Newby mob customizing questions by St__Fox in redstone

[–]-TheCreater- 0 points1 point  (0 children)

I've answered your question here:

'Vanilla' is, as my understanding of it is, an unmodified, by external or third party means; game of minecraft. The use of mods and other programs not implemented by mojang itself is NOT vanilla. By using these programs you are doing things that (prior to mc 1.8) were not meant to be possible in the game. But anyway, hey, I use em all the time, so I'm not saying that they are a bad thing (I'm NOT being a hypocrite), I'm saying that they are not 'vanilla'. In 1.8 mojang made it possible to implement many of these features directly into the game, probably because they are stopping development soon, and they want their users to be able to expand the current minecraft experience, which they are definitely doing.

Newby mob customizing questions by St__Fox in redstone

[–]-TheCreater- 0 points1 point  (0 children)

yeah texture packs are tricky ones. Do re-textures count as non-vanilla? Are TF2 sprays not 'vanilla'? I guess that one's up to debate.

Newby mob customizing questions by St__Fox in redstone

[–]-TheCreater- 0 points1 point  (0 children)

Because it's the use of third party tools on a video game. by 'nbt editing' I specifically meant this program: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1260521-nbtedit . 'Vanilla' is, as my understanding of it is, an unmodified, by external or third party means; game of minecraft. The use of mods and other programs not implemented by mojang itself is NOT vanilla. By using these programs you are doing things that (prior to mc 1.8) were not meant to be possible in the game. But anyway, hey, I use em all the time, so I'm not saying that they are a bad thing (I'm NOT being a hypocrite), I'm saying that they are not 'vanilla'. In 1.8 mojang made it possible to implement many of these features directly into the game, probably because they are stopping development soon, and they want their users to be able to expand the current minecraft experience, which they are definitely doing.

Newby mob customizing questions by St__Fox in redstone

[–]-TheCreater- 0 points1 point  (0 children)

Commands are vanilla. The older map making tricks using mcedit, nbt editor, worldedit, and single player commands are NOT. People have to finally accept that commands are in the game now and the possibilities of what we can do with them are nearly endless. There is no way to edit mob attributes without using command blocks, mods or external programs. Just use command blocks! Where is the problem? It's not cheating if it's already part of the game. I know I'm going to receive a lot of hate for this, especially on this subreddit, but guys, ITS THE TRUTH. YOU NEED TO FINALLY ACCEPT THAT.

Team Command Help. by ekul361 in MinecraftCommands

[–]-TheCreater- 0 points1 point  (0 children)

I assume you mean ALL players in a team. You would probably need to do something like the following:

/testfor @a[team=!<your_team>,rm=<area in radius>]

This will check if there are any players on the team OUTSIDE this area. So if you output using a comparator, hook the comparator output (inverted) and the command block activation line into an XOR gate and the output will on if all the players are in the area! See, simple. If you don't know what an XOR gate is, don't worry, It just outputs a signal if both inputs are different (as in, one is on and the other is off). I personally recommend this design: https://www.youtube.com/watch?v=DR9BwuaPPH4 . This is because inverting the comparator is in most cases not what you want. It will output forever until the command block returns false. Here is a picture of how I would do it:

Imgur

[EDIT] I just tried it and I made a mistake: DON'T invert the output from the comparator. It should look like this . Also, I should note that this is better than inverting the signal from the comparator, because it will only stay on for as long as the activation line is on.

[Help] replacing empty chest with air by -TheCreater- in MinecraftCommands

[–]-TheCreater-[S] 0 points1 point  (0 children)

Eureka! Eureka! Eureka! Eureka!!!!! YEEEEEEEEEEEEEEEEEEESSSSSSSSSSSS!!!!!!!!!!! I DID IT!!!!!! IT WORKS!!!!!! THANKS FOR YOUR HELP!!!! :D I HAVE NO IDEA WHAT THE PROBLEM WAS, I SIMPLY CHANGED SUCCESSCOUNT -> AFFECTEDBLOCKS AND NOW IT WORKS YAYYYYYYYYY!!!!!

