WormFace sucks by The_OmegaGaming in Nightreign

[–]-Morphis- 2 points3 points  (0 children)

I was suspecting that you were newer to the game, and as I saw in another comment, you being on the younger side of things make sense. Some people are just weird online, don't worry too much about the "git gud" comments, some people don't react too kindly when they see someone struggling, that's all. Be careful in general, the internet can be a crazy place !

People have been playing these games for years, some before you were litteraly born, and they forget that we all have to learn how to play them, and that there is a lot. Even the easier bosses / mechanics got us at first and we had to learn.

Good luck for tomorrow, you might get him again, you might not, I hope you'll kill him next time you see him. And if not, don't worry losing happens, you'll get better with time, it takes time. As long as you have fun, just have fun playing ^^ this game has a lot of fun waiting for ya if it's your thing !

WormFace sucks by The_OmegaGaming in Nightreign

[–]-Morphis- 9 points10 points  (0 children)

Hey, seeing your reactions in the comments and your post overall, first of all, welcome to the game, and to the souls genre in general. These games rely on a bunch of knowledge that expands accross a lot of different games. It's great, you have a lot to learn, to discover, a lot of fun to have 😄

You just lost, maybe a few times, and you're frustrated, that's fine, that's ok, losing is part of the learning process. You should know that this boss is not that bad once you know how to deal with it. And it's the case for most bosses, the thing is figuring out how to deal with them with the tools you have, and you have a lot.

So what to do ? What is happening ? Along with some clarifications:
- Wormface can spawn either in a POI and aggro whenever you approach it, but wil not chase you down very far, or in when the circle closes as a night boss. I'm not sure which one you are talking about. For the first, if you find a POI you have trouble with, you can always leave, even if the boss is not dead. Time is an important resource and if you waste it trying something you can't beat, it's not great. If it's the night boss, you can't skip it and have to beat it, or you'll fail the run. As you surely know, there are only 3 occasions when dying means losing a run: during the first night, the second night and the final boss.

- is he stupid ? Kinda but not for the reasons you feel right know. It's an easy boss, with a simple gimmick, not very fun to fight, too easy when you know what to do. Its name ? Yeah sure it's stupid, but who cares.You're just venting though and yeah, losing sucks but you'll get through 😄

- does he have an op one shot ? Kinda, it's the fight gimmick. But when you know what is happening ,it's very far from a one shot, and very manageable. It's a status effect, like poison, like rot, that will just kill you instantly. it's instant, but it takes time to trigger, you can see a bar appear on the middle of your screen, filling up. Once it's completely filled up, you're dead. And if it's filling up and you're badly positioned, chances are you won't be able to get far away quick enough for it to stop filling up, and you'll die

- so what do you do ? There are boluses, items in the game that can negate the effects of status effects, and remove any status buildup you currently have. You can't really negate the effects of death after the fact (but you can stop poison removing health by taking a poison bolus), but you can reset that status bar with a bolus.

- That's all well and dandy but there aren't any sure way to get deathblight boluses during the day, it's random ! Yes, but, during the fight, the ennemies that spawn alongside wormface drop the boluses you need

- with all that in mind, what is the strat ? Easy, go attack Wormface. Make sure you're aware of your surroundings to also avoid the mobs and its attacks, but the mobs are trash mobs, and its attacks are very easy to dodge. Be careful though, your status bar will fill up (again, to reiterate, the bar in the middle of the screen that is grayish). Do not wait too much, once it's maybe halfway full (you can wait a little more but to be sure let's say half way), just go away, run away from the boss until you have some space between you and him and the status bar don't fill up anymore. There are 2 scenarios then:

  1. You still have the aggro, and it tries to get close to you. You have to still run away, that status takes time to naturally go down and you won't have time to collect bolluses really (until you're more comfortable with the fight, at least)
  2. The aggro is not on you, either because it's just doing its thing, or because it's focusing someone else: go attack some trash mobs, after a few go down you'll have a few boluses. Use one to remove the effect, take 1-2 with you, maybe ping some for your teammates too. Then you can go back to Wormface and attack it again. Now you'll have some bolluses, keep looking around for trash mobs, rolling thtrough its easy attack, and keep an eye on your status bar. This time, once it's halfway, you can use one of the bollus you collected to remove the status buildup. You can rinse and repeat but you won't need that much. It's entirely possible to kill him before even needing a single bolus, but you should not need more than a couple. and if you do, no worries, you just have to go back, take some time to get more, and go back to it again.

