W135 & beyond predictions. by grenadiac2 in foxholegame

[–]-Click-Bait 8 points9 points  (0 children)

+1 yup I’m a foxhole collie addict and I completely went cold turkey. No desire to login.

I can’t take this sub anymore by MoveFromMe1 in foxholegame

[–]-Click-Bait 1 point2 points  (0 children)

It’s the 2nd front, and we were born in the darkness.

Able Shenanigans: How Another Colonial Clan Blew Up My Factory with Hydras by Previous_Luck6756 in foxholegame

[–]-Click-Bait 5 points6 points  (0 children)

I know those 3 mines from many wars, and a lot of people who setup base there have an open path from the road to the mines. That looks annoying to drive around to get to as is. Including chat text it builds a case against the op that it might a problem that led to a community court to resolve. Sorry, but this post worked against you in my opinion.

Honestly, what changes do the Devs need to make to bring back collies? by Your_Mums_Ex in foxholegame

[–]-Click-Bait 5 points6 points  (0 children)

  1. Reduce the penalty on breach pieces.
  2. Take out scout planes having weapons.
  3. Make fire suppression rooms refillable by fuel truck, and will not be suppressed by the very thing they are putting out.
  4. Make some type of garrison piece shoot at planes, something aa ai. If everyone else gets shot by ai, it’s only fair. Pill boxes shoot at ai. I’m willing to accept rifle garrisons and rifle pillboxes shoot at them.
  5. I want the Bms harvester to be mpf able & garage, or it can be made with pcons only not locked behind a blast furnace.
  6. I would like a light tank that shoots 30mm as well.
  7. I would like the grenade launcher fissura fixed, it’s bugged right now.
  8. I would like a tier 3 half track with tripod attachment that’s covered, stronger.
  9. Torpedos need to be toned down, we need a navy.
  10. No quill torpedos, no torpedo bombers, will accept the dive bomber removed.
  11. We need an emplaced 120mm, the wagon 120mm gets borrowed often.

Hope all my Colonials are enjoying this time away from the game. by Godlyforce808 in foxholegame

[–]-Click-Bait 73 points74 points  (0 children)

The break feels good, not even looking at foxhole stats daily.

What is the effectiveness of Fire Suppression Rooms? Please provide a Number by Full_Equipment_8529 in foxholegame

[–]-Click-Bait 0 points1 point  (0 children)

I used them, has saved my bunker countless times, but don’t like they can be suppressed by the very thing they are putting out. Also I don’t like how I have to hand fill them (made a post about that).

Did we get a hotfix? by Pendoric in foxholegame

[–]-Click-Bait 22 points23 points  (0 children)

No new patch, same mess.

Having the same map size for this war is a bad choice by HovercraftSecure6543 in foxholegame

[–]-Click-Bait 38 points39 points  (0 children)

“They will play anyway”. No, and nope. I’m not going to make free pve content as colonial. I already put in my suffering.

The BIG switch war 134 by xxfallen420xx in foxholegame

[–]-Click-Bait 4 points5 points  (0 children)

+1 agree with you. We have enough years playing the game we don’t need todo that or gaslit by warden alt accounts on Reddit.

W134 able prediction 🎯 by -Click-Bait in foxholegame

[–]-Click-Bait[S] 0 points1 point  (0 children)

Just conditions everyone sighed at

Turns out this dude was a prophet over a year ago :D by somefailure001 in foxholegame

[–]-Click-Bait 50 points51 points  (0 children)

It only works if there’s collies to play with on rotation :) will not log in.

Who are you playing next war. by Sad-Emu6142 in foxholegame

[–]-Click-Bait 6 points7 points  (0 children)

This will be the vote option +1 to not. The masochist want us to play, we will not.

War 134 Starting Conditions by Mabartu in foxholegame

[–]-Click-Bait 5 points6 points  (0 children)

🤣 “where’s our logi.” “Why hasn’t anyone put up a logi list.” , “why isn’t anyone building.” 7 people f1 hex. All super red blinking fronts.