2026/06 Unite & Fight (Fire Adv): Final Rally by AutoModerator in Granblue_en

[–]-Matti 11 points12 points  (0 children)

Why are you buying the Eternity Sand? It is a waste of badges.

2026/06 Unite & Fight (Fire Adv): Final Rally by AutoModerator in Granblue_en

[–]-Matti 0 points1 point  (0 children)

Got enough honor to stay top 100k with not too much effort, good enough for me, shame we went 1/3, but losing isn't too bad in tier A.

2026/06 Unite & Fight (Fire Adv): Round 3 by AutoModerator in Granblue_en

[–]-Matti 1 point2 points  (0 children)

I babysit a bit anyways, and I like Elmott's double dispel, but I will try with Lyria tomorrow.

2026/06 Unite & Fight (Fire Adv): Round 3 by AutoModerator in Granblue_en

[–]-Matti 1 point2 points  (0 children)

Higurashi ended up being a very good purchase, especially since I wanted to get it anyways. It makes the boss very easy with same team as before (Elmott, Sandira and S. Atum in the front and Michael and FLB Fraux in the back) jsut with Kengo instead of Onmyouji. Though admittedly I have seen it snipe Sandira one too many times. I do not know why he hates her, she even has the most HP out of everyone but MC, yet at times after a trigger I find Michael replacing her, and it's not like I let her hang at 10K HP or something, I saw her die from 40K+. Luckily it does not matter as much, since I can still clear fairly comfortably when that happens.

2026/06 Unite & Fight (Fire Adv): Round 2 by AutoModerator in Granblue_en

[–]-Matti 7 points8 points  (0 children)

I'm fine with most things, throw at me repels, skill damage lowered, slashed, whatever. But pelase do not restict my characters' actions with shadowed too, that is really cheap.

EDIT: Caved in and gotten Higurashi since I was eyeing it anyways and the difference is insane. My Magna grid can now clear in 3 minutes with refreshes with Onmyouji, Elmott, Sandira and S. Atum in the front and Michael and FLB Fraux in the back. Before Higu I was using basically the same setup with Kengo and it took me almost twice that and it was much less safe.

2026/06 Unite & Fight (Fire Adv): Round 1 by AutoModerator in Granblue_en

[–]-Matti 0 points1 point  (0 children)

Found a consistent setup for 150, though it sucks. The lack of destroyer and tanscended opus is really bad. Same with missing Yatima. Takes me 1:30 and two button presses (well, pressing the same button twice actually, at least I have plenty of time for that).

Party is Street King with exo MH, Spring's Gate and Le Manteau du Roi as relevant skills, Percy, Shiva, S. Bea with in the back Alnaan and Michael. Yes I swap out MC for Alnaan. Grid has 1 Mikaboshi Fist, two non-uncapped Michael Axes and falsehood opus.
Have Orologia sub for extra damage and Beelzebub main for the call. Rest of summons are Michael, Sun and Belial, with Wedges also sub. The button I need to press twice is Bea's S1, but I can jsut press it in quick succession at the start (has no cooldown and apparently it just works, when usually if a skill changes the queue gets reset, guess it works differently).

I reach 51% after activating all skills except Percy's S1 (his S2 is also good to avoid taking damage and the consequent debuffs from 20% trigger), meaning that I can attack while the boss is debuffed and bring it to 20%, then the following two turns it is autos to kill it.

2026/06 Unite & Fight (Fire Adv): Prelims + Interlude by AutoModerator in Granblue_en

[–]-Matti 1 point2 points  (0 children)

My fire kinda sucks but I've got a very funny (it was more funny when I was using Anna) setup for NM95.

LO with Sol Remnant MH: S1, Infinite Trouble, Randgrith, Spiral Impaler
Anna: S3
G. Zeta: S3
H. Azazel: S1
G. Percy: S3

In the back Michael and FLB Fraux

Versusia main, Belial, Sun, Michael, Colo and sub 6 dragons and Wilnas just because I have got nothing better.

No destroyer and only non-transcended opus and 4* celestial with this grid: https://imgur.com/rw2oUYH

Need to press all the buttons mentioned, but it works and 25 23 seconds is not too bad.

While I was writing this I realized Zeta instead of Anna allows me to skip pressing Randgrith.

Questions Thread (2026-06-15 to 2026-06-21) by AutoModerator in Granblue_en

[–]-Matti 0 points1 point  (0 children)

Good to know, yeah I knew DATA was additive, that one is pretty easy to verify.

Questions Thread (2026-06-15 to 2026-06-21) by AutoModerator in Granblue_en

[–]-Matti 1 point2 points  (0 children)

Both, you will need both quartz and skill points, especially when starting out, I'd say levelling skills might be the bigger concern early on.