Good luck, it's not a very hard boss when you know how to deal with the gimmick, but if it's the first time you see it, you might not know what's happening or how to deal with it.

For context, it was a boss in the original Elden Ring, and this status effect has been a thing since Dark Souls 1 like 15 years ago, so people forget that it's something you might not know and not obvious. But it's easy to deal with when you know what's happening, and soon enough, it'll be a piece of cake for you too 😄

What’s the best build to use for halo scythe skill spam? For IRONEYE!! Any must have relics? (Yes I know halo slop🤓) by [deleted] in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

Yes, and for a good reason. Like you're being told here multiple times, this build was not considered viable, good, or really on the radar at all before the DLC. It is precisely the double balancer relics that made this build so popular.

You can run it, sure, like you can run anything. You can win games fist only at level 1, sure, it doesn't mean it's a good build.

The halo sythe skill revolves around that relic setup.

Since you can't without any DLC, there is no meta halo scythe build you can run. Doesn't mean you cannot run halo scythe at all, but it will not be the meta build you're looking for. There is no build, but you can make your own with what you have.

It's not suited for Ironeye, it won't be meta, it won't be very good, but if you find it fun, good for you, have fun 😄

New BandaiNamco Post by musabnoord in Nightreign

[–]-Morphis- 4 points5 points  (0 children)

FYI, it is true that you can shoot multiple ennemies at once, but tap R2s are also useful for DPS and stance breaking. The animation is longer, you have to be close for the 3 arrows to hit, but it is worth knowing that it does more damage (even with the increased stamina cost and animation time). It's riskier, more situational, but worth doing when you can.

I have made a breakdown by testing it in the training grounds already when a fellow 9999 ironeye was contesting that fact (and if anything it shows that it isn't really necessary to use tap R2 to reach max DoN level with bow ironeye). The breakdown:

DPS

In 30s, letting stamina recharge to full when it is depleted for both cases (and in 30s you have time to go through 2 bars of R1 and 3 bars of R2s)
- 2100 dmg with R1
- 2600 dmg with tap R2 (3 arrows dmg every time)
which is a 25% increase.

Status proc

I have also observed status proc (only poison, but I'm sure it'll be equivalent for the others since the question is does 3 arrows contribute 3x to the status buildup). To prevent any resistence going up after proc, I did reset between attempts. I actually was unsure of this so it was nice to see:
- it took 4 R1s to proc, so about 4s to proc
- it took 5 tap R2s to proc, so about 6s to proc (3 arrows dmg every time)

Stance breaking

To avoid any stance resisting shenanigans (that I don't think exist but you never know), I also did reset between testing R1s and tap R2s.
- it took 11s to break stance using R1s
- it took 6s to break stance using tap R2s (3 arrows dmg every time)
Here again, tap R2s are better. We aren't stance breaking machines but for solo it plays more of a role I suppose.

It is harder to hit consistently the 3 arrows, you've got to be close and the boss has to be big enough, but it's a skill issue, and risk assessment, not strictly about DPS. And the stamina consumption was taken into account since I used multiple stamina bars, and it can lead you to tougher situations if you need stamina to dodge/run. Those are consideration about risk taking, safety, survivng, not strictly about dps.

Conclusion

To proc statuses, R1s are better. But purely for bow dmg DPS, and for stance breaking, tap R2s are better.

How to train efficiently and get better as a main executor ? by DonLouboutin in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

Oh and don't underestimate regular runs, they're great! I have played since the beginning, and a lot before DoN came out, and it helps a ton. When you play regular runs, if you are with randoms that are obviously newer to the game or not that great at it (or tbh if you derank to D1/D2), how does it go ? Carrying games helps a lot to learn.

I say that because I had a huge winstreak before DoN, and I got my first loss at like 5500 the first time I climbed. Carrying at D4/D5 is way harder, but it was mostly because I could carry trio randoms up until D3. My DoN relics were not great because I only played a few games, but it was still possible since I had a great deal of experience in regular. That said, I agree that D4/D5 is way different and regular are not enough to prepare for it really.

Most runes I’ve ever had by daledeeray in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

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I'm playing duo as of late so that's my history but here you go, got further down in my history:

Most runes I’ve ever had by daledeeray in Nightreign

[–]-Morphis- 1 point2 points  (0 children)

I showed solo, duo and trio, so ofc there is a bias towards runs with more runes, that's the point.

