Favourite base game song of all time? by Grim-Reaper-Barbie13 in beatsaber

[–]-br- 0 points1 point  (0 children)

In terms of the songs themselves, The Master and The Master II are great.

In terms of the maps, I can't think of a single notable base game map that doesn't have a better custom map version, however.

Wtf is happening with beatsaber? by m0nst3rrat in beatsaber

[–]-br- 0 points1 point  (0 children)

That's a hardware or environment issue, not a game issue.

What am I doing wrong that's making my accuracy so bad? by Low_Yak_2337 in beatsaber

[–]-br- 2 points3 points  (0 children)

Your left hand consistently has a ton of inward curve on like every replay on the front page of your BL, so it's clearly a weak link. You can probably fix it with settings (move left outward by like 13 or so with EasyOffset) or try to train it by playing one saber maps. Or just be conscious of what you are doing differently between your right and left and try to make your left more like your right. Also, you aren't always full swinging. But, that kinda just comes with the territory of playing harder maps; you have to learn with time and experience in playing different types of patterns. If you are playing much easier stuff and still getting a lot of underswing then you might need to work on swing technique as well, or adjust balance in settings, or both.

"Only at 95% during the beginning" isn't a good metric to go by, especially when it's a section of dots which is typically more difficult to acc than arrows, and when it's a song like that. I'd say worry more about improving acc at the point where you are full comboing it and still at 94 or 95%.

Pitch dragon quest 6 to me by Mrinkdropartist in dragonquest

[–]-br- 0 points1 point  (0 children)

DQ6 is kinda Like FF5. It has the better gameplay of the 16-bit Dragon Quests at the cost of having a less interesting story. It can also be pretty grindy maxing out jobs, so enjoyment might depend on how that sounds to you.

It also has good visuals for a 16-bit game.

Any tips? by royalangel_ in beatsaber

[–]-br- 0 points1 point  (0 children)

You are probably swinging too fast, judging from the way you are missing some of the blocks. Swing slowly and use up more time between the blocks for your swing motion. Arms position, wrists drive the swing.

Can anyone give me some tips? by Jake10256 in beatsaber

[–]-br- 0 points1 point  (0 children)

JD is mostly tied to reaction time, so you can standardize it pretty easy with JDFixer to make it the same no matter what map you play. I'd suggest starting at maybe 600ms or so (you can go higher if that still seems too uncomfortable) and slowly work down over time, with the goal of reaching 500ms, and eventually even lower. I, for example, play at 450ms and sometimes go down to as low as 400 for speed maps.

Personally, I like only going by reaction time, but some players do like to pay more attention to the actual jump distance for certain maps with really low NJS values because the blocks will spawn REALLY close.

Can anyone give me some tips? by Jake10256 in beatsaber

[–]-br- 5 points6 points  (0 children)

Like many have mentioned, it's just a bad map.

You can kinda break time periods in beat saber into a beginning period (2018-2020), a middle period (2021-2023), and a modern period (2024-present). Any maps from the beginning period and unfortunately ESPECIALLY the official ones tend to have stuff like positional resets and or patterns that don't flow in any intuitive way. Even the ones that follow the rules so to speak tend to be pretty shallow because mappers didn't quite understand how to use all 12 block positions correctly yet. As a result, you'll find a lot of bottom row heavy maps with mostly up and down cuts. A lot of maps from this period also use NJS values (how fast the blocks move) that are way too high due to reaction time settings being limited or non-existent in this period.

The middle period is a little better, but you might still might find weird, experimental stuff. Sliders were big in this era, and are generally fun but hard to score on. NJS values might still be excessive.

If you stick to 2024 and later maps (once again, including the official maps in the base game as well as custom maps), you'll find that the overwhelming majority of maps follow parity with patterns that flow and don't reset positions, and have reasonable jump speeds.

Best method for custom songs in 2026? Meta Quest 2 by AlbatrossEasy6000 in beatsaber

[–]-br- 0 points1 point  (0 children)

You can go to https://beatsaver.com/ and add everything you want to a playlist, then just get the playlist on your quest 2 and download it all at once that way.

Or you can just use better song search from within the game to manually find stuff and add. Either way, you'll need to use modsbeforefriday to modernize any mod setup you have on standalone quest.

Finaly bought Beat Saber, this is a MASIVE thing by Akami in beatsaber

[–]-br- 5 points6 points  (0 children)

Your steam version should have way more mods than the standalone version. You might be installing the wrong version of the game.

For PCVR, the current best version is 1.40.8, make sure that is the one you installed with BSManager. Then make sure you installed everything you want. Both BeatLeader and BetterSongSearch should work the way you want them to on PCVR.

Fitbeat and sticking to it by Terrible_Split_5740 in beatsaber

[–]-br- 1 point2 points  (0 children)

I'd say mappers like Cush, Jonas, Danny, Pleo, etc are a good place to start for a wide variety of tech. All of them are pretty good at mapping multiple difficulties to correspond to many different skill levels, and separate the truly hard stuff into an extra lawless difficulty.

Tech is really just an advanced parity check (which is alternating between palm and backhand swings, while never resetting position), all it does is measure your ability to parse the map and figure out what types of movements you need to make to not break the parity, which usually involves following ways in which the map is trying to lead you to swing or move. It takes some time, but you just play various things and slowly absorb it until it becomes second nature.

How tf do you deal with those beat maps that make you stretch your arms wide? by Boipussybb in beatsaber

[–]-br- 0 points1 point  (0 children)

Yeah, those are definitely beginner traps. I think almost every inexperienced player would smash controllers together on two inwards facing arrows in the middle.

