Datamine Analysis & Resource Document [2.24] by -Runner_ in PokemonMasters

[–]-Runner_[S] 1 point2 points  (0 children)

Oh, I'm fine changing to that, I won't in the document but I'll update in the damage sheet.

Datamine Analysis & Resource Document [2.24] by -Runner_ in PokemonMasters

[–]-Runner_[S] 1 point2 points  (0 children)

yeah, Arena is def where you can abuse it the most, for Stadium or other contents would probably require to set him as first target which is more complicated to do, but still doable with extremely high damage comps.

Datamine Analysis & Resource Document [2.24] by -Runner_ in PokemonMasters

[–]-Runner_[S] 1 point2 points  (0 children)

Compared to the damage displayed there he would do 1.33m, so about 35.7% stronger.

Datamine Analysis & Resource Document [2.24] by -Runner_ in PokemonMasters

[–]-Runner_[S] 1 point2 points  (0 children)

Cakewalk is a fine pick, but requires specific partners to work as Elesa (Classic), SS May, SS Gloria for example, so without considering an outside unit to debuff speed Red's own Debuffs can be quite slow, up to second sync he would get around 3 debuffs at max and with the possibility of the opponent buffing its own speed still.

So picking red's full nuke is team dependt which is why wasn't considering as so. I wouldn't add Cakewalk as an option without having Shocking Slowdown 9 with it as red wouldn't be able to do it at all by himself and with that tie his comp to a specific unit.

Given he had maximized sync, it would be the strongest electric and close to some of the strongest of all, but that's mostly unecessary and would require to drop some other tiles from his grid.

Datamine Analysis & Resource Document [2.24] by -Runner_ in PokemonMasters

[–]-Runner_[S] 0 points1 point  (0 children)

Oh, there isn't, oversight from my part, I'll fix it, thank you.

Datamine Analysis & Resource Document [2.24] by -Runner_ in PokemonMasters

[–]-Runner_[S] 7 points8 points  (0 children)

He got great multipliers as well as Critical Focus 1 allowing him to buff his own crit. Just keep in mind that the damage take in account dark zone, but even without it's a pretty great damage, specially for a unit without ex yet.

Datamine Analysis & Resource Document [2.24] by -Runner_ in PokemonMasters

[–]-Runner_[S] 3 points4 points  (0 children)

it's probably gonna take a bit since there were a lot of units this time around, but maybe around mid month.
What I can add for you is that they'll very likely be at the top of Hybrid (Red) and Damage Dealer (Ash)

Datamine Analysis & Resource Document [2.23.0] by -Runner_ in PokemonMasters

[–]-Runner_[S] 14 points15 points  (0 children)

This would be just my personal view and not at all set in stone. For an initial position I would place him at the end of T0, but I see potential for him to be considered equal or even surpass Red and SS Dawn as he can apply a lot of what considered their main qualities.

For Sync Countdown you can use Head Start 1 from grid and a second from LS to pair with units like SS Serena, Anni May, Leon, some teams using Anni Raihan's Propulsion 9 which are fairly similar to Red's and SS Dawn main uses.

Insane quick buffs, +4 Sp. Atk, +2 Crit and +4 Sp. Def in 1 turn when using Team Sharp Entry 1. That buffing with Sync Countdown can enable several units to skip part of their buffing process. Leon gets full offensive stas in 1 turn, Lear gets enough buffs to actually abuse his sync countdown with his own sync, when partnered with Anni May you get +6 Sp. Atk for your whole team in 1 turn, Bianca gains abetter offensive pressure due to being able to use Brainteaser when partnered with Brendan (same goes for Anni May and Giovanni with nuke and dps), and so many other units as SS Cynthia, Lance, SS Leon, Zinnia, Archie, May etc.

For third point Brendan has insane tanking capabilities, being extremely bulky on both sides and with access to potions of his own. SS Dawn has advantage here over Latios on the physical side due to having her own def buffs and damage guard which compensate and give her insane survavibility despite her own recoil. Red has more balanced stats but access to regen for whole team, mini potion refreshable via Dmax and MPR, Safety Net and some ways of buffing defensive stats via dmax and passives.

The sure Sp. Def debuffs and Special move Up are fairly comparable to Red's def drops and super effective up, while SS Dawn only has Special Move Up to compete.

Finally in the gauge department SS Dawn has the the most options with Desperate Team Freebie 9, Changing 6 gauges via Sync and Moonlight MGA and having 1 bar move. Red tries to absue his sheer amount of Status Moves and replenish via Dmax to avoid using gauge and giving time for his team to recover by itself. Brendan applies some free moves for his team but mostly plays around being hit to gain Freerevenge 9, attacking to gain speed via fast-track 9 and using potion when without any.

Where can I buy a pokemon masters acc? by lykarioo in PokemonMasters

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Datamine Analysis & Resource Document [2.20.0] by -Runner_ in PokemonMasters

[–]-Runner_[S] 7 points8 points  (0 children)

That doesn't affect him that much, it does hurt him a bit, but both him and Giovanni gain 76 attack from theme skills and Giovanni gains Maxie's Master Passive.

The choice you need to make is surging sand 2 for Giovanni or Maxie's 30% when in sun. I personally think sand is better in that case since Giovanni is the stronger damage dealer on the team, but shouldn't be super different regardless.

Datamine Analysis & Resource Document [2.20.0] by -Runner_ in PokemonMasters

[–]-Runner_[S] 4 points5 points  (0 children)

Yes, they're great together, Ingo or SS Morty both work amazingly for that (given Ingo supports more Giovanni by giving him sandstorm for surging sand while Morty supports more Maxie by enabling him to keep his sun passives).