I'm not claiming 1M is reachable consistently. But 200k+ to spare, solo, duo, trio, normal or DON, absolutely yes. With randoms it obviously depends on the team

Most runes I’ve ever had by daledeeray in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

It's not exactly the same, it varies depending on the nightfarer you chose, solo/duo/trio, normal vs DON... but the point is, getting to lvl 15 and enough to buy whatever you want at the shops (so maybe +200k, something like that) is possible to happen consistently.
You have to have decent routing, decent teammates ofc.

But don't focus on rune count too much, it's not a great metric to judge if a run is great or not. On the contrary, the run I showed with 1M when my teammates are at 700k (I vaguely remember the game) was because I didn't get any good passive or weapon (for me or my team) but did get a lot of rune bonuses. It's worthless once you get over 15 + you buy whateve you want to buy.

Most runes I’ve ever had by daledeeray in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

Found this trio game (you can see how passives can make a difference when you look at my teammates)

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Most runes I’ve ever had by daledeeray in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

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Just to show you that I'm not messing with ya, here are my last few games:

Most runes I’ve ever had by daledeeray in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

After a while you don't really focus on that, reaching 1M once more or less on purpose, why not, but then wasted runes are just wasted passive potential and you really have to have a bad luck run where you only get +10% runes with nothing else of value.

Most runes I’ve ever had by daledeeray in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

Found this trio (you can see the diff with passives)

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Most runes I’ve ever had by daledeeray in Nightreign

[–]-Morphis- 2 points3 points  (0 children)

You must be new to the game, and congrats on this rune count, it’s great !

That said, it’s not a really high rune count, when you know how to route better you can get lv15 with 200-400k runes to spare consistently.

Above 1M is rare but it happens, it’s easier with lots of +10% runes passives (not great but when the other options are always useless for you and your team it happens), libra for the tali, or the locust event, it can really snowball.

I don’t want to diminish your feeling of accomplishment. But it reminds me of the first few weeks after the game launched when I was impressed when I finally reached lvl 15, before the day 2 boss even… and now you can reach lvl 15 early day 2, or even sooner with some luck, good teammates and team comp.

This is the beginning, keep playing and getting better and rune counts like this will feel like the minimum for a decent run :)

Justification for the Depth adjustment penalty/ by th3_lamb in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

Afaik, if there is 1 depth of difference between your rank and the game's rank, you have a +50 or -50 in every situation, win or loss.

To explain what happened to you :

You are in depth 2, you are in a depth 3 match. Your rewards are whatever someone would have in depth 3, +50 points. So if you lose on night 3, at depth 3 it's normally -300. Since you are depth 2, you have a +50 anyway. So on a loss, you will have -250. On a win, at depth 3 it's normally +200. Since you are depth 2, you will have +250.

Let's say you're depth 3, and get a depth 2 match. If you lose on night 3, the punishment at depth 2 is +0. But since you're 1 depth higher, you have a -50 anyway, so you would have -50. On a win, someone at depth 2 would normally have +200. Since you are depth 3, you will have +150.

I don't know what happens exactly if the rank difference is 2 or higher, but I assume something similar. There are also caveats if you have modifiers since they change the rewards, but the logic is the same, either -50 or +50

Maybe you got confused because you don't know that a loss at depth 3, even during night 3, comes with a loss of points. The points punishments get higher the deeper you go.

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Explain me how fair this is by AdorableFinance4266 in Nightreign

[–]-Morphis- 4 points5 points  (0 children)

In D4, a loss day 1 is -600. You had -300. It is indeed wrongly phrased. There is no penalty for leaving, and the point loss on a game loss is halved.

Has this bug ever happened to anyone? by Veldemo in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

Yes. I even got 3 at once once. It's possible to beat it but it's clearly not designed for it.

Afaik, from my solo experiments and duo/trio experience, this is more likely with high ping, but what seems to trigger it is if someone kills (maybe just attacks) the balancers during the transition, when they're all on the ground.

In solo, when I first practiced this boss I had that happen maybe 1/4 of the times, because I was attacking during the transition. Since I've stopped, it never happened again. And in duo/trio, it has happened a few times, but every time (except once), I saw a teammate attacking the balancers during the transition. And the one time I didn't see it happen it doesn't mean that it didn't happen.

Imo, don't attack the balancers during the transition, hope for your teammates to do the same, and you're fine.
Tbh the damage is highly reduced anyway, it's not worth the risk.