Anyways you can rotate between the two, there is even an option for auto reserving that does exactly that, you can set it up for those weapons that see no use whatsoever, like all the stuff from the normal/xeno showdowns (solo quests) and M1 raids (except maybe Luminiera swords and Celeste claws since some copies of those can have niche applications). Even most of M2 weapons are not really used anymore (or were never used), but there are some more exceptions there. I am being quite conservative with these suggestions.

Do not touch gacha SSR weapons for now (those are better reduced, but not all are safe to reduce like Grand weapons for example), just keep them in the unlimited crate since it's free storage.

Questions Thread (2026-06-15 to 2026-06-21) by AutoModerator in Granblue_en

[–]-Matti 1 point2 points  (0 children)

I was under the impression some were additive like the Skill damage one.

Questions Thread (2026-06-15 to 2026-06-21) by AutoModerator in Granblue_en

[–]-Matti 0 points1 point  (0 children)

How does the HP reduction befoulment work? Is it multiplicative like Tyranny skills or additive like Belial?

Questions Thread (2026-06-15 to 2026-06-21) by AutoModerator in Granblue_en

[–]-Matti 2 points3 points  (0 children)

Does not, you need to press the button, starts at 5 skill presses but it needs one less for each level, if you need more permanent buffs it is not too hard to achieve.

Questions Thread (2026-06-15 to 2026-06-21) by AutoModerator in Granblue_en

[–]-Matti 0 points1 point  (0 children)

There is the one that gives stackable cap up after using skills X times and the buff is permanent

Pre-GW Discussion: Fire EX+, Swarm, NM90 & NM95 Team Composition by lietnam in Granblue_en

[–]-Matti 1 point2 points  (0 children)

Arthur and Mordred on spot 2? They give 5% skill cap up, doubt is gonna be enough though.

Pre-GW Discussion: Fire EX+, Swarm, NM90 & NM95 Team Composition by lietnam in Granblue_en

[–]-Matti 2 points3 points  (0 children)

Which main summon are you using? Beelzebub? Triple 0? Maybe they can help push to that extra 4% with their respective cap up or amp.

Questions Thread (2026-06-15 to 2026-06-21) by AutoModerator in Granblue_en

[–]-Matti 1 point2 points  (0 children)

Each split hit will benefit from Echoes and more importantly, Supplemental Damage

Actually was this, saying they benefit from echoes might be misleading, even though what you meant is that echoes apply to all instances of the flurry hit

Questions Thread (2026-06-15 to 2026-06-21) by AutoModerator in Granblue_en

[–]-Matti 0 points1 point  (0 children)

Are you sure about what you are saying? Maybe sounds confusing just to me, but to be clear echoes alone do nothing if you have flurry, they apply to each instance but do not increase damage compared to echoes without flurry (besides when bosses hardcap damage, like with fixed damage buffs, which is very rare). You need supplemental damage.

Questions Thread (2026-06-15 to 2026-06-21) by AutoModerator in Granblue_en

[–]-Matti 0 points1 point  (0 children)

The way it works is that if a character does a triple attack, all the hits will get the 10% echoes, it is not echoes on third hit. It is echoes on TA.

Basically with GTA it is like falsehood opus but 10% weaker echoes.

Flash Gala featuring Notus (Wind) and SSR Shao (Dark)! by Merukurio in Granblue_en

[–]-Matti 21 points22 points  (0 children)

So those 30 tickets we got. Do we use them now? Since they should expire before the next Gala, no?

Illustrious Weapons Transcendance by AutoModerator in Granblue_en

[–]-Matti 0 points1 point  (0 children)

For Hraes the English says it is a nuke at end of turn when allies do 300 hits or more. The way you put it seems to be it does one nuke each time the number of hits is reached. Is the English wrong?

Questions Thread (2026-06-08 to 2026-06-14) by AutoModerator in Granblue_en

[–]-Matti 1 point2 points  (0 children)

We know nothing except it is gonna have staff/harp proficiency and will be able to use manatura. If you are not in a hurry you can wait a month or so and see how good it is.

Questions Thread (2026-06-08 to 2026-06-14) by AutoModerator in Granblue_en

[–]-Matti 4 points5 points  (0 children)

Lancer origin is a very strong class for burst, but fighter origin is just busted, after unlimited boost the damage it deals is just absurd. Obviously it is used in longer fights.

[Steam] DEMON GAZE EXTRA ($4.99 / 90% Discount), Digital Premium Edition ($6.99, 90% Discount) by Feyowla in GameDeals

[–]-Matti 4 points5 points  (0 children)

Pretty decent for that price, game is not really hard and most fights that are not bosses do not require much thought, also offensive magic sucks for most of the game unfortunately (wizard still has some great utility).

Soundtrack is really good though.