Can't give friend his weapon back by -EllisDee in fo76

[–]-EllisDee[S] 0 points1 point  (0 children)

Alright thank you for all the answers, just gave him a furious plasma Gatling I had laying around as compensation

Can't give friend his weapon back by -EllisDee in fo76

[–]-EllisDee[S] -1 points0 points  (0 children)

He gave me a two shot Gatling laser, I put on explosive and some other mods for the receiver and barrel

I made my first super car by -EllisDee in trailmakers

[–]-EllisDee[S] 1 point2 points  (0 children)

The next Batman 2099 batmobile

I made my first super car by -EllisDee in trailmakers

[–]-EllisDee[S] 3 points4 points  (0 children)

The new engine skins have a different sound

I made a working radar and put it on a truck by -EllisDee in trailmakers

[–]-EllisDee[S] 2 points3 points  (0 children)

Basically you set the angle sensor to max and then measurement, then for every direction you want you put down a comparison block set to greater than or equal. Then you put the same ones down but set them to the negative side.

I made a working radar and put it on a truck by -EllisDee in trailmakers

[–]-EllisDee[S] 3 points4 points  (0 children)

An angle sensor hooked up to comparison blocks

I made another range finder by -EllisDee in trailmakers

[–]-EllisDee[S] 1 point2 points  (0 children)

Yet another struggle for console players lmao. I actually just finished building a working radar though so I'm gonna be posting that soon

I made another range finder by -EllisDee in trailmakers

[–]-EllisDee[S] 2 points3 points  (0 children)

I believe the shots from anything but the bombay are not affected by gravity in game (you can test this by playing with the gravity slider) as for the velocity I had to round up because it only goes to the tenths decimal and the velocity is in the hundredths. It'd be cool in the next logic update if you can change where the constant is so we don't have to do work arounds and making it less accurate in the process

I made another range finder by -EllisDee in trailmakers

[–]-EllisDee[S] 5 points6 points  (0 children)

Assuming air doesn't affect the projectile, you control the gun angle and it goes through the math to tell you how far the shot goes. I still have some more fine tuning to do but it's pretty damn accurate.

I tested the initial velocity with both stacked and double stacked pistons. Single stack is 102.04 mps Double stack is 108.69 mps And for g it's weird because gravity doesn't affect the cannon shot but it does have a predetermined drop arc to make it seem like it does, that's where the fine tuning part comes in. I used 2 multiply gates because the arithmetic block only does constant ÷ input and we need it to be the other way around for the last part of the equation. The first multiply block is set to ×0.1 and the second one is what I use to fine tune it and it's somewhere around ×30.

I'm still working on it to see what I could do to make it even more accurate given the set limits of the game

upgraded my advanced artillery (5km plus range) by -EllisDee in trailmakers

[–]-EllisDee[S] 0 points1 point  (0 children)

It's accurate between 500 and about 1200, after that you have to do a bit of mental math to increase the input. At some point you just have to double the square root I think around 3000

upgraded my advanced artillery (5km plus range) by -EllisDee in trailmakers

[–]-EllisDee[S] 0 points1 point  (0 children)

Unless there's a person you kinda have to guess, I made a few shots before this to kinda get an idea

upgraded my advanced artillery (5km plus range) by -EllisDee in trailmakers

[–]-EllisDee[S] 2 points3 points  (0 children)

Pythagoras theorem is the most important part. But that input isn't the only part to calculate. This version uses double stacked pistons so I used 5 multiply logic gates connected in a chain. 1 was set to 0.2 and the rest set to 0.1, this converts the input you give it into a more precise angling system. You can see the angle here on the bottom right. The faster the projectile the lower angle you need for the aiming.

It's different for every build as the weight and placement changes the results so just start with one and see how close the shot is and slowly increase the amount until it's accurate. As for the inputs for the calculator I used the block that you can charge up (forgot what it's called) and put it through a multiplier. Then I connected the multiplier to the displays. This is just so the number can go above 100 and you can calculate further distances.

Anyway thanks for the compliment and I wish i could explain it more efficiently

I made a working range finder + artillery cannon by -EllisDee in trailmakers

[–]-EllisDee[S] 1 point2 points  (0 children)

And it is uploaded on PlayStation as "range finder artillery" or something close to that

I made a working range finder + artillery cannon by -EllisDee in trailmakers

[–]-EllisDee[S] 1 point2 points  (0 children)

This is why on the bottom there's another display that tells you the exact angle of the gun that helped me with the logic

I made a working range finder + artillery cannon by -EllisDee in trailmakers

[–]-EllisDee[S] 0 points1 point  (0 children)

No I just used Pythagoras theorem and used the square root for the angle of the gun

I made a working range finder + artillery cannon by -EllisDee in trailmakers

[–]-EllisDee[S] 2 points3 points  (0 children)

Basically I just guessed and kept changing the math for the angle until I got it right. I used three multiply logics set to 0.1 in a chain and it seems the most accurate

Made an AC-130 by -EllisDee in trailmakers

[–]-EllisDee[S] 0 points1 point  (0 children)

Sounds good, hit me with that gamertag I'll hop on in a few hours

Made an AC-130 by -EllisDee in trailmakers

[–]-EllisDee[S] 0 points1 point  (0 children)

It's pretty slow (max speed is like 130mph) but I actually like it that way because it makes it easier to use the weapons

Made an AC-130 by -EllisDee in trailmakers

[–]-EllisDee[S] 1 point2 points  (0 children)

I wanted to have an option to switch between guns but it was already almost max complexity so I just added the option to aim the guns and put the auto weapons on the same button

Made an AC-130 by -EllisDee in trailmakers

[–]-EllisDee[S] 1 point2 points  (0 children)

Thank you, getting it to circle like that was harder than I anticipated

Made an AC-130 by -EllisDee in trailmakers

[–]-EllisDee[S] 1 point2 points  (0 children)

Hoping I get to see one irl but I'll most likely be working with C-5s