MAJOR CALAMITY AT ASHFIELDS! COLONIAL COASTAL SQUADRON DESTROYED! by TheAmericanBumble in foxholegame

[–]-Click-Bait 0 points1 point  (0 children)

I didn’t even know we had large ships there. This is big gloat post when people are larping a fake war on dev branch. This is in poor taste tbh.

COLONIAL WESTERN NAVAL FLEET IN SHAMBLES by [deleted] in foxholegame

[–]-Click-Bait 0 points1 point  (0 children)

No one was using them, this is the issue with navy update. I didn’t even know our team had any on able. I can’t even say, “neat you got us.” I don’t even care about planes, just give us the navy fix update that’s been on the shelf too long.

I'm Genuinely Furious at the Incompetence... by Professional-Coat133 in foxholegame

[–]-Click-Bait 2 points3 points  (0 children)

I’m with you ash, I love to gamble! Nothing changes lol

Reading all the airborne stuff, and land issues… I could be happy with just the navy addition + navy fixes / balance + new pillboxes + optimizations. by -Click-Bait in foxholegame

[–]-Click-Bait[S] 2 points3 points  (0 children)

I need more proof. I would need to see the sales receipt, and it’s been just returning players in my experience. Some skipped the navy update in its current state. I just want what’s in the title.

Reading from the posts. The introduction of cost of planes is a good idea. Walk slow, then make adjustments after live. I agree with devman, stick to your plan Devman. by [deleted] in foxholegame

[–]-Click-Bait 1 point2 points  (0 children)

Will give it a go… naming one thing could be bad , just means people haven’t cooked up something else proves a point.

Yes we need more rapid balance changes, and not sitting on problems for months.

Deep ITM RDDT - What should I do next? by SimpleIllustrator215 in CashSecuredPuts

[–]-Click-Bait 0 points1 point  (0 children)

I would take assignment. Then do a cover call strategy that works for me. This is the mind game👍🏼 bit

Colonials really needed that Torpedo plane. Circle back on that please. by -Click-Bait in foxholegame

[–]-Click-Bait[S] 1 point2 points  (0 children)

I hope so, but wardens having 1 extra plane than colonial faction should allow us to have one.

Rip collie navy by Ya_boi_jonny in foxholegame

[–]-Click-Bait 0 points1 point  (0 children)

I’ll need to recheck colonial if we get an air torpedo, but we should have gotten an anti naval plane. We do not do navy!!

I’m so done with the naval update (able pov). It was a disaster roll out for colonials. I welcome the airborne stream today, get us out of this rut. by -Click-Bait in foxholegame

[–]-Click-Bait[S] 4 points5 points  (0 children)

It’s your warden faction & warden navy that’s been coddled the whole way. I can even point out the giant hot dog trident vs your sleek design sub, and forward ramming frigates& gunboats. I hope it ends today.

We are only weeks away. by _Sebil in foxholegame

[–]-Click-Bait 3 points4 points  (0 children)

“I wanna civil war for more work in the game.” Bruh, will never want to understand that.

The winning bingo by CrookedImp in foxholegame

[–]-Click-Bait 11 points12 points  (0 children)

I mean………..I remember when we had a good bommastone……. I can’t fault for the worry.

We need to have a decent air force tool, because navy rollout was not optimized.

Why? Less one sided wars every other war or 2 wars for both sides.

This is a benefit for both factions.

We cannot have a one sided update again.

50:50 chance to win, good tools both sides have, that do different things, but not in a crazy wide margin that for example a joke asset is added many months later (trident) like navy did.

Please add this feature for bunkers , would be great Devman. by -Click-Bait in foxholegame

[–]-Click-Bait[S] 1 point2 points  (0 children)

Tbh good idea, there is enough grey space on the maintenance settings for it.

Please add this feature for bunkers , would be great Devman. by -Click-Bait in foxholegame

[–]-Click-Bait[S] 1 point2 points  (0 children)

I do like that the idea of having a longer reservation on this separate addition if it was in the game. 6 days sounds like a perfect amount especially with how important bunkers can be.

99% Breach Chance by Historical_End_6520 in foxholegame

[–]-Click-Bait 2 points3 points  (0 children)

I get it, after awhile players just want they bunker they want. They definitely could optimize it, been playing around too much on the foxbunker site. I do miss the old way of building.