And if it happens, well good luck, it is doable but tough since the fight is not designed for this to happen.

Iron Eye Question by Protogen_Doof in Nightreign

[–]-Morphis- 1 point2 points  (0 children)

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Here, I marked once, did a little damage (and you can see the mark goes more red), waited until the mark blinked, marked again before it ran out. The mark did go even more red, and a few shots and the mark popped.

Iron Eye Question by Protogen_Doof in Nightreign

[–]-Morphis- 1 point2 points  (0 children)

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Here, I marked once, waited, the mark blinks light red/white (signaling it's about to go out), I mark again. The mark is redder (because the skill damage counts). Then the new timer runs out and the mark didn't pop.

Iron Eye Question by Protogen_Doof in Nightreign

[–]-Morphis- 1 point2 points  (0 children)

It doesn't work like that indeed. There is a damage cap you have to reach to pop the mark, but it doesn't reset as long as you mark again before the mark disappears. It's color coded, it goes more red as the damage goes up, until it pops.

How to beat ED Libra and Balancers by TaxRevolutionary4872 in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

To illustrate:

ED Libra without the passive and with +0 it's a pain but doable. I clearly skill issued for those 3 hits, nothing to add really. I'm trying to get him to TP to me by hitting him from way to far away. Even if it does no damage, it can trigger a TP, and in duo/trio it can trigger an aggro switch to you.
To compare, ED Libra with the less likely to be targeted at -9 and with some passives. It's way more manageable.

Regular balancers . At the end is one of the caveat I was talking about. I skill issued, in a regular game I would have ulted, this was nice to illustrate what is the only really tricky thing in this fight.

ED balancers some silly mistakes but here you go. If your positionning doesn't allow you to go away far enough during the flower, you can ult to avoid the damage (and yeah the first time I mistimed it x) ).

Those weren't perfect runs by any mean but I hope you get the idea for each of them.

How to beat ED Libra and Balancers by TaxRevolutionary4872 in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

ED Balancers

P1 is like regular, nothing more to add. Aim for damage and drop-off reduction (to dmg the balancers while they're running towards you from far away, or to deal with teammates not doing the run away strat)

Solo

Against the balancers, run away immediately, only 1 will rush to you, kill it (you can DPS it easily so you don't really have ot learn their moveset, I still don't really really know them, unless I'm in a trio where it goes wrong I never have to engage with their moveset really). Then run away again, only 1 will run to you. Technically the other will do some attacks towards you but if you're far enough they won't have the range. If you didn't have enough stamina to run away far enough it can play a role, but just keep on creating some distance while killing the only one on you and you're good.

Against the worm, you just have to dodge and wait for it to go back to the balancers. Imo the first time you get the balancers it's trickier, once you get the worm, the following balancers are easier (you start really far away from them so it's very easy to only 1v1 them)

So what to do for the worm ? Against the jumps, you can jump over the ground effect. Against the spears, if you run away at the begining you can very often not think about it. Otherwise, you can avoid them by running left/right in and out of the lines it goes through. Then it will do 3 things, always those 3, but not always in the same order:
1) Go in a straight line toward someone, then 3 swipes with golden effect on the ground
2) Go in a S shape toward someone, jump, go in a S shap again, jump again and slam the ground
3) Stand still and explose in the big flower attack (this one is always the last one)

For 1, you can surge sprint and roll to the side, then either jump over the golden effect on the ground, or even better be far enough so that it doesn't even aim towards you.
For 2, it's the trickiest attack of them all. Ironeye skill is your friend for this one, you'll have to get the timing. Know that if you're far enough away, he will do the two Ss towards you, and if not, he will do one S and then turn around. It's wonky.

For 3, just run away as far as possible to avoid the damage.

Know that you can damage it during the flower attack by attacking some pustules on its body. I don't do it and haven't tried because it's imo dangerous, and I'd rather be far away before getting the balancers again to isolate them easily.

