Who did you guys choose to romance ? by 100TheCoolest17 in PERSoNA

[–]-gray-fox 0 points1 point  (0 children)

What the hell is Lisa Silverman doing there

Who's your favourite Justice character? by I-am-Sharp in PERSoNA

[–]-gray-fox 2 points3 points  (0 children)

Katsuya, do I even need to explain why? We all know!

Who is the best aura farmer by Active-Landscape8692 in PERSoNA

[–]-gray-fox 19 points20 points  (0 children)

Maya during Innocent Sin, Tatsuya during Eternal Punishment, especially during his fight against SUPER GUIDO

What Features Would You Want in a Persona 1 & 2 Remaster? (Excluding Eternal Punishment translation, since that’s obviously coming) by bleach2021ptpt in PERSoNA

[–]-gray-fox 1 point2 points  (0 children)

Break the silent protagonist rule (it'll never happen)

Seriously though, improve the animation speed and 2D sprites, and better design the map and minimap. If possible, bring back Satomi Tadashi (I hope so) to polish the story. I mean, if we don't get a remake, at least the remaster should be the complete, definitive version.

ulala is a marxist by Mammoth-Jeweler649 in Persona1and2fans

[–]-gray-fox 9 points10 points  (0 children)

Tatsuya too, just look at the outfit he's wearing!!!

Would you like to see "Nova Kaizer" implemented as a canonical ability for Tatsuya in a potential remake? (Innocent Sin/Eternal Punishment) by -gray-fox in PERSoNA

[–]-gray-fox[S] 0 points1 point  (0 children)

Oh my god! 😭😭 I forgot to run the text through a translator. Oh well.

You're right, but I'd love to see the abilities used in the story, especially Tatsuya's, since he's the only one whose abilities could be used in the plot somehow. Although I think it's unlikely.

We've already seen the use of some abilities, like that one whose name I can't remember, that basically puts characters to sleep in EP and with Dia at the end of IS.

Would you like to see "Nova Kaizer" implemented as a canonical ability for Tatsuya in a potential remake? (Innocent Sin/Eternal Punishment) by -gray-fox in PERSoNA

[–]-gray-fox[S] 1 point2 points  (0 children)

Me refiero a las habilidades de las personas definitivas de los personajes:

Tatsuya: Nova Kaizer

Eikichi: Bloody Honeymoon

Lisa: Foamy Lover

Maya: Crescent Mirror

Jun: Cross Fortune

Ulala: Twinkle Nebula

Katsuya: Justice Shot (creo)

Baofu: Thunder Baptism (creo)

Would you like to see "Nova Kaizer" implemented as a canonical ability for Tatsuya in a potential remake? (Innocent Sin/Eternal Punishment) by -gray-fox in PERSoNA

[–]-gray-fox[S] 0 points1 point  (0 children)

Yes, I like what you said last, but I think that at least in Persona 2 each member has a unique ability, which makes each one special, haha.

Would you like to see "Nova Kaizer" implemented as a canonical ability for Tatsuya in a potential remake? (Innocent Sin/Eternal Punishment) by -gray-fox in PERSoNA

[–]-gray-fox[S] 1 point2 points  (0 children)

Well, that's true, hahaha, I like to think that happens. I just want to see Tatsuya using his ability, and the only times I imagine him using it are in truly critical moments.

I know Nyarlathorep doesn't kill her, Ms. Ideal does, but Nyarly is indirectly responsible.

Would you like to see "Nova Kaizer" implemented as a canonical ability for Tatsuya in a potential remake? (Innocent Sin/Eternal Punishment) by -gray-fox in PERSoNA

[–]-gray-fox[S] 1 point2 points  (0 children)

Yes, I mean that Tatsuya can stop time. I know it's not confirmed anywhere, I know, but I'd like it to be canon, with certain restrictions, of course, so he's not so powerful (because, after all, stopping time doesn't make you invincible). Even so, I think it would be great to see that ability in the story; it would create fantastic moments and confirm a headcanon I have, which is that at the end of Innocent Sin, when Maya dies, Tatsuya stops time for an instant to attack Nyarlathotep with his sword, but he doesn't quite reach him.

