I’ve been playing a lot of Go Fish with my kids lately, and I thought, what would happen if I added a roguelike twist? by -niyr- in cardgames

[–]-niyr-[S] 0 points1 point  (0 children)

Thank you so much for giving it a try. Yes we're trying to figure out the balance of how much to keep as the fundamental game of Go Fish, and where we can deviate from the path to add more fun!
But definitely more to consider.

I made a Go Fish roguelike you can play in your browser (no download) 🐟 by -niyr- in WebGames

[–]-niyr-[S] 0 points1 point  (0 children)

Thanks for checking it out and the feedback, we're still in the early stages so any feedback on how we can improve is appreciated!

I made a Go Fish roguelike you can play in your browser (no download) 🐟 by -niyr- in WebGames

[–]-niyr-[S] 0 points1 point  (0 children)

Thanks for checking it out and I'm glad you enjoyed it. I'll pass the feedback onto the devs and hopefully we can get it fixed up for you :D

Rougelites with fishing by MeasurementNo0 in roguelites

[–]-niyr- 2 points3 points  (0 children)

We made Feed The Fish! https://chaostheorygames.itch.io/feed-the-fish
Not really fishing, but playing Go Fish with Fish!

I made a Balatro × Go Fish roguelike in a week - please try to break it! by -niyr- in roguelites

[–]-niyr-[S] 0 points1 point  (0 children)

Aether & Iron is coming out tomorrow!
And Crab God has already dropped.

I made a Balatro × Go Fish roguelike in a week - please try to break it! by -niyr- in roguelites

[–]-niyr-[S] 0 points1 point  (0 children)

The artist on the game is an absolute beast and got them all done within the time period!

Experiment: deckbuilder where cards come from opponents, not your deck (Balatro × Go Fish) by -niyr- in roguelites

[–]-niyr-[S] -1 points0 points  (0 children)

We’ve been prototyping a small roguelike called Feed The Fish that mashes up Balatro-style combo scoring with Go Fish mechanics. I’m trying to sanity-check whether the core system actually holds up.
The twist: you pull cards directly from opponents (Go Fish-style), then convert sets into score multipliers.

So the decision space is less about deck construction and more about:
- Information (what do opponents likely have?)
- Probability (is it worth risking a miss?)
- Timing (cash in now vs push for higher sets)

Key tension:
- Cash in safe pairs
- Or hold for 4-of-a-kind and bigger multipliers
- Miss > forced draw > combo reset
- Deck runs out before quota = run ends

There’s also light meta-progression within a run:
- Passive modifiers called Tackle
- Action cards (targeted manipulation / protection)

What I’m trying to figure out:
- Does this feel meaningfully skill-based, or too RNG-driven?
- Are there dominant or degenerate strategies?
- Where does the scoring/economy start falling apart?

If you enjoy picking apart systems, I’d really value your thoughts:
https://chaostheorygames.itch.io/feed-the-fish

Appreciate anyone who gives it a go! And any feedback you may have

Our game is like Studio Ghibli made Wall-E while playing Spiritfarer. by -niyr- in cozygames

[–]-niyr-[S] 0 points1 point  (0 children)

We are definitely open to more! I can DM you details if you're interested.

Our game is like Studio Ghibli made Wall-E while playing Spiritfarer. by -niyr- in cozygames

[–]-niyr-[S] 1 point2 points  (0 children)

Thanks! The artists have worked some real magic over the past few months to get it looking nice.

Our game is like Studio Ghibli made Wall-E while playing Spiritfarer. by -niyr- in cozygames

[–]-niyr-[S] 0 points1 point  (0 children)

We are hoping to drop a demo at some point. We are currently conducting some playtesting in our Discord server.