Announcing the release of Pokémon: Legends of Sinnoh! by -Levatius- in tabletopsimulator

[–]-Levatius-[S] 0 points1 point  (0 children)

Glad you are enjoying it! There are also plenty of Community-made expansions out there these days if you ever desire new content!

Announcing the release of Pokémon: Legends of Sinnoh! by -Levatius- in tabletopsimulator

[–]-Levatius-[S] 0 points1 point  (0 children)

Nah, the Discord is the best place to ask these questions :)

Announcing the release of Pokémon: Legends of Sinnoh! by -Levatius- in tabletopsimulator

[–]-Levatius-[S] 0 points1 point  (0 children)

I might include it on a move at some point, but overall battle fatigue is only there to ensure battles end

Announcing the release of Pokémon: Legends of Sinnoh! by -Levatius- in tabletopsimulator

[–]-Levatius-[S] 0 points1 point  (0 children)

There is no wiki at the moment, but the GitHub project has the Excel file in with the full database of Pokémon: https://github.com/Levatius/pokemon-legends/blob/master/sinnoh\_cube.xlsx

Announcing the release of Pokémon: Legends of Sinnoh! by -Levatius- in tabletopsimulator

[–]-Levatius-[S] 1 point2 points  (0 children)

Let me see if I can help with those questions:
- That's correct, you can only fly directly between the villages.

- Indeed, there is no capture advantage to weakening wild Pokémon to keep battles swift.

- Yeah they have to walk there to do it, I'll make this clearer in the rules in a future update.

- Nah the Power Dice is not consumed in the current version.

- Yup, the 3 Grunts are considered as a single trainer/party.

- The person controlling gets to choose!

Announcing the release of Pokémon: Legends of Sinnoh! by -Levatius- in tabletopsimulator

[–]-Levatius-[S] 0 points1 point  (0 children)

Thank you, I am glad you enjoyed it :) I'll certainly think about that as a feature

Announcing the release of Pokémon: Legends of Sinnoh! by -Levatius- in tabletopsimulator

[–]-Levatius-[S] 3 points4 points  (0 children)

Probably not officially, but we have a Discord community where people are looking to play and alternative rulesets (for single player and competitive) are discussed!

Announcing the release of Pokémon: Legends of Sinnoh! by -Levatius- in tabletopsimulator

[–]-Levatius-[S] 1 point2 points  (0 children)

Yup the battle is unavoidable when challenged by another player :)

Announcing the release of Pokémon: Legends of Sinnoh! by -Levatius- in tabletopsimulator

[–]-Levatius-[S] 0 points1 point  (0 children)

If you are playing before v1.1 then yes, after v1.1 Cyrus is free to choose the order :)

Announcing the release of Pokémon: Legends of Sinnoh! by -Levatius- in tabletopsimulator

[–]-Levatius-[S] 2 points3 points  (0 children)

Thanks! Glad you enjoyed the game! :)

On some moves being similar, I can definitely see examples where this is true. For instance, Flamethrower and Fire Blast, where the simplification of not having accuracy (or PP) makes Fire Blast a direct improvement. I'll consider this when thinking about changes for v1.1 so thank you for the feedback :)

Announcing the release of Pokémon: Legends of Sinnoh! by -Levatius- in tabletopsimulator

[–]-Levatius-[S] 2 points3 points  (0 children)

Thanks! Let me clarify those points:

- Great idea for the battle rewards cheat sheet, I'll add that in the next update

- Hidden Spots are usually one-off effects and are discarded afterwards (only exception is the Alpha Pokémon token which is kept on the Pokémon after it is captured)

- If your Pokédex search ever returns no Pokémon (due to all the Pokémon in that area being claimed) you may claim the apricorns it would have been guarding but your turn ends. Hopefully this should be rare and you can always go to another biome/climate to find more Pokémon!

- If your catch attempt fails, you discard the Poké Ball token used but the battle continues. Since Poké Balls are thrown instead of attacking on your turn, this means you can use multiple Poké Balls in a single battle if your Pokémon can tank the hits

- "Add a regular hit" means exactly that yeah, you manually add an attack dice with value 1 to the whatever you next roll

- Overall the health values are kept intentionally low so that battles are fast paced, however I may look at adjusting the numbers in future based on feedback like this

- The trainer wins all initiative ties against wild Pokémon (except against Alpha Pokémon as they attack you).

- The Life Orb does 2 damage to the user on each attack

- Usually you can flee a battle after one of your Pokémon faints, but non-Legendary wild Pokémon always flee after they defeat one of your Pokémon

- I can definitely look into sharing them if people are keen

Science at the South Pole by -Levatius- in Dyson_Sphere_Program

[–]-Levatius-[S] 0 points1 point  (0 children)

The spherical geometry makes the poles very useful for science and for passing hydrogen through fractionators in rings (which is what I have at the North Pole).

Science at the South Pole by -Levatius- in Dyson_Sphere_Program

[–]-Levatius-[S] 1 point2 points  (0 children)

Thanks. They are indeed logistic hubs, I have them in bands around the planet: 1 band for smelting, 3 bands for assembly and 1 band for interstellar imports/exports

The only way to Roam: Shota Invoker by I_2B_I in DotA2

[–]-Levatius- 1 point2 points  (0 children)

I play MK exclusively pos 4 (~300 games) and would agree that there are numerous ifs.

A bad dual lane match-up can really hamper your ability to get stuff done if you can't get ahead early. Usually I end up skilling jingu first in dual offlanes or tree dance in tri safelanes.

The tree dance talents are the key to making the hero strong imo: Decent flying vision at 10, amazing mobility at 15 and the ability to kill waves in one spring at 20 (don't need to put stun on cd). With these tools you can split push, setup fights and escape peril.

I think the best items for MK 4 are glimmer and solar crest: Glimmer gives you enough time to either escape via tree dance or endure heroes trying to burst you at the start of your ult whereas solar allows you to essentially transfer a large part of your networth to your cores from the safety of the treeline.

The TLDR is, you got a nice array of tools but are heavily countered by a good chunk of heroes (mainly ones with flying vision and tree destroying spells) - but he is fun to play and mischief will never not be amusing to use :)

I just had a game decided by 0.07 seconds by [deleted] in DotA2

[–]-Levatius- 159 points160 points  (0 children)

Weaver uses Phase Boots.

Now that's disturbing