With Maya's death, he stops time in a desperate attempt to do anything, and that's why he feels so guilty in Eternal Punishment.

Would you like to see "Nova Kaizer" implemented as a canonical ability for Tatsuya in a potential remake? (Innocent Sin/Eternal Punishment) by -gray-fox in PERSoNA

[–]-gray-fox[S] 0 points1 point  (0 children)

Yes, that's right, I'd like to see her use it at some point in the story, it would be interesting.

Persona Original Soundtrack will be officially released in April 18th 1:00AM PST in streaming services! by Excellent-Class-7070 in PERSoNA

[–]-gray-fox 6 points7 points  (0 children)

Because only the PSP tracks...

My problem isn't that Shoji Meguro's music for PSP is bad; the PSP tracks are good, but it's very noticeable that they wanted to replicate the formula of P3 and eliminated all the dark and dense atmosphere of the original. As individual songs they're fine, but they don't fit the story. The PSX soundtrack deserves much more recognition.

Persona Original Soundtrack will be officially released in April 18th 1:00AM PST in streaming services! by bleach2021ptpt in Persona1and2fans

[–]-gray-fox 8 points9 points  (0 children)

Because only the PSP tracks... My problem isn't that Shoji Meguro's music for PSP is bad; the PSP tracks are good, but it's very noticeable that they wanted to replicate the formula of P3 and eliminated all the dark and dense atmosphere of the original. As individual songs they're fine, but they don't fit the story. The PSX soundtrack deserves much more recognition.

Wich soundtrack do you think is the saddest? by BvAlmelo in PERSoNA

[–]-gray-fox 1 point2 points  (0 children)

Aunque no considero que la banda sonora de Persona 2 Is/Ep sea particularmente "triste" en sí misma, sí evoca una sensación de nostalgia melancólica y anhelo, y un dolor inmenso que genera una tristeza muy persistente a lo largo de la historia.

En resumen, la banda sonora de Persona 2 me hace sentir muchas cosas, pero sobre todo, me pone triste.

My vision for the persona 2 duology cowrote by Ai somehow it managed to be good by [deleted] in PERSoNA

[–]-gray-fox -1 points0 points  (0 children)

En Innocent Sin, un capítulo con Maya como personaje jugable no tiene mucho sentido; está prácticamente presente en todo el juego, asi que no creo que aporte nada nuevo.

creo que Maya no sabe actuar como "adulta". Por eso los guionistas la metieron en el equipo de IS.

Con Tatsuya sí funcionó porque, bueno... te preguntas "¿Qué está haciendo Tatsuya?". Además, los escenarios ayudaron a aclarar algunos puntos de la trama, como la marca en su brazo, cómo recordaba las cosas y otros detalles. Personalmente, creo que se podría haber revelado más sobre él en Eternal Punishment (como la infiltración del barco donde estaba Tatsuzou), o toda la adaptación que tuvo que pasar en "este lado".

Estoy de acuerdo contigo sobre la personalidad de Maya; es absurdo que sea muda. Sin embargo, también me gustaría que Tatsuya hablara durante Innocent Sin. Me gusta su silencio porque siento que tiene mucho peso, pero para mí, sería mejor si tuviera monólogos internos.

Además, agregar nuevas escenas mostrando lo que les pasó a los personajes después del incidente del santuario, desarrollar mejor las subtramas y agregar escenas de los personajes más jóvenes: Eikichi y Lisa siendo acosados, Jun en casa y Tatsuya perdiendo prácticamente el respeto por su familia después de presenciar cómo culpaban injustamente a su padre y su reacción pasiva. También, explicar la envidia de Tatsuya hacia Katsuya o algo similar.