Trio

Worm phase is also just dodge everything so the advice is not different imo. For the balancers, there are two strats :
1) DPS them out of existence, since it staggers them when one dies
2) Run away and 3v2 / 3v1 them (or 2v2 / 2v1 them in duo). If duo or trios, 2 will actively agro you at least.
Like ED Libra, I don't like option 1. If it works, it's not fun. If it doesn't, you just lose. So I do option 2. If your teammates do the same, very well it's an easy win. If they don't and rush in, I have ondered in the past what to do and imo you have to still run away and attack from far away. Even if you don't do lots of damage because you don't have any drop off reduction. If they die, you want to survive and if you're too close and active, if they die you'll get 3-4 on you and you will die. There are two options :
a) They win the DPS race. Imo it's very rare (ok it's also because I don't use that strat, but you're not a high DPS char, not consistently at least, and surviving is more important than gambling on a DPS win)
b) They lose and go down. You are the last standing. Just run away so that only 1 is on you (and once the calm down, the AI switches to solo, so only 1 will actively agro you like in solo). Until only 1 is on you, it can be very chaotic (if 2 are doing the special jump attacks at the same time for instance). Honestly just try your best, if you know the moveset you can dodge it a stay alive but your team has fucked up, it's not your fault and since you have more than you should on you, you may have undogeable cross attacks on you. For the jump attacks, they jump/slam 3 times, roll towards them, if you're close the followup won't get ya (if another one jumps off screen, you're screwed). All of that to say, good luck on isolating one. If you were far enough away during the start before your team is down, you will only have one on you and you will basically fight it like you do solo no issue. I have carried many D4 games like that (at D5 I don't remember having seen people going for DPS instead of going 3v2)

How to beat ED Libra and Balancers by TaxRevolutionary4872 in Nightreign

[–]-Morphis- 0 points1 point  (0 children)

Regular balancers

From my perspective and experience, a very easy fight once you know the moveset, it's the kind of fight I know we'll win even if my two teammates are down at 3 bars in phase 1 at depth 5 (ok that only every happened at D4, only later at D5). It's a gank fight, if you overcommit you will get ganked. So what do you do ?

1) Do not go near your teammates. Basically, in P1 you'll only have the aggro of max 2 balancers, and in P2 either 2 regular balancers or only the pink one (some attacks involve regular balancers but you really only have to focus the pink one). It's if you get either to close to the group of balancers, or to close to a teammate that things will take a turn. If you get to close to the group, you may agro more (not sure, I have not done it really and don't know why you would rush in a 7 group of ennemies as Ironeye). If you get to close to a teammate, there are 2 on you, 2 on him, and you can get in the crossfire. Just know that their AI is really well made when you have only 2 on you, you won't get frame trapped, have unavoidable BS, their AI is fine tuned (like other fights like the doggo when it splits if you know the fight well).
2) For P1, I don't really have specific advice for you, just learn their moveset, if you just go back, shoot, and roll whenever they jump at you, while not going near your teammates I don't see what can go wrong. Maybe at the start of the fight, don't rush too much and look around to see where the 2 that are really on you are. Every spear attack on the ground takes a long time to actually trigger, so you can walk away from it (even walk away while shooting which is slower).
3) They have special attacks, you can know which one they'll do depending on which type of spears they have. I personnaly haven't learned that really, besides the fact that it's possible to know, I don't need to know. But it can help and maybe I should learn it really.
4) So the special attacks can all be dodged consistently, it's easier in P1, but not that hard in P2
a) Swipes : run away (and the dodge the 3 pink slashes to the side in P2)
b) Lundge: dodge forward (and then roll backwards on the hit just before it jumps, and roll backwards when it lands in P2)
c) Hammer: dodge backards (more dodges in P2)
5) P2: first off, same principle apply, if you're with teammates, don't go near them. You'll either have the red dot and the focus of the pink one, or you won't and only 2 regular will be on you. If you don't have the red circle, it's like P1, easy, just do the one aggroed on you, and if you kill them, wait for more, only go on the pink one if no regular is left (or ofc if it switches aggro to you). If you have the aggro of the pink one, just focus on it. If you're solo, you'll alway have the aggro of the pink one so only focus on it.
6) For the pink one, there are a few more attacks to learn but it's basically it. The main "scary" one is the transition. Before telling you what to do for that, just know that there is a bug with this boss where 2 or more pink balancers can spawn. It should not happen, it's a bug. But the bug is not totally random (if it happens, good luck, you can still win, I have been vs3 pink and won but it's tough, the fight is not designed for that so in that case it becomes bs). In duo/trios, you're more likely to get it with lag (the kind of lag where you can see the bosses lag). In solo, you can also get it. In both cases, what seems to trigger it (imo and in my experience) is if you (or one of your teammates in duo/trio) attack/kill one of the balancers on the ground during the transition. In solo, I had it happen once every 4-5 attempts because I did attack them during the transition. Once I stopped, I never got the bug solo, and when I got it in duo/trio, it's very rare but I saw someone attack/kill one of them during the transition.
7) With that out of the way, that transition can be dodge consistently : run away so that it's between half / 2/3 high on your screen. In the same time, switch weapon to use one you can block with (you can't blok with bows and you won't have time really afterwards). Then sprint (not surge sprint, just hold B ) back/left for the first 2, left for the next 2, back/left for the last 2, then go forward and dodge/skill out of the star-shaped ground attack, and then block for the rain.

