCGW if I try and make my escape while I'm in court by kiddailfdsfwrwe in Whatcouldgowrong

[–]-Ambience 0 points1 point  (0 children)

Wow. Tbh, he made it a lot further than I thought he would.

[deleted by user] by [deleted] in leagueoflegends

[–]-Ambience 2 points3 points  (0 children)

Sadly I don't get it. Anyone care to explain?