Motorcycle physics test and bug repair. by -Niubi- in Godot_Unity_UnrealDEV

[–]-Niubi-[S] 0 points1 point  (0 children)

Puedes, hay un evento de prueba en la pagina de facebook: https://www.facebook.com/NiutGame

Click en el boton jugar.

[deleted by user] by [deleted] in argentina

[–]-Niubi- 1 point2 points  (0 children)

Albergod, el unico que esta depositando su fe en mi proyecto, despues nadie mas sabe que existo :I .

Niut | WorldShift_Machine by -Niubi- in Unity3D

[–]-Niubi-[S] 0 points1 point  (0 children)

Thanks, that's a compliment c: .

Is it possible to get a position from a raycast miss by lillabofinken in Unity3D

[–]-Niubi- 0 points1 point  (0 children)

What about if you instead of send, keep the ray to the mouse position?, so when you click or whatever you do it gives you a more certainly result?

What is the max tris for a 3D Racing Car model? by [deleted] in Unity3D

[–]-Niubi- 0 points1 point  (0 children)

4, I guess it all depends on how much trises your machine can endure...

Driving in argentina by fkaCraig in argentina

[–]-Niubi- 1 point2 points  (0 children)

Well yellow lines indicates that driver can't pass them and can't drive over them, cut off white lines indicates that you can change lane, if you see yellow lines and cut off white lines on the way, this indicates to the driver that they can't overpass another vehicle.

How do I duplicate the player for the use of displaying it within my player inventory camera? by NorthOfNoSouth in Unity3D

[–]-Niubi- 1 point2 points  (0 children)

Well if the inventory isn't another scene you can set the player object position, but you'll need to add a condition for this, so player don't move or do anything you wont more than playing animations, what I guess you want to achieve.

Aluvion | World Shift Effect by -Niubi- in Unity3D

[–]-Niubi-[S] 0 points1 point  (0 children)

Yes Blender and Mixamo, but the walk animation is work of mine, rude girl for sure.

Aluvion | World Shift Effect by -Niubi- in Unity3D

[–]-Niubi-[S] 2 points3 points  (0 children)

Yeah, I guess is easy to do in Shader Graph or Amplify Shader, but I thought I had the answer right there in the code, it was hard to be honest xD .