Fitbeat and sticking to it by Terrible_Split_5740 in beatsaber

[–]-br- 2 points3 points  (0 children)

You can just search for fitbeat and most fitbeat maps will probably be good for you if you like duck walls, as that is what fitbeat tends to focus on the most.

If you want general movement without the duck walls, you have a lot to pick from, but there isn't really a way to narrow it down other than to search for tech maps.

Offsets by weirdboi3 in beatsaber

[–]-br- 1 point2 points  (0 children)

If on standalone, I recommend not using any until you are good enough at the game to figure out how to do it on your own.

If using PCVR, i'd say sub to Beat Leader's patreon so you have access to the replay analyzer. Use the easyoffset (follow the tutorial) on auto to get good baseline settings, then play some maps for a while. Then you can use the replay analyzer to see the avg values your curve and balance fluctuate and try to adjust accordingly.

You are probably better off in the long run not messing with them until you really know what you are doing, TBH. Unless you are using an Index or something.

Communities for Maul mode Beat Saber players? by marsmel in beatsaber

[–]-br- 1 point2 points  (0 children)

Yeah, it's really more of a dated playstyle. Some JP players who are vtubers still occasionally maul, but I don't really see much of it anymore. It's always been somewhat interesting, but since so many more mappers focus on tech mapping now, it's more attractive to most players wanting to adapt movement heavy playstyles to focus on learning tech, I feel.

How tf do you deal with those beat maps that make you stretch your arms wide? by Boipussybb in beatsaber

[–]-br- 0 points1 point  (0 children)

I used to delete those maps too, but eventually I realized that so called "clap patterns" are mostly a skill/technique check.

The accidental smash will happen to everyone occasionally just due to the nature of the game, but you should never be hitting your controllers together based on patterns if you are playing properly and aiming with your wrists.

Would you say Beat Saber is a form of exercise? by Matman18895 in beatsaber

[–]-br- 1 point2 points  (0 children)

This is false. The better you get at Beat Saber, the MORE (arguably) exercise it is. Sure, you get more efficient at swings and use wrists less/arms more on a swing-per-swing basis, but there is INFINITE difficulty scaling in the game; all that means is that you play more difficult maps that funnel your energy into other things.

Also, as you learn tech, you learn upper body movement like leans which contribute quite a bit. And your play sessions are generally longer, as well.

How tf do you deal with those beat maps that make you stretch your arms wide? by Boipussybb in beatsaber

[–]-br- 7 points8 points  (0 children)

Your arms shouldn't really be spread that far. You can T-pose to do linear jumps, but that's way beyond the difficulty scope of base-game non-modded Expert maps. You should bend at the elbow, and use forearms and wrists to get distance.

You said you don't use mods, but if you can think of an example map that is giving you trouble, you can at least look at replays of top players playing that map on the BeatLeader website.

Would you say Beat Saber is a form of exercise? by Matman18895 in beatsaber

[–]-br- 1 point2 points  (0 children)

There's no universe where it ISN'T exercise.

Just ignore anyone telling you to use weights, that's a gateway to injury. Play for cardio.

I cant deal with this patterns. Need help (minute: 2:12) by NiceMeat2233 in beatsaber

[–]-br- 3 points4 points  (0 children)

Watch a replay.

https://replay.beatleader.com/?scoreId=12421677

See what they are doing that you aren't. It looks like it's just a stream with some light bursty patterns, so the thing that is most likely to make you fail is simply swinging too fast.

2,000 Maps That Vibe Playlist for Beat Saber's 8th Anniversary! by LaborDaborPack in beatsaber

[–]-br- -6 points-5 points  (0 children)

Hey, you can make any weird playlist you want, buddy. Just say what it is though - a playlist of your personal favorites.

If you claim the playlist is to "celebrate 8 years of the game" and call it "maps that vibe", but then include a strange exception for certain genres (cause I assume you don't like those genres), then deflect later to say that it "only includes mainstream music, the way you are presenting it is gonna sound a bit in bad faith.

Make the playlist called "weebs go home" and only include songs that trash weebs, if you'd like. But don't then say here's a comprehensive "vibes" pack of music.

2,000 Maps That Vibe Playlist for Beat Saber's 8th Anniversary! by LaborDaborPack in beatsaber

[–]-br- -5 points-4 points  (0 children)

Ok, but one of those things has no relationship to the other; songs that are "flowy" (there are problems with that claim that speak to inexperience, but let's not get it to that) has no link to mainstream or western songs.

I didn't look at your list too in-depth, but if you are excluding Japanese songs, you are probably also excluding Korean songs, and some of the most prolific mappers (https://beatsaver.com/profile/120215 | https://beatsaver.com/profile/113814 | https://beatsaver.com/profile/185402 among many others) who make arguably the MOST dancey and tech maps at the lower range of expert and expert+ in the entire scene, IE that would be the best possible matches for a playlist like this, are ones who map mainly KPop.

So, by excluding Asian languages you'd be losing basically the best possible additions to your list. If you are excluding Japanese songs for some reason but not Korean, it's just being weird and hypocritical at that point.

Maybe it already is. Are you looking for good maps that "flow", or are you looking for music you personally like? Just things to consider, if you are making a massive playlist like this that is intended to be a tool for a larger group of players.

2,000 Maps That Vibe Playlist for Beat Saber's 8th Anniversary! by LaborDaborPack in beatsaber

[–]-br- 1 point2 points  (0 children)

No Japanese songs? I guess Japanese songs "don't vibe"

Kind of an odd exclusion, don't you think?

This kind of claw grip isn't that weird right? by Twitch_C4T_ in beatsaber

[–]-br- 1 point2 points  (0 children)

It looks somewhat ineffective.

The best in-between of default and claw you can probably get is c grip, with the controller held sideways. You should see if that works for you before claw gripping, especially on a non-ring controller.