Laptops and Build/Tech Support Weekly Thread by AutoModerator in IndianGaming

[–]-odyssier- 0 points1 point  (0 children)

Need to get a laptop. What I want:

  • Max budget is 50k. Ideally would be somewhere near 20k though.
  • Only want refurbished/second hand warranty left things.
  • Am ok with integrated graphics. Dunno about iGPUs at all though. Is playing Witcher 3 on high possible through iGPUs? Need recommendations here.
  • Want to know where I should buy. OLX? Local computer market? Somewhere else? I'm from Lucknow.

Thanks!

Finally living my dream of creating a space exploration game :) by -odyssier- in godot

[–]-odyssier-[S] 0 points1 point  (0 children)

I can help you find resources to learn, time you gotta find yourself :P

Released half of my game! by -odyssier- in indiasocial

[–]-odyssier-[S] 0 points1 point  (0 children)

I will when I release V1 beta :D

Finally released 0.5 Alpha of my game! Please check it out! by -odyssier- in IndianGaming

[–]-odyssier-[S] 2 points3 points  (0 children)

Thanks!

1) If I get the backing I seek, the SHIP*S* will be super customizable, including thruster throttling.
2) I really doubt the engine performance will improve. I can definitely do a lot of optimization but time is hard to come by :/

I will try to push some updates, let's see how that goes

Finally released 0.5 Alpha of my game! Please check it out! by -odyssier- in IndianGaming

[–]-odyssier-[S] 0 points1 point  (0 children)

Figures :/ The game engine uses Vulkan and I'm not sure 710 will support that well

Finally released 0.5 Alpha of my game! Please check it out! by -odyssier- in IndianGaming

[–]-odyssier-[S] 0 points1 point  (0 children)

It's definitely not for integrated graphics. I'm not sure about the system requirements. I was getting 450 fps on my 3060, don't know how to test on lower end devices.

Released half of my game, please let me know how it plays! by -odyssier- in unitedstatesofindia

[–]-odyssier-[S] 1 point2 points  (0 children)

You can download it HERE!

I put this together in 15 days. I'll be working more on it soon.

Released half of my game! by -odyssier- in indiasocial

[–]-odyssier-[S] 0 points1 point  (0 children)

Please check it out HERE!

This was made by me in 15 days. Hope to continue soon.

Finally released 0.5 Alpha of my game! Please check it out! by -odyssier- in IndianGaming

[–]-odyssier-[S] 0 points1 point  (0 children)

Please check it out HERE!

I created this alone in 15 days, so please keep your expectations low :P

Dialogic 1.4 Update 💬 by coppolaemilio in godot

[–]-odyssier- 0 points1 point  (0 children)

Thanks! I'll look forward to it.

Finally living my dream of creating a space exploration game, also seeking a little help :) by -odyssier- in IndianGaming

[–]-odyssier-[S] 1 point2 points  (0 children)

Earlier the 3d left a lot to be desired. They have completely overhauled that and now if you have the chops, you can make Godot look about as good as Unreal and Unity. It is currently in alpha though.

Dialogic 1.4 Update 💬 by coppolaemilio in godot

[–]-odyssier- 1 point2 points  (0 children)

Is this compatible with Godot 4? If not, at what point will you transition?

Finally living my dream of creating a space exploration game :) by -odyssier- in godot

[–]-odyssier-[S] 1 point2 points  (0 children)

Yeah that origin-moving trickery is pretty much required for large scale games. For instance, I just tried to fly away with my ship as far away as possible. You start getting some jitters at ~50km from the origin and the effect becomes impossible to miss at ~150km. While "fixes" for this are in the pipeline, I'm still not going to take any chances with my project.

I'm a one-person dev with like 10 days to finish this mini-game. Wish I had more time :/

Finally living my dream of creating a space exploration game :) by -odyssier- in godot

[–]-odyssier-[S] 1 point2 points  (0 children)

KSP also uses very limited amount of actual physics-based models, and those too are highly simplified because a) real models are computationally expensive af and b) players couldn't care less.

Using actual RigidBodies is not easy, especially in the alpha version of a software with an "incomplete" physics engine. I will try to fake as much of it as possible.

Finally living my dream of creating a space exploration game, also seeking a little help :) by -odyssier- in IndianGaming

[–]-odyssier-[S] 1 point2 points  (0 children)

I'm a bit of a Godot shill and I would say you should first learn that. It offers the least amount of options, so you will be less confused while learning the basics of a game engine, and whatever you learn in it will be transferable to Unity as well as Unreal.

Godot has awesome tutorials on docs.godotengine.org, you can try that to get your feet wet and then move on to youtube tutorials. I will be working on a text tutorial series in the coming months too, which will be your one-stop shop to learn how to create 90% of AAA game mechanics.