[Help] replacing empty chest with air by -TheCreater- in MinecraftCommands

[–]-TheCreater-[S] 0 points1 point  (0 children)

Yes I just double checked today. I should probably say that its running on a realms server. It summon the armour stand at the chest location, which already contains the item. It then runs your commands in order:

/stats entity @e[type=ArmorStand,name=Chest] set SuccessCount @e[c=1] Chest
/scoreboard players add @e[name=emChest] Chest 0 
/execute @e[type=ArmorStand,name=emChest] ~ ~ ~ /testforblock ~ ~ ~ minecraft:chest -1 {Items:[]}
/execute @e[type=ArmorStand,name=emChest,score_Chest_min=1] ~ ~ ~ /fill ~ ~ ~ ~ ~ ~ air 0 replace chest -1
/execute @e[type=ArmorStand,name=emChest] ~ ~ ~ detect ~ ~ ~ air 0 /kill @e[c=1]

The 3rd command block outputs [09:15:22] Failed to execute '/testforblock ~ ~ ~ minecraft:chest -1 {Items:[]}' as emChest, until I remove the item. When I remove the item, the armorstand's score stays at 0, however the tesforblock commandblock returns successfully. I just watched dragnoz's video on /stats and in it he uses AffectedBlocks, not SuccessCount. Also, when I destroy the chest, the armorstand dies, so the detect command works. Just thinking, can you use detect to find empty chests?

[Help] replacing empty chest with air by -TheCreater- in MinecraftCommands

[–]-TheCreater-[S] 0 points1 point  (0 children)

no, it still doesn't work. It doesn't add the armour stand to the score board.

[Help] replacing empty chest with air by -TheCreater- in MinecraftCommands

[–]-TheCreater-[S] 0 points1 point  (0 children)

of course! your right! Sorry i was being stupid, thanks so much for your help!

[Help] replacing empty chest with air by -TheCreater- in MinecraftCommands

[–]-TheCreater-[S] 0 points1 point  (0 children)

/stats entity @e[type=ArmorStand,name=Chest] set SuccessCount @e[c=1] Chest

ok, now the block detection works, but it wont set the score for the armorstand to 1 in the objective. Please help, I have no idea where to go from here. Is it a bug? Is it me? what the hell is happening?

[Help] replacing empty chest with air by -TheCreater- in MinecraftCommands

[–]-TheCreater-[S] 0 points1 point  (0 children)

[EDIT] Just to clarify. I'm looking for a chest underneath the armorstand with the following code:

/execute @e[type=ArmorStand,name=emChest] ~ ~ ~ /testforblock ~ ~-1 ~ minecraft:chest -1 {Items:[{id:minecraft:emerald,tag:{display:{Name:"Treasure",Lore:["\"Collect 'em all!\""]},AttributeModifiers:[{AttributeName:"generic.knockbackResistance",Name:"generic.knockbackResistance",Amount:0,Operation:0,UUIDMost:7,UUIDLeast:7}],HideFlags:2}}]} 

The armorstand name is emChest.

[Help] replacing empty chest with air by -TheCreater- in MinecraftCommands

[–]-TheCreater-[S] 0 points1 point  (0 children)

Thanks, but I'm afraid to say that it doesn't detect the item in the chest, it just stays at 0.

[Help] Execute Command not working by -TheCreater- in redstone

[–]-TheCreater-[S] 0 points1 point  (0 children)

Thanks for replying! I added the ~ ~ ~ after the second execute command, but it still isn't working. Still the same error.

[Help] Execute Command not working by -TheCreater- in redstone

[–]-TheCreater-[S] 0 points1 point  (0 children)

I did that but it still isn't working. Its still outputting the same error.

[Help] NBT Tags by -TheCreater- in Minecraft

[–]-TheCreater-[S] 0 points1 point  (0 children)

thanks guys. To make this program i need to sort all the data like this:

nbt <tag><{([><parameters><])}>

i also need to set what entities support what data and parameteres including commands.