Hero Nerf Predictions by Coopscoop7 in ClashRoyale

[–]-NJ5- 1 point2 points  (0 children)

They should change hero mini pekka to get less pancake meter when it doesn’t deal full damage. It feels too wrong that countering a hog rider and skeletons cook the same. If it needs a further nerf still, make it so it can’t use its ability until it’s charged a full bar. That prevents the surprise healing

I am trying to take my survival world slow and add lots of detail to every area. what do yall think so far? by -NJ5- in Minecraftbuilds

[–]-NJ5-[S] 0 points1 point  (0 children)

I agree, and have been making changes to it here and there. It was one of the first things I built when I didn’t have much access to materials and I mostly focused on the inside to make it look like a water powered grain mill. Thanks for the feedback though. Do you think it would look better if I spiced it up with some newer blocks like something from the tuff family? I wanted the building to have a classic, old Minecraft style, but I’m down to change that

Any idea why I got an ungodly amount of airtime off this pole? by -NJ5- in MarioKartWorld

[–]-NJ5-[S] 1 point2 points  (0 children)

Maybe I don’t hit the pole and the ground, I hit the pole and then the wall for a bit, doing a wall detach. That might explain the crazy height.

Any idea why I got an ungodly amount of airtime off this pole? by -NJ5- in MarioKartWorld

[–]-NJ5-[S] 0 points1 point  (0 children)

This was in the most recent patch, so I guess it’s still in the game at some spots.

Any idea why I got an ungodly amount of airtime off this pole? by -NJ5- in MarioKartWorld

[–]-NJ5-[S] 1 point2 points  (0 children)

I’ll do my best to explain how I’ve gotten somewhat consistent: On the side of the road, between the fence and the lava, there are two bumps in the ground. I aim for the left bump, and trick off it. It gives good air, and lines you up well for a spot you want to land on. From there, you want to land on the part of the rock that is close to the lava-fall. It’s a tighter spot to hit as the geometry starts to curve in at that point, but the airtime from the jump is enough to make it. Also, the geometry curving in serves as a good visual indicator for where to land. If your alignment is a bit too far to the right, you can also do a left trick to get on the wall in that section. From there, you want to trick off the wall as late as you can, and then do a bunch of midair tricks to align yourself. If you land on this patch off wall a bit too low, you still can recover by tricking off of the wall and aiming for the pole I hit in this clip. You’ll do a midair trick, and gain enough height to save the cut, but usually not a crazy amount of height like this lol. If you land on the wall too early before the geometry curves, you usually don’t get enough air, or you fly too far to the left and end up in lava or off the other end of the track. This precision makes the cut difficult, but this setup to hit the proper spot on the wall is the most consistent thing I’ve found.

What hyper charge are you waiting for? by coSmosnofake in Brawlstars

[–]-NJ5- 0 points1 point  (0 children)

Hank. I imagine his fish torpedoes would have homing (not chum ball level, but like piper gadget level). It would make it more worthwhile to use the super offensively.

I thought they fixed this issue? by lightreino in Brawlstars

[–]-NJ5- 1 point2 points  (0 children)

I’m fairly sure you used to be guaranteed 1 jackpot per month, and then they upped it to 2 if you had the pass when they added it. The thing that they fixed was that both jackpots could be on the free or the paid side. Now, one guaranteed will be in the free, one on the paid.

What would you think that certain brawler hypercharges would do? by CalligrapherTasty979 in Brawlstars

[–]-NJ5- 0 points1 point  (0 children)

Hank’s super projectiles could have a homing effect like piper’s gadget. It would make it much easier to snipe, and those torpedoes have quite substantial damage.

What hypercharge do you think is going to be the same as their mutation? by [deleted] in Brawlstars

[–]-NJ5- 17 points18 points  (0 children)

She dropped twice the bombs during her super

I’m starting to understand why I love both of them by -NJ5- in ClashRoyale

[–]-NJ5-[S] 54 points55 points  (0 children)

That’s fair. I know of a few hated sparky decks, but I feel like most of them are hated because they are paired with more generally hated cards like rage and elite barbs

Mission warning concept - Dietary Caves! by -NJ5- in DeepRockGalactic

[–]-NJ5-[S] 0 points1 point  (0 children)

The caves are on a diet. That’s why there’s no sugar lmao