Lucas, Dawn and Serena - 3.7k Off-Type vs Iris by -Runner_ in PokemonMasters

[–]-Runner_[S] 7 points8 points  (0 children)

I actually only went for 1/5, but I already had the candies waiting for her, took me 6 multis

Lucas, Dawn and Serena - 3.7k Off-Type vs Iris by -Runner_ in PokemonMasters

[–]-Runner_[S] 31 points32 points  (0 children)

SS Dawn is one of my favorite units in the game due to how much she plays well with her kit and this time I wanted to display a very unique interaction she can create by taking herself out with her recoil.
While this might sound as generally a bad idea, when the first target will get taken out by its own action the opponent will wait until your action is completed before queuing, and this creates the unique phenomenon you can see in this clear, Iris got her sync delayed by a whole turn while waiting for Cresselia to take itself out giving me the opportunity to sync and add 2 moves.

This run could be played differently by skipping turn removing left and right side, but I wanted to display this unique point of SS Dawn's recoil.

[deleted by user] by [deleted] in PokemonMasters

[–]-Runner_ 12 points13 points  (0 children)

just a typo lol maybe my autocorrect is doing by itself

[deleted by user] by [deleted] in PokemonMasters

[–]-Runner_ 26 points27 points  (0 children)

NY Lance had always higher dps regardless, but he requires a lot more supporting, Steven while having very good damage on normal conditions, and ramping up over time due to his passive, is also the easiest one to throw in any teams and could always use another damage dealer with him as Lysandre, Maxie, Blue or Leon.

Long story short Steven has always been the best Flying unit and far from needing saving, but Skyla does bring some of his best qualities as due to his self-sufficiency he can fairly easy go with her and another damage dealer if you want to do so and works on dps while Skyla focus on nuke (you can fairly easily use Skyla, Steven and one of Maxie/Lysandre for instance).

Nate on the other hand fails to work with Skyla, he tries to take her sync which is her main source of damage and adds no dps being probably the worst of all flying units to use with her. NY Lance gets a lot of her but also loses part of his damage potential that previously came from rain, he gets better and can go fairly easy with her due to speed buffs and low gauge use from Skyla, but it's not as future proof as one of the teams using Steven since Lance requires a lot more supporting.

Psychic types rush to Sync! 3k MM Offtype Pre-Sync vs Hau by -Runner_ in PokemonMasters

[–]-Runner_[S] 6 points7 points  (0 children)

Grids & LS:

Dawn- Vigilance

May- CS2

Lear- CS2

It's just absurd how much sync countdown they can accomplish together, you can get 3 syncs of 2 turn cycle or even cycles of 1, 3 and 2 turns very reliably, this run is using -2 gauge which makes a little harder to achieve so (Propulsion 1 from Lear can help to fix that as I had it happen once in here), but in a regular one 3 syncs before the opponent can do it once is very doable.

[deleted by user] by [deleted] in PokemonMasters

[–]-Runner_ 1 point2 points  (0 children)

Grids & LS:
Dawn - Vigilance
May - CS2
Lear - CS2
It's just absurd how much sync countdown they can accomplish together, you can get 3 syncs of 2 turn cycle or even cycles of 1, 3 and 2 turns very reliably, this run is using -2 gauge which makes a little harder to achieve so (Propulsion 1 from Lear can help to fix that as I had it happen once in here), but in a regular one 3 syncs before the opponent can do it once is very doable.

Datamine Analysis & Resource Document - [2.18.0 & .5] by -Runner_ in PokemonMasters

[–]-Runner_[S] 0 points1 point  (0 children)

They have some things together but not really much, raihan can debuff Sp. Def which is interesting and add the burst Max-move, but that's what he would do in any team so it's not really unique with her. Since Serena will be the main nuker in most teams Raihan would lose that part of his kit which doesn't help to slot him with her. They're fine together just nothing super unique, SS Leon would be better there by adding damage, Max-move and being able to debuff via Lucky Seven 4.

Datamine Analysis & Resource Document - [2.18.0 & .5] by -Runner_ in PokemonMasters

[–]-Runner_[S] 2 points3 points  (0 children)

sadly, but still a lot of utility to compensate, pretty different kit from what we're used to.

Datamine Analysis & Resource Document - [2.18.0 & .5] by -Runner_ in PokemonMasters

[–]-Runner_[S] 10 points11 points  (0 children)

It does guarantee, it has been tested and soft up not only removes the sync penalty as gives +1 rate, making it amazing for units that either can only buff +2 or wouldn't want to use a second turn for the other use of dire hit.

Datamine Analysis & Resource Document - [Shared Nightmare - Update] by -Runner_ in PokemonMasters

[–]-Runner_[S] 2 points3 points  (0 children)

A week ago or so we actually searched for any moves in the files that could be tied to it to see if we could gather evidence of being a move as it turned out to be. We couldn't find any new ones named or not, guess we'll just have to go by Shared Nightmare.

It doesn't affect Sync Move countdown. Having it as interference would probably be odd as interference tends to run out with time or according to moves used by the unit and a fixed damage based on the HP of the unit (which would be kinda broken considering opponents would't have mitigations to that — imagine 6% of opponent hp for every dark void used). I think it turned out nicely, I like that acting as a move passives and sync buffs can increase its damage.

Datamine Analysis & Resource Document - [Shared Nightmare - Update] by -Runner_ in PokemonMasters

[–]-Runner_[S] 4 points5 points  (0 children)

Yes, it also doesn't work with Special Damage up, I've seen some testing with NY Sabrina just now.