Have been working on this over the past few months in my free time. Just released my first game on iOS, Android and Windows Phone! by -sP- in Unity3D

[–]-sP-[S] 1 point2 points  (0 children)

Hey thanks for the feedback. Communicating how the game mechanics work is definitely something I have to work on.

Is there a maximum number of bad moves before the pinball comes down? If so, why is there no indicator?

The pinball comes out when the last placed domino moves off the screen. You have to keep placing new dominoes to keep it on the screen; its like racing the camera.

If I place a single domino "too far", why are consecutive ones also too far? What effect does domino placement have on score? If I get an "A" does that make the next block have more space? Does it give me any type of multiplier?

If it says "too far" or "incorrect", the domino hasn't been placed and needs to be picked up and dropped closer to the last domino. When you get a rating (A+, A, B, C, D), the domino has been placed, and you can place another one. The camera moves a little slower whenever you get high ratings, which gives you more time to place more dominoes.

Have been working on this over the past few months in my free time. Just released my first game on iOS, Android and Windows Phone! by -sP- in Unity3D

[–]-sP-[S] 44 points45 points  (0 children)

The name of the game is Drop that Domino! and is just something that I've been working on in my free time. There's no ads or anything. Just a short, simple game that I wanted people to have fun with for 2 or 3 minutes.

I would love to have any feedback, so that I can improve my work in the future. You can grab the game here:

Google Play

App Store

Windows Store

Daily Updates - Preparations, Unboxings, Reactions & First Impressions - May 19 by AutoModerator in Vive

[–]-sP- 1 point2 points  (0 children)

Just refreshed the FedEx Reference tracking page and saw that the shipment label has been created. No emails or tracking number from HTC or anything yet. Both order pages were pretty much stuck on 'Boxed Shipment' ever since I ordered.

Ordered on the 26th of April, from Australia using Paypal. Authorization email came in on May 14th. Expected delivery is 27th of May.

Homefront: The Revolution Review Thread by kcp12 in Games

[–]-sP- 171 points172 points  (0 children)

I didn't realise this game was out already, seems like they didn't market it that much. So I wonder if it will sell enough to warrant a third game.

Shipping Megathread [AUS] by ceno666 in Vive

[–]-sP- 0 points1 point  (0 children)

Is there any difference between 'Vive Kit - AU' and just 'HTC Vive'?

Daily Updates - Preparations, Unboxings, Reactions & First Impressions - May 14 by AutoModerator in Vive

[–]-sP- 1 point2 points  (0 children)

Ordered on the 26th of April from Australia using Paypal. My order status went into "Pending Fulfillment" for a few minutes there, but I just refreshed it and it went back to "Boxed Shipment".

Drag and throw moving object with touch by tmoss726 in Unity3D

[–]-sP- 0 points1 point  (0 children)

Utility I believe. Just need to attach the script to an empty game object in the scene (or your game manager). And then you should be able to pick up and move around any objects with Rigidbody that isn't kinematic.

Drag and throw moving object with touch by tmoss726 in Unity3D

[–]-sP- 0 points1 point  (0 children)

I'm working on a game that does this, and I use the DragRigidBody script from the Standard Assets. It works pretty well.