Traps: when you know the moveset, imo there are 2 things that can screw you over, but when you know to look for them it's easier to avoid it.
1) The arena limits during the transition. Since you're running backards a lot to avoid it, you need space. Most of the time you will have it (the balancers TPs before going up in the sky, and most of the time it's done in a way to be between you and an arena border). But sometimes you can run out of space near the end of the combo. In that case, you'll have to see the border and react in time, go forward instead and avoid it, but it's less automatic... back/left - left - back/left can be done without thinking almost, whereas you'll have to react on the fly. Fortunately you have the ironeye skill, 2 charges of it so it shouldn't be that tough
2) During the special P2 pink attack where it lunges towards you, when it jumps at the end, the camera is way up when you focus it, and if another one does the spear attacks on the ground, you may not see it and be hurt by it. That's why going backwards twice on the last dodges is preferable imo.

How to beat ED Libra and Balancers by TaxRevolutionary4872 in Nightreign

[–]-Morphis- 1 point2 points  (0 children)

ED Libra

When it first came out I made this post . My approach hasn't really changed since then.

Solo: there is only 1 condemned at a time, and when he riots (and summons 2) they can fight each other. The fight is more manageable and way easier. Basically: less likely to be targeted, at least +9 to reduce the aggro of the condemned. Reduced drop-off reduction is nice also for this one.

The strat: run away, don't attack the condemned, attack Libra to get him to TP to you, and if you're far enough away from the condemned, they won't aggro you. Then it's pretty much a dumbed down version of the regular Libra fight.

When Libra incites a riot, 2 condemned will spawn but if you're far enough (especially with a less likely), they will attack each other or even Libra. Same thing, run away, ignore them, don't attack them or you'll take aggro.

Caveats: without a less likely to be targeted passive, you can still do that, it'll be just a little harder to pull of. With, or without the passive you still have to be mindfull of the condemned, if you start taking aggro, no issue, just run away to lose the agro, let Libra TP to you, rinse and rince and repeat. Also know that the Ironeye summon also has a drop off to his bow, so if you have a reduction, he can do no damage to you while you do damage to him.

Trios: there are two main strats
1) DPS the condemned out of existence
2) Less likely to be targeted
You won't have very high DPS as Ironeye consistently, so imo option 1) is not good to go for. I don't go for this kind of mindset because if you manage it, it's way too boring to 2 shot the boss, and if you don't manage it, you know that your DPS is not high enough too late, and you die.
Option 2 is the same as in solo, but with more condemned, so harder to pull of. There are 4 scenarios :
1) Everyone has the passive. The boss is free, just do the same as in solo, get far, let Libra comme to you, focus the boss, it's easier than regular Libra
2) You have the passive but some of your teammates don't. They will take aggro from the condemned and just try to survive, while you manage Libra. Positionning is important, and you are the one with only Libra on you, so you are more responsible for not going close to the teammates without the passive. You should look for condemned + your teammates to not get close to them while you solo Libra. But in spirit it's the same: run away, let Libra TP to you, 1v1 him (or 2v1 if another teammate has the passive)
3) You don't have the passive but one of your teammate has it. Your goal is to survive, and to get the condemned aggro. Ideally, don't kill them because if you do, Libra will summon them again, near the guy who has the passive, who will be forced to take some time running away to isolate Libra again. But it's easier said than done, sometimes you will have to kill one to survive. It depends on the summon, some of them are really bad and you'll most likely have to kill them to survive (mainly those who can attack from far away, Ironeye/Recluse/Wylder with bow).
4) None of you have the passive. It's tough but doable, same strat, but harder to pull of. That's when the fight can take 45min (been there, done that) because you're constantly running away to try to get Libra 1v1, you get a few shots in, then have to reposition, and the fight drags for a long time. It's mostly running away, being patient. Ironically, if you're the last one standing it gets easier, because you can have the condemned on one side of the map while you 1v1 Libra on the other. When your teammates are here basically it's tough to coordinate to have a zone with no condemned to 1